Looking for a good duo with W/Mo

delphwind

Ascalonian Squire

Join Date: Apr 2007

W/Mo

Just like the title says .. My wife and I play together and I am pretty set on either a W/Mo, or W/N.

Here is my current build at level 11

1. Watch Yourself
2. Dismember
3. Penetrating Blow
4. Executioner Strike
5. Healing Signet
6. Live Vicariously
7. Mending
8. Resurrect


Healing Prayers - 8
Axe Mastery - 3
Tactics - 5 (Needs to be at least 5 for my current shield)

I am using Live Vicariously and Mending to keep myself alive, but that kills my energy down to 0 regen, so we may bit the bullet and hire a monk merc.

Any sugestions on what class she should play so we can do as much of the game as possiable together?

Thanks

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

If you are going for general PvE, drop Healing Prayers. Monks heal, Warriors kill things. The sooner people realise that, the sooner they can be useful.

The only Monk skills Warriors should really bother with in PvE are Rebirth and Mending Touch. Anything else will start reducing your damage dealing capacity, i.e bad.

So, if you want to go for a build, use this template;

Elite Attack
Attack
Attack
Attack
IAS (increased attack speed stance)
Selfheal/Watch Yourself
Optional/Utility
Rez

So far, your build has most of this. I'll fill in the gaps.

Attributes (when you get to level 20)

Axe Mastery - 16(12+3+1)
Strength - 9(8+1)
Tactics - 11(10+1)
Protection Prayers - 2(2)
Elite Attack (which you currently don't have, replace with a non elite attack for now) - [card]Triple Chop[/card]
Attack - [card]Dismember[/card]
Attack - [card]Executioner's Strike[/card]
Attack - [card]Penetrating Blow[/card]
IAS (in decreasing order of preference) - [card]Flail[/card] OR [card]Flurry[/card] OR [card]Frenzy[/card]
Selfheal (you have 2 of these already; only 1 is fine) - [card]Lion's Comfort[/card] OR [card]Healing Signet[/card] OR [card]"Watch Yourself!"[/card]
Optional/Utility - [card]Mending Touch[/card] OR [card]Enraging Charge[/card]
Rez (in decreasing order of preference) - [card]Rebirth[/card] OR [card]Restore Life[/card] OR [card]Resurrection Signet[/card]

Notes
-Spam attacks when you can
-There are other IAS skills out there, but they aren't worth using, due to recharge/other penalties
-If you play with your wife/other people, then only let 1 person take "Watch Yourself!"
-Mending Touch is for YOU and no one else. Use it for top priority conditions that prevent you dealing damage, i.e blind and weakness, even cripple if you need to get moving
-Enraging charge is for cancelling your IAS if you need to. It also is good to trigger just before your first hit for the adrenaline boost
-Resurrection Signet is for while you are fighting, Restore Life is for when all the monsters have died and it is safe to stand on dead peoples corpses, and Rebirth is for when there are monsters around the dead party members and you need to rez without aggroing them.

My fingers hurt now, so this better help.

delphwind

Ascalonian Squire

Join Date: Apr 2007

W/Mo

Wow thank you very much for your detailed description of the skill sets! That kinda brings into light what the level 20 builds were talking about too.

So i'll try:
1. Cyclone Axe
2. Dismember
3. Executioner Axe
4. Penetrating Blow
5. Frenzy
6. Healing Signet
7. Watch Yourself!
8. Ressurect

Thanks for the advice!

delphwind

Ascalonian Squire

Join Date: Apr 2007

W/Mo

I have been running into some issues with enemies nearly immune to physical attacks, so what about putting some points into smiting and going with:

Symbol of Wrath - for some AE damage
and
Bane Signet - for the knockdown effect

Any thoughts? The golems in Dissa Lowlands are damn near impossiable to kill alone.

-.-

-.-

Banned

Join Date: Oct 2006

No. Don't even think about using the Smiting Attribute tree if you're a Warrior Primary. Stick with your Weapon attribute and pump it up so it has the highest number in your Attribute window.

Sk8tborderx

Sk8tborderx

Jungle Guide

Join Date: Nov 2005

PA

Us Are Not [leet]

W/

Quote:
Originally Posted by delphwind
Wow thank you very much for your detailed description of the skill sets! That kinda brings into light what the level 20 builds were talking about too.

So i'll try:
1. Cyclone Axe
2. Dismember
3. Executioner Axe
4. Penetrating Blow
5. Frenzy
6. Healing Signet
7. Watch Yourself!
8. Ressurect

Thanks for the advice! Do not take frenzy without a cancel stance, the double damage will get you killed quickly, in PvE it is best to take flail.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by Sk8tborderx
Do not take frenzy without a cancel stance, the double damage will get you killed quickly, in PvE it is best to take flail. From his posted build in a few posts previous to this, I assume he only has Prophecies. Therefore, he wouldn't have access the Flail, as it is an Nightfall skill (only from the Realm of Torment aswell, but can be aquired earlier via. unlocking with Balthazar Faction).

Also, seeing as you lack as cancel stance, DO NOT USE HEALING SIGNET WHILE YOU HAVE FRENZY ON. If you do the damage you take will be multiplied by 4. Ouch.

You still have both "Watch Yourself!" and Healing Signet. Both are not necessary (with the exception of uber-hard areas such as later in the Realm of Torment). If you are still at the start of Prophecies, as I assume you are, then you won't have much to replace it with, but don't be tempted to put too much effort into other attribute lines, especially if you don't know how things will turn out. Power Attack got a buff recently, but I'm not sure if it's any good now. It should be ok for where you are at the moment though. Remember that you are going to have 16 Axe Mastery and only 9 Strength (or something like that), so Power Attack will be inferior to Axe-only skills later in the game. When you reach the Shiverpeaks more options will be available to you, and just look for Axe skills the you think are worthwhile taking.

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Go with Flurry instead of Frenzy. It's PvE, Frenzy isn't needed. Go with Flurry: you don't need a cancel stance and it's easily re-applied. Bring a Zealous Axe.

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

what enemies are resisting your physical attacks?

if its rangers with stances bring [card]wild blow[/card].

if its enchated enemies you can bring enchant removal from /n or /a.

otherwise its best to just have a balanced team so the casters can deal with those pesky anti-warrior mobs. (I always bring a elemental weapon as well..for other warrior types)

martialis

Lion's Arch Merchant

Join Date: Jun 2006

RA, reporting you

Don't believe half of what you read on here...

You'll be happy to know that warriors can solo (almost) all of prophecies, but you need more skills that you won't get for a while. Mesmers do a lot of damage in the early game, and elementalists and necros are good later on. You could tank the monsters while your wife nukes them, if you can stay alive well, or you could kill the monsters while a monk heals you.

So practice tanking with...well, mending, and wary stance, I guess, and spiking monsters with energy attacks like power attack.

Lord Sempronius

Pre-Searing Cadet

Join Date: Feb 2007

England

[Moon]

W/Mo

I was looking for a similiar build, but mabye using a sword

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by martialis
Don't believe half of what you read on here...

You'll be happy to know that warriors can solo (almost) all of prophecies, but you need more skills that you won't get for a while. Mesmers do a lot of damage in the early game, and elementalists and necros are good later on. You could tank the monsters while your wife nukes them, if you can stay alive well, or you could kill the monsters while a monk heals you.

So practice tanking with...well, mending, and wary stance, I guess, and spiking monsters with energy attacks like power attack.
Actually, most of the info on here is quite accurate, with the occasional exception, which this isn't (3 grandmaster cartographer titles and 3 protector titles all hero henched on my Warrior, so I know what I'm talking about).

IMO tanking is a waste of time. Get out and kill things. It's easier and alot more fun to spam Dragon Slash (although this isn't a D Slasher) then to have to sit there, do crap damage, worry about trying to hold the aggro, and wait for the others to kill them. Warriors have the option of being uber dps machines (Dragon Slash ftw), so you may aswell take it. Keep in mind tanking does have its uses, but not in general PvE. Kill things and be happy.

Quote: Originally Posted by Lord Sempronius
I was looking for a similiar build, but mabye using a sword Attributes (at level 20)

Swordsmanship - 16(12+3+1)
Strength - 9(8+1)
Tactics - 11(10+1)

[card]Sun and Moon Slash[/card]
[card]Standing Slash[/card]
[card]Galrath Slash[/card]
[card]Silverwing Slash[/card]
[card]Dragon Slash[/card]
[card]Flail[/card] OR [card]Flurry[/card] OR [card]Frenzy[/card]
[card]Lion's Comfort[/card] OR [card]"Watch Yourself!"[/card] OR [card]Healing Signet[/card]
[card]Rebirth[/card] OR [card]Restore Life[/card] OR [card]Resurrection Signet[/card]

Notes-There are many ways to vary this build. Here are some of the common ones;
-Drop an attack for Plague Touch (requires Necromancer secondary)
-Drop Sun and Moon Slash, and either Galrath or Silverwing Slash, and put in Sever Artery and Gash
-Drop an attack for Mending Touch/other utility
-IAS skills are listed in decreasing order of preference
-Resurrection Signet is for while you are fighting, Restore Life is for when all the monsters have died and it is safe to stand on dead peoples corpses, and Rebirth is for when there are monsters around the dead party members and you need to rez without aggroing them.

Osi Ri S

Osi Ri S

Krytan Explorer

Join Date: Jan 2006

Trinity of the Ascended [ToA]

N/

like he said above, pure tanking is a waste of time in almost all of PvE. Also, if you INSIST on tanking then go with:

Strength -- 10
Axe Mastery --16
Tactics -- 10

[card]Flail[/card] or [card]Flurry[/card]
[card]dismember[/card]
[card]executioner's strike[/card]
[card]triple chop[/card]
[card]dolyak signet[/card]
[card]"watch yourself!"[/card]
[card]Healing Signet[/card]
[card]resurrection signet[/card]

This build not only delivers massive amounts of damage, but also provides great defence and tanking capabilities, i run this build in FoW all the time and it works like a charm

If you want to run sword instead of Axe then switch out:

[card]Dismember[/card]
[card]Executioner's Strike[/card]
[card]Triple Chop[/card]

For

[card]Standing Slash[/card]
[card]Sun and Moon Slash[/card]
[card]Dragon Slash[/card]

and of course switch the 16 Axe to 16 Sword.

martialis

Lion's Arch Merchant

Join Date: Jun 2006

RA, reporting you

Sorry, that's not what I meant. Everything here is (sort of) accurate, but not everything here is necessarily useful. He's level 11, trying to solo Ascalon, and has only Prophecies. I was trying to give advice on how to kill the monsters he's actually going to fight with the skills he has, instead of posting a cut&pasted response (which is very good).

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

even so... the type of play you posted (tanking) is flawed in GW. there is really no such thing as tanking...

granted you 'can' tank as long as you sit there getting hit while other casters stay out of the range of agro... but may players dont understand how this actually works.. for instance...


1. if the warrior runs in and is the only one to agro an enemy BUT a friendly caster is in the WARRIOR's bubble... the friendly caster gets targeted.

2. if the warrior hits an enemy caster...he runs...screwing up agro and usually resulting in the friendly casters getting targeted.

3.as soon as any friendly damages an enemy... he is subject to getting targeted...so you need to nuke quickly if this is your tactic...because the friendly nuker 'will' get targeted. the mobs will always target the lowest hp/AL friendly.


... at least these effects were the case the last time I checked... some may have been changed due to the recent update....but I think it only changed heroes ai..im not sure...

Tanking is dead, and thankfully so. Why anyone would want to play the game as a damage absorbing fixture is beyond me. Warrior have (arguably) the highest Dps in the game...take advantage of it.

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

Quote:
Originally Posted by delphwind
Wow thank you very much for your detailed description of the skill sets! That kinda brings into light what the level 20 builds were talking about too.

So i'll try:
1. Cyclone Axe
2. Dismember
3. Executioner Axe
4. Penetrating Blow
5. Frenzy
6. Healing Signet
7. Watch Yourself!
8. Ressurect

Thanks for the advice! Yeah, that is pretty good...

]SK[

]SK[

Krytan Explorer

Join Date: Feb 2006

Nottingham, UK

GV

W/

Flurry died for me when my warrior unlocked Flail. I was a huge user of Flurry and wouldn't leave without. Combining Flail with Enraging Charge is a good as you have your cancel stance as well as enables you to go straight into Flail when you first hit with an attack.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

A monk secondary for a warrior is as said by others, best without healing prayers. Use the monk secondary for a hard rez or utility, such as a condition or hex removal. If you want more defense, use damage reduction skills such as "Watch Yourself". The only self heal you should need is Healing Signet, which should only really be used when your monk is unable to heal you.

Being able to absorb damage in PvE is not a bad thing, but filling up too much of your bar just to tank is usually a waste (unless you are running an Obs Flesh tank in DoA). You should be able to hold aggro on the front lines, but you should also be able to deal enough damage to make use of the weapon you wield. How much defense you need depends on how good your monk is or how much you trust them, but there is still a limit to how much you do this. If you need that much defense, your problem is either your ability to draw aggro or the support from the rest of your group (while admittedly it can be the monk's fault at times do NOT draw this assumption quickly, because it's usually a combination of factors).