mmmmk... Pet "control"

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

so we just got the new pet control. it consists of the pets hp and 3 commands:
attack- Sik em
defend- act normally
heel- quit ****ing around and come to me!
so... enough control or not?

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

Fine with me. at least I can Partialy control what my pet does.

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

Absolutely enough control.

Attack: "Ok, quit RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing attacking the thing we can't hurt and attack THIS one, you fuzzy nublet!" or "Pet, it's time I teach you to draw fire."

Defend: "Keep close to me, just don't do anything stupid."

Heel: "... wait, I can pull them WITHOUT my pet acting like a dumbass? SWEET!!"

Try tapping that Attack button mid fight. Keeps your pet on the right target as you go along.

BrokenSymmetry

Frost Gate Guardian

Join Date: May 2005

I actually find that even more useful than the pet control buttons, are the status icons below the pet window. Seeing which pet attack is currently active, which pet buffs (the various Call skills) are active, etc. is very useful, even more as these icons also include a timer bar.

enchanted_joker

enchanted_joker

Pre-Searing Cadet

Join Date: Mar 2007

Netherlands

Survivors of the Fallen Kingdom

Mo/W

Perfect, simple and effective. Attack one enemy and let your pet attack the other.

Rakeman

Banned

Join Date: Oct 2006

I do laugh that these basic controls were the "ZOMG PET CONTROLS!!!!!" that Gaile was hyping up. They work nice though.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

The ability to see the effects on your pet shouldn't be underestimated. Actually knowing what hexes and conditions are on your pet instead of just having to guess off of downwards arrows is quite helpful.

Combined with basic hero controls, and I'm satisfied with it. It's not perfect, but it handles most of the fundamental problems of pet management from the past.

3 heroes and 4 pets makes for some insane clutter though

The Ernada

Jungle Guide

Join Date: Nov 2006

It's pretty much what I expected it would be. There's really not much more control you can add short of adding their own skill bar. Another possibility is being able to flag them the way you do with heroes but it can get really messy with all the micromanagement.

I'm still doing some tests to see if the nerfs to the pet interrupts were warranted because of the new pet controls. It's more out of curiosity than anything though.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

I was kinda expecting more, but whatever. Some better than none.

aaje vhanli

aaje vhanli

Krytan Explorer

Join Date: Dec 2006

Weak, but gets the job done. I agree that Gaile hyped these up too much.

Effective, though. No complaints here.

Yaga Philipe

Yaga Philipe

Frost Gate Guardian

Join Date: Mar 2007

Insanity

Vis Decus Vertus [vDv]

R/

It's very nice, I've used a couple times today already. I like that it's nice and simple and not uber complicated too.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

i think it is perfect. if i need to break off an attack and run or attack someone else because the enemies rezzed or if i need to pull monsters without worrying about my pet getting in the way, i can control that.

semantic

semantic

Lion's Arch Merchant

Join Date: Feb 2005

NOOOOOO!!!!!! WHY DID YOU ADD CONTROLS FOR PETS?!?!? The whole fun of the pet was their fuzzy logic!

OK, j/k. Perfect pet controls. TYVM.

fog_of_redoubt

Lion's Arch Merchant

Join Date: May 2005

A pet "flag" would have been nice... like with the Heros

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

at least old pet was set to aggressive all teh time now who needs KOSS ^_^

Yaga Philipe

Yaga Philipe

Frost Gate Guardian

Join Date: Mar 2007

Insanity

Vis Decus Vertus [vDv]

R/

Quote:
Originally Posted by fog_of_redoubt
A pet "flag" would have been nice... like with the Heros
It could be useful, but you better be careful, you might get something you don't like. You should stick with something if it is good and not immediatly go "I want something different!". A flag could be good though, but I say let this be tested to see if a flag really needs to be implemented.

Ceinwyn

Ceinwyn

Ascalonian Squire

Join Date: Feb 2007

SEEK guildhall

SEEK

W/

is it just me but when i use the pet controls for heroes, the "fight" button cannot be clicked and is used to lock target, shouldnt there be another lock target button and the fight button for aggressive mode instead?

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Personally I would rather if I had to the ability to send my Pet in before hand,instead of still having to initiate combat first.

killercroc

Banned

Join Date: Mar 2007

no dp on pets too =) in pve anyways

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

Quote:
Originally Posted by Theus
Personally I would rather if I had to the ability to send my Pet in before hand,instead of still having to initiate combat first.
Imagine 8 pets zerging 1 target with Brutal Mauling.

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

Hopefully on you tom :P
but ya, i expected a little more. but now its ccol to tell how much dp, what hexes/conditions/ enchants and stuff are on your pet.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Lack of manual movement was likely for PvP, to stop things like using pets to block bridges and such.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

I like the new pet control. It gives enough to allow the user to keep their pet from messing up aggro, but doesn't allow them to have complete control which would cause some serious balance issues.

Bobby Sox

Academy Page

Join Date: May 2006

Minty Fresh Death [MFD]

P/

Quote:
Originally Posted by Ceinwyn
is it just me but when i use the pet controls for heroes, the "fight" button cannot be clicked and is used to lock target, shouldnt there be another lock target button and the fight button for aggressive mode instead?
Exactly what I would like to see. We can now use controls for our pets similar to the target, defend, and avoid combat controls for heroes, but there is still no attack mode. If I sik my pet on an enemy and that enemy dies, I would like to have my pet target a new enemy on it's own much like heroes and henchmen unless I tell it to go for a specific one or not to be so aggressive (no, "defend me by attacking what is beating on me" targeting does not count).

I have said all along that all I want for pet controls would be basically what we have for heroes: attack, defend, avoid combat, and follow calls (or the target button if you prefer). Well, at least we have three of the four now .

Croix_Raul

Croix_Raul

Academy Page

Join Date: Aug 2005

Me/

Thank again Anet for Fixing the dumb pet finally they are no longer half wits

Any three out of four aren't half bad so i aren't complaining today

Bowman Artemis

Bowman Artemis

Krytan Explorer

Join Date: Jan 2006

Gold Coast, Australia.

Overclockers Australia [OCAU]

Only one complaint. I want an "Attack this gye rite now even tho I'm not, kk? Just run in tehre." button.

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

But you have that, Bowman. Select a target yourself (but don't attack or call, just look at it basically) and click "Attack" on the pet screen. Pet runs in and pulls aggro.

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

I am happy and satisfied with the pet controls, as well as the buff to trapping. My ranger has never ceased to rule, but now he rules more.

guinevere

Academy Page

Join Date: Jan 2006

Europe [Neths]

[iP]

R/

hmm this is nice, would like an extra move thingy but I guess this would be exploitable in some ways... But I love the heel command, I can actually take a pet and still PULL mobs down... Finally can leave my pet where it should be, at my side, not doing stupid stuff

geekling

Frost Gate Guardian

Join Date: Sep 2006

Quote:
Originally Posted by tomcruisejr
Imagine 8 pets zerging 1 target with Brutal Mauling.
They've killed that one anyhow with the changes to the Paragon shouts only affecting party members - ie. not pets!
So no more happy fun times with beast masters + paragon with anthem of flame, "they're on fire" etc. We're all going to be forced into the jelly mould of nothing but 2 searing flames ele and a spare hero for monking or tanking. Don't dare to think of running anything else, something that's actually fun.

But yeah, the pet controls are nice.

The Ernada

Jungle Guide

Join Date: Nov 2006

Quote:
Originally Posted by geekling
They've killed that one anyhow with the changes to the Paragon shouts only affecting party members - ie. not pets!
What does Brutal Mauling have to do with Paragons?

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

Bah @ status bar for pets, this means I can no longer hide dangerous hexes on pets to kill their owners... pity.

geekling

Frost Gate Guardian

Join Date: Sep 2006

Quote:
Originally Posted by The Ernada
What does Brutal Mauling have to do with Paragons?
Yesterday anthem of flame, crippling anthem, and anthem of guidance affected all allies - which means pets.
Brutal mauling is an attack skill, those chants are triggered by using an attack skill.

Now, those chants no longer affect all allies, only party members - hence does not affect pets.
Coupled with the beastmaster's pet attacks, does not count as an attack skill, and thus does not trigger those chants either.

Means the beastmaster with bear + paragon with chants that buffs attacks, make them deal extra damage / set things burning / crippled / etc. Is utterly and completely killed.

Kas

Frost Gate Guardian

Join Date: May 2005

Finally. Who needs tanking warriors (not that you really need them) in PVE when a pet can do it a lot better than them (AL Buffs, Damage Reduction, Damage...).

J3mo

J3mo

Lion's Arch Merchant

Join Date: Feb 2006

NL

Please contact the Administrator if your date of birth has changed.

Mo/

It's fine this way, simple but effective

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

i think this form of pet control is enough. too complex and it would entail alot of messing about and bugs of its own.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Are these active in pre-searing? Because I didn't see any new controls...

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

The controls are fine, they didn't want you to have perfect, pin point, control.

Although I noticed that my pet attacked even when I had him on Heel. Might be a bug..

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

Quote:
Originally Posted by Rakeman
I do laugh that these basic controls were the "ZOMG PET CONTROLS!!!!!" that Gaile was hyping up. They work nice though.
Quote:
Originally Posted by aaje vhanli
Weak, but gets the job done. I agree that Gaile hyped these up too much. Effective, though. No complaints here.
Could you please show me where I "hyped" the pet controls? I did not provide any details. Said pet controls are coming. (They were.) Said "I think it'll be great to have pet controls." (I do.) Said it would be easier to play with a pet. (It is.) Said pets would be more useful. (They are.)

Where's the hype?

I try to keep my posts and my chats reasonable, even if I'm enthusiastic about something. I try very hard to not get into "hype mode." Kindly take the time to show me where I did, so that I can learn and avoid doing that in the future.

Quote:
Originally Posted by J3mo
It's fine this way, simple but effective
Quote:
Originally Posted by trobinson97
I am happy and satisfied with the pet controls, as well as the buff to trapping. My ranger has never ceased to rule, but now he rules more.
Agree. I'm with you on that.

dr1zz one

Wilds Pathfinder

Join Date: Nov 2005

R/

I think the pet controls are great! Simple and effective.

In pre, now my pet wont steal my XP while im afk deathleveling =D