I'm just curious as to whether there are any points in Guild Wars.... any campaign... where enemies will keep respawning effectively forever? ... I mean as new enemies.
I ask this question because I noticed that in Nahpui Quarter, the celestial beings will come back from the dead after a while... over and over again.... though they never drop anything after the first time and don't give XP either...
Somehow I suspect that any respawning enemies elsewhere in the game are exactly the same way...
... But for the sake of my curiosity, ARE there any infinite respawn points in the game?
[I won't even mention why I'm asking, as it is probably obvious by the board in which I posted it.]
Infinite Respawn Points?
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those tomented creatures inside the vortex wuold double itself with the skill call to torment... get 1 to 25-40%, then its gonna use the skill (dont attack) and double itself... people who arent careful enough might find themselves fighting xx of the same creature because they let them multiply ^^
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Originally Posted by SotiCoto
Well.... thanks... but unfortunately neither of those would really be of much use to me. I imagine if what I was looking for actually existed then loads of people would be exploiting it already.
Ummm. No?
If they dont drop items, dont give exp, its pointless to farm them, you cant exploit anything.
If they dont drop items, dont give exp, its pointless to farm them, you cant exploit anything.
If you read any of the threads about the Lightbringer title when Nightfall initially came out, you would see there was ways to farm the tormented creatures, taking advantage of their Call to Torment skill.
This was later patched so that you could not gain experience from the creatures that were created by Call to Torment after killing that first one.
So yes, it was being exploited, but its already been fixed.
This was later patched so that you could not gain experience from the creatures that were created by Call to Torment after killing that first one.
So yes, it was being exploited, but its already been fixed.
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