State Of My Game: Hero Battles

mafia cyborg

Frost Gate Guardian

Join Date: Dec 2006

Quote:
REMOVE SHRINES
SIGNED ,SEALED AND SENT TO ANET FOR APPROVAL.
honestly to avoid campin they could just make it so that if u dindt move to the center to fight u would suffer degen. the safety area (reletively large) would be in the middle where u have to go and engage the opponent.....after 20 minutes with noone winning...its a DRAW! (or even better scissor/paper game!)

unmatchedfury

unmatchedfury

Krytan Explorer

Join Date: Jul 2006

Cookie Cutter [FTW]

[QUOTE=mafia cyborg]down.
also shrines seem too distant one to the other......and they fly off the radar ( u cant see them on minimap)....i wanted to send an hero to a chokepoint to slow down the runner .....but the chokepoint was out of my minimap so i couldnt flag him there.
QUOTE]

try useing the mission map (U)

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

I have no problem with the design and the way the matches are set up, however if you want to mantain a good rank on the ladder (i.e. top 100) you need to be playing 25+ games a day. Grinding HvH for no reward other than being on a ladder is not my idea of fun.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Quote:
Originally Posted by Tuesg
Is there a bug in Hero Battles because I can't get in to them I have unlocked all the heroes on one of my PVE chars, travel to the PVP isle and they don't come up and I can't for the life of me figure out what I'm meant to do to make them appear.
Known Bug - Happened to me, you have to create a new pvp only character and talk to a priest of Bathlzar in order to unlock hero battles. Once you do that, it's unlocked on your account.

Info here - http://gw.gamewikis.org/wiki/Hero_Battles

I was going nuts and never considered hero battles until recently, I could not figure out how to access it.

Ekelon

Ekelon

Jungle Guide

Join Date: Dec 2005

Rebel Rising [rawr]

A/W

Yea, to all those who say remove shrines, the dumb spiritway builds will completely dominate either that or matches will last forever cuz the spiritway will never move. then we'll have a tie.

mafia cyborg

Frost Gate Guardian

Join Date: Dec 2006

Quote:
Originally Posted by Ekelon
Yea, to all those who say remove shrines, the dumb spiritway builds will completely dominate either that or matches will la
st forever cuz the spiritway will never move. then we'll have a tie.
not true .
u can make it so that teams who dont move within a minute towards the safe centre area will suffer major degen and die.
the center area needs to be big enough to allow some manouvering but not big enough to really avoid combat.
in that situation i dont see how spirit spammin will have so much influence....and to be honest with unnatural signet its never been big issue to me.
i guess u can leave the center shrine.....but shrines are not the only idea possible to make the game fun.

:::Q:::

:::Q:::

Banned

Join Date: Apr 2007

[QQ]

Me/N

Quote:
Originally Posted by Ekelon
Yea, to all those who say remove shrines, the dumb spiritway builds will completely dominate either that or matches will last forever cuz the spiritway will never move. then we'll have a tie.
Unnatural Signet.
Consume Soul.

There are simple counters for those abusing spirits. Not to mention ranger interrupts can shut down a spirit spammer like friggin' bawls.

Not a very good argument.

mafia cyborg

Frost Gate Guardian

Join Date: Dec 2006

bump.....why is this thread on 3rd page?
Gaile instead of wastin time in useless threads pls take a look at this one cheers.
give us somethin like TA for heroes pls.

mafia cyborg

Frost Gate Guardian

Join Date: Dec 2006

bump.....why is this thread on 3rd page?
Gaile instead of wastin time in useless threads pls take a look at this one cheers.
give us somethin like TA for heroes pls.

deadmonkey4u

deadmonkey4u

Jungle Guide

Join Date: Nov 2005

Hoser Down[HD]

Alters ftl. Would like to see a different system

Across The Battle

Krytan Explorer

Join Date: Feb 2006

Jersey

W/

I think trying to cap and run around with heros to try to have them cap starts to get confusing quickly for me personally, Im looking at the (u) sub map thing constantly and thats no fun for me.

I might be the only one experiancing this though, cause Im stupid as all chit

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by :::Q:::
I understand the need to make it as little like Team Arenas/RA as possible
That's not really a necessary need. Making it like TA and RA would make it be much better and more fun. It would be unlike TA and RA anyways because you cannot use Heroes in TA and RA.

There is no good reason to not make HVH be exactly like TA and RA, only with Heroes instead of teams of players.

Does-it-Matter

Krytan Explorer

Join Date: Dec 2005

N/

Across the Battle,

It's not that you're stupid, it's just new and perhaps overwhelming. Perhaps play around with the interface, and above all, give it time.

---

I feel like I'm beating a dead horse here, but so many seem to not get it. This Arena is about micro-management, tactics not involving "follow me mob!", and a fluidity in movement that is more than "fight in place."

There is a reason the title is refered to as "commander." You lead, you tell your team what to do, where to go, what build to bring. If you want to be in a match involving four on four in which you attempt to simply kill the other team, well, there are two arenas for that already.

1vs1 is PvP. It's not deathmatch PvP, it's closer to RTS PvP. Don't try to make it something its not. If you don't like it, perhaps its not something for you.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Quote:
Originally Posted by Does-it-Matter
Across the Battle,

It's not that you're stupid, it's just new and perhaps overwhelming. Perhaps play around with the interface, and above all, give it time.

---

I feel like I'm beating a dead horse here, but so many seem to not get it. This Arena is about micro-management, tactics not involving "follow me mob!", and a fluidity in movement that is more than "fight in place."

There is a reason the title is refered to as "commander." You lead, you tell your team what to do, where to go, what build to bring. If you want to be in a match involving four on four in which you attempt to simply kill the other team, well, there are two arenas for that already.

1vs1 is PvP. It's not deathmatch PvP, it's closer to RTS PvP. Don't try to make it something its not. If you don't like it, perhaps its not something for you.
Its not for A LOT of people in the game. If the shrines were removed or they rotated maps (or whatever) then more people would play hero battles. I think a popular hero battle arena is better than an unpopular one. This is Guild WARS not Runner Commander.

Does-it-Matter

Krytan Explorer

Join Date: Dec 2005

N/

Quote:
Originally Posted by Kool Pajamas
Its not for A LOT of people in the game. If the shrines were removed or they rotated maps (or whatever) then more people would play hero battles. I think a popular hero battle arena is better than an unpopular one. This is Guild WARS not Runner Commander.
While I agree the Arena would attract more persons if shrines were removed, it would equally (though not proportionally perhaps) lose players who prefer the system that is currrently in affect.

Yes, there is a demand for a 4v4 Player + Heroes Deathmatch, but the current HvH arena is NOT that, nor should it be.

And, the strategic gain and maintainment of resources, positioning and movement are all parts of a war too. There are many elements of a war that don't reduce down to "slash, punch."

Edit: Just to clarify when I say "lose" I don't mean the all-to-common ragequit dramas "I'm leaving the game" stuff, I just mean players who are doing HvH because they prefer that format, might look for something else in the game that interests them.

For instance, I took pause from PvE as well as obtaining the Kurzick title to play HvH because I like the current system. If it changed, I would probably go back to the former. That's what I intended to convey. Sorry for any confusions.

Draikin

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Does-it-Matter
While I agree the Arena would attract more persons if shrines were removed, it would equally (though not proportionally perhaps) lose players who prefer the system that is currrently in affect.
I don't believe for a moment that we would lose players if the shrines were removed. Sure we might not see the people running 2 monk + toucher + A/W builds anymore that we're currently chasing around the map but that's actually a good thing. While the tactical element may be there it doesn't make it more fun to play, quite on the contrary.

mafia cyborg

Frost Gate Guardian

Join Date: Dec 2006

i understand the few ppl who enjoy the current "shrine conquer"format....thats why i say keep it!
but pls introduce another format like TA for heroes (hero arenA)...where its all about direct battle.
Hero ARena might work as a good introduction to the "shrine conquer" format .....so everyone is happy. (ppl who start gettin good in controllin heroes might want to move on to shrine conquer....)

pls anet instead of wastin time in threads about minipets,titles,etc.....take note of this gameplay issue.....that could give gw some longevity till gw2. thx

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

From what i've seen on these forums and from many people I know they do not even touch hero battles because of what it is now. I believe if they change it, the popularity would go up massively. I dont believe they would lose more players than would come in to it.

The Ernada

Jungle Guide

Join Date: Nov 2006

Yep. If ANET is going to promote and support HvH so heavily yet it's pretty much hated by so many then they should rethink HvH's format. Right now, not only is the format boring to so many, the format and the maps are easily abusable by a few gimmick builds.

I keep saying to just put in rotating objectives/maps in addition to the shrine capping. That way people who like the shrine capping can still do those as well.

ScorpiusX

ScorpiusX

Academy Page

Join Date: Oct 2006

Hitching a ride on the road to nowhere a.k.a. Yorkshire, England

Children of Melandru [HOPE]

For me Anet can leave HvH alone or remove the shrines or do both. I enjoy them as they are now with the tactical element of shrine capping. I also enjoy it when its just slugging it out around the central shrine. I'm not all that good at em either way (I've lost just as many as I've won), but I do like em and thats all that matters to me in this case. I tried hero Battles when NF first came out, but didn't like em then, but tried em 2 days ago and thats all I've been doing since. The one thing I don't like about them are all the gimmik builds I've seen, about 50% or so of my losses are due to them I have got practically no experience in competetive play, the closest I've come to it is AB's and Ft Leechingwood, so I've no idea how to go about combating gimmik builds. Although about 25% of my wins have been against gimmik builds but that I think is due to trying to take a balanced build, or what I think is a balanced build anyway. So I say again keep it or change it I'll enjoy it either way.

ScorpiusX

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

HB was right when you only needed capture the center for win, even with all that "holding" builds (that was the reason they changed the capture to all shrines). The other shrines was optional, and was enough for me the fact of capture center and the shrine with the henchman AND fight! was pure fun for me, not the case now. I think too MUCH people agree with the only capture center is better, maybe we need a poll; Anyway, I don't remember anyone posting about capture everything and run like crazy is better than capture center only, so, maybe the poll is not really needed.

Draikin

Krytan Explorer

Join Date: May 2005

It wasn't better when you only needed to cap one shrine at all. Basically it encouraged using defensive builds that could hold the center while the assassin capped other shrines. Now their fix to that basically didn't change a thing and to me proves that they simply don't understand the problem with the format. The change was actually a buff to defensive builds, which is why we're seeing assassins, two monk teams, touchers and builds that focus on an assassin spike to make a few kills while they cap shrines. Now we're forced to split our team or lose, so that means that most of the time you will be fighting 3 vs 3 while your runner caps shrines. That seriously limits your offense and ability to kill the opponent if he's using a defensive/runner build.

The last time I played at least 2 players from the top 5 were using an A + 2 R/N + Mo build. That's not a build focused on teamwork, it's a build focused on running around, surviving and fighting 1 vs 1. That's probably what I hate the most about HvH now. You just can't get creative with builds anymore because you need at least two characters that can survive on their own.

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by Draikin
... The change was actually a buff to defensive builds ...
... You just can't get creative with builds anymore...
Exactly! I agree!

revelation

revelation

Jungle Guide

Join Date: Feb 2006

W/

HvH can be really frustrating sometimes, like when I dropped from rank 260 to 900+ because I was just meeting touchers, spirit spammers with assasin and other lame builds..

unmatchedfury

unmatchedfury

Krytan Explorer

Join Date: Jul 2006

Cookie Cutter [FTW]

The main problem with the HvH as it is right now is the fact that members of your team relying on each other for anything ( be it an ele on a monk for heals, or a monk on an ele for blind) is a bad thing. This forces a lock of reativity and encorages tri ganker builds.

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Whatever, I vote for change it back to capture center only.

Also, they can buff the effect of the other shrines, so, even if they don't add morale, people with all shrines will have a big buff, bigger than now is; a buff big enough for kill holding builds.

EDIT: Just adding a quote of myself I just wrote in another thread:
Quote:
Originally Posted by NeHoMaR
Well, I am editing this thing because I want to say even being a Commander (3), today I will stop playing HB forever! I DONT LIKE IT now, I don't like run, and run, and being in a stupid competition on who run more, and reading insulting comments in chat like "please resign, you can win, I capped all, blah, blah, blah" and don't kill me not even 1 time. This is 100% stupid, this is NOT PvP at all, this is like child game! Arenanet, thank you for destroy one of my favorite part of the game. My anger is even BIGGER now because I like too much the ladder idea and I can't participate!