Interrupter guide? Tips?
malko050987
I recently began playing PvP with my Ranger. Since the best things a ranger can do is trap/interrupt (and a bit of degen), I decided to try an interrputer build.
I have the skills, but have no idea how to use them. So... is there a guide around?
You know, what skills are best for what situation, strategies, etc.
I have the skills, but have no idea how to use them. So... is there a guide around?
You know, what skills are best for what situation, strategies, etc.
Aambei
Well, If your playing RA/Ta, and palying against monk's or any other spellcaster, you've better use Concussion Shot, cuse that interrupts and daze's the enemy. But this has a pretty high energy requirement, so you better take an higher Expertise. In AB, you better use normal interrupt skills then.
Anyway, you can ask always other people what they think, but I think this my personal interrupt skill chose.
Anyway, you can ask always other people what they think, but I think this my personal interrupt skill chose.
fenix
If you want sheer interrupts, consider bringing Read The Wind. This allows for the flight time to have less of an effect, and you have more room for your twitch reflex to kick in. As for an elite, you COULD do Punishing Shot, since it's awesome damage and an interrupt. When I interrupt as a ranger (mainly PvP mind you), I look for signs that the person is going to cast something. Try to remember recharge times and such, so that you have an idea when the person will cast again.
malko050987
So far, I'm still stuck in RA, because I haven't had the time to dedicate to PvP.
I use a Poison Arrow build in AB, and it's worked fine so far. I have an interrupt in that build, but I generally spam Poison Arrow, and rarely interrupt.
Anyway, to the point.
A skill that causes Daze for use against all-casters, taking them out of the way for a few seconds.
A spike interrupt is good. I guess for low-health casters it can be used to kill them.
Would Serpent's Quickness be useful? Especially if I take Distracting Shot/Savage Shot. In PVP, taking a spirit would be bad, right? Well, unless I switch to R/Rt... hmm...
Ok, thanks. I've still got a long way to familiarize myself with caster skills, since I only have one lvl20 char, and haven't really looked at the non-ranger skills.
Ok, "signs that the person is about to cast." what, exactly? Just Tab through them, hitting an interrupt when I see the skill? Or something else?
I use a Poison Arrow build in AB, and it's worked fine so far. I have an interrupt in that build, but I generally spam Poison Arrow, and rarely interrupt.
Anyway, to the point.
A skill that causes Daze for use against all-casters, taking them out of the way for a few seconds.
A spike interrupt is good. I guess for low-health casters it can be used to kill them.
Would Serpent's Quickness be useful? Especially if I take Distracting Shot/Savage Shot. In PVP, taking a spirit would be bad, right? Well, unless I switch to R/Rt... hmm...
Ok, thanks. I've still got a long way to familiarize myself with caster skills, since I only have one lvl20 char, and haven't really looked at the non-ranger skills.
Ok, "signs that the person is about to cast." what, exactly? Just Tab through them, hitting an interrupt when I see the skill? Or something else?
Sophitia Leafblade
Well lets look over the Interrupts you could use:
[skill]Disrupting Lunge[/skill] / [skill]Bestial Pounce[/skill]
Pros: Doesn’t require a Bow, Disables skill
Cons: Requires a Pet
Comment: Requires very good timing to get the interrupt to hit the right skill but that disable and the fact it works on all skills makes this a very handy skill to have.
[skill]Savage Pounce[/skill]
Pros: Doesn’t Require a Bow, knocks down
Cons: Requires a Pet
Comment: Although its great on slow casting spells, on faster ones its quite difficult to learn to time it right to get the interrupt to hit. More useful when ises in a ful Beast Mastery build since the damage bonus wont make much impact otherwise.
[skill]Distracting Shot[/skill]
Pros: It disables on top of interrupts skills, its cheap
Cons: Its got a slightly longer recharge than most interrupts
Comment: A great little skill that comes very handy to stop spammed skills. If you have room in your build add it in since it works on Casters and non Casters.
[skill]Broad Head Arrow[/skill]
Pros: It causes Dazed every time and is cheaper than most Dazed causing skills
Cons: Its an Elite
Comment: An amazing Elite, that works well on all Types of Casters including Dervishes who have very low cast times. Probably one of the best elites available for interuptors.
[skill]Concussion Shot[/skill]
Pros: Fast recharge and causes Dazed if it interrupts
Cons: Expensive
Comment: Concussion shot isn’t very effective without some form of energy management such as Marksmanship’s Wager or Archers Signet, both of which turn Concussion shot into an amazing interrupt, however Broad Head arrow is a much more reliable skill and tends to get used more often.
[skill]Disrupting Accuracy[/skill]
Pros: Lasts a good time, so u don’t have to continuously reprep
Cons: Unless you’ve got a high Critical rate this wont interrupt much
Comment: Unless you an Assassin Primary this isn’t a a very effective method of interrupting since it wont interrupt often and you have little control on what skills it does interrupt.
[skill]Favorable Winds[/skill]
Comment: Not an interrupt skill but is very handy to increase the speed of Arrows, especially handy when using a prep that isn’t Read the wind.
[skill]Punishing Shot[/skill]
Pros: It does bonus damage on top of interrupt
Cons: Its an elite
Comment: Basically an Elite version of Savage shot what does bonus damage no matter what when combined with other interrupts (between this skills recharges) it makes a great interrupt.
[skill]Read the Wind[/skill]
Comment: A Handy Preparation what will boost speed of arrows making it easier to interrupt, however isn’t suitable if your using another preparation.
[skill]Savage Shot[/skill]
Pros: Does great bonus damage to spells, interrupts all actions.
Cons: With out good stats in Expertise it can be expensive
Comment: The basic good all round interrupt, chances are if you’re a ranger interrupter your going to have this skill and with good reason.
[skill]Choking Gas[/skill]
Pros: Its interrupts AoE ontop of the target
Cons: Its dependant on attack speed buffs to be most effective
Comment: A highly popular interrupt due to its AoE effects, if you wish to do constant interrupts with varying degrees of success this is your best bet. Works best Vs Eles or Necromancers with slightly longer cast spells.
[skill]Incendiary Arrows[/skill]
Pros: Its causes Burning too
Cons: Reliant on attack speed boosts to be effective, Its Elite
Comment: A nice Skill since it does good damage at the same time, but its short duration and unreliability makes it a shadow of an skill compared to Broad head.
[skill]Nature's Renewal[/skill]
Comment: Not an interrupt but a good environmental effect that makes it much easier to interrupt Curse Necromancers, mesmers and Enchant based monks and Eles.
[skill]Serpent's Quickness[/skill]
Comment: Greatly reduces recharge times, very handy when using interrupts with longer recharges like Distracting shot.
[skill]Smoke Trap[/skill]
Pros: It can be places before entering combat, works on trapper Rangers
Cons: It’s a trap and so suffers from slow recharge and easy interruptible
Comment: Well if you’re a trapper and you want some kind of Interrupt this is the closest your going to get with out using a Pet. However since you cant control what you interrupt and Dazed duration is low its best to concentration on damage instead.
[skill]Magebane Shot[/skill]
Pros: Can Recharge Super fast
Cons: Doesn’t do any extra damage, if you miss time it, its loses all its pros
Comment: A neither good or bad interrupt, its low recharge comes in Very handy but time it wrong and the other skills become a lot more useful. Requires very good timing to be most effective.
[skill]Disrupting Lunge[/skill] / [skill]Bestial Pounce[/skill]
Pros: Doesn’t require a Bow, Disables skill
Cons: Requires a Pet
Comment: Requires very good timing to get the interrupt to hit the right skill but that disable and the fact it works on all skills makes this a very handy skill to have.
[skill]Savage Pounce[/skill]
Pros: Doesn’t Require a Bow, knocks down
Cons: Requires a Pet
Comment: Although its great on slow casting spells, on faster ones its quite difficult to learn to time it right to get the interrupt to hit. More useful when ises in a ful Beast Mastery build since the damage bonus wont make much impact otherwise.
[skill]Distracting Shot[/skill]
Pros: It disables on top of interrupts skills, its cheap
Cons: Its got a slightly longer recharge than most interrupts
Comment: A great little skill that comes very handy to stop spammed skills. If you have room in your build add it in since it works on Casters and non Casters.
[skill]Broad Head Arrow[/skill]
Pros: It causes Dazed every time and is cheaper than most Dazed causing skills
Cons: Its an Elite
Comment: An amazing Elite, that works well on all Types of Casters including Dervishes who have very low cast times. Probably one of the best elites available for interuptors.
[skill]Concussion Shot[/skill]
Pros: Fast recharge and causes Dazed if it interrupts
Cons: Expensive
Comment: Concussion shot isn’t very effective without some form of energy management such as Marksmanship’s Wager or Archers Signet, both of which turn Concussion shot into an amazing interrupt, however Broad Head arrow is a much more reliable skill and tends to get used more often.
[skill]Disrupting Accuracy[/skill]
Pros: Lasts a good time, so u don’t have to continuously reprep
Cons: Unless you’ve got a high Critical rate this wont interrupt much
Comment: Unless you an Assassin Primary this isn’t a a very effective method of interrupting since it wont interrupt often and you have little control on what skills it does interrupt.
[skill]Favorable Winds[/skill]
Comment: Not an interrupt skill but is very handy to increase the speed of Arrows, especially handy when using a prep that isn’t Read the wind.
[skill]Punishing Shot[/skill]
Pros: It does bonus damage on top of interrupt
Cons: Its an elite
Comment: Basically an Elite version of Savage shot what does bonus damage no matter what when combined with other interrupts (between this skills recharges) it makes a great interrupt.
[skill]Read the Wind[/skill]
Comment: A Handy Preparation what will boost speed of arrows making it easier to interrupt, however isn’t suitable if your using another preparation.
[skill]Savage Shot[/skill]
Pros: Does great bonus damage to spells, interrupts all actions.
Cons: With out good stats in Expertise it can be expensive
Comment: The basic good all round interrupt, chances are if you’re a ranger interrupter your going to have this skill and with good reason.
[skill]Choking Gas[/skill]
Pros: Its interrupts AoE ontop of the target
Cons: Its dependant on attack speed buffs to be most effective
Comment: A highly popular interrupt due to its AoE effects, if you wish to do constant interrupts with varying degrees of success this is your best bet. Works best Vs Eles or Necromancers with slightly longer cast spells.
[skill]Incendiary Arrows[/skill]
Pros: Its causes Burning too
Cons: Reliant on attack speed boosts to be effective, Its Elite
Comment: A nice Skill since it does good damage at the same time, but its short duration and unreliability makes it a shadow of an skill compared to Broad head.
[skill]Nature's Renewal[/skill]
Comment: Not an interrupt but a good environmental effect that makes it much easier to interrupt Curse Necromancers, mesmers and Enchant based monks and Eles.
[skill]Serpent's Quickness[/skill]
Comment: Greatly reduces recharge times, very handy when using interrupts with longer recharges like Distracting shot.
[skill]Smoke Trap[/skill]
Pros: It can be places before entering combat, works on trapper Rangers
Cons: It’s a trap and so suffers from slow recharge and easy interruptible
Comment: Well if you’re a trapper and you want some kind of Interrupt this is the closest your going to get with out using a Pet. However since you cant control what you interrupt and Dazed duration is low its best to concentration on damage instead.
[skill]Magebane Shot[/skill]
Pros: Can Recharge Super fast
Cons: Doesn’t do any extra damage, if you miss time it, its loses all its pros
Comment: A neither good or bad interrupt, its low recharge comes in Very handy but time it wrong and the other skills become a lot more useful. Requires very good timing to be most effective.
malko050987
Is FW a good choice in PvP, though? It will help the enemy as well, and if I have the bad luck to hit a team with more rangers than mine... I'm screwed.
Best choice seems to be Broad Head Arrow, along with RtW, Savage Shot, Distracting Shot, Serpents Quickness, A couple evading skills, and Rez.
So... how does this build look to you?
Broad Head Arrow {E}
Distracting Shot
Savage Shot
Read The Wind
Serpent's Quickness
Lightning Reflexes
Dodge/Whirling Defense
Rez Sig/Reusable Rez from secondary prof
I use full Druid's usually, and pack a lot in Expertise, so I think I can take Concussion Shot instead of Distracting Shot, and replace one of the evades with Glyph of Lesser Energy. And right after hitting the glyph, hit Concussion Shot and Serpent's Quickness. Won't make concussion shot spammable, but it can make it shut down an Ele or Necro. And if I time it right, I can keep an enemy dazed until the Glyph recharges again hitting him with BHA when the dazed from CS expires. Hm.
Thanks for the ideas. Now I'll have to actually practice until I can do it. I bet AB teams will be pissed off with me soon >.<
Best choice seems to be Broad Head Arrow, along with RtW, Savage Shot, Distracting Shot, Serpents Quickness, A couple evading skills, and Rez.
So... how does this build look to you?
Broad Head Arrow {E}
Distracting Shot
Savage Shot
Read The Wind
Serpent's Quickness
Lightning Reflexes
Dodge/Whirling Defense
Rez Sig/Reusable Rez from secondary prof
I use full Druid's usually, and pack a lot in Expertise, so I think I can take Concussion Shot instead of Distracting Shot, and replace one of the evades with Glyph of Lesser Energy. And right after hitting the glyph, hit Concussion Shot and Serpent's Quickness. Won't make concussion shot spammable, but it can make it shut down an Ele or Necro. And if I time it right, I can keep an enemy dazed until the Glyph recharges again hitting him with BHA when the dazed from CS expires. Hm.
Thanks for the ideas. Now I'll have to actually practice until I can do it. I bet AB teams will be pissed off with me soon >.<
XvArchonvX
The best advice I can give to interupting is to not only use interupts as a reaction when you see a skill you want to interupt, but learn to predict when something will be cast. There are some skills that you can't really predict, but if you watch your enemy you may be able to tell when they will make their next cast. Some examples of predicting casts for interuption are:
1) Watching a Zealous Benediction monk as their health drops below 50% then sending an interupt rather than trying to twitch interupt a 3/4 second cast time.
2) Sometimes you can watch to see what enemies are simply spamming spells. In this case you should watch and wait for them to finish casting something, then send out an interupt about a 1/4th second after they finish to catch their next spell.
3) Positioning and movement can also be an indication. If there is a monk kiting from enemies, watch to see when the monk stops. Most of the time a monk or caster will continue running from one enemy and stop only to cast something. In this case watch the enemy and send an interupt as soon as you see them stop moving. This is how some enemy AI such as Grasping Darknesses use their interupts on human opponents.
4) Finally, you can use recharge times to catch an interupt as well. If there is a spell/skill that an enemy is spamming as soon as it recharges, you can use this to tell when to interupt. Simply wait for them to cast their skill then count down in your head and interupt when the recharge should be over. This can be hard to tell with some skills that have long recharges, but can really help against others with lesser recharges.
Buffs like Read the Wind and Favorable Winds can help, but wielding the right bow can be even more important. If you are trying to interupt with single shot skills like Distracting Shot, Savage Shot, etc., then use a Recurve Bow. using a Recurve with RtW or FW can still decrease arc even further, but the difference usually won't make a huge difference and may not warrant the drawbacks of choosing these options. If you are using a distracting prep like Choking Gas or Incendiary Arrows, then stick with a Shortbow. The arc is a little higher on a shortbow, but the shortrange will keep you close enough to your enemy to where it won't make a big difference and the higher rate of attack will prove more advantageous.
Finally one thing to consider is that when you decide to take on the role of interupting, you may want to make sure your build will still have enough utility to adapt to your situation. If you fill your bar with nothing but interupt skills can sometimes be overkill and less efficient than being able to bring interuption with other functions as well. This is why many builds will not only be able to interupt, but also have speed buffs for movement control, self heal if there will be either no monk or ganking involved, evasion to reduce pressure, or condition/hex removal to prevent being shutdown.
@Malko050987: Favorable Winds is ok in PvP in the right situation, but is usually not a good choice unless you have a team build adapted to this skill. Using Read the Winds and/or wielding a Recurve is a better option in most cases.
1) Watching a Zealous Benediction monk as their health drops below 50% then sending an interupt rather than trying to twitch interupt a 3/4 second cast time.
2) Sometimes you can watch to see what enemies are simply spamming spells. In this case you should watch and wait for them to finish casting something, then send out an interupt about a 1/4th second after they finish to catch their next spell.
3) Positioning and movement can also be an indication. If there is a monk kiting from enemies, watch to see when the monk stops. Most of the time a monk or caster will continue running from one enemy and stop only to cast something. In this case watch the enemy and send an interupt as soon as you see them stop moving. This is how some enemy AI such as Grasping Darknesses use their interupts on human opponents.
4) Finally, you can use recharge times to catch an interupt as well. If there is a spell/skill that an enemy is spamming as soon as it recharges, you can use this to tell when to interupt. Simply wait for them to cast their skill then count down in your head and interupt when the recharge should be over. This can be hard to tell with some skills that have long recharges, but can really help against others with lesser recharges.
Buffs like Read the Wind and Favorable Winds can help, but wielding the right bow can be even more important. If you are trying to interupt with single shot skills like Distracting Shot, Savage Shot, etc., then use a Recurve Bow. using a Recurve with RtW or FW can still decrease arc even further, but the difference usually won't make a huge difference and may not warrant the drawbacks of choosing these options. If you are using a distracting prep like Choking Gas or Incendiary Arrows, then stick with a Shortbow. The arc is a little higher on a shortbow, but the shortrange will keep you close enough to your enemy to where it won't make a big difference and the higher rate of attack will prove more advantageous.
Finally one thing to consider is that when you decide to take on the role of interupting, you may want to make sure your build will still have enough utility to adapt to your situation. If you fill your bar with nothing but interupt skills can sometimes be overkill and less efficient than being able to bring interuption with other functions as well. This is why many builds will not only be able to interupt, but also have speed buffs for movement control, self heal if there will be either no monk or ganking involved, evasion to reduce pressure, or condition/hex removal to prevent being shutdown.
@Malko050987: Favorable Winds is ok in PvP in the right situation, but is usually not a good choice unless you have a team build adapted to this skill. Using Read the Winds and/or wielding a Recurve is a better option in most cases.
Teh [prefession]-zorz
Quote:
Originally Posted by malko050987
Is FW a good choice in PvP, though? It will help the enemy as well, and if I have the bad luck to hit a team with more rangers than mine... I'm screwed.
Best choice seems to be Broad Head Arrow, along with RtW, Savage Shot, Distracting Shot, Serpents Quickness, A couple evading skills, and Rez.
So... how does this build look to you?
Broad Head Arrow {E}
Distracting Shot
Savage Shot
Read The Wind
Serpent's Quickness
Lightning Reflexes
Dodge/Whirling Defense
Rez Sig/Reusable Rez from secondary prof
I use full Druid's usually, and pack a lot in Expertise, so I think I can take Concussion Shot instead of Distracting Shot, and replace one of the evades with Glyph of Lesser Energy. And right after hitting the glyph, hit Concussion Shot and Serpent's Quickness. Won't make concussion shot spammable, but it can make it shut down an Ele or Necro. And if I time it right, I can keep an enemy dazed until the Glyph recharges again hitting him with BHA when the dazed from CS expires. Hm.
Thanks for the ideas. Now I'll have to actually practice until I can do it. I bet AB teams will be pissed off with me soon >.< Id say dont bring both whirling and Lightening, lately iv dropped whirling and brough Natural Stride instead for the less energy and the speed boost with 50% block...
Perhaps bring a condition skill for your final slot.
Best choice seems to be Broad Head Arrow, along with RtW, Savage Shot, Distracting Shot, Serpents Quickness, A couple evading skills, and Rez.
So... how does this build look to you?
Broad Head Arrow {E}
Distracting Shot
Savage Shot
Read The Wind
Serpent's Quickness
Lightning Reflexes
Dodge/Whirling Defense
Rez Sig/Reusable Rez from secondary prof
I use full Druid's usually, and pack a lot in Expertise, so I think I can take Concussion Shot instead of Distracting Shot, and replace one of the evades with Glyph of Lesser Energy. And right after hitting the glyph, hit Concussion Shot and Serpent's Quickness. Won't make concussion shot spammable, but it can make it shut down an Ele or Necro. And if I time it right, I can keep an enemy dazed until the Glyph recharges again hitting him with BHA when the dazed from CS expires. Hm.
Thanks for the ideas. Now I'll have to actually practice until I can do it. I bet AB teams will be pissed off with me soon >.< Id say dont bring both whirling and Lightening, lately iv dropped whirling and brough Natural Stride instead for the less energy and the speed boost with 50% block...
Perhaps bring a condition skill for your final slot.
Falconer
Based on your comment, poison arrow is one of your problems. It's the exact same reason some people don't like barrage... because they don't like chaining an interupt AFTER another attack skill finishes (in which case it's often times too late), or simply interlacing an interupt in between attacks to get something at random.
Generally, when spreading a condition it's best to rely on the preperation (apply poison) to do so. You only need to fire normal arrows... allowing you fully free to interupt your non-skill used bow attacks for a sudden interupt. EG: you tab through targets, and if someone activates something juicy while tabbing you loose.
If you're after spreading degenerative pressure damage w/ your elite. Then burning arrow is a far stronger option (and it doesn't prevent you from using RtW for better interupt flightspeed, or apply poison to still spread poison degen on top). It'll hit someone w/ roughly equivalent up front damage and degen, and it's longer recharge means you have more time between uses during which your point interupts are much more effective.
Also this is a PvE/PvP difference. Human players give more signs that they're about to so something. I find that I'm better anticipating and catching fast skills in PvP than PvE. As the AI tends to be a bit more mercurial.
Generally, when spreading a condition it's best to rely on the preperation (apply poison) to do so. You only need to fire normal arrows... allowing you fully free to interupt your non-skill used bow attacks for a sudden interupt. EG: you tab through targets, and if someone activates something juicy while tabbing you loose.
If you're after spreading degenerative pressure damage w/ your elite. Then burning arrow is a far stronger option (and it doesn't prevent you from using RtW for better interupt flightspeed, or apply poison to still spread poison degen on top). It'll hit someone w/ roughly equivalent up front damage and degen, and it's longer recharge means you have more time between uses during which your point interupts are much more effective.
Also this is a PvE/PvP difference. Human players give more signs that they're about to so something. I find that I'm better anticipating and catching fast skills in PvP than PvE. As the AI tends to be a bit more mercurial.
Evilsod
NEVER bring a spirit with you in PvP if you don't know what others are running (or its to buff you rather than hinder opponents).
Bringing FW is a bad, bad idea in PvP unless your in a bow ranger heavy team build.
NEVER bring Natures Renewal outside of an organised team build in TA/HA/GvG. You may piss alot of people off.
Same goes for Primal Echoes/Muddy Terrain.
Knowing what skills an enemy has, is likely to have and when they're likely to use them always gives you the advantage.
When it comes to Assassins, just assume the first thing they're gonna do is use a lead/offhand. Distracting shot bait.
If we're talking conditional skills like Zealous Benediction or WoH, wait for the signs that someone is dropping below 50%.
When people use skills that are obviously combo'd like Hammer Bash and Crushing Blow, interrupt the latter.
Watch for idiots spamming skills over and over and over. I speak here of Barrage, Searing Flames and Flare more often than not.
When an opponent is running off (usually relevant to monks) try and judge how long till you think they'll quickly try to cast something. Usually comes down to luck, but many a time i've hit an RoF or ZB when they though they'd be safe to cast as the warrior is chasing after them.
Now the golden 2. 1. Count! Many skills WILL be spammed the moment they recharge or worn off if they are still required. Dismiss Condition and Mending Touch are very good examples and will be used almost instantly if suffering from a particularly debilitating condition.
2. Chaining. Everyone does it. Monks, Eles, Mesmers, Necro's, Warriors, etc. Remember the 0.75s aftercast and you can interrupt alot of skills that way. This is really the best way to hit 1/4s cast skills, they're typically chained along with another skill.
Bringing FW is a bad, bad idea in PvP unless your in a bow ranger heavy team build.
NEVER bring Natures Renewal outside of an organised team build in TA/HA/GvG. You may piss alot of people off.
Same goes for Primal Echoes/Muddy Terrain.
Knowing what skills an enemy has, is likely to have and when they're likely to use them always gives you the advantage.
When it comes to Assassins, just assume the first thing they're gonna do is use a lead/offhand. Distracting shot bait.
If we're talking conditional skills like Zealous Benediction or WoH, wait for the signs that someone is dropping below 50%.
When people use skills that are obviously combo'd like Hammer Bash and Crushing Blow, interrupt the latter.
Watch for idiots spamming skills over and over and over. I speak here of Barrage, Searing Flames and Flare more often than not.
When an opponent is running off (usually relevant to monks) try and judge how long till you think they'll quickly try to cast something. Usually comes down to luck, but many a time i've hit an RoF or ZB when they though they'd be safe to cast as the warrior is chasing after them.
Now the golden 2. 1. Count! Many skills WILL be spammed the moment they recharge or worn off if they are still required. Dismiss Condition and Mending Touch are very good examples and will be used almost instantly if suffering from a particularly debilitating condition.
2. Chaining. Everyone does it. Monks, Eles, Mesmers, Necro's, Warriors, etc. Remember the 0.75s aftercast and you can interrupt alot of skills that way. This is really the best way to hit 1/4s cast skills, they're typically chained along with another skill.
Bloodied Blade
It's going to take practice, but you'll get the hang of it.
As far as what to bring- I would advise *against* being a full interrupt build. Packing Savage Shot & Distracting Shot is usually more than enough to interrupt when you have to.
For what it's worth-
Use Apply Poison and a *Recurve* Bow. It has decent range and the arrow moves fast enough (small arc) that you can usually rely on your interrupts hitting.
As for interrupting chains, Assassins are especially vulnerable to this...if you hit Twisting Fangs with distracting shot, you've effectively killed the assassin...it's now over.
For your build- I would probably drop Serpent's Quickness/Lightning in favor of Troll Unguent. If you're using Read the Wind with a flatbow, I'd at least give the recurve bow a try w/Apply Poison, it's a very nice interrupting combo.
As far as what to bring- I would advise *against* being a full interrupt build. Packing Savage Shot & Distracting Shot is usually more than enough to interrupt when you have to.
For what it's worth-
Use Apply Poison and a *Recurve* Bow. It has decent range and the arrow moves fast enough (small arc) that you can usually rely on your interrupts hitting.
As for interrupting chains, Assassins are especially vulnerable to this...if you hit Twisting Fangs with distracting shot, you've effectively killed the assassin...it's now over.
For your build- I would probably drop Serpent's Quickness/Lightning in favor of Troll Unguent. If you're using Read the Wind with a flatbow, I'd at least give the recurve bow a try w/Apply Poison, it's a very nice interrupting combo.
Franco Power
Don't use BhA, only makes you suck at interrupting.
You need really fast reflexes, the only way to get these is practise a lot or if you born with it, when you can interrupt skills like rof, you know you're on a right path, when you can keep a whole team busy with just savage and distracting, you know you're good.
Just practise and don't use BhA, people get used to the dazed and it only makes them react slower. Also, try using Apply poison instead of RTW, it's same with dazed, you just get used to it then can't do anything without those too.
To put it simple, even a monkey can interrupt with BhA and RTW.
You need really fast reflexes, the only way to get these is practise a lot or if you born with it, when you can interrupt skills like rof, you know you're on a right path, when you can keep a whole team busy with just savage and distracting, you know you're good.
Just practise and don't use BhA, people get used to the dazed and it only makes them react slower. Also, try using Apply poison instead of RTW, it's same with dazed, you just get used to it then can't do anything without those too.
To put it simple, even a monkey can interrupt with BhA and RTW.
Div
A good typical interrupt build that can do nice damage is
Burning arrow
Apply poison
Savage shot
Distracting shot
Natural stride
The rest of the slots are up to you, and you can take whatever depending on what kind of pvp you're doing and how much offense/defense you want. Remember to have good expertise or else you'll run out of energy fast.
Burning arrow
Apply poison
Savage shot
Distracting shot
Natural stride
The rest of the slots are up to you, and you can take whatever depending on what kind of pvp you're doing and how much offense/defense you want. Remember to have good expertise or else you'll run out of energy fast.
Program Ftw
Quote:
Originally Posted by Franco Power
Quote: Originally Posted by Franco Power You need really fast reflexes, the only way to get these is practise a lot or if you born with it, Fast reflexes and a nice ping: preferably under 100.
Quote: Originally Posted by Franco Power when you can interrupt skills like rof, you know you're on a right path, *lucky
Quote: Originally Posted by Franco Power
when you can keep a whole team busy with just savage and distracting, you know you're good.
More like it.
Quote:
Originally Posted by Franco Power
Just practise and don't use BhA, people get used to the dazed and it only makes them react slower. Also, try using Apply poison instead of RTW, it's same with dazed, you just get used to it then can't do anything without those too.
RtW is kinda meh, but I agree if you're just starting to learn to play as a ranger, you need to get used to what you can and can't interrupt. RoF dont bother: waste of your energy. Metoer Shower: Yes. I would advise to not go interupting the monk, most skills are too fast and you can only get them with anticipation + luck. If you do this, you won't get the spells and it is a *waste* of your energy, you *could* have interrupted such as a Diversion. This is ofcourse, unless you're running a Hex build and the monk has Divert. In his case, just stand next to the monk, keep him in target, but fire at an alternate target or he will catch on what you are trying to do (if he's smart), when Divert comes, interupt it, then just go back to normal tabbing/spreading poison. Keep an eye on the timer, from when you interrupted the skill (with disttracting) 20 seconds later move back to the monks side and interrupt it again. Standing next to the monk will reduce flight time which is needed when you *must* interrupt the skill to have any chance of your team's success. *End Example* BHA is however, a Monk killer, you don't need to interrupt with it, stand next to the Monk to minimise the chance of it being dodged *the arc makes me cringe* then just let the warrior bash on the monk, you can either keep firing at the monk to minimise the chance of spells being cast through dazed, or go back to interrupting the other teams casters. Quote:
|