Future of barrage/pet groups?

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

It looks like the whole splinter weapon barrage stuff is good. I wonder what the soon to be mandatory skills will be for r/rt barrage/pet groups. Anybody already working on team builds for it? Attribute spreads, skills etc.

I am thinking of one day using the r/rt stuff for barraging fow for fun and exploration. Just wondering if you all think r/rt will be good enough to take over the r/mo b/p groups.

It also makes me wonder, how long until it gets nerfed so only like the first main arrow has the weapon spell.

Also, i'm just curious but can pets use the weapon spells too? I think that'd be cool to be able to have your pets also help you own an entire group with you during the run.

malko050987

malko050987

Wilds Pathfinder

Join Date: Jan 2007

Arad, Romania

The Arctic Marauders [TAM] - now recruiting!

R/

Does the Rt have a reusable Rez? I haven't looked at the Rt skills much. But if yes, then it's not a big difference from the R/Mo teams. Except for the added damage, of course

Having two R/Mo (WW and FW carriers) and the other three as R/Rt would be a better combo, imo.

Chris

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Ritualists have [skill]Flesh Of My Flesh[/skill] and [skill]Death Pact Signet[/skill]

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Restoration too, damn that spirits annoying...

It won't take over. It should do since with Jin, Marge, Razah and me along with a few others we could make most groups vanish instantly, but pugs are too stupid to accept anything that isn't Rebirth so you'll have to change yourself and go from there.

malko050987

malko050987

Wilds Pathfinder

Join Date: Jan 2007

Arad, Romania

The Arctic Marauders [TAM] - now recruiting!

R/

Well, if anyone gets around to making a R/Rt barrage group, let me know I'll gladly join.

<- IGN

exaN

exaN

Ascalonian Squire

Join Date: Dec 2006

The Swords of Night and Day

N/

One of my guildies came up with a really nice P/Rt build using skills like Anthem of Flame, Crippling Anthem and Splinter Weapon. Worked really well in a B/P group.

EDIT: Here's the build:
1. Anthem of Flame
2. Splinter Weapon
3. Spear of Lightning
4. Zealous Anthem
5. Aria of Restoration
6. Crippling Anthem
7. Barbed Spear
8. Flesh of My Flesh

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by MercenaryKnight
It also makes me wonder, how long until it gets nerfed so only like the first main arrow has the weapon spell.
It used to be like that, see here in wiki's history.

Quote:
Also, i'm just curious but can pets use the weapon spells too? I think that'd be cool to be able to have your pets also help you own an entire group with you during the run. Yes, Brutal Weapon is used and [wiki]Nightmare Weapon[/wiki] uses the same attribute as Splinter Weapon.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

R/Mos are totally overrated. Only real benefit they have is Rebirth and even then a good team won't even need much ressing

A R/Rt totally curbstomps any R/Mo as far as B/P groups go

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

I still honestly think that R/Mo is the best way for a ranger to go still. If you start putting Splinter Shot into a Ranger's skill bar they will have to drop some sort of utility as well as spread attributes to give it a decent kick. The biggest downside to this imo is that interuption ability is likely what will be reduced by fitting in Splinter and reducing interupts can drastically increase either damage taken to the party or if in Sorrow's Furnace, can also slow down fights against monk bosses and decrease minion armies. Bringing a ritualist along makes more sense to me personally. Considering that a Rt/N can bring blood rit and can probably add more support damage than an orders makes them a strong candidate. Taking into account that a good monk can use Healer's Boon or LoD instead of WoH also allows them to be more efficient then they were in the past and therefore needing less help from an orders.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Look in the ritualist section in the campfire, a primary rit. can keep splinter weapon on all rangers, and also take a bow and a pet. The rest of the group can stay on his ranger to bring utility like winter, FW, WW, throw dirt and whatever more.

malko050987

malko050987

Wilds Pathfinder

Join Date: Jan 2007

Arad, Romania

The Arctic Marauders [TAM] - now recruiting!

R/

You can't keep SW on all rangers... not anymore SW will be off after the first volley in a mob. Apparently, it only applies to four arrows, not 4 attacks. :/ which sucks, but it's still a nice load of damage.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by malko050987
You can't keep SW on all rangers... not anymore SW will be off after the first volley in a mob. Apparently, it only applies to four arrows, not 4 attacks. :/ which sucks, but it's still a nice load of damage. Not anymore? You never could keep Splinter weapon on a group of Barragers very long anyway... But if the mob is grouped up enough they won't live much longer than 1 barrage anyway. By 'keep' he probably meant precast it on them all before a fight.

Hundbert

Hundbert

Lion's Arch Merchant

Join Date: Jan 2006

For noob groups r/mo is good because of safe res other than that it's useless.
Splinter weapon usually rocks in tombs and is well worth it.
Brutal weapon is useless. Nightmare weapon is not as good as Splinter.

I usually go ranger/paragon instead because not many people play that.
I use go for the eyes for a 60% increase chance of critical to the entire party. If there are enough enemies it's recharged every shot. Sometimes i also take Anthem of envy for the nice +20 dmg for the party but it's kinda slow

zling

zling

Desert Nomad

Join Date: Apr 2006

the future of B/P groups is:
1 R/P or P/R- the puller
1 R/W FW carrier with some Warrior shouts such as Watch Yourself!
1 R/x(prefferably not monk) Winnowing carrier and primary interrupter, no monk so fingers of death wont strip your enchantments
2 R/Rit or Rit/R splinter Barragers
1 OoV Necro
1 MM Necro
1 Monk, not limited to lousy healing as non of the Rangers are /Mo!