Assassin Skill Update Discussion

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

Heres the updates as listed on Guildwars.com:

* Assassin's Remedy: Now works on your next 1..10 attack skills.
* Black Mantis Thrust: decreased Energy cost to 5.
* Dancing Daggers: increased damage to 5..35.
* Golden Lotus Strike: decreased recharge time to 10 seconds.
* Jagged Strike: increased Bleeding duration to 1..15, decreased recharge time to 1 second.
* Malicious Strike: increased damage to 10..30.
* Recall: changed to "While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill."
* Sharpen Daggers: now works on your next 1..10 attack skills.
* Signet of Toxic Shock: decreased recharge time to 15 seconds.

Heres my opinions:

Assassin's Remedy: Well, its still no "on every critical for ... seconds".
Black Mantis Thrust: Awesome, I always wanted to see this used more.
Dancing Daggers: Signet Spiker just got a bit more powerful!
Golden Lotus Strike: This skill still sucks a bit, other than a little energy it doesn't do much, but this helps.
Jagged Strike: All we need now is a 1-2 second recharge offhand... muahaha!
Malicious Strike: Not that commonly used as I've seen, but still helps.
Recall: FINALLY it enchants yourself instead of an ally, great change!
Sharpen Daggers: Well, its still no "on every critical for ... seconds".
Signet of Toxic Shock: SWEET! I am definitely making a poison spike build right now.

/dance

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

[card]recall[/card] vs. [card]shadow meld[/card]???


why would anyone now use shadow meld...not that I'm complaining...

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

Shadow Meld returns you to where you CAST the spell(in some far off corner where its safe)

Recall returns you to where the ally is RIGHT NOW(normally in the middle of battle)

SM is just a safer version of recall now lol.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Shadow Meld is inferior. Recall allows you to shadow step out of range. Shadow Meld = casting range shadowstep. Although it allows you to shadowstep twice...

Voltaire

Voltaire

Academy Page

Join Date: May 2006

Chicago-ish

Everlasting Sacred Path [ESP]

A/

I think the idea behind Shadow Meld is that you cast it beefore all the action begins somewhere relatively "safe" that you can return to when in a pinch.

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

yea thats the only difference... not really worth elite status imo...

Voltaire

Voltaire

Academy Page

Join Date: May 2006

Chicago-ish

Everlasting Sacred Path [ESP]

A/

Although I agree with you, I think ANet granted SM elite elite status because it can get you far away from the action (as in past radar range), wheras recall pulls you to an ally, which generally might stillb e somewhere within firing range. But all this is far off topic.

My thoughts:

Assassin's Remedy: I miss the crit effect.
Black Mantis Thrust: Hooray for a new snaring option
Dancing Daggers: A new/better lead option is always welcome. Also its fun against a Dazed opponent that finds a way out of your snare.
Golden Lotus Strike: Its like Black Lotus Strike, except ithat only the energy gain is conditional. I think offhand at 12 Dagger Mastery or Critical Strikes, respectively, both skills net you 7 energy. Whether GLS's status as a lead attack is boon or bust depends on how you run it.
Jagged Strike: Bleeding, bleeding, everywhere!
Malicious Strike: Useful if for some crazy reason you have extra room on your skill bar. Not really a dreadfull skill.
Recall: Not in a position to say whether this is good change or not.
Sharpen Daggers: I miss the crit effect.
Signet of Toxic Shock: Very nice.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Quote:
Originally Posted by Samurai-JM
Heres the updates as listed on Guildwars.com:

* Assassin's Remedy: Now works on your next 1..10 attack skills.
* Black Mantis Thrust: decreased Energy cost to 5.
* Dancing Daggers: increased damage to 5..35.
* Golden Lotus Strike: decreased recharge time to 10 seconds.
* Jagged Strike: increased Bleeding duration to 1..15, decreased recharge time to 1 second.
* Malicious Strike: increased damage to 10..30.
* Recall: changed to "While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill."
* Sharpen Daggers: now works on your next 1..10 attack skills.
* Signet of Toxic Shock: decreased recharge time to 15 seconds. [skill=text]Assassin's Remedy[/skill] Meh, I never use it. Probobly still won't.
[skill=text]Black Mantis Thrust[/skill] I rather like this one. I actually use this skill.
[skill=text]Dancing Daggers[/skill] Still won't use it, I'm not a Signet Spiker.
[skill=text]Golden Lotus Strike[/skill] Keep old recharge, but make it an Off-Hand attack that requires you to be enchanted for it to hit, and reduce damage. And maybe reduce energy gain, but not by a lot.
[skill=text]Jagged Strike[/skill]Add more damage. :/
[skill=text]Malicious Strike[/skill] I like it.
[skill=text]Recall[/skill] Meh, I didn't care for this.
[skill=text]Sharpen Daggers[/skill] Thank god, now its a little better, I still like the origonal version.
[skill=text]Signet of Toxic Shock[/skill] I never had a problem with recharge before, I'd prefer a damage buff instead.

Most of these changes do not affect me, but the ones that do, I like. GJ ANet.

Siva arwen

Academy Page

Join Date: Nov 2005

E/Mo

* Assassin's Remedy: Now works on your next 1..10 attack skills.
- I think they should remake this skill, why sin should use this option to remove condition? (IMO this skill should work on the next time you Shadow Step you lose X conditions.)

* Black Mantis Thrust: decreased Energy cost to 5.
- A good changed, but BoA sin build is beating this skill in any reasons.

* Dancing Daggers: increased damage to 5..35.
- Good thing, but if you tell me you are an assassin then u will never use this skill for your assassin.

* Golden Lotus Strike: decreased recharge time to 10 seconds.
- Nothing really good about the changed. It wont makes any different between Black-line and Golden-line because Black-line = FTW for PvP.

* Jagged Strike: increased Bleeding duration to 1..15, decreased recharge time to 1 second.
- Why increased the duration instead of add some dmg to the skill? what is the points of having long duration of bleeding instead of add some dmg to skill?

* Malicious Strike: increased damage to 10..30.
- Agreed with Voltaire. this skill wasnt good enough for sin to use it as a killer and plz dont tell me to use it with assassin scythe build.

* Recall: changed to "While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill."
- This way makes it understandable.

* Sharpen Daggers: now works on your next 1..10 attack skills.
- No idea , i have no reason to use this skill.

* Signet of Toxic Shock: decreased recharge time to 15 seconds.
- More options for Poison build.

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

^

you just basically said that any build outside SPBoA is bad, and none of the skills should ever be used anyway... Today Ive used all of those skills(except remedy and sharpen daggers... they still suck) but all the others worked in other builds, especially the one i posted which owns :O

Siva arwen

Academy Page

Join Date: Nov 2005

E/Mo

It doesnt mean any build outside SPBoA is bad, just because it wasnt strong enough as SPBoA does. Do you understand assassin mean? Assassin is an assassin it is not a Warrior. If you want to show you are assassin there is only one build that can tell you are an assassin and it called SPBoA, Am i wrong? If you used another build beside this SPBoA they will call you a tank or something else, Am i wrong again?

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

^

very wrong... SPBoA is the "cookie cutter" build of assassins, is countered by every monk that will ever play the game, and is just plain getting old. Creativity is a good thing, and assassins can do much, much more than what their stereotypes are shown to do...


Quote:
Originally Posted by Siva arwen
If you want to show you are assassin there is only one build that can tell you are an assassin and it called SPBoA. this is where assassins get their bad name from...

Siva arwen

Academy Page

Join Date: Nov 2005

E/Mo

Quote:
Originally Posted by Samurai-JM
^

very wrong... SPBoA is the "cookie cutter" build of assassins, is countered by every monk that will ever play the game, and is just plain getting old. Creativity is a good thing, and assassins can do much, much more than what their stereotypes are shown to do...
Do you know this plain and getting build have make sin become this strong as a killer? and i agreed with you creativity is a good thing but you still need something good to create it too. For me, i dont like to play SPBoA in pvp but i have nothing to against this build because there is no point to ruined this build, but i feel [skill]Black Spider Strike[/skill] is way too strong, they should lower alittle dmg from this skill by 5dmg.


can you tell me how many assassins in top 10 guild who r using other build beside SPBoA?


Quote:
Originally Posted by Samurai-JM
this is where assassins get their bad name from... this is no where assassins get their bad name from because some player dont have that very good creativity like the other have and this build is a easy build to play but it is hard to use.

IMO the only way to fixed this thing is to rework and buff on lead-atk and off-hand atk.

Have u ever seen some1 use this chain? [skill]Golden Fox Strike[/skill][skill]Fox Fangs[/skill][skill]Nine Tail Strike[/skill]
this chain is already weak n y gave it a recharge of 8sec? they should make its recharge to 4sec so we can use it as a repeatable chain.

How is this lead-atk [skill]Unsuspecting Strike[/skill] able to use with 10energy cost? they should lower energy to 5, lower its dmg but keep the condition dmg and increase its recharge. becasue there is no point to repeat this atk skill, am i wrong?

And many other skills are still useless.

Symbol

Jungle Guide

Join Date: Aug 2005

Saying that SP/BoA is the only viable sin build is retarded.

Siva arwen

Academy Page

Join Date: Nov 2005

E/Mo

i wasnt saying that SP/BoA is the only viable sin build, but beside this build how many sin builds have u seen people used in GvG? And are those builds successful?

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

I don't gvg, gvg is full of idiots, you can qoute me on that.

Sp/Boa = Over rated, seriously the only think in the build that makes it Anywhere better than anything is BOA take away BOA and the build can barely execute without another IAS.

20 second recharges are meh. use a skill recharge starts use 5 seconds.... 5 seconds after recharge means it takes 25 seconds to kill...your hand isn't super fast so take in extra 2 seconds to start the combo, its fast to kill but its repetition is slow.
_____________________________
And Unsuspecting strike 5 energy? Its 10 energy because its strong, hits 100+ damage on basically ANything 90% or higher, now ya its conditional but, its a great way to start a spike if your fast, try having 1 of your weapons coated in degen like Apply poison and Unsuspecting Iron palm Fallin spider Hoto, from zealous daggers u get 4 energy back + energy pips you have energy for Impale aswell -_-.

Karomi Saoshi

Karomi Saoshi

Academy Page

Join Date: Nov 2006

Mo/

Unsuspecting strike is more used for pve builds where staying alive and unconditional skills are good. A lot of hex builds sin are bad b/c you're very fragile and can only get 1-3 spikes in before the mob is dead. Unsuspecting is good in moebius builds to get the lead off fast and up to the moebius chain with crit strike for the energy that you used in US. This skill and jagged strike(which is a good pve buff for the sin) are mainly looked at in pve builds and should not be classified for pvp unless your somewhere where pressure is needed rather than fast spikes.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Im just wondering now, Since Gvg has an intensive meta where theres always counters going in and out? People aren't packing counters to BOA? which would lead me to suspectin Gvg is full of idiots.

Living Parasite

Frost Gate Guardian

Join Date: Oct 2006

GvG is packing many counters to BoA. It is EASY to counter a BoA when your energy is full. BoA sins have a great ability to quickly kill overextenders and can make flag running hard. Few people die to a BoA spike in GvG now (high-level GvG) except for players who are beyond their monk's reach or their monks have ran out of energy.

Darth Kukulkan

Frost Gate Guardian

Join Date: Jan 2007

E/

Siva arwen, I think SPBoA sins are just big noobs, who can't think or use sins in another way. This builds really suck, anything owns it, it's defenseless, and what you said is an offense to any reall assassin, not the "killer". you are not an assassin, it's an art, you're just a murderer !
Remember : BoA sucks, you really own your credibility by playing it, NOoOB we are not warrior brained like you

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Quote:
Originally Posted by ensoriki
gvg is full of idiots, you can qoute me on that.
I quote you. Now people won't have to read the rest of your statements.

matti90

Lion's Arch Merchant

Join Date: Apr 2006

ym

Mo/

Quote:
Originally Posted by Darth Kikulkan
Siva arwen, I think SPBoA sins are just big noobs, who can't think or use sins in another way. This builds really suck, anything owns it, it's defenseless, and what you said is an offense to any reall assassin, not the "killer". you are not an assassin, it's an art, you're just a murderer !
Remember : BoA sucks, you really own your credibility by playing it, NOoOB we are not warrior brained like you I'm getting the feeling you just QQ cause you got killed by a boa sin but I'm not gonna start arguing. Though I am gonna say: It pretty much is the only sin build to see high-end gvg recently (varying moebius builds to some extent too). And I don't belive people would use it if it really sucks like you say it does. If you're talking about pve you can ignore my statement.

On topic. The only change I can say I'm gonna experience is the one on recall and I suppose it's a good change, can't say I saw it coming though. The rest I've never used alot and I doubt I will be using them in the future.

Siva arwen

Academy Page

Join Date: Nov 2005

E/Mo

Quote:
Originally Posted by Darth Kukulkan
Siva arwen, I think SPBoA sins are just big noobs, who can't think or use sins in another way. This builds really suck, anything owns it, it's defenseless, and what you said is an offense to any reall assassin, not the "killer". you are not an assassin, it's an art, you're just a murderer !
lol. what do you think assassin art is? a warrior wielding a pair of dagger run to enemy and start to atk them with a 10sec opening?
If you said this SPBoA suck or noob, lol, you have never seen a pro SPBoA. And if you said it is defenseless, lol, you maybe dont even know why they fixed "Recall". And i agreed with you that there are alot of noobs that dont know how to use SPBoA out there.
Quote: Originally Posted by Darth Kukulkan Remember : BoA sucks, you really own your credibility by playing it, NOoOB we are not warrior brained like you And you dont even read my quote after all and here it is.
Quote:
Originally Posted by Siva arwen
For me, i dont like to play SPBoA in pvp but i have nothing to against this build because there is no point to ruined this build,

Siva arwen

Academy Page

Join Date: Nov 2005

E/Mo

Quote:
Originally Posted by ensoriki
I don't gvg, gvg is full of idiots, you can qoute me on that. If you said so thats mean you dont even have a chance to hit "Guild Battle" yet, i'm sorry about that.

Symbol

Jungle Guide

Join Date: Aug 2005

Quote:
i wasnt saying that SP/BoA is the only viable sin build, but beside this build how many sin builds have u seen people used in GvG? And are those builds successful? Moebius - death blossom with various leads/offhands (most commonly black spider strike or leaping mantis sting - exhausting assault). And yes they are successful. Most recently [Oink] is abusing the new brutal weapon with a 1xcripslash, 2xmoebius frontline.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

As far as I care about SPBoA, it's a good build to run in GvG, where you can easily be covered by your monks, most are NPC killes with recall etc, so the defence issue won't always apply. But RA is where this build sucks and are too easily countered. I've never liked the meta game, unless you are the person who started it, or an early player of it, your just a nobody who has no originality. (which would be 90% of meta gamers)

Symbol

Jungle Guide

Join Date: Aug 2005

Huh? RA is where SP/BoA owns, because there's almost always one or two targets on the other team that have no self defense and will go down easily. If you even manage to kill two people before you die you've given your team a significant advantage, and with SP/BoA you can do that with minimal effort.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

The build is far to easily countered, it's only a mere gimmick. It sickens me to see people play this build, and think their good, one of the few things I truely Loathe in GW.

Symbol

Jungle Guide

Join Date: Aug 2005

So what? That in theory the build is easily countered doesn't matter if people don't bring the counters or don't use them effectively.

I think it's a lame gimmick too, but there's no denying that it's effective in RA.

Siva arwen

Academy Page

Join Date: Nov 2005

E/Mo

Quote:
Originally Posted by Symbol
Moebius - death blossom with various leads/offhands (most commonly black spider strike or leaping mantis sting - exhausting assault). And yes they are successful. Most recently [Oink] is abusing the new brutal weapon with a 1xcripslash, 2xmoebius frontline. So you are trying to tell me there are 2 assassin builds that can be played in gvg, right?
can u tell me how many sword warrior builds , axe warrior builds and hammer warriors that can be played in gvg?
And do you mean for assassin with those 2 builds is enough and how about the rest of the useless atk skills and ench skills just throw it to the garbage?

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

I'm glad I used Jagged Strike and Malicious Strike in one of my builds. And its just been made better.

Siva arwen

Academy Page

Join Date: Nov 2005

E/Mo

Quote:
Originally Posted by NinjaKai
I'm glad I used Jagged Strike and Malicious Strike in one of my builds. And its just been made better. Don't you feel Jagged Strike is lacked of dmg instead of duration?

Symbol

Jungle Guide

Join Date: Aug 2005

Quote:
Originally Posted by Siva Arwen
So you are trying to tell me there are 2 assassin builds that can be played in gvg, right?
can u tell me how many sword warrior builds , axe warrior builds and hammer warriors that can be played in gvg?
And do you mean for assassin with those 2 builds is enough and how about the rest of the useless atk skills and ench skills just throw it to the garbage? No, I don't think that at all. I absolutely want to see more diversity in assassin builds, but even now there's more than just SP/BoA. Just restricting yourself to Moebius builds you can form viable combos with the following openers:
Black Spider Strike
Black Lotus Strike
Leaping Mantis Sting - Exhausting Assault
Black Mantis Thrust - Wild
Black Mantis Thrust - Exhausting Assault (my favorite)
and the following duals
Death Blossom
Horns of the Ox
Twisting Fangs/Impale (not a dual, but serves the same purpose as twisting)

and there's a lot of variety in the types of utility you can take too. Some teams take a speedboost and self defense (watch yourself or a defensive stance), others siphon speed/expose defenses and a shadow step, and I know my guild sometimes uses other stuff depending on the role we want that character to play (most recently we took rending touch for a TA biuld).

Aura of Displacement builds are still playable, even if currently viable, and shattering assault could work if A.net would just get off their asses and fix the damn skills. So it's not the "Sp/BoA or bust" wasteland that everyone seems to think it is.

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

Jagged Strike still needs a damage boost... even if only like +20, it needs something more than 10 seconds of bleeding. and why 1 second recharge? it could be spammed in mobs easily enough to spread it, along with other conditions afterwards, before this "buff", but it seems pointless to have a 1 second recharge on a skill thats so weak by itself...

and as symbol just said, a decent Assassin team can have various builds, some to Spike targets, some to shut down the support, some to leave the targets open for the spikes, some to lay down conditions such as cripple or daze. Assassin teams can be extremely versatile and even more powerful than many other team builds when used in combinations such as that. Think of all the caster shutdown skills, enchant removal skills, and cover hexes an assassin has available. Not many are commonly used, but they should be.

Siva arwen

Academy Page

Join Date: Nov 2005

E/Mo

Quote:
Originally Posted by Symbol
No, I don't think that at all. I absolutely want to see more diversity in assassin builds, but even now there's more than just SP/BoA. Just restricting yourself to Moebius builds you can form viable combos with the following openers:
Black Spider Strike
Black Lotus Strike
Leaping Mantis Sting - Exhausting Assault
Black Mantis Thrust - Wild
Black Mantis Thrust - Exhausting Assault (my favorite)
and the following duals
Death Blossom
Horns of the Ox
Twisting Fangs/Impale (not a dual, but serves the same purpose as twisting)

and there's a lot of variety in the types of utility you can take too. Some teams take a speedboost and self defense (watch yourself or a defensive stance), others siphon speed/expose defenses and a shadow step, and I know my guild sometimes uses other stuff depending on the role we want that character to play (most recently we took rending touch for a TA biuld).
Oh ya! , thats it, this is what i want to hear from you. You are absolutely 100% right. All of the skills you listed are Black-line and Hex skills. Why don't you have any thing good to say about Golden-line and Ench skills? But plz do not talk about the Ench-defend skills, those skill are already good. And i never used any of those Ench-defend skills, because i dont want play assassin as a super tank.

Quote:
Originally Posted by Symbol Aura of Displacement builds are still playable, even if currently viable, and shattering assault could work if A.net would just get off their asses and fix the damn skills. So it's not the "Sp/BoA or bust" wasteland that everyone seems to think it is. And right here, you are 200% right. when you say "still playable" it is also mean AoD builds is weak or can not be compare to the other.

Quote: Originally Posted by Samurai-JM
Jagged Strike still needs a damage boost... even if only like +20, it needs something more than 10 seconds of bleeding. and why 1 second recharge? it could be spammed in mobs easily enough to spread it, along with other conditions afterwards, before this "buff", but it seems pointless to have a 1 second recharge on a skill thats so weak by itself... At least, i have you who is understanding me.

Quote:
Originally Posted by Samurai-JM
and as symbol just said, a decent Assassin team can have various builds, some to Spike targets, some to shut down the support, some to leave the targets open for the spikes, some to lay down conditions such as cripple or daze. Assassin teams can be extremely versatile and even more powerful than many other team builds when used in combinations such as that. Think of all the caster shutdown skills, enchant removal skills, and cover hexes an assassin has available. Not many are commonly used, but they should be. I understand what u mean, thats why assassin need alot buff to most of the useless skills.

My last thing is why the hell a powerful skill like BSS cost only 5energy but a weak skill like GPS cost 10energy? And if you asked me what is the best assassin atk skill, im not going to say BoS or TF but i will say BSS and BLS, am i wrong?

Symbol

Jungle Guide

Join Date: Aug 2005

Quote:
Oh ya! , thats it, this is what i want to hear from you. You are absolutely 100% right. All of the skills you listed are Black-line and Hex skills. Why don't you have any thing good to say about Golden-line and Ench skills? But plz do not talk about the Ench-defend skills, those skill are already good. And i never used any of those Ench-defend skills, because i dont want play assassin as a super tank.
Because the golden line isn't very good, and there aren't very many good enchantments to use with them. Where did I say otherwise?

Quote:
And right here, you are 200% right. when you say "still playable" it is also mean AoD builds is weak or can not be compare to the other. It depends on what you want out of the build. Shadow Prison is popular because recall provides survivability. Now that recall can be stripped, AoD may make a comeback.

Siva arwen

Academy Page

Join Date: Nov 2005

E/Mo

Quote:
Originally Posted by Symbol
Because the golden line isn't very good, and there aren't very many good enchantments to use with them. Where did I say otherwise?
Do you know why i came here for? I came here because i want Anet to buff on some of those useless skills, specially on Golden-line and Ench skills. and Why do you try to against me when i try to something to improve on assassin skill. I know that you, I and the other don't just want to see SPBoA everywhere or in the meta game.

Quote:
Originally Posted by Symbol
It depends on what you want out of the build. Shadow Prison is popular because recall provides survivability. Now that recall can be stripped, AoD may make a comeback. I just want to tell you that AoD wont be able to make a comeback with this current state. And the skill Beguiling Haze have got a changed but too bad it doesnt have any good atk skill to support it, if im not wrong i remember that Leaping Mantis Sting is require a foe that had a condition on them instead of moving-foe when it was in Preview Event and I don't know why the changed it. For now AoD and BH are useless. If Anet dont do anything about these 2 elites then we may have to see some more of SPBoA.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Iwouldn't say BH is useless, I've killed plentiful with it, AoD, Shadow meld, Golden skills, Way of the Empty Palm maybe in need of a light buffing.

zknifeh

zknifeh

Lion's Arch Merchant

Join Date: Feb 2006

Kamadan

Acolites of Anguish [aOa]

A/

havent had time to finish reading every1's post but a note on reacall...

i think its gonna get nerfed for this 2...

since u maintain it on urseld now, u can go as far away from the target that u casted it on as u want, u can even be on oposite sides of the map, well beyond the radar that u have. so where the bonds would end due to ally being far away, recall doesnt... but when u stop maintaining it u dont return to the target u casted it on, u only return the radar's distance (sometimes can be in a bad location)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
tested while farming and chest running with guildie.

Siva arwen

Academy Page

Join Date: Nov 2005

E/Mo

Quote:
Originally Posted by Shuuda
Iwouldn't say BH is useless, I've killed plentiful with it, AoD, Shadow meld, Golden skills, Way of the Empty Palm maybe in need of a light buffing. Right now if Anet just fixed the duration on BH a bit and fixed the Leaping Mantis Sting to required condition instead of moving-foe then BH will have a chance to be more useful skill.