Is Guild Wars (PvE and PvE) or (PvE or PvP)?

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

Lol, in Prophecies it was right at the top, on the front page of www.guildwars.com

Pretty shallow surface eh?

Home > Gameplay > Synopsis
Quote:
ou don't have to spend countless hours on a leveling treadmill to get to the interesting parts of the game
Quote:
Built for Competition

If you like Player-versus-Player competition, Guild Wars was made for you.
The fact that "competitive" is the second main heading on the title bar.


It was marketed as a PvP game, else the PvE content is too pitiful to be considered a game.

The Ernada

Jungle Guide

Join Date: Nov 2006

And it's right on the freaking box. Not much digging under the surface eh?

ayame ftw

Lion's Arch Merchant

Join Date: Nov 2006

Belgium

Forgot the Ghostlyyyyy

R/

wow, game with pve skills that tries to add pvp and fails at it BECAUSE it are pve orientated skills. I find this normal because the focus is on the pve aspects.
Gw is exactly the opposite, game with pvp orientated skills that tries to blend them into the a pve world.

the moral of the story is:
u cant mix pve with pvp

keep pve skills completely separated from pvp and vice versa.

I hope fury will prove this, by making a pvp only gameā€¦

Kas

Frost Gate Guardian

Join Date: May 2005

Get the old website up. Then come and try to lecture me.
Read old magazines, then come and try to lecture me.
Read old ads, then come and try to lecture me.

You fail.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

I was never much into PvP in the first place.
I've come to see Alliance Battles as almost essential for some parts.... like the aquisition of 15k Kurzick armour.... but that is about it.

But then suddenly I'm finding that various skills that are essential to the builds I use just to get by in PvE are suddenly messed up... where skills used with utter disregard by the enemy monsters are mysteriously buffed....
This seems to happen over and over again.
PvPers find a build that works for them... and everyone starts abusing it to beat each other up in PvP. A-Net come along and destroy the skill synergy.... and those who need it just to have any sort of advantage over the monsters in PvE suffer for it.



A-Net are destroying skill synergy.
Monsters essentially don't use skill synergy...
So what A-Net are doing is turning PvE characters into monsters....
And who do you suppose is going to win in the battle between the group of 8 level 20 monsters and the hoarde of 20 level 24 to 28 monsters?

¬_¬

This isn't just turning to "PvE or PvP" ... It is turning into "GW or Quit" ...
The nerfs are making it constantly more difficult to get by in PvE .... and constantly putting me off PvP for fear of becoming any more like the gimps who cause A-Net to make the nerfs in the first place. >_<;

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by jummeth
Actually GW is sold as a grindless competition driven game.

They even stressed the Competitive Online RPG and not MMORPG
With a level cap of 20 and PvP chars creation, its always biased towards highly replayable PvP content. For PvE, there are many better games than Guild Wars.

For PvP, GW has a niche... for now.
I'm pretty sure it was a Cooperative Online RPG back when I bought it. 'Competitive' snuck into the CORPG abbreviation at a later time. I'll check some old material when I get home to be 100% sure.

Cass

Krytan Explorer

Join Date: Nov 2006

If Anet would take a more intelligent approach to creating a challenge in PvE, some of this might even matter.

As it stands, it's either too easy, or it's too hard not because your skills were nerfed, but because 40+ margonites descended upon your party, and whenever you use a skill, you Magically take 20 damage (env. effects).

Anet needs to change direction in PvE design and draw it back in line with the PvP world, so that valid and good skills see their proper use in both. This would reward actual skill in playing and build design.

PvE isn't fun when it's just plain easy and you can power through everything with your Firestorm ele (pre-scatter nerf), without ever changing a skill.

For the record, I also play both PvP and PvE.

Brianna

Brianna

Insane & Inhumane

Join Date: Feb 2006

Lol yeah.. i agree with Cass. Twenty thousand mobs of Margonites and Tormented swarm onto you in the end... that is ultimately what made me quit nightfall, i will never in my life touch that game again, Just because the annoyance.. not convenient, and not worth my time. As i said once before.. i like a good challenge.. but not to get tossed by every monster that i come across.. but i enjoy factions and prophecies still.

Zeph

Zeph

Lion's Arch Merchant

Join Date: Jan 2006

Wales, UK

Expect Extreme Violence [EEV]

Quote:
Originally Posted by RSGashapon
Permanently uncouple PvE from PvP entirely and the problem will [read: should] go away completely.
If Anet created a PVE only game I'd be the first in line to buy it. I'm getting pretty sick of PVE players being treated like second class citizens, in both the way they are spoken down to by pvp players and the way skills are always changed to suit the pvp enviroment with pve appearing as only a mild after thought. And this whole elitism that a lot of pvp player have only forces a bigger wedge between pvp & pve.

Don't get me wrong I have played a bit of pvp, enough to gain my bambi at least (and whilst working to get that I lost track of the times I was called a scrub and/or told to get back to pve), and understand where a lot of the skill balances are coming from for that competative enviroment but while there skills are shared between the two different facets of the game; it is always the pve side that suffers.

Quote:
Originally Posted by tomcruisejr
Take the 55 monk. Or the solo trappers. They clean everything from level 1 to level something monsters yet they're being untouched because no one in PvP complain about them.

It's not about broken or not broken skills/mechanic. It's about one side of the player base force feeding changes to the other side. That's what's happening. People just blindly say that SR is broken in PvE to justify the appropriate changes in PvP.
You just gained my complete respect. Your one of very few pvp players that I have ever seen who has told it like it is, rather than how it appears from the lofted golden pedestal that 99% of pvp players seem to think they are on.

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

Quote:
Originally Posted by Kas
Get the old website up. Then come and try to lecture me.
Read old magazines, then come and try to lecture me.
Read old ads, then come and try to lecture me.

You fail.
Well as I just indicated in my previous post, that even in the current encarnation of GW, PvP is still the basis of the game.

Anyway, if PvE was balanced, one trick pony builds like 55ing etc would be dead fast.

Its because nobody really cares for the welfare of monsters and NPCs. PvP players will only care about balance in their game. Most PvEers will care about the nice shiney drops your mobs will give you. The mere term of farming makes this point irrefutable. To kill the mobs in the fastest way possible leads to inflexible direct counter builds to the mobs you encounter in the field.

Make the mobs random with a complete variety of skill, and it will actually make it interesting to play.


As an analogy, if every single team in GvG ran 6 melee trains, you bet that many teams will bring every single physical shutdowns in the game.
Then because of this people will bring caster shutdown to counter the physical shutdown, but then physical shutdown is reduced so people will sway towards physical pressure again.
In PvE this doesn't happen, or simply not evolving fast enough. Its been the same way since I started playing just under 2 years ago. People find imbalanced mechanism (gear trick, AoE, SR) and abuse it. But since the other side are AI, they won't complain =O.

I really doubt any PvErs will seriously complain about anything they bring is seriously imba...

[/rant]

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

I think GW is PvP only, you've got the players hating each other.

I'm not exactly sure what the title means but from reading some posts I have come to this conclusion. ANET is changing the game based on what the PvP crowd says, no matter how much it screws over the PvE crowd. You have skills only useful in PvP being buffed, and skills better for PvE being nerfed. Who wins? The PvP elitists who think anyone who plays PvE is a "scrub" and the monsters.

Rocky Raccoon

Rocky Raccoon

Desert Nomad

Join Date: Jan 2007

Massachusetts, USA

Guardians of the Cosmos

R/Mo

A good player will learn to play with the skills available whether it be PVE or PVP.
You just have to find what works for each individual situation and work with it. Be creative, mix and match until you find what you are comfortable with and just because it isn't what everyone else uses doesn't mean it won't work.

mcsumo

mcsumo

Wilds Pathfinder

Join Date: Jul 2006

SOS

R/

Surely you can't be serious with the complaints about them making PVE 'hard'. My friend and I have played through every campaign, as a team with henchmen (for prophecies) and heroes for NF then Factions. All that is needed is careful positioning and aggro control. The only things I think we struggled with were Shiro in both games and Grand Court of Sebelkeh masters. But then we just kept trying different things until we got it right.

Now when I go back to any area in PvE having played it through once, I find them really too easy. Although masters time on Sebelkeh is still bloomin tight.

A necromancer will still be a viable and in fact extremely potent option in PvE. Any build that relies on their SR energy to be able to keep casting as things drop dead all around them, is either designed for VERY poor teams or easy, solo, I don't even really have to concentrate farming. SS is still a great skill for certain situations and MMs are still gonna work, you just will maybe need to bring some energy management and actually use your brains a little.

All good IMO.

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

Quote:
Originally Posted by mcsumo
Surely you can't be serious with the complaints about them making PVE 'hard'. My friend and I have played through every campaign, as a team with henchmen (for prophecies) and heroes for NF then Factions. All that is needed is careful positioning and aggro control. The only things I think we struggled with were Shiro in both games and Grand Court of Sebelkeh masters. But then we just kept trying different things until we got it right.

Now when I go back to any area in PvE having played it through once, I find them really too easy. Although masters time on Sebelkeh is still bloomin tight.

A necromancer will still be a viable and in fact extremely potent option in PvE. Any build that relies on their SR energy to be able to keep casting as things drop dead all around them, is either designed for VERY poor teams or easy, solo, I don't even really have to concentrate farming. SS is still a great skill for certain situations and MMs are still gonna work, you just will maybe need to bring some energy management and actually use your brains a little.

All good IMO.
Finally, somebody sees past the zOMG nerf QQ.

Crutches have finally been reduced.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Does this issue become moot once Guild Wars 2 comes out?

GW2 will separate PvE from PvP.

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

Quote:
Originally Posted by tomcruisejr
Take the 55 monk. Or the solo trappers. They clean everything from level 1 to level something monsters yet they're being untouched because no one in PvP complains about them.

It's not about broken or not broken skills/mechanic. It's about one side of the player base force feeding changes to the other side. That's what's happening. People just blindly say that SR is broken in PvE to justify the appropriate changes in PvP.
QFT.

TCjr is right, if a skill is exploitable in PvE but not PvP, they will alter mob behavior instead of changing the skill, to make mobs run away from DoT AoEs. (weakening the 55 monk)

Irregardless of the nerf to SR and how bad or good it is, this relationship is true.

Thx!
TabascoSauce

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Gw2 is both PvP and PvE but... there looks to be a change

With Eyes of the North getting 50 pvp only skills

And GW2 talking about how PvE and world battles pvp having high or unlimited where structured pvp would not.'

This screams to me pvp and ab battle like pvp will be the same... where HoH and other would be structured.

I think Anet plans on delivering a game that offers both worlds but a more separate line between them.

The dev have been doing a balancing act to please both sides and fully support both sides. That also means one side gets hit harder then the other at times.

Remeber how Necro's got hit with minion limit.. and it turned out because of how Factions and if they didn't do it... it would of be insane.
This could also be because of new skill (that we don't know) or the design of EOTN.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Zeph
If Anet created a PVE only game I'd be the first in line to buy it. I'm getting pretty sick of PVE players being treated like second class citizens, in both the way they are spoken down to by pvp players and the way skills are always changed to suit the pvp enviroment with pve appearing as only a mild after thought. And this whole elitism that a lot of pvp player have only forces a bigger wedge between pvp & pve.

Don't get me wrong I have played a bit of pvp, enough to gain my bambi at least (and whilst working to get that I lost track of the times I was called a scrub and/or told to get back to pve), and understand where a lot of the skill balances are coming from for that competative enviroment but while there skills are shared between the two different facets of the game; it is always the pve side that suffers.
On the money, my good man.

Though that doesn't address the whole of the problem.
Guild Wars is rife with bigotry.

The key problem as you addressed is that of the Elitist PvPers... who seem to be of the opinion that PvE is just the "Pre-Searing" of the game, so to speak.... as though there were anything entertaining about repeatedly beating up other random people with clone builds in the same arenas.
I have nothing positive to say about those people whatsoever, so I will drop the matter.

Then of course you have the Elite Farmers... the ones who go through Urgoz's Warren and the Domain of Anguish ... and solo-farm the Underworld when they need a break. The sorts of people who have inventories riddled with Ectoplasm, expect everyone to trade in Ectoplasm in the hundreds, and consider those who spend time OUTSIDE the Elite areas nothing more than a joke. They're the sort of people who regularly trade in perfect golds and will even sneer at someone who dares suggest a req.12 or 14^50 weapon might ever be used for anything.
They sicken me too... though not as much as the PvPers...

After that... are the casual trolls and the like. I notice there are often a lot of them in Shing Jea Monastary and Pre-Searing Ascalon. They like nothing better than to prat about... communicate in some kind of bizarre set of symbols and abbreviations... and insult whoever they feel like as they go by. Quite often they're just after the drunk title or whatever, as there are usually a few booze comments floating around the place. They are the secondary reason (behind the trade-spammers) why I tend to keep the Local Chat channel deactivated.

Last but not least.... there are the socio-addicts. The gimps that riddle most mission areas that see Heroes and Henchies as anathema. I have to be careful whenever I need to team up with anyone so as to avoid joining with the sorts of teams who will tell me to drop my heroes.... as if they think they would be even half as good. They're just deluded.... and I leave them to their own business.


I have insults thrown at me on a fairly regular basis by ALL of the above... and do my utmost to avoid them.
I don't have any friends that play guild wars. I have a list of contacts in game who have been respectable to me in the past.... but most of them aren't even online any more. I got kicked out of a decent guild because despite their originally inviting me (and putting up with my lack of PvP enthusiasm) I happened to be stuck without access to GW for a week.

Because of the generally offensive, elitist and unpleasant attitude of much of Guild Wars (and to avoid oppurtunist guild recruiters), I have had to make my own solo-guild... where I am the only member.... And I go everywhere alone. It is leaving me wondering sometimes why I even bought the game in the first place.
There just aren't enough decent people out there.

[Not only that, but people tend to start spamming abbreviated nonsense at me when I complain about their generally intolerable behaviour. What the heck is it with people and using abbreviations outside of combat areas? Are they THAT typing-impaired?]

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Quote:
Originally Posted by Mordakai
Does this issue become moot once Guild Wars 2 comes out?

GW2 will separate PvE from PvP.
Maybe that's one of the reason they're making GW2. Anet can't win, please, or fix both sides in GW1 anymore. They can't be arse, so they're making a new fresh start.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by SotiCoto
Guild Wars is rife with bigotry.
You didn't happen to notice the collosal irony in writing your post, did you?

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Avarre
You didn't happen to notice the collosal irony in writing your post, did you?
You didn't happen to notice that existence is generally a matter of fighting fire with fire until everyone burns to death?

If people weren't constantly being arseholes TOWARD me, I wouldn't need to be an arsehole back AT them... And I do endeavour to be reasonable to those who are willing to be reasonable to me.


And if you're considering remarking to the reverse.... It doesn't work.
If being nice against the odds got anyone anywhere then everyone WOULD be doing it... but that is the problem for the most part... It isn't.
We have no choice but to conform to the general arseholishness or avoid people entirely....


It is sick... but that is the way of things.

*Sighs*


And if you're referring to some other sort of irony then you are correct... as I can't think of anything else ironic about it.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Quote:
Originally Posted by Etta
Maybe that's one of the reason they're making GW2. Anet can't win, please, or fix both sides in GW1 anymore. They can't be arse, so they're making a new fresh start.
Mostly agree, there doing ok now and with Eyes of the North.. but there too many balls being juggled in the air and they keep throwing more in...

Quote:
Originally Posted by SotiCoto
You didn't happen to notice that existence is generally a matter of fighting fire with fire until everyone burns to death?

If people weren't constantly being arseholes TOWARD me, I wouldn't need to be an arsehole back AT them... And I do endeavour to be reasonable to those who are willing to be reasonable to me.


And if you're considering remarking to the reverse.... It doesn't work.
If being nice against the odds got anyone anywhere then everyone WOULD be doing it... but that is the problem for the most part... It isn't.
We have no choice but to conform to the general arseholishness or avoid people entirely....


It is sick... but that is the way of things.

*Sighs*


And if you're referring to some other sort of irony then you are correct... as I can't think of anything else ironic about it.
Actually I loved your description. When a person plays one *specific way* and a anet makes a change and it impacts them grealty, depending on there attitude they can blow up because the way they play the game has changed (to the pleasure or displeasure). Never mind that the change can be better for the game as a whole.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

As was already mentioned, mobs never change their skillbars or tactics, encouraging the development of very narrow, gimmicky PvE builds to efficiently counter what the mobs are doing. This typically means that people who invest a lot of time at getting good at PvE and farming, are the type who enjoy doing the same one thing over and over and over. Naturally this same type is going to be the most resistant to any change forced onto what they are doing. As balance never mattered to PvE types anyway, all skill changes do is nerf favorite build X that they enjoy replaying; they have little interest in new things like build Y taking advantage of buffed skills, and there's little concept of "overpowered" in PvE when you can solo farm so many places.

I would love if hard mode forced Anet to consider actual PvE balance along the lines that raids do in WoW, but I'm not holding my breath for it. I'd say incoming chains, absurd soul reaping, and searing flames are bad (worse even) for PvE too, but there's so much more broken in PvE that this would barely scratch the surface.

Nucflash

Pre-Searing Cadet

Join Date: Jul 2006

Nukem till they glow

W/Mo

Quote:
Originally Posted by arcanemacabre
I just have to pop in with a nice metaphor of the whole PvE and PvP thing:

Anet treats PvP like it's the supermodel you dream about while you're having sex with your wife (PvE). You can fantasize whoever you like, changing it at will, and in any setting you like, as long as it's good for you, but in the end, you're just ****ing your wife.
You are sooooooooooooo right. This is my analogy of the situation:

example pver: D***it, they nerfed something else, ANet, are you nuts? Why do you do this to us? Now my favorite build is useless. B**ch, B**ch, B**ch...ADAPT.

example PvPer: OOOOOWWWWEEEEEEE!! that hurt. I don't like getting my a** handed to me, I'm rank 3. This isn't supposed to happen, that person thought of something before I did....therefore it NEEDS to be nerfed. PLEASE ANET...make the bad man go away...whine, whine, whine....

ANeT's response to PvPer: Nerf, Nerf, Nerf..."there ya go little guy, is it all better now?

ANeT's response to PvEr: Nerf, Nerf, Nerf..."What are you B**ching about? It was never intended to do that...this is the way it was supposed to be to start with.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by EternalTempest
Actually I loved your description. When a person plays one *specific way* and a anet makes a change and it impacts them grealty, depending on there attitude they can blow up because the way they play the game has changed (to the pleasure or displeasure). Never mind that the change can be better for the game as a whole.
I'm not sure if you're being sarcastic or not there....


... But you show me a true Utilitarian... and I'll show you life on mars.

Everyone is self-concerned.... That is only natural. The irony is that they often pretend they aren't... or even try to believe it. It only gets worse when they rub it in the faces of those they have wronged.
When I'm being self-concerned, at least I have the decency not to give a toss about anyone else.... rather than actively aggroing folks for no gain of my own.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by SotiCoto
On the money, my good man.

Though that doesn't address the whole of the problem.
Guild Wars is rife with bigotry.

The key problem as you addressed is that of the Elitist PvPers... who seem to be of the opinion that PvE is just the "Pre-Searing" of the game, so to speak.... as though there were anything entertaining about repeatedly beating up other random people with clone builds in the same arenas.
I have nothing positive to say about those people whatsoever, so I will drop the matter.

Then of course you have the Elite Farmers... the ones who go through Urgoz's Warren and the Domain of Anguish ... and solo-farm the Underworld when they need a break. The sorts of people who have inventories riddled with Ectoplasm, expect everyone to trade in Ectoplasm in the hundreds, and consider those who spend time OUTSIDE the Elite areas nothing more than a joke. They're the sort of people who regularly trade in perfect golds and will even sneer at someone who dares suggest a req.12 or 14^50 weapon might ever be used for anything.
They sicken me too... though not as much as the PvPers...

After that... are the casual trolls and the like. I notice there are often a lot of them in Shing Jea Monastary and Pre-Searing Ascalon. They like nothing better than to prat about... communicate in some kind of bizarre set of symbols and abbreviations... and insult whoever they feel like as they go by. Quite often they're just after the drunk title or whatever, as there are usually a few booze comments floating around the place. They are the secondary reason (behind the trade-spammers) why I tend to keep the Local Chat channel deactivated.

Last but not least.... there are the socio-addicts. The gimps that riddle most mission areas that see Heroes and Henchies as anathema. I have to be careful whenever I need to team up with anyone so as to avoid joining with the sorts of teams who will tell me to drop my heroes.... as if they think they would be even half as good. They're just deluded.... and I leave them to their own business.


I have insults thrown at me on a fairly regular basis by ALL of the above... and do my utmost to avoid them.
I don't have any friends that play guild wars. I have a list of contacts in game who have been respectable to me in the past.... but most of them aren't even online any more. I got kicked out of a decent guild because despite their originally inviting me (and putting up with my lack of PvP enthusiasm) I happened to be stuck without access to GW for a week.

Because of the generally offensive, elitist and unpleasant attitude of much of Guild Wars (and to avoid oppurtunist guild recruiters), I have had to make my own solo-guild... where I am the only member.... And I go everywhere alone. It is leaving me wondering sometimes why I even bought the game in the first place.
There just aren't enough decent people out there.

[Not only that, but people tend to start spamming abbreviated nonsense at me when I complain about their generally intolerable behaviour. What the heck is it with people and using abbreviations outside of combat areas? Are they THAT typing-impaired?]
Please tell me you are fakeposting because this is epic.

mafia cyborg

Frost Gate Guardian

Join Date: Dec 2006

this thread is DUMB.
SR has always been overpowered in PvE but anet never bothered nerfin it b4 cos it didnt affect PvP that much.....till now.
PvP is where skills/atributes are compared against each other....and if SR is proven to be overpowered in pvp environment is fair enough it gets nerfed in PvE too.
classes need some sort of balance in PvE too....or else u gonna see Bip or Mm cheese goin too far.
even if Anet would balance SR in a PvE perspective it would still nerf it.....actually it would have been nerfed since the start.

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

Quote:
Originally Posted by mafia cyborg
SR has always been overpowered in PvE but anet never bothered nerfin it b4 cos it didnt affect PvP that much.....till now.
PvP is where skills/atributes are compared against each other.
It is true that A.Net and players noticed the almost limitless power of Soul Reaping in PvP because this is a controlled environment where the skills and attributes can be compared. I agree, hands down. But please tell us exactly how and why soul reaping has always been overpowered in PvE.

I demand a 1 page paper, ok or if you cannot, 3 sentences can do.

Balkoth

Ascalonian Squire

Join Date: Apr 2005

Amerika

[TofT]

The SR change was useless

It is still OP in Halls, limitless energry just with another condition. Not balanced.
And SR is still extrememly powerful in PvE, but there is no need for balance there so...

How does this change upset everybody? Just because they changed the description and not the end result?

If thats the problem I want Auspiciuos Incarnitation changed back, I like having a long winded description on my bar

Edit: Almost forgot to agree with the solution to have the SR energy split between characters, so that the energy would be split among all the necro's recieveing it. Death to IV spike!

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Quote:
Originally Posted by SotiCoto
I'm not sure if you're being sarcastic or not there....


... But you show me a true Utilitarian... and I'll show you life on mars.

Everyone is self-concerned.... That is only natural. The irony is that they often pretend they aren't... or even try to believe it. It only gets worse when they rub it in the faces of those they have wronged.
When I'm being self-concerned, at least I have the decency not to give a toss about anyone else.... rather than actively aggroing folks for no gain of my own.
Meant to say your earlier post about the different extremes (player types) is dead on, and those are the one that make an uproar when something changed because they tend to play a very specific way and even though a change may be for the game as a whole, they only see it as being targeted to them. Agree that people don't fit in to the categories exactly, and people can have different degree of the extremes you posted.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

SR is not overpowered in PvE.
For a long time (prophecies) it did not even have skills linked.
That changed with Factions and NF, but the linked skills don't impact PvE much.
I have never seen requests for IV, RM, WoD necro's.
People want necro's in their teams for the skills from other attributes.
Like SS, MM or Orders or the ocassional BiP / Br.
Sure, SR does enable necro's to use a lot of high energy spells.
That's probably why A-net decreased energy on 2 animate spells.

If SR is overpowered, there would be numerous builds for Ne/? that ran on full secondary profession skillbars with SR high.
That's not the case. Necro's play necro's in PvE.
And there are also no(t much) full necro teams running around.

The only thing you could say is that necro's as profession is overpowered in PvE.
But that does not fit with the 'holy trinity', W/E/Mo.

I do think the Necro is more powerfull in PvE than some other professions, but that's more due to the game mechanics than the necromancer profession.
The powerfull PvE builds like MM and SS are not the ones winning PvP.
Those builds 'abuse' the A(not so)I.
I did see a nice spike team using Orders a couple of days ago in HA. It hurt a lot, but then Orders are not general PvE.

In the end, in PvE SR is not overpowered.
It's PvP where it seems overpowered.
And the nerf does not hit the PvE necro too hard.
Perhaps he/she has to take some more care about energy.
But that's not all bad.
Not sure about the impact on PvP.
I think IV is the main problem, unconditional 5e spike every 5 seconds in the SR attribute. I think, since the spell is in SR, the energy cost should be doubled. With 2 casts, you have a nett energy loss instead of a nett energy win (when your target dies).

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by the_jos
If SR is overpowered, there would be numerous builds for Ne/? that ran on full secondary profession skillbars with SR high.
There's two ways you can look at this.

A) People are idiots.

B) While necros can outdo primaries in some situations, they still do their own primary best. While an MM, curses, and N/Mo and N/Rt backline would rock face, most of the time you've only got 1 or 2 necros in a party because that's who was avaliable, so there's no point.

C) It's actually harder to use infinite energy in most PvE. Mobs die fast and then you spend time traveling to the next one, regaining energy in the process. For example, this makes energy storage an actually useful attribute in PvE as opposed to PvP (barring flagging)

That said, with a party composed of guildies and heroes, any team build where I've got an MM, I vastly prefer a N/Rt resto rit to a heal monk. And still will even after the soul reaping change.

scrinner

Wilds Pathfinder

Join Date: Jan 2006

The nerf wouldn't hit PVE necro's that hard but i do agree necromancers were getting alot of free energy from kills (Though i guess the more the merrier). Btw it seems zinger got banned, was wondering if the guru mods would do that at one point.

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

If GW is (PvE /\ PvP) \/ (PvE \/ PvP)?

Let us define a as (PvE /\ PvP) and b as (PvE \/ PvP).

Then we have:


PvE | PvE | a | b | a \/ b
F . | F . | T | F | T
F . | T . | F | T | T
T . | F . | F | T | T
T . | T . | T | T | T


(F=False, T=True)

It seems your statement holds true in all cases

Back to the Sardelac Sanitarium with me.

_Zexion

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

Anet is trying to keep a stable half in half, as shown in the update that is half-pvp half PvE.

And why was the creator of this thread banned? Just curious.

Poor poor zinger