New Ai Incompetent?
furyore
YES, i cant do anything with them
i used to be able to farm melandrus group with henchys/ai easily then flag them and solo here, now im lucky to get 2 enemys dead before a party wipe, healers arent healer, damage deales arent killing, and NO ONE USES RES!!!! please revert, as i need to get vasburg armory and guess what? just guess, i dare you!
i used to be able to farm melandrus group with henchys/ai easily then flag them and solo here, now im lucky to get 2 enemys dead before a party wipe, healers arent healer, damage deales arent killing, and NO ONE USES RES!!!! please revert, as i need to get vasburg armory and guess what? just guess, i dare you!
XvArchonvX
Meh, it was never that great to begin with. After all, it's artificial intelligence, not natural intelligence.
RSGashapon
Oh sure, like natural intelligence is any better at times...
Arkantos
So I guess I'm not the only one that noticed henchies/heroes don't like to rez.
AW Lore
i have no problems with my heroes, they keep beating me to my res signet, as usual.
Bryant Again
While I haven't noticed any problems with Heros and henchies (yet), my pet loves to target the guys I'm targeting, regardless of what my pet controls tell him to do.
erfweiss
I didn't have any issues with heros/hench targetting issues tonight. Now if I could say the same about my brother, who didn't target anything I wanted him to hit, but....
Racthoh
It was changed again?
Arkantos
Quote:
Originally Posted by Racthoh
It was changed again?
Yeah, read the update notes nubthoh.
Dr Strangelove
Quote:
Originally Posted by RSGashapon
Oh sure, like natural intelligence is any better at times...
I'll take Stefan the power attack junkie over Wammo the dolyak signet/mending brick any day.
Winterclaw
This game really needs a FFXII style gambit system for hero AI. Maybe in GWEN we'll get lucky and see some hero improvements.
Kali Magdalene
I noticed this the other day in the Domain of Secrets. I somehow died while fighting the first Margonite spawn, and none of my heroes nor my henchmen would lift a finger to rez me until the fight was over. The heroes even ignored a command to rez me.
This was the first fight in the zone, so no rez signets were used up.
This was the first fight in the zone, so no rez signets were used up.
l u b i
Since the update i have this broblem yes the hench acting weird thay dont use the rez sig and i have to force my heros to use some skills or they will not use them, like my necro hero he keep 3 minions up all the time and there is a lot of corps but he still dont want to get more then 3 minions, and O(DANKORO+KOSS+MORGAN) he was at the venue and all of a suddden he darted and disappeared (running away ) from the fighting place.
Milennin
I haven't had really a problem with my Heroes, and henchmen. They've been doing their job, altough must admit they're often kind of late with their Resurrection. But not like they completely ignore a fallen party member or something...
Personette
I'd always found that the heroes rezzed too soon - a weakened party member would come back to life only to die again because they had no time to recover. So if the AI has changed to make this less likely, it would make me happy.
oljomo
Hi
the heroes/hench arent ressing? wtf? for me they run into the blooming desolation to res someone who went in there....
And they almost always beat my 1.5sec res chant with their sigs, which says something about their reaction time.
Apart from that, i have noticed that if you accidentally flag an unreachable placce they wont fight, and if you kite anddont have them flagged to a place, tehyll just follow you
Again, tehse changes are good, as all you have to do to get them to figth is flag teh ground in the area of the fight, and it allows you to differentiate between when you want teh heroes to fight while you kite, and when you wanna get the heroes and henches out of there to stop a wipe
Oljo Mo
the heroes/hench arent ressing? wtf? for me they run into the blooming desolation to res someone who went in there....
And they almost always beat my 1.5sec res chant with their sigs, which says something about their reaction time.
Apart from that, i have noticed that if you accidentally flag an unreachable placce they wont fight, and if you kite anddont have them flagged to a place, tehyll just follow you
Again, tehse changes are good, as all you have to do to get them to figth is flag teh ground in the area of the fight, and it allows you to differentiate between when you want teh heroes to fight while you kite, and when you wanna get the heroes and henches out of there to stop a wipe
Oljo Mo
ultima
i geuss u ppl are talking in dieing in pve???
why the heck u even die there? since heros came out its almost impossible to die for me. ur problem is just dont die ill tell u what i take
ur main character must be fully constant damage (example what i use the most dragonslash warrior) and no self heal crap and if warrior always fast attack stances i prefer tigers fury in pve
monk hero:
reversal of fortune
guardian
zealous benediction
protective spirit
aegis
dismiss condition
revealed hex
res signet
paragon hero:
aria of zeal
aria of restoration
ballad of restoration
defensive anthem or song of restoration
energizing chorus
song of power
signet of synergy
res signet
Necro/monk hero:
just regular MM build every1 knows
as for the henchies take the 2 monk henchies, blood necro hench and mesmer hench
now you will notice u dont die anymore and the damage will be high also if u make ur main character good enough as for the wammos plz play this in pve
tigers fury
dragon slash
sever artery
gash
galrath slash
silverwing slash
standing slash
res signet
am not sure how the henchies work in factions but done this build whole nightfall (yes even the defeat shiro mission just take wild blow) and prophecies. or if ur a paragon or necro MM take SF ele in ur party if ur a monk go fully smite cuz u need to call ur targets for the heros/hench. now good luck with not dying plz
why the heck u even die there? since heros came out its almost impossible to die for me. ur problem is just dont die ill tell u what i take
ur main character must be fully constant damage (example what i use the most dragonslash warrior) and no self heal crap and if warrior always fast attack stances i prefer tigers fury in pve
monk hero:
reversal of fortune
guardian
zealous benediction
protective spirit
aegis
dismiss condition
revealed hex
res signet
paragon hero:
aria of zeal
aria of restoration
ballad of restoration
defensive anthem or song of restoration
energizing chorus
song of power
signet of synergy
res signet
Necro/monk hero:
just regular MM build every1 knows
as for the henchies take the 2 monk henchies, blood necro hench and mesmer hench
now you will notice u dont die anymore and the damage will be high also if u make ur main character good enough as for the wammos plz play this in pve
tigers fury
dragon slash
sever artery
gash
galrath slash
silverwing slash
standing slash
res signet
am not sure how the henchies work in factions but done this build whole nightfall (yes even the defeat shiro mission just take wild blow) and prophecies. or if ur a paragon or necro MM take SF ele in ur party if ur a monk go fully smite cuz u need to call ur targets for the heros/hench. now good luck with not dying plz
Onarik Amrak
Well, a computer is only as smart as the person who programmed it.
I've had some AI problems in Hero Battles. Even on guard and FLAGGED at a shrine, they'll chase someone almost indefinately until I reflag them in the spot. Kinda stupid if you ask me.
I've had some AI problems in Hero Battles. Even on guard and FLAGGED at a shrine, they'll chase someone almost indefinately until I reflag them in the spot. Kinda stupid if you ask me.
Amon Borknagar
I have noticed these things as well. The other day I was tanking Shiro in the doorway and had my heros/henchies flagged just out of range so that they would not use skills or spells, only basic attacks. Well, I goofed on a skill combination and died. They let me lay there until I finally unflagged them at which time they promptly rezed me and I had to start the process over again. But I recovered and beat him anyway. With no stance breakers as I forgot to bring them lol. Silly me.
furyore
i found that there having troubles, i think they inserted a "natural" delay into there AI, mabye iin preperation for the 1v1 thats up (go me, 1W 1L) but its incredibly annoying, margrid even RUSHES up to the margonites EVEN if shes set to defensive, there goes my armbrace farming *sigh* i suppose i was gonna be forced to stop eventually. but there acting like real players now, not the intelligent players, the incompetent noobs that are in every pug group.
aeroclown
Not seeing any problems here. Just played several missions and quest areas, all seems normal.
Cymmina
Problems I've noticed in the AI:
Still problems with target switching. They'll switch when I don't want them to switch and refuse to switch when I want them to. Like, if I need to use Faintheartedness on the warrior pimpslapping the casters, they'll switch to him instead of finishing off the DD I told them to go after.
Resing worries me. It used to be that a corpse had to be within or reasonably close to your heroe's agro range before they would res. But now, they'll run quite a distance to go res someone, even if they are flagged back.
Quote:
Originally Posted by ultima
Still problems with target switching. They'll switch when I don't want them to switch and refuse to switch when I want them to. Like, if I need to use Faintheartedness on the warrior pimpslapping the casters, they'll switch to him instead of finishing off the DD I told them to go after.
Resing worries me. It used to be that a corpse had to be within or reasonably close to your heroe's agro range before they would res. But now, they'll run quite a distance to go res someone, even if they are flagged back.
Quote:
i geuss u ppl are talking in dieing in pve???
why the heck u even die there? since heros came out its almost impossible to die for me. ur problem is just dont die ill tell u what i take Try using proper spelling and grammar and I might take what you say seriously. Go cap some of those late game bosses and see how well your team stays up. Better yet, go after those torment groups with 4 Rains of Terror. Or go after the Prepared Shot boss who comes with 4 Rains of Terrors in his group.
why the heck u even die there? since heros came out its almost impossible to die for me. ur problem is just dont die ill tell u what i take Try using proper spelling and grammar and I might take what you say seriously. Go cap some of those late game bosses and see how well your team stays up. Better yet, go after those torment groups with 4 Rains of Terror. Or go after the Prepared Shot boss who comes with 4 Rains of Terrors in his group.
DRGN
I have noticed that the monk AI seems a bit...dense since the last update. Like last night, I was doing some random quest on my new Ranger. Dunkoro had Disease on him after the fight was over. I had forgotten that Disease was in that area so I didn't have condition removal.
I was curious to see how long it would take him to heal himself, so I did a little test. I sat there and watched Disease degen him from 70 HP straight to death without him ever healing himself. I had expected he would take a bit to react, but not THAT long. >______>
So, yeah, in short, the AI does seem to be acting a little differently since the update. Personally, I've noticed that the monk AI seems to kite a LITTLE less frequently; I haven't had one run endlessly in circles for 5 minutes instead of stopping to heal me(not yet anyway, sure Dunkoro will call me a liar and let me die later today).
I was curious to see how long it would take him to heal himself, so I did a little test. I sat there and watched Disease degen him from 70 HP straight to death without him ever healing himself. I had expected he would take a bit to react, but not THAT long. >______>
So, yeah, in short, the AI does seem to be acting a little differently since the update. Personally, I've noticed that the monk AI seems to kite a LITTLE less frequently; I haven't had one run endlessly in circles for 5 minutes instead of stopping to heal me(not yet anyway, sure Dunkoro will call me a liar and let me die later today).
mr_stealth
I noticed heros acting a bit odd while I was doing some nightfall missions with my guild leader and another person from our alliance. The two worst incidents go to Zhed Shadowhoof. In the Gate of Deslation, he ran off into the sulfur sands, several aggro bubbles away from his flag(he may have been "stuck" casting on the junundu queen in this case). Zhed strikes again in Gate of Madness while we were closing the rifts. We had just finished off a mob, and were moving towards the next when Zhed went off in the opposite direction to solo a Rain of Terror and some other torment creature patroling around. This mob was at least 1/2 a radar away, well outside the range that a hero/hench will run for a called target.
They do also seem to be a bit slower to res now. I would like for both AI monks to not instantly start to res the same person, leaving the group without healing, but 4-5 AI's with res sigs just leaving the dead on the ground is not exactly an improvement.
They do also seem to be a bit slower to res now. I would like for both AI monks to not instantly start to res the same person, leaving the group without healing, but 4-5 AI's with res sigs just leaving the dead on the ground is not exactly an improvement.
SotiCoto
Only thing I have noticed is that if I accidentally left a group flagged and then unflagged them when I'd already reached an enemy.... if the enemy wasn't in their own aggro range then they just sat around and let the enemy kill me (and sometimes escaping proves not to be an option). The bastards just sat on their haunches and did nothing while I was out fighting the good fight... so to speak. *Coughs*
[ Or to put it in more modest terms... even in a small group the team could easily have taken... they just let me pull a Leeroy Jenkins and then watched me get killed from out of range. Bastards. ;_; ]
[ Or to put it in more modest terms... even in a small group the team could easily have taken... they just let me pull a Leeroy Jenkins and then watched me get killed from out of range. Bastards. ;_; ]
onerabbit
They never follow calls either -_-
there as 1 Marganite, and 1 boss left.
i was spamming "im attacking marganite"
..he eventually died, then when i targeted te boss, he was down to half hp..
there as 1 Marganite, and 1 boss left.
i was spamming "im attacking marganite"
..he eventually died, then when i targeted te boss, he was down to half hp..
furyore
i hate these ai, i lost 3 hero battles because of them, i stopped after that
round 1: L
round 2: L
round 3: L
all because they wouldnt stay flagged
round 1: L
round 2: L
round 3: L
all because they wouldnt stay flagged
Y.T.
Quote:
Originally Posted by furyore
i found that there having troubles, i think they inserted a "natural" delay into there AI, mabye iin preperation for the 1v1 thats up (go me, 1W 1L) but its incredibly annoying, margrid even RUSHES up to the margonites EVEN if shes set to defensive, there goes my armbrace farming *sigh* i suppose i was gonna be forced to stop eventually. but there acting like real players now, not the intelligent players, the incompetent noobs that are in every pug group.
agree
i always took henchy/hero instead of some pug noobs cos it was possible to tell them where to stand and what to do and such, but now... its just terrible
i always took henchy/hero instead of some pug noobs cos it was possible to tell them where to stand and what to do and such, but now... its just terrible
Omega X
Yeah, there are a few issues there that wasn't before.
For one, some hero casters seem to run toward the front line like they were carrying a sword or something. Zhed Shadowhoof is the prime offender in this respect. He will run directly up to the target before casting. You often have to flag him out of the way to have him cast from a distance.
Another thing, They are quicker to move with you now but slower at targeting the right enemy. They used to be able to target the right enemy straight off when you make the first click, but it seems now that you have to target the enemy for a number of seconds before they decide to attack that target.
Also since they are quicker to move with you now, any kiting now with squishy characters will often distract them more than usual. And certain hero offenders continue to ignore you when you move away from battle, like Dunkoro for example. IF you decide to pull back, he will stay most of the time and most likely get himself killed 9 out of 10 times. Sometimes even flagging him back does little good.
For one, some hero casters seem to run toward the front line like they were carrying a sword or something. Zhed Shadowhoof is the prime offender in this respect. He will run directly up to the target before casting. You often have to flag him out of the way to have him cast from a distance.
Another thing, They are quicker to move with you now but slower at targeting the right enemy. They used to be able to target the right enemy straight off when you make the first click, but it seems now that you have to target the enemy for a number of seconds before they decide to attack that target.
Also since they are quicker to move with you now, any kiting now with squishy characters will often distract them more than usual. And certain hero offenders continue to ignore you when you move away from battle, like Dunkoro for example. IF you decide to pull back, he will stay most of the time and most likely get himself killed 9 out of 10 times. Sometimes even flagging him back does little good.
Bride of the Atom
I don't remember if this is just how it goes when using minions (I've played with my MM character very infrequently) but it seems like my MM hero and all of his minions are consistently so far behind everyone and so late to react to things- even when I'm targeting- that he's horribly ineffective. I let them all catch up to the group before attacking a mob, but a lot of the time they just stand there waiting around forever after everyone else has started attacking! It's really frustrating when dealing with higher-level mobs. If I give up and flag him into the middle of battle he'll get massacred, and then all the minions will eat our brains.
I also don't know if this is a freak occurrence, but I'd never had any issues with my Melonni until today, when she kept dying over, and over, and over, and over.... the healer henchmen were with it on the rezzing! It actually got to be pretty hilarious. Also, I've noticed that in the middle of a battle sometimes half of my heroes/henchmen will just stand there and stop attacking while the other half are going at things alone (and usually not very successfully). It's like, I'll stop attacking enemies for five seconds to recast aura of restoration/fire attunement on myself and they get all confused-- OH NO! SHE STOPPED TARGETING ENEMIES! WHAT IS GOING ON?!
I also don't know if this is a freak occurrence, but I'd never had any issues with my Melonni until today, when she kept dying over, and over, and over, and over.... the healer henchmen were with it on the rezzing! It actually got to be pretty hilarious. Also, I've noticed that in the middle of a battle sometimes half of my heroes/henchmen will just stand there and stop attacking while the other half are going at things alone (and usually not very successfully). It's like, I'll stop attacking enemies for five seconds to recast aura of restoration/fire attunement on myself and they get all confused-- OH NO! SHE STOPPED TARGETING ENEMIES! WHAT IS GOING ON?!
Perkunas
I am seeing the heros / henches not resing too. They also spam every heal and protection skill they have as soon as the fighting starts. They use all their energy "healing" when there is no immediate need for heal. They actually heal the minnions better than the rest of the party. (They shouldn't even need to worry about the minnions.)
cellardweller
I don't see the problems. They're using their res sigs with their usual lightning reflexes for me.
Taala
No problems at all for me. Just pulled off Eternal Grove masters with heroes and henchies.
kumarshah
The only problem I am having is that when I click on an enemy to tell my character to attack it starts moving towards it and ends up standing still.
Well, I have switched to Tab+Space now.
Well, I have switched to Tab+Space now.
fripple
All caster AI is now seemingly more aggressive than meelee. On my assassin, every time I call a target in a new mob, this happens:
*clump of casters immediately run up and all wand him at once*
*warriors and dervishes hang around with me for a few hours, having a smoke, then eventually wander into the fight*
After that, called targets may or may not be obeyed. The only good part of that is sometimes they will stick to a called target when I have switched to someone else, allowing me to spike down an irritant without the entire group rounding on him at once and leaving the first guy unfinished.
Haven't had any issues with rezzing, though. And it might have been the build I was using, but the ice imps in the southern shiverpeaks seemed a lot less dangerous than usual, too. If one can ignore the fact that half the mobs in that region have at least one guy who wants to run halfway across the map for no reason.
*clump of casters immediately run up and all wand him at once*
*warriors and dervishes hang around with me for a few hours, having a smoke, then eventually wander into the fight*
After that, called targets may or may not be obeyed. The only good part of that is sometimes they will stick to a called target when I have switched to someone else, allowing me to spike down an irritant without the entire group rounding on him at once and leaving the first guy unfinished.
Haven't had any issues with rezzing, though. And it might have been the build I was using, but the ice imps in the southern shiverpeaks seemed a lot less dangerous than usual, too. If one can ignore the fact that half the mobs in that region have at least one guy who wants to run halfway across the map for no reason.
Arren Knez
so far i haven't seen any problems they can handle themselves much better with the simple but effective builds they had before update, hopefully they can run a more complex build now.
pctech65
The Henchie AI has always been a little askew hehehe. But my heros seem to be doing fairly well. Biggest annoyance i find is with olias. Would love to know why when his fleshy drops he raises something else other than fleshy. Its not a skill cost issue because the skills on him for minions are shambling,fiends,fleshy. Any clue anyone?
Chris616263
Quote:
Originally Posted by l u b i
Since the update i have this broblem yes the hench acting weird thay dont use the rez sig and i have to force my heros to use some skills or they will not use them, like my necro hero he keep 3 minions up all the time and there is a lot of corps but he still dont want to get more then 3 minions, and O(DANKORO+KOSS+MORGAN) he was at the venue and all of a suddden he darted and disappeared (running away ) from the fighting place.
Dankoro?
---
I saw no problems; even with the soul-reaping change that many are probably moaning about. Master of Whispers (as an MM of course) is as reliable as ever.
Dankoro?
---
I saw no problems; even with the soul-reaping change that many are probably moaning about. Master of Whispers (as an MM of course) is as reliable as ever.
Patchouli Knowledge
I'm having minor trouble with commanding a hero to cast Blood is Power and having them not do it since the update.
On the other hand, they are keeping Fire Attunement up now...
On the other hand, they are keeping Fire Attunement up now...
Konrow
meh the ressing isn't that much of a problem for me unless i'm in an intense battle. And the using skills right away is a huge problem. MY mesmer or me e/me set up to interupt pretty much spam their skills right away and bam they're useless for the rest of the battle. The monks either barely heal at all or like someone said before use their skills on someone other than me right away and then don't heal. Soemthing is seriosuly wrong with the caster's AI. The melee AI isn't that abd cept for the once in a while switch to wrong target.