Collection of small features that should have been here by now.
Deleet
A list of small features or improvements that should have been in the game by now, by Deleet.
I wanted a complete list of small and minor features that would help a lot and still be relatively small. Sorted by category. I put what I could immidiately think of, I will post more later as I think of them.
The idea of this is to make a "to do list", to Anet with small features that would enhance the gameplay without taking too much developer time.
Templates:
Ability to send templates in-game, without having to be on a character of that profession.
It seemed obvious to me, I have no idea why this was not included by the time they first included templates.
Map:
Better world traveling, simply switching maps without having to go to a capitol city.
Because it wastes time, especially for players with lower-end computers, and because there seems to be no reason to travel to a set location first.
http://www.guildwarsguru.com/forum/s...php?t=10005087
Interface:
A countdown timer for drunk effects.
Why not? - The mechanics are already there for Sugar rush.
http://www.guildwarsguru.com/forum/s...php?t=10140421
Allow the leader to sort the positions of players in the party window.
Inviting and kicking is unneeded.
http://www.guildwarsguru.com/forum/s...d.php?t=143204
Display players by their account names.
Since the new feature is here, why not use it?
http://www.guildwarsguru.com/forum/s...php?t=10140222
A ready botton.
No more of "type your number when ready" and problems when players weren't ready
Ability to kick/ban heroes of other players as the leader.
Because its just annoying when you have to repeat over and over not to add heroes.
A 50% mark on the health bar.
A lot of skills are dependent on a this 50% mark, yet there is no way to tell it. Especially, if you due to DP or morale boost have an odd health number.
http://www.guildwarsguru.com/forum/s...php?t=10042762
Allow us to select which login screen to use.
This should be fairly easy to do, since they are already made.
http://www.guildwarsguru.com/forum/s...php?t=10046254
Gameplay:
Don't put bosses at the end of missions or give us time to cap their skills.
Self evident.
http://www.guildwarsguru.com/forum/s....php?t=3023000
Misc.:
Ability to show your lower-rank emotes, even when you are high ranking.
Since the ability is already there and it has already been earned, why not allow this?
http://www.guildwarsguru.com/forum/s....php?t=3005034
Post recent game updates on the login screen.
Why would you want to boot up your browser, when the game already has an in-game annoucement system?
http://www.guildwarsguru.com/forum/s...ad.php?t=32470
Give alliances controlling outposts the option to open up the Elite Missions to all players.
http://www.guildwarsguru.com/forum/s....php?t=3014025
Eliminating feries, while still giving the power to the Alliances controlling the towns.
Combining Tool Kits (ID or Salvage), adding up the uses left
http://www.guildwarsguru.com/forum/s....php?t=3014265
Showing percentage of each area explored.
http://www.guildwarsguru.com/forum/s....php?t=3024430
I wanted a complete list of small and minor features that would help a lot and still be relatively small. Sorted by category. I put what I could immidiately think of, I will post more later as I think of them.
The idea of this is to make a "to do list", to Anet with small features that would enhance the gameplay without taking too much developer time.
Templates:
Ability to send templates in-game, without having to be on a character of that profession.
It seemed obvious to me, I have no idea why this was not included by the time they first included templates.
Map:
Better world traveling, simply switching maps without having to go to a capitol city.
Because it wastes time, especially for players with lower-end computers, and because there seems to be no reason to travel to a set location first.
http://www.guildwarsguru.com/forum/s...php?t=10005087
Interface:
A countdown timer for drunk effects.
Why not? - The mechanics are already there for Sugar rush.
http://www.guildwarsguru.com/forum/s...php?t=10140421
Allow the leader to sort the positions of players in the party window.
Inviting and kicking is unneeded.
http://www.guildwarsguru.com/forum/s...d.php?t=143204
Display players by their account names.
Since the new feature is here, why not use it?
http://www.guildwarsguru.com/forum/s...php?t=10140222
A ready botton.
No more of "type your number when ready" and problems when players weren't ready
Ability to kick/ban heroes of other players as the leader.
Because its just annoying when you have to repeat over and over not to add heroes.
A 50% mark on the health bar.
A lot of skills are dependent on a this 50% mark, yet there is no way to tell it. Especially, if you due to DP or morale boost have an odd health number.
http://www.guildwarsguru.com/forum/s...php?t=10042762
Allow us to select which login screen to use.
This should be fairly easy to do, since they are already made.
http://www.guildwarsguru.com/forum/s...php?t=10046254
Gameplay:
Don't put bosses at the end of missions or give us time to cap their skills.
Self evident.
http://www.guildwarsguru.com/forum/s....php?t=3023000
Misc.:
Ability to show your lower-rank emotes, even when you are high ranking.
Since the ability is already there and it has already been earned, why not allow this?
http://www.guildwarsguru.com/forum/s....php?t=3005034
Post recent game updates on the login screen.
Why would you want to boot up your browser, when the game already has an in-game annoucement system?
http://www.guildwarsguru.com/forum/s...ad.php?t=32470
Give alliances controlling outposts the option to open up the Elite Missions to all players.
http://www.guildwarsguru.com/forum/s....php?t=3014025
Eliminating feries, while still giving the power to the Alliances controlling the towns.
Combining Tool Kits (ID or Salvage), adding up the uses left
http://www.guildwarsguru.com/forum/s....php?t=3014265
Showing percentage of each area explored.
http://www.guildwarsguru.com/forum/s....php?t=3024430
Rurik Jangeer
/Signed
Great ideas there. I would also like to say that an Alliance Roster (if possible to implement) would fit nicely.
Great ideas there. I would also like to say that an Alliance Roster (if possible to implement) would fit nicely.
FelixCarter
Verily.
/Signed
Except for the "Combining Tool Kits (ID or Salvage)"
I think the point of the Superior Salvage and Identify kits were to be a minor money sink. If not, then just ignore me.
/Signed
Except for the "Combining Tool Kits (ID or Salvage)"
I think the point of the Superior Salvage and Identify kits were to be a minor money sink. If not, then just ignore me.
Batmaniii
The new travelling system, maybe look something like my suggestion =)
http://www.guildwarsguru.com/forum/s...php?t=10140339
http://www.guildwarsguru.com/forum/s...php?t=10140339
mazey vorstagg
/signed All of it,
don't forget the need to add little notes to friends names. (For example, when you add a friends you can write why they added them or their real name to help you remember). I doubt it not just me that can't remember who the 30+ people in my friends list are.
don't forget the need to add little notes to friends names. (For example, when you add a friends you can write why they added them or their real name to help you remember). I doubt it not just me that can't remember who the 30+ people in my friends list are.
baz777
/signed
some good ideas there
some good ideas there
Lydz
/signed A nice useful summary
Zexion
/signed, especially for number one. It is ridiculous you have to open the GW folder, and find the template code in order to send a build to your monk.
Good idea, bad implementation.
Also, how about them being more... Ambitious about the new Account Name system? Use the Account Name for not only tournaments, but also your identification in the guild window, and the friend list of others.
_Zexion
Good idea, bad implementation.
Also, how about them being more... Ambitious about the new Account Name system? Use the Account Name for not only tournaments, but also your identification in the guild window, and the friend list of others.
_Zexion
Dj Tano
/signed
And id like to add:
Ability to kick/ban heroes of other players as the leader.
Because its just annoying when you have to repeat over and over not to add heroes.
And id like to add:
Ability to kick/ban heroes of other players as the leader.
Because its just annoying when you have to repeat over and over not to add heroes.
Stop The Storm
/signed
some very simple ideas that would improve the game.
especially how they put bosses you want to cap from at the end of the mission and the cutscene kicks in as your using cap sig. pointless.
some very simple ideas that would improve the game.
especially how they put bosses you want to cap from at the end of the mission and the cutscene kicks in as your using cap sig. pointless.
frizz87
/signed
hmm, yes,
/signed again
hmm, yes,
/signed again
Deleet
I wanted to keep the ideas small and simple.
I'm not sure about the "Friendlist note idea", it will require Anet to upgrade their databases again, which will cost time and money. Therefore it does not qualify as a small feature.
About the map, Batmaniii, your idea does not solve the problem that I wanted to solve. Your idea allows players to travel to other cities instead of a set capital. But I wanted to eliminate the need to travel to a city at first, just switch maps instead.
Dj Tano, added.
I'm not sure about the "Friendlist note idea", it will require Anet to upgrade their databases again, which will cost time and money. Therefore it does not qualify as a small feature.
About the map, Batmaniii, your idea does not solve the problem that I wanted to solve. Your idea allows players to travel to other cities instead of a set capital. But I wanted to eliminate the need to travel to a city at first, just switch maps instead.
Dj Tano, added.
chembaron
completely agree
especially about map travel
/signed
especially about map travel
/signed
Losttoapathy
/signed
I'm sure I've signed on all of those threads but good ideas nonetheless.
I'm sure I've signed on all of those threads but good ideas nonetheless.
Nero_Fayth
/signed
Some very good ideas. Perhaps a hotkey to open storage while in outposts as well. It gets old running for 15 minutes across a map to grab a weapon set.
Some very good ideas. Perhaps a hotkey to open storage while in outposts as well. It gets old running for 15 minutes across a map to grab a weapon set.
legion_rat
/signed for all
Nice of you to bring them all to one post.
I esp like the map idea.
~the rat~
Nice of you to bring them all to one post.
I esp like the map idea.
~the rat~
Faer
Quote:
Originally Posted by legion_rat
Nice of you to bring them all to one post.
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