Trapping glitch?

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

I was trapping in the UW tonight and noticed that my traps where only costing 4 energy instead of the usual 6. I looked at the skill updates on the guild wars website and didn't see that any spirits or traps got their energy changed. So is this some glitch or did I miss something?

RSGashapon

RSGashapon

Krytan Explorer

Join Date: Nov 2006

Sol 3

R/

Do you have any points in Expertise? It lowers the cost of many skills (but not all), which would account for the lower numbers.

GODh

GODh

Jungle Guide

Join Date: Nov 2005

The Netherlands

BFTW and DLRR

Ofcourse he is, as he mentioned "the usual 6" (there are no traps that use 6 energy)... i didnt trap last night (too may problem connecting due the april5 update), but i think this is a glitch (assuming you didnt raise your expertise level).

Darko_UK

Darko_UK

Lion's Arch Merchant

Join Date: Feb 2007

England

R/

Wierd but if its a change then yay I can trap even more now

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

My expertise is the same as before which is what makes it really strange. It is nice though to not have to wait for energy regen because of this, makes the runs go a bit quicker.

Losttoapathy

Losttoapathy

Frost Gate Guardian

Join Date: Apr 2006

Glasgow, UK.

The Cult of Weegie [Cow]

R/

I know exactly what you're talking about. I was in UW today doing the echo dust trap, etc...and I realised that I was never actually running out of energy. Usually a couple of times it hits zero. This time it never got near zero. In fact, I had more energy than I knew what to do with. I have 13 in expertise and the traps were indeed costing 4 energy, 3 at the end when Quickening Zephyr wore off. Oh well, not complaining.