Isn't there anything that can be done to bring the Interrupt capabilities of AI entities into a more.... human range? Give them a slight lag maybe?
I mean it is bad enough that monster mesmers can interrupt my use of Assassin's Promise (3/4 second cast time, and then inactive for 45 seconds) on a regular basis... But just now I had a serious WTF moment as I saw one of my own heroes interrupt an interrupt.
It might have been an accident (as no interrupt has less than 1/4 second)... probably on the part of Margrid (who has a lot of interrupt attacks) .... but I saw a Warden casting Cry of Frustration get interrupted in the midst of the 1/4 second cast time.
All of this happens way too quickly for me to keep track of.
I would gladly suffer the same kind of potential lag on my heroes even if it could just stop the enemy being able to interrupt spells with ridiculously short cast-times.
Obscene AI Interrupts.
1 pages • Page 1
N
Please, no!
If AI can interrupt so hard, that means my Heroes and Henchmen can interrupt so hard. So I nly need to quickly wipe interrupters, and the the enemy is mine!
And remembe that unlike humans do, they can't choose wisely the target.
I see tem usually tring to interrup my Hero tank skills, while myself as an Ele Searingly Flame them.
If AI can interrupt so hard, that means my Heroes and Henchmen can interrupt so hard. So I nly need to quickly wipe interrupters, and the the enemy is mine!
And remembe that unlike humans do, they can't choose wisely the target.
I see tem usually tring to interrup my Hero tank skills, while myself as an Ele Searingly Flame them.
It was probably a lucky shot.
Happened to me quite often, especially on ranger when spamming interrupts.
But also on mesmer.
Most of the time when I'm just too late to interrupt skill A and I hit skill B because they cast it right after A.
With bow attacks, because of flight times, this is even more happening than mesmer.
Happened to me quite often, especially on ranger when spamming interrupts.
But also on mesmer.
Most of the time when I'm just too late to interrupt skill A and I hit skill B because they cast it right after A.
With bow attacks, because of flight times, this is even more happening than mesmer.
Quote:
|
Originally Posted by SotiCoto
Isn't there anything that can be done to bring the Interrupt capabilities of AI entities into a more.... human range? Give them a slight lag maybe?
I mean it is bad enough that monster mesmers can interrupt my use of Assassin's Promise (3/4 second cast time, and then inactive for 45 seconds) on a regular basis... But just now I had a serious WTF moment as I saw one of my own heroes interrupt an interrupt. It might have been an accident (as no interrupt has less than 1/4 second)... probably on the part of Margrid (who has a lot of interrupt attacks) .... but I saw a Warden casting Cry of Frustration get interrupted in the midst of the 1/4 second cast time. All of this happens way too quickly for me to keep track of. I would gladly suffer the same kind of potential lag on my heroes even if it could just stop the enemy being able to interrupt spells with ridiculously short cast-times. |
l
M
Quote:
|
Originally Posted by Togira Ikonaka
Interrupting a 1/4 cast time on purpose with a ranger is impossible as you have to fire your arrow before the target starts casting because all ranger interrupts are 1/2+flight time. I like the AI having godly interrupt powers. Makes it more fun.
|
M


He's like a tubby little god of caster-shutdown.