*cough* Pet Controls *cough
lennymon
It's in game, yup, including 'heel' how much more we need. Time for that Beastmaster's revolution now eh?
Evilsod
They're simple, but effective, thats all i can say about it. Gonna go have a test, see how they work with heros and for farming purposes.
therangereminem
you cant flag them though that sucks
Simath
Pet Controls and a change to Otyugh's Cry . Time to dust of my Ranger.
eggs0wn
Pet Controls are nice. I'm not trying to complain but I was expecting something more. These ones work but seem very very simple.
Guardian of the Light
I probably know why you can't flag pets.
What you could do is get 8 beastmasters and have them stand back and keep healing and rezzing their pets till the mob is dead without putting themselves in danger.
What you could do is get 8 beastmasters and have them stand back and keep healing and rezzing their pets till the mob is dead without putting themselves in danger.
Evilsod
Yeah flagging pets would be way overpowered. Would completely unbalance PvP too. Imagine having lots with there pets flagged in an enemy base just laying into the Guild Lord. 5x Enraged Lunge can do alot of damage and when you don't suffer skill deactivation if they're killed again quickly...
As far as i see it this is almost perfect. Anything more complex and you'd have bugs or things screwing up. These are simple, work well and basically do exactly what you want. They can lock onto a target, change a target and stop attacking whenever you want. Anything extra would've been a bonus. Tbh having a small picture of your pet is the bonus ^^
The Stalker looks oddly cute
PS. Never thought i'd be using Otyughs Cry without messing around. Be better once its fixed though.
As far as i see it this is almost perfect. Anything more complex and you'd have bugs or things screwing up. These are simple, work well and basically do exactly what you want. They can lock onto a target, change a target and stop attacking whenever you want. Anything extra would've been a bonus. Tbh having a small picture of your pet is the bonus ^^
The Stalker looks oddly cute
PS. Never thought i'd be using Otyughs Cry without messing around. Be better once its fixed though.
DestinedToFall
Apparently, I must make a retraction. The original post had just a hint of sarcasm in it, which caused people to flame this guys thread. Read the whole post before posting.
PS.
Barrage has it's purpose in some PVE builds, try searching this section to find out a little more. Some of the builds are very decent.
PS.
Barrage has it's purpose in some PVE builds, try searching this section to find out a little more. Some of the builds are very decent.
Evilsod
I speak on behalf of the Ranger section here i'm sure.
What the hell are you talking about?
What the hell are you talking about?
anshin
Quote:
Originally Posted by Evilsod
I speak on behalf of the Ranger section here i'm sure.
What the hell are you talking about?
hear hear...
What the hell are you talking about?
hear hear...
eggs0wn
Quote:
Originally Posted by Evilsod
I speak on behalf of the Ranger section here i'm sure.
What the hell are you talking about? QFT.
@DestinedToFall- What are you smoking? And Barrage is probally one of the most useless things a ranger can do...
What the hell are you talking about? QFT.
@DestinedToFall- What are you smoking? And Barrage is probally one of the most useless things a ranger can do...
roblethal
Simple yes. Effective yes. Needed yes. Flagging a pet makes no sense. If you think about flagging, its a tactical command. To apply a bit of realism, you can tell a hero or a henchman to "go and stand over there," not so much with a Flamingo. :P
DestinedToFall
Quote:
Originally Posted by Evilsod
I speak on behalf of the Ranger section here i'm sure.
What the hell are you talking about? (I'm sure every ranger here agrees the ranger has gone through some unnecessary nerfing)
But maybe I'm doing it wrong, here is the way it works for me. I click on a target and tell my pet to attack it... then I choose a different target and attack. After I start attacking my pet will start to attack his specified target... However, the monster my pet is attacking ignores my pet and attacks me. So now I hold aggro for my target and my pets target. The damage my pet and I usually deal together, is now divided among two targets. After a few plays of this same scenario, I decided to leave my pet in guard mode so he defaults to the same target I'm attacking.
I still strongly believe, when I press attack on the pet tool bar the pet should rush in and attack the target without me attacking first (like it was before they changed it). The heel function holds it's own however. I am very happy to be able to pull now without my pet rushing in. I don't know... maybe I'm just bitter.
What the hell are you talking about? (I'm sure every ranger here agrees the ranger has gone through some unnecessary nerfing)
But maybe I'm doing it wrong, here is the way it works for me. I click on a target and tell my pet to attack it... then I choose a different target and attack. After I start attacking my pet will start to attack his specified target... However, the monster my pet is attacking ignores my pet and attacks me. So now I hold aggro for my target and my pets target. The damage my pet and I usually deal together, is now divided among two targets. After a few plays of this same scenario, I decided to leave my pet in guard mode so he defaults to the same target I'm attacking.
I still strongly believe, when I press attack on the pet tool bar the pet should rush in and attack the target without me attacking first (like it was before they changed it). The heel function holds it's own however. I am very happy to be able to pull now without my pet rushing in. I don't know... maybe I'm just bitter.
daky
If you think barrage is the only thing a ranger is good for...then you've been playing the game all wrong. As for the pet controls simple and effective. Been waiting for them for a while now
XvArchonvX
Pet controls are great. Now, if only they would fix Keen Arrow and buff Power Shot and Point Blank Shot...
Pwny Ride
Beastmaster is now officially my new love of Guild Wars. Tried a build in PvP, its amazing how many people dont know how to handle them
eggs0wn
I just killed a mesmer is RA. He cast Inepitude on me and my pet hits a 120. Owned.
Anyway, I have been seeing alot more beastmasters in RA.
@Destined...still no idea what you are talking about.
Anyway, I have been seeing alot more beastmasters in RA.
@Destined...still no idea what you are talking about.
vergerefosh
Pets are good fun, carry them on all my chars. My BeastMaster is good fun to play.
One thing though, is the warthog doesn't look too good in the window. Croc and Bear do tho
One thing though, is the warthog doesn't look too good in the window. Croc and Bear do tho
lennymon
@destined, nobody is talking about barrage here, drop it and save yourself more inevitable flames for spouting nonsense and wasting threadspace.
I played around with the new controls last night. They are indeed simple and yet extremely effective. All you guys who're worried about splitting the damage over 2 opponents, it will come just like learning how to pull with a pet using the old 'fuzzy logic'. We got new toys and it will take a little time to learn how to most effectively use them.
Any second now, folks in arenas will be taking pets more seriously .
I played around with the new controls last night. They are indeed simple and yet extremely effective. All you guys who're worried about splitting the damage over 2 opponents, it will come just like learning how to pull with a pet using the old 'fuzzy logic'. We got new toys and it will take a little time to learn how to most effectively use them.
Any second now, folks in arenas will be taking pets more seriously .
eggs0wn
People in RA are stupid...I killed one touch ranger with my pet while he was attacking me. *So he saw me using pet skills* He was then ressed and threw Throw Dirt on ME and my pet killed him again.
On the other hand...I've been talking to some Rangers in game and they think Enraged Lunge is going to get nerfed. Your thoughts?
On the other hand...I've been talking to some Rangers in game and they think Enraged Lunge is going to get nerfed. Your thoughts?
Program Ftw
Quote:
Originally Posted by eggs0wn
On the other hand...I've been talking to some Rangers in game and they think Enraged Lunge is going to get nerfed. Your thoughts?
There's no reason to, it's fine. In comparison to Blades of Steel.
Thanks,
Pr0gram~
Thanks,
Pr0gram~
SnipiousMax
Okay, so I finally had some time to spend on trying out the new pet controls... and I can honestly say, that I feel they are perfect. Easily the best implemented improvement I've to seen to date.
My two biggest pre-udate concerns and frustrations with Beastmastery as a whole was:
1.) There was no way to send your pet to attack, apart from attacking
yourself.
2.) There was no way to get your pet to come back.
With the new pet controls, both issues have been resolved.
While it's true, you can't send your pet on attack at bow range (unless you fire on a baddie) once a group of foes are in melee range, you only have to lock your pet on a target, and watch as it runs off to attack. This opens all sorts of options for you equipment usage as you are not limited to auto-attacking so your pet can stay on target. My favorite so far is a +5 energy sword with a +30 hp mod and a +30/+armor vs damage shield. I don't have to attack, I can stay out of damage way, I can keep an eye on what my hero's are doing, and I can contribute to the party in other ways. Granted, I've not completely explored the new found utility... but rest assured it will be something I'll be delving into deeply. I've also noticed that a pure beastmaster build is pretty light on energy, giving you some additional resources to apply to party utility.
The other issue of getting your pet to retreat on command is also huge. Pets were very weak against things like AoE and kiting, and it's entire possible now to call your pet off attack, re-evaluate your situation, and send it against a better/more likely target. Before hand switching targets wasn't all that precise. Now it's entirely possible to play a beastmaster much like a warrior: Shifting targets as required, picking up unblocked enemy warriors, and getting out of harms way.
I'm very impressed with the change, however slight and simple, and will be trying out any number of new options.
My two biggest pre-udate concerns and frustrations with Beastmastery as a whole was:
1.) There was no way to send your pet to attack, apart from attacking
yourself.
2.) There was no way to get your pet to come back.
With the new pet controls, both issues have been resolved.
While it's true, you can't send your pet on attack at bow range (unless you fire on a baddie) once a group of foes are in melee range, you only have to lock your pet on a target, and watch as it runs off to attack. This opens all sorts of options for you equipment usage as you are not limited to auto-attacking so your pet can stay on target. My favorite so far is a +5 energy sword with a +30 hp mod and a +30/+armor vs damage shield. I don't have to attack, I can stay out of damage way, I can keep an eye on what my hero's are doing, and I can contribute to the party in other ways. Granted, I've not completely explored the new found utility... but rest assured it will be something I'll be delving into deeply. I've also noticed that a pure beastmaster build is pretty light on energy, giving you some additional resources to apply to party utility.
The other issue of getting your pet to retreat on command is also huge. Pets were very weak against things like AoE and kiting, and it's entire possible now to call your pet off attack, re-evaluate your situation, and send it against a better/more likely target. Before hand switching targets wasn't all that precise. Now it's entirely possible to play a beastmaster much like a warrior: Shifting targets as required, picking up unblocked enemy warriors, and getting out of harms way.
I'm very impressed with the change, however slight and simple, and will be trying out any number of new options.
Guardian of the Light
It's cool because now I can use my pet and my bow to attack 2 different targets at the same time. Heal as one is a decent self-heal now so I can ignore wildnerness survival and pump up beastmastery and Marksmanship.
I'm having fun hunting golden eggs with my pet and my ranger killing 2 at a time .
I'm having fun hunting golden eggs with my pet and my ranger killing 2 at a time .
Patrick Smit
First, flagging a pet makes sense, for commanding a pet, being in earshot range makes sense too.
Enraged lunge hits hard, but then other skills can do that to, no need to nerf lunge.
Enraged lunge hits hard, but then other skills can do that to, no need to nerf lunge.
Evilsod
Quote:
Originally Posted by eggs0wn
People in RA are stupid...I killed one touch ranger with my pet while he was attacking me. *So he saw me using pet skills* He was then ressed and threw Throw Dirt on ME and my pet killed him again.
On the other hand...I've been talking to some Rangers in game and they think Enraged Lunge is going to get nerfed. Your thoughts? Enraged won't get nerfed... its the only reason primary rangers even use pets anymore (for the most part). Even with Otyughs Cry it still has the exact same major shutdown it had before. Protective Spirit. Pet builds aren't exactly brilliant and with spare slots. Snaring/Hexing the pet into obvilion would probably happen if you brought it into any high level PvP. Once it hits 60dp it dies so easily and pets are NEVER priority heals for real monks.
I was messing around with the pet controls yesterday clearing out some Insects/Mandragor outside Yohlon. Send the pet in as normal and just run off, aslong as you change the pets target quickly once its killed it it can stay extremely far away. Killed Enadiz with him and decided to call it quits after.
I need to get myself a zealous spear.
On the other hand...I've been talking to some Rangers in game and they think Enraged Lunge is going to get nerfed. Your thoughts? Enraged won't get nerfed... its the only reason primary rangers even use pets anymore (for the most part). Even with Otyughs Cry it still has the exact same major shutdown it had before. Protective Spirit. Pet builds aren't exactly brilliant and with spare slots. Snaring/Hexing the pet into obvilion would probably happen if you brought it into any high level PvP. Once it hits 60dp it dies so easily and pets are NEVER priority heals for real monks.
I was messing around with the pet controls yesterday clearing out some Insects/Mandragor outside Yohlon. Send the pet in as normal and just run off, aslong as you change the pets target quickly once its killed it it can stay extremely far away. Killed Enadiz with him and decided to call it quits after.
I need to get myself a zealous spear.
weretoad
i start a ranger today to try out the pet commands. pet still get stuck at ress temples even if you use heel.
Marverick
People in RA are still clueless, meh. Had a mesmer hit me with Visions of Regret (wtf?), Empathy, Spirit of Failure, Inetptiude from another Mesmer; meanwhile my pet is happily bashing away at their monk and screwing him over with Bestial Pounce every 2 seconds.
Patrick Smit
Quote:
Originally Posted by Marverick
People in RA are still clueless, meh. Had a mesmer hit me with Visions of Regret (wtf?), Empathy, Spirit of Failure, Inetptiude from another Mesmer; meanwhile my pet is happily bashing away at their monk and screwing him over with Bestial Pounce every 2 seconds.
Appearently you need to read the skill once more, it can only be activated once every ten seconds, and only slightly more when u use skills like quickening zephyr or serpents. However u will never reach a bestial poune each 2 seconds.
tabas1
Quote:
Originally Posted by Patrick Smit
Appearently you need to read the skill once more, it can only be activated once every ten seconds, and only slightly more when u use skills like quickening zephyr or serpents. However u will never reach a bestial poune each 2 seconds.
It's called stretching the truth Mr.Literal.....
Anyway,I am definatly making my ranger a beastmaster now that they added some control over them,truly good patch
Anyway,I am definatly making my ranger a beastmaster now that they added some control over them,truly good patch
angeleyes
I have to say i haven't focussed on BM since the update, will try to do this later tonight but what i'm reading is very interesting. BM has finally become a serious part of the whole Ranger profession.
Cheers
Cheers
Cathode_Reborn
Quote:
Originally Posted by Evilsod
Send the pet in as normal and just run off, aslong as you change the pets target quickly once its killed it it can stay extremely far away. Killed Enadiz with him and decided to call it quits after.
I found this extremely effective in Fort aspenwood and AB. I was very far from the fighting yet my pet was up there doing massive damage while I remained untouched . After abit, my pet came back to me and I had to "reset" the range thing. I'm gonna practice tryin to get it to happen more often.
It seems pets will chase people very very far too. I had mines chase someone so far to the point where the target lock thing said "Unknown target".
It seems pets will chase people very very far too. I had mines chase someone so far to the point where the target lock thing said "Unknown target".
Ruby Lightheart
i personallylike the new pet controls. I am currenntly running a test pve, Heroes Zoo build and the controls are very helpful with it. It is a bit tricky monitoring the controls of four pets but worth it.
Right now I am testing the build using casters and pets..to see how well the zoo patrol can tank the mobs before the casters take major damage. Its fun for pve though till some kinks are worked otu i wouldnt attempt it in pvp due to the skill disabling when pet dies as that could be a real trouble.
Right now I am testing the build using casters and pets..to see how well the zoo patrol can tank the mobs before the casters take major damage. Its fun for pve though till some kinks are worked otu i wouldnt attempt it in pvp due to the skill disabling when pet dies as that could be a real trouble.
Amy Awien
Heh, Heroes zoo
I've been trying a zoo in the Isle, two monks and two rangers and four pets. It's fun.
Too bad Otyugh's only applies to your own pet, despite the description. But it could be overpowered in all-pet teams.
I've been trying a zoo in the Isle, two monks and two rangers and four pets. It's fun.
Too bad Otyugh's only applies to your own pet, despite the description. But it could be overpowered in all-pet teams.
Sophitia Leafblade
Quote:
Originally Posted by XvArchonvX
Pet controls are great. Now, if only they would fix Keen Arrow and buff Power Shot and Point Blank Shot...
QTF,
lets hope they sort those out in the supposed upcoming ranger bow attack update. I think the New controls are exactly how they should be, anymore and pets wouldn't be pets they would be Heros.
lets hope they sort those out in the supposed upcoming ranger bow attack update. I think the New controls are exactly how they should be, anymore and pets wouldn't be pets they would be Heros.
Evilsod
Oh well, looks like they fixed Otyugh's description. As 1 would've guessed, it was only meant to affect your pet anyway.
Fallen Nephilim
You should be able to flag a pet.
has nobody taught their dog to stay?
has nobody taught their dog to stay?
anshin
Heel = Stay
i don't agree with the flagging... i DO agree with the calling without the attacking...
i noticed that you need to engage the attack motion for the pet to attack...
calling the target and the pet attacking is realistic because pets can be taught to go fetch...imho
i don't agree with the flagging... i DO agree with the calling without the attacking...
i noticed that you need to engage the attack motion for the pet to attack...
calling the target and the pet attacking is realistic because pets can be taught to go fetch...imho
SnipiousMax
^^^
No, Heel means to stay close. It makes the pet follow you instead of attack.
And no you do not need to engage the attack motion for the pet to attack. The pet has to be in Melee range, but you don't have to attack. You just have to lock the target.
No, Heel means to stay close. It makes the pet follow you instead of attack.
And no you do not need to engage the attack motion for the pet to attack. The pet has to be in Melee range, but you don't have to attack. You just have to lock the target.
anshin
Quote:
Originally Posted by SnipiousMax
^^^
No, Heel means to stay close. It makes the pet follow you instead of attack.
And no you do not need to engage the attack motion for the pet to attack. The pet has to be in Melee range, but you don't have to attack. You just have to lock the target.
i have to disagree... if i have a flatbow and i engage a foe from a higher level then my range will be able to attack and the pet will also attack... but if i must be in aggro of the foes for the pet to attack, this will kill the point of pure beastmaster builds... i think
No, Heel means to stay close. It makes the pet follow you instead of attack.
And no you do not need to engage the attack motion for the pet to attack. The pet has to be in Melee range, but you don't have to attack. You just have to lock the target.
i have to disagree... if i have a flatbow and i engage a foe from a higher level then my range will be able to attack and the pet will also attack... but if i must be in aggro of the foes for the pet to attack, this will kill the point of pure beastmaster builds... i think
Evilsod
Yeah as far as i know you still have to attack your target for the pet to bother joining in even if you set it on 'locked on'. If the enemy is particularly close the pet will probably attack it regardless. But they also use to attack the enemy if you were under attack by melee, so this may be getting mixed up.
Either way... you only need to wand your target once and the pet charges in, after that you can just run off and it'll stay locked on.
Either way... you only need to wand your target once and the pet charges in, after that you can just run off and it'll stay locked on.