I plan on going down with someone else to fow and using a barrage team with the splinter weapon type stuff.
I was wondering, what kind of skills should I use for the rangers/ the monks.
We will both use our rangers too so I figured 4 rangers and 2 monks for our total?
I am guessing for heroes just barrage, savage shot, distracting shot, splinter weapon, charm animal, comfort animal, res.
Then maybe the same for us except add nightmare weapon or something.
But how should I set up the 2 monks for doing fow stuff and quests?
2 human r/rts
2 barrage heroes
2 monks.
Also, are pets even worth bringing down their? Or should everything die so fast that we don't need them?
And how are heroes at using splinter/ nightmare weapon both in their skill list?
Oh, I also forgot that um you can have 8 people in fow/uw right? so it'd be 6 rangers and 2 monks? Or how to even them out.
Fow r/rt barrage team need help.
MercenaryKnight
cyberjanet
We usually take one healer and one prot monk, and it doesn't really seem to matter which. I have Dunkoro set up as a Light of Deliverance healer and Tahlkora as a Restore Condition Prot. The person I usually play with has Tahlkora as a Zealous Benediction and I don't what he runs on Dunkoro. They usually keep us and themselves alive.
I normally come in as a ranger with Jin and Margrid doing a splinter barrage team; we usually take pets. I use wailing weapon not nightmare weapon. The heroes seem to work quite well with the ritualist weapon spells though sometimes I see splinter weapon on Tahlkora.
The other player/s don't usually come in as ranger and don't usually bring rangers. We usually have Morgahn as Party Support. So that's one prot, one healer, three splinter barrage, one party support paragon and two optional slots.
The only real problem we've had is falling asleep after midnight and having to stop so we can go to bed.
I normally come in as a ranger with Jin and Margrid doing a splinter barrage team; we usually take pets. I use wailing weapon not nightmare weapon. The heroes seem to work quite well with the ritualist weapon spells though sometimes I see splinter weapon on Tahlkora.
The other player/s don't usually come in as ranger and don't usually bring rangers. We usually have Morgahn as Party Support. So that's one prot, one healer, three splinter barrage, one party support paragon and two optional slots.
The only real problem we've had is falling asleep after midnight and having to stop so we can go to bed.
Samurai-JM
I've noticed one thing: Heros suck with weapon spells(at least before the update). I saw way too many splinter weapons on the monks... It might be better now that their AI has been updated though.
Spartan1877
I have a friend who can do tombs with a 5 man build,him barrager and 2 barrage heroes,an mm hero and the monk hench from tombs,he does it alot,so is possible.