Paragon: * "They're on Fire!": now only affects party members. * Anthem of Envy: damage bonus increased to 10..25. * Anthem of Fury: decreased recharge time to 10 seconds, now only affects party members. * Anthem of Flame: now only affects party members. * Anthem of Guidance: now only affects party members. * Crippling Anthem: now only affects party members. This small adjustment to the Paragon was made primarily to deal with Spirit/Chant issues. Since all Spirit attacks count as attack skills, these Chants were making offensive Spirits more powerful than they were intended. Anthem of Fury also received a slight recharge decrease to allow it to fuel Echoes more effectively, and Anthem of Envy's damage bonus was increased to reflect the difficulty of meeting the skill's condition. |
Now only affects party members = No longer affect pets (Protection from "They're on Fire!" and in the case of a bear pet - the brutal mauling triggering anthem of flame/guidance/crippling anthem), minions ("They're on fire!"), NPC allies! (Everything.)
The ability to buff everyone, not just the party, is... sorry Was! one of the few remaining fortes of the Paragon in PvE. Where situations like having to babysit NPC allies through missions happens. Even if this is something that does not come up in PvP.
So I ask, or suggest...
If you are going through with this, and not find another way to rebalance the spirits/chants thing in PvP. Like the mentioned in the [Dev Update] thread, instead of party only, change the skill to 'non-spirit allies' only.
Throw us a bone here, some PvE-only skills that does what these nerfed skills used to to. What a paragon chants are supposed to do, make all allies more effective - including NPCs, pets and minions.
Tie them to Sunspear ranks if you must. Just please, at least let the Paragon keep this little bit of usefulness in PvE.