
First, let me explain my situation: I've been playing Guildwars since the beta events way back in the day (Oh epidemic and backfire / empathy, I was so awesome). I enjoy guildwars PvP but I'm really only a fan of GvG and TA. Recently my guild has been on a downward spiral to inactivity and now is likely to be completely dead, also I normally don't post on the "high class" Guild Wars official-fansite forums and I don't hang out in Guild Wars (I reside on a vent server, if some PvP is going on I hop on for the duration), as such I'm fairly sure that except to a small group of individuals I am fairly unknown in the guild wars community. Being unknown in guildwars leads to having a hard time hopping to a new active GvG guild that will let you in the starting 8... As such it is quite likely that I will not get to play the GvG automated touraments anytime soon (And I have no desire to do the hero battle automated tournament).
This being said, my suggestions are not just to my benefit, but what I believe to be the benefit of the game as I believe that they would enable more players to experience the tournaments.
1) The 30 day down to 14 day period for being in a guild before you can participate in the tournaments was a great change, it will allow newer members to play while discouraging smurf guilds. However I think the exclusion of guests, or newly recruited members, will be detrimental to the number of teams that will be able to play (organizing 8 people, who have to stick in one guild across, time-zones can be rather difficult as made very clear to me during the celestial tournament).
I suggest implementing a point system with a set number of points (say 14): Each point will be worth a day so if you use all 14 points you can use one guest in the tournament, or you can divide the points and have 7 points go towards someone who has only been in the guild a week and 3 points to someone who has been in the guild only 11 days and have 4 points left over for someone else who has been in for 10 days.
The way I thought of it was having the party roster being set up in the guild hall and having the age any people under 14 days (or a guest) in the guild displayed on the party roster and an up/down point distributer (like there is with the attributes). If you have enough points to make everyone balance out to 0 you can play, if not, you can't with that group.
With a limited number of points you couldn't have an entire roster go smurf without 8 people sitting in that guild for at least 13 days, also 'younger' guilds that may not be able to get all 8 on at once will be able to play with only 7 people and a guest or play with a few of their younger members.
2) Players will be able to spend these Tournament Reward Points buying various tiers of uniquely-skinned items from the Tournament NPCs (Located in the Great Temple of Balthazar, the Hero Battles outpost, and every guild hall).
Having different skinned items (Or items that don't do their typical damage [Eg. that PvE hammer that does piercing damage]) for PvP created characters has been an idea that I've wanted for quite a while (A Balthazar's Faction sink for those of us who are UAX... Allowing those that don't PvE to use something shiny), unfortunately as it appears to be you won't be using Balthazar's faction for these. I was hoping that you would consider using both your reward points and balthazars faction to be able to unlock these, the faction that you would use would of course be significantly higher than the reward points as it is easier to get (say 10k faction for a skin unlock).
3) An automated tournament for TA. Maybe require that the same four accounts are used in each of the matches (I don't know how). I think TA is a more logical choice than HB (even though it would be harder to implement due to the 4 person instead of just 1) as guildwars has always been more about the team and less about the individual. GvG has: Prizes, titles, and capes. HA has: sigils, emotes, and titles. HB has: Prizes (soon) and titles. While TA will only have titles which can also be earned in RA.
Thanks to any of the higher ups who read this (I know it was long and probably convulated in some areas where it didn't need to be). Please take the suggestions seriously and hopefully consider them for implementation.