Obscene AI Interrupts.
SotiCoto
Isn't there anything that can be done to bring the Interrupt capabilities of AI entities into a more.... human range? Give them a slight lag maybe?
I mean it is bad enough that monster mesmers can interrupt my use of Assassin's Promise (3/4 second cast time, and then inactive for 45 seconds) on a regular basis... But just now I had a serious WTF moment as I saw one of my own heroes interrupt an interrupt.
It might have been an accident (as no interrupt has less than 1/4 second)... probably on the part of Margrid (who has a lot of interrupt attacks) .... but I saw a Warden casting Cry of Frustration get interrupted in the midst of the 1/4 second cast time.
All of this happens way too quickly for me to keep track of.
I would gladly suffer the same kind of potential lag on my heroes even if it could just stop the enemy being able to interrupt spells with ridiculously short cast-times.
I mean it is bad enough that monster mesmers can interrupt my use of Assassin's Promise (3/4 second cast time, and then inactive for 45 seconds) on a regular basis... But just now I had a serious WTF moment as I saw one of my own heroes interrupt an interrupt.
It might have been an accident (as no interrupt has less than 1/4 second)... probably on the part of Margrid (who has a lot of interrupt attacks) .... but I saw a Warden casting Cry of Frustration get interrupted in the midst of the 1/4 second cast time.
All of this happens way too quickly for me to keep track of.
I would gladly suffer the same kind of potential lag on my heroes even if it could just stop the enemy being able to interrupt spells with ridiculously short cast-times.
Darksun
I usually lure the AI into interrupting my signets or something else unimportant/cheap then use what I need to while they recharge their interrupts.
SotiCoto
Meh.... I normally just wait for them to interrupt someone else, then spike them to hell.
It can be irritating though... especially if they're using an interrupt that can be quickly re-used. Interrupt Rangers are especially dangerous like that.
It can be irritating though... especially if they're using an interrupt that can be quickly re-used. Interrupt Rangers are especially dangerous like that.
Darksun
yep. If there is an interrupting Mesmer in the group, I got for them first. Even before Monks.
Muspellsheimr
Just give Koss and Goren Headbut+Plague Touch
Anyways, I do agree. The AI should have at least a slight delay in their interuption abilities.
Anyways, I do agree. The AI should have at least a slight delay in their interuption abilities.
creelie
I really like this feature actually. Sure the occasional mesmer or ranger monster annoys me, but their builds are random, and Norgu's is not He's like a tubby little god of caster-shutdown.
chembaron
I try to use the unreal int ability to my advantage with heros, or trick the mes to int something i don't care too much about, say a sig like mentioned earlier.
Sai Rith
I know what you mean SotiCoto. The Ghostly Hero in HA would use Cyclone Axe, and out of nowhere use D Shot...... and it would hit stuff like RoF. /signed, but even ifi t doesn't get implemented, just trick out the AI.
Stormlord Alex
No way... It's one of the few things that make PvE mesmer mobs even *slightly* worrying. They need to buff it so they prioritise important or dangerous spells if anything...
Bring on Hard Mode!
Bring on Hard Mode!
Not A Fifty Five
I think AI should simply not interrupt skills below 2 second cast. Human level is 1, but AI can see all party skills and interrupt at will correct? Freakish.
MithranArkanere
Please, no!
If AI can interrupt so hard, that means my Heroes and Henchmen can interrupt so hard. So I nly need to quickly wipe interrupters, and the the enemy is mine!
And remembe that unlike humans do, they can't choose wisely the target.
I see tem usually tring to interrup my Hero tank skills, while myself as an Ele Searingly Flame them.
If AI can interrupt so hard, that means my Heroes and Henchmen can interrupt so hard. So I nly need to quickly wipe interrupters, and the the enemy is mine!
And remembe that unlike humans do, they can't choose wisely the target.
I see tem usually tring to interrup my Hero tank skills, while myself as an Ele Searingly Flame them.
gameshoes3003
With the lack of skills the enemies have, I think they need all the buffs they can get.
the_jos
It was probably a lucky shot.
Happened to me quite often, especially on ranger when spamming interrupts.
But also on mesmer.
Most of the time when I'm just too late to interrupt skill A and I hit skill B because they cast it right after A.
With bow attacks, because of flight times, this is even more happening than mesmer.
Happened to me quite often, especially on ranger when spamming interrupts.
But also on mesmer.
Most of the time when I'm just too late to interrupt skill A and I hit skill B because they cast it right after A.
With bow attacks, because of flight times, this is even more happening than mesmer.
:::Q:::
Quote:
Originally Posted by SotiCoto
Isn't there anything that can be done to bring the Interrupt capabilities of AI entities into a more.... human range? Give them a slight lag maybe?
I mean it is bad enough that monster mesmers can interrupt my use of Assassin's Promise (3/4 second cast time, and then inactive for 45 seconds) on a regular basis... But just now I had a serious WTF moment as I saw one of my own heroes interrupt an interrupt. It might have been an accident (as no interrupt has less than 1/4 second)... probably on the part of Margrid (who has a lot of interrupt attacks) .... but I saw a Warden casting Cry of Frustration get interrupted in the midst of the 1/4 second cast time. All of this happens way too quickly for me to keep track of. I would gladly suffer the same kind of potential lag on my heroes even if it could just stop the enemy being able to interrupt spells with ridiculously short cast-times. |
linh
NPC is godly. Interupting 1/4s spell is maybe luck, but interupting 3/4s spell is like taking candy from a baby for them. That's why Heroes are not allowed in Tournament gvg.
Mark Nevermiss
Watching Margrid interrupt a Jade-brotherhood knight's triple chop and then, immediately afterwards, cyclone axe was a mouth gaping experience.
:::Q:::
Quote:
Originally Posted by Mark Nevermiss
Watching Margrid interrupt a Jade-brotherhood knight's triple chop and then, immediately afterwards, cyclone axe was a mouth gaping experience.
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Hobbs
Interrupting a 1/4 cast time on purpose with a ranger is impossible as you have to fire your arrow before the target starts casting because all ranger interrupts are 1/2+flight time. I like the AI having godly interrupt powers. Makes it more fun.
savage vapor 33
Quote:
Originally Posted by Togira Ikonaka
Interrupting a 1/4 cast time on purpose with a ranger is impossible as you have to fire your arrow before the target starts casting because all ranger interrupts are 1/2+flight time. I like the AI having godly interrupt powers. Makes it more fun.
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Mark Nevermiss
Quote:
Originally Posted by :::Q:::
I can do it. :/
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Eldin
Quote:
Originally Posted by savage vapor 33
Not even makes it more fun, it makes it harder to complete certain areas. If I was constantly playing against (human AI) GW would be to easy.
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I don't mind the enemy interrupts too much, as not that many enemies even have interrupts to begin with (or at least, not that many that I know of).
Patrick Smit
Back to the topic, I think AI should not interupt 0.25 spells. It's just guessing or spamming, but no NPC or human actually would spam spell interupts. For rangers this might be different, but even they will miss a lot of times the 0.75 second cast if the are reactive (. If they "guess" they might actually hit it). I find the AI interupting 0.25 cast skills with spells extremely artificial (and unrealistic), and it should be changed to my opinion. I have seen both sides do it, and I just don't like it.
OhCrapLions
Once you get the timing down its not difficult... AT ALL. Seriously, the after cast delay of all spells is .75 and the attack skill "after cast" is speed of the weapon. Just cast in rhythm of the weapon/caster.
As you probably guessed, this is especially easy if the target spams.
As you probably guessed, this is especially easy if the target spams.
Hobbs
Quote:
Originally Posted by Eldin
Ibut if you're an avid interrupter like me, with some enemies (primarily monks with healing skills), you sort of feel when they're about to cast it. I'm serious, you really do.
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Lydz
I can't interrupt It's definitely not the reflexes...damn ping!
Losttoapathy
I have a pretty decent ping most of the time. And when I do, I generally have fast reflexes enough to interrupt 3/4 second casts with CoF or any other interrupt spell. Although with most of the cast times for them you need to learn to be able to predict when a skill is going to be used. (Which I can seem to do pretty well...Distracting Shot on Orison of Healing FTW!) Anyway, I think the AI interrupts are fine as they are, most of them are just lucky shots. Human players would be the same, they would get a lucky shot now and then. If you target your opponents in the correct order then interruptions shouldn't be a problem. Also, you should be able to counter with something should the skill you use be interrupted. Either way, I don't think it should be changed. This way it remains a challenge...(Sometimes!)
Patrick Smit
I'm sorry u spam interuptspells, by guessing? Well, not me, I actually try to hit a skill or in the end, or try to prevent it from firing one if near death. Call me silly that i can't "predict", but i rather don't waste energy and waste slowly recharging spells, unlike a ranger that can "spam" his interupts if he feels like it. You cannot interupt a monk if he doesnt need to heal, so if there is no "pressure" you predict nothing. Trying to interupt a predicted infuse is also not very common in GvG.
Losttoapathy
Quote:
Originally Posted by Patrick Smit
I'm sorry u spam interuptspells, by guessing? Well, not me, I actually try to hit a skill or in the end, or try to prevent it from firing one if near death. Call me silly that i can't "predict", but i rather don't waste energy and waste slowly recharging spells, unlike a ranger that can "spam" his interupts if he feels like it. You cannot interupt a monk if he doesnt need to heal, so if there is no "pressure" you predict nothing. Trying to interupt a predicted infuse is also not very common in GvG.
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legion_rat
/unsigned for change
the interupt ai is fast and can be bad but over all not impossible. If it wasnt for the mesmers in PvE you would walk through it like it was nothing. Mesmers with necros in enemy party make it ruthless and fun.
as someone else said
Bring on Hard Mode!
~the rat~
the interupt ai is fast and can be bad but over all not impossible. If it wasnt for the mesmers in PvE you would walk through it like it was nothing. Mesmers with necros in enemy party make it ruthless and fun.
as someone else said
Bring on Hard Mode!
~the rat~
Evilsod
Interrupting 3/4 casts with mes and 1s casts with Ranger isn't hard if your ping isn't insane.
I have no problem with AI having inhuman reactions... like interrupting 1/4s cast skills with 1/4s fast casting interrupts. Its when they interrupt things faster than they can even use the skill that pisses me off. All those retarded Savage Slash's hitting 1/4s cast skills when its a 1/2s interrupt that doesn't get spammed (if you have nothing better to say than stop chaining, f*ck off). When they get into the realms of precognitive interrupts it starts to piss me off.
I have no problem with AI having inhuman reactions... like interrupting 1/4s cast skills with 1/4s fast casting interrupts. Its when they interrupt things faster than they can even use the skill that pisses me off. All those retarded Savage Slash's hitting 1/4s cast skills when its a 1/2s interrupt that doesn't get spammed (if you have nothing better to say than stop chaining, f*ck off). When they get into the realms of precognitive interrupts it starts to piss me off.
SotiCoto
At the very least I'd hope that the cast-time for Assassin's Promise could be reduced... It is effectively supposed to be instantaneous... and it is supposed to fail if I cannot kill the enemy within the time limit. The frequency with which I get the spell itself interrupted though is quite obscene.
It isn't just standard interrupts either... but knockdowns too.
Given the description alone it should have a 1/4 second cast time... and it should be my own fault if I cannot kill the enemy in 13 seconds.
... Then again there is the hex removal.... but I know better than to cast Assassin's Promise on something with hex removal.
In any case.... it is downright silly.
I never have those sort of interrupt problems in Alliance Battles... Humans just don't do it.
It isn't just standard interrupts either... but knockdowns too.
Given the description alone it should have a 1/4 second cast time... and it should be my own fault if I cannot kill the enemy in 13 seconds.
... Then again there is the hex removal.... but I know better than to cast Assassin's Promise on something with hex removal.
In any case.... it is downright silly.
I never have those sort of interrupt problems in Alliance Battles... Humans just don't do it.
MithranArkanere
There are mantras to prevent interruptions... You can strafe-avoid arrows... you can run from warriors you know that can interrupt....
AI won't do some of those things, half of the time tey will stand and let you interrupt them too.
AI won't do some of those things, half of the time tey will stand and let you interrupt them too.
targetdrone
Uh. Has anyone tried cancelling?
Try to use skill, cancel nearly immediately, hopefully the enemy AI interrupts nothing (Nyah! ), now use skill.
Sure you waste energy if it's a spell, but if it's a signet you don't . You could (should?) use a cheap unimportant skill as bait.
If it's a human you should probably wait about 100-200 ms before cancelling. Work it out from: human reflexes + their likely ping + fast cast boost * 0.25 * ( 0.25 to 0.5 (two HCT mods) ) seconds.
With AI it's probably 0+0+ fast cast boost * 0.25 * ( 0.25 to 0.5 (two HCT mods) ) seconds.
But what do I know. Nobody listens to me anyway .
Try to use skill, cancel nearly immediately, hopefully the enemy AI interrupts nothing (Nyah! ), now use skill.
Sure you waste energy if it's a spell, but if it's a signet you don't . You could (should?) use a cheap unimportant skill as bait.
If it's a human you should probably wait about 100-200 ms before cancelling. Work it out from: human reflexes + their likely ping + fast cast boost * 0.25 * ( 0.25 to 0.5 (two HCT mods) ) seconds.
With AI it's probably 0+0+ fast cast boost * 0.25 * ( 0.25 to 0.5 (two HCT mods) ) seconds.
But what do I know. Nobody listens to me anyway .
Evilsod
Quote:
Originally Posted by MithranArkanere
There are mantras to prevent interruptions... You can strafe-avoid arrows... you can run from warriors you know that can interrupt....
AI won't do some of those things, half of the time tey will stand and let you interrupt them too. |
How the hell can you strafe and cast?
Don't you think they run after you?
I was once in Gyala Hatchery monking. 3 Savage Slash Kurzick Warriors chasing me and a Power Spiking/Instability Mesmer on me. I go to cast a 1/4s cast skill, Savage Slashed... fall over. Get up and try to RoF, interrupted barely 5 milliseconds after i started casting. Killed.
The AI seems to have got smart when it comes to mesmer interrupts. If they're going to miss due to you cancelling or sometimes when they mistime it they do actually cancel the skill.
MithranArkanere
And what about [wiki]Dazed[/wiki]
You can always bring that when there will be hard interrupters in the area.
You can always bring that when there will be hard interrupters in the area.
max gladius
i see no problems with the AI having faster reaction time then humans... it does cut down on quite a bit of ppl soloing and such...
on a side note....
There are certain things being interrupted though, that have no possible way to be interrupted....
If i get my Shouts or my Stances interrupted one more time by Distracting Throw (spear attack, if conditioned you are interrupted) i think i am going to cry.....
on a side note....
There are certain things being interrupted though, that have no possible way to be interrupted....
If i get my Shouts or my Stances interrupted one more time by Distracting Throw (spear attack, if conditioned you are interrupted) i think i am going to cry.....