Unannounced Race Speculation

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Quote:
Originally Posted by Onarik Amrak
Ah, but you're assuming the Stone Summit look distinct from Deldrimor.

Yes their armor is different but they are just different factions.

What I was suggesting is you would not be representing the Stone Summit faction. Deldrimor is the mainstream dwarven faction, and not evil so it makes more sense to represent them instead of xenophobic slave drivers.
True, I didn't think of it that way. But, who is to say we will be representing anyone or anything? Reguardless if there is Faction's like that in Guildwars 2 inside the races, we should still be able to make a dwarf look different much like we do with our human playable characters. Give it all more detail, more story, more life.

Also! Lydz said it perfectly in just a few words. As cliche'd as they are, the Dwarves have played in a lot of the lore and it wouldn't seem right if we couldn't play them.

gangguard

Frost Gate Guardian

Join Date: Feb 2005

Vasburg Armoury

A/W

Stone summit dwarves look awesome, i like how their faces hide in the shadows of their helmets.

Undead, they will work.

My choice of existing species as playable races,

Heket
Juggernaut (extremely low chance)
Seers, the alien that infuses armour

Non existing species as playable races,

Tree humanoids
Depending on technology, some mechanical humanoid
Dragonkin - too much of that in other games though

Otherwise im satisfied with the ones given, you have to love the charr. You have to.

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

The Kuzrick Juggernauts are a type of being, much like the undead. They where formerly this, and transformed into that. They aren't so much a race, but rather a type of being from the human race.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Hmmm, transform into Juggernaut skill?

That would be a cool PvE only skill....

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

Quote:
Originally Posted by Darksun
Yeah, and the Charr are great buddies of the humans.

I think the Tengu would be a great option.
Charr buddies with humans is funny!
I recon in GW:EN you probably travel to their homeland and end the feud between them. am i right in saying it was partly abaddons fault the searing began and they were made to.

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

want to be a jade brotherhood fiend =D

Helcaraxe

Helcaraxe

Krytan Explorer

Join Date: Jul 2006

On top of a mountain

A Bad Moon Rising [Moon]

Me/Mo

an earlier poster mentioned a faun or satyr race... I would kill my firstborn child to play a satyr!


ok ok.... maybe not that extreme, but that would just be the ultimate in cool for me.

Absinth187

Absinth187

Lion's Arch Merchant

Join Date: Sep 2005

32??45′26.49″N, 97??19′59.45″W

Some Like It Hot [sake]

I'm thinking Tengu and Centaurs are good contenders. I'm interested how female Dwarves would be represented...and Charr for that matter. By the precedence of female humans I doubt they would be very burly, but you never know. If Forgotten happen to make the cut, how long before people start asking for quadruple wield?

I'd like to see a race similar to the Naiads.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Any races would be good as long as you get to use the core classes (warrior, mesmer, ele, ranger, necro, monk..etc).

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by Lun-Sei
I agree, tengu as a playable race in GW2 would have been much better than putting as a choice some ridiculous races like the shapeshifters Norn of, even worse, those small little Yoda-like things whose race name I even forgot.
I disagree.

Those races are just as viable as the current races. Not to mention that this is hundreds of years into the future from the current Guild Wars, any number of things could have happened in between that time.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Darcy
9. Naga - they have villages now, maybe in couple of hundred years, who knows where they will be
According to the Factions manual, they were friendly to humans before the Jade Wind, so who knows? In a couple centuries, they might become so again...

ruegon

ruegon

Ascalonian Squire

Join Date: Mar 2006

W/Mo

If you read the article agian you'll find that those are only some of the races there going to use ! So I think there probably will be Tengu char. and then some.I'm hoping for at least 8 races

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by ruegon
If you read the article agian you'll find that those are only some of the races there going to use ! So I think there probably will be Tengu char. and then some.I'm hoping for at least 8 races
They might just take the classic MMO approach, 4 good, 4 evil. OR make them all good. The difference would probably be no faction issues and pvp options inside of PvE.

Tide to Go

Wilds Pathfinder

Join Date: Nov 2006

I War Torn I [Torn]

N/Me

Quote:
Originally Posted by Omega X
They might just take the classic MMO approach, 4 good, 4 evil. OR make them all good. The difference would probably be no faction issues and pvp options inside of PvE.
that would be cool if guild wars 2 was called "race wars"......but since its not i dont think there is a evil/good side, just some more guilds.....battle it up maybe?for the second time........

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Quote:
Originally Posted by Omega X
They might just take the classic MMO approach, 4 good, 4 evil. OR make them all good. The difference would probably be no faction issues and pvp options inside of PvE.
Well, I would have to presume they are going to intend to make them all good. With the information known about the Gw:EN expanion, it states the races basically have to unite in order to fend off a greater threat.

It also states that this is the bridge from Guildwars to Guildwars 2. So taking that into account, I would have to presume the races are still united at the time we play Guildwars 2!

Boondocksaints

Boondocksaints

Academy Page

Join Date: Oct 2005

NYC

[Vamp] Order of the Immortal [Pryd]

W/Mo

You guys have to take into account the logistics of a playable race like the Kurzick Juggernaut. What about their armor? What abilities? It will never happen.

Most likely, dwarves will be playable and some other humanoid species- possibly new ones we haven't even seen.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Look at the new races being introduced... then you realize that you may need to delve outside of normal game mythos and into the deeper human mythologies. One possibility... the Nix.

http://en.wikipedia.org/wiki/Nix_%28water_creatures%29

Or... from here: http://www.gods-heros-myth.com/northgods.html
GAHE Also GA'AN (Apache) -
Supernatural beings who dwell inside mountains. The can sometimes be heard dancing and beating drums. Because they can heal and drive away disease, they are worshipped. In the ritual dances of the Chiricahua Apache masked dancers painted a different color for each point of the compass represent all the Gahe except the Grey One. The Grey One, though he appears as a clown, is really the mightiest of all the Gahe.

This is the path I believe ANet will take, proving us all to be wrong in our speculation.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

what about drakes?

I want to be a drake ranger with a pet dune lizzard, named Pepe.

dwarves will prob be a race, tengu would be cool as would centuar, mursaat i dont see happening, the forgotten....maybe but i doubt it. Undead, I would like to play an undead char.

~the rat~

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Quote:
Originally Posted by MSecorsky
Look at the new races being introduced... then you realize that you may need to delve outside of normal game mythos and into the deeper human mythologies. One possibility... the Nix.

http://en.wikipedia.org/wiki/Nix_%28water_creatures%29

Or... from here: http://www.gods-heros-myth.com/northgods.html
GAHE Also GA'AN (Apache) -
Supernatural beings who dwell inside mountains. The can sometimes be heard dancing and beating drums. Because they can heal and drive away disease, they are worshipped. In the ritual dances of the Chiricahua Apache masked dancers painted a different color for each point of the compass represent all the Gahe except the Grey One. The Grey One, though he appears as a clown, is really the mightiest of all the Gahe.

This is the path I believe ANet will take, proving us all to be wrong in our speculation.
I completely agree with you as well. ANET seems to dig deep and dig far to the other side to find mythological beings we no longer easily remember.

I do expect this sort of thing, and thank you entirely for that information. Rather fun I do say. But, I still expect to see Dwarves, Centaurs and Tengu.

xBakox

xBakox

Lion's Arch Merchant

Join Date: Oct 2005

[JF] Just Friends, [NOT] Nomads of Turmoil

Quote:
Ah, but you're assuming the Stone Summit look distinct from Deldrimor.

Yes their armor is different but they are just different factions.

What I was suggesting is you would not be representing the Stone Summit faction. Deldrimor is the mainstream dwarven faction, and not evil so it makes more sense to represent them instead of xenophobic slave drivers.
Yes they are factions, but if you ever went to Sorrow's Furnace there are several occasions where you can see the Stone Summits faces. They have a pale tan/grey skin and slightly different features. I'll get a pic up.
EDIT:http://gw.gamewikis.org/wiki/Dagnar_Stonepate
http://gw.gamewikis.org/wiki/Priest_of_Sorrows
http://gw.gamewikis.org/wiki/Rage_Binder
Not the best pics but you get the idea.

Also, these mentions of skales, drakes, and such are ridiculous. I suppose they could make some stupid lore to it, but atm we haven't even seen a sentient one. And how on earth will a drake wield a bow, or any weapon for that matter. It would be quite random if Anet suddenly said, "Oh, by the way, remember all these skales you fought? It turned out they had an underground lair where they controled all the dumb ones through telekinesis, and they had an excellent plot to destroy Ascalon until you and Gwen killed their queen at the river. And of course the Charr got their first as well. Anyways, have fun!"

There's a reason they are introducing Sylvari, Norns, and Asuras in GWEN. So it doesn't seem like they just pulled them out of their *** for GW2.

Also Undead, Margonite, etc. No, just no. Undead aren't a sentient race as someone else said. They were just pulled up by the Lich to be his servants. And the Margonites are evil, they are the soldiers of Abbadon. Again, it would be like Anet saying," By the way, all these Margonites decided they would forgive you for killing Abbadon, and now want to be your friends!"

Some races I would like to see are Dwarves, Centaurs, Dredge, and Tengu. Still, I dont think I'd like all of them. That's quite a few races if we got those + the 5 announced. More balancing issues.

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

I pray, I honestly do, that each race introduced is just for cosmetic. That there is no serious things, besides little things like "These creatures have a .5% faster run speed"

That sort of thing isn't going to change anything.

Sirocco Starluck

Sirocco Starluck

Academy Page

Join Date: May 2005

Denial

Ether Jar [Ethr]

N/E

I've been wanting to play one of the various centaur.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Neriandal Freit
I pray, I honestly do, that each race introduced is just for cosmetic. That there is no serious things, besides little things like "These creatures have a .5% faster run speed"

That sort of thing isn't going to change anything.
I agree half-n-half. I'll post my opinion in this thread, as well: I think racial abilites and/or stats would be pretty cool to see, but it would cause an annoying limitation in PvP. Having to pick your professions based on a race is a bad way to go.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Well Undead would be incredibly lame, but not all are mindless. There are sentient ones. eg, the quest guy in Sulphurous Wastes.

Yeah I suppose they do look a little different. But so do Krytans and Ascalons. I'm guessing the Stone Summit will be wiped and the survivors will probably be absorbed into normal dwarf society... or executed for war crimes.

xBakox

xBakox

Lion's Arch Merchant

Join Date: Oct 2005

[JF] Just Friends, [NOT] Nomads of Turmoil

Yeah my point wasn't really that Stone Summit should be a different race, but more like that they are a different race as in Tyrian to Canthan or Elonian. A race within a race deal. Would add for mroe customization, just as there are Elonian Centaurs which are more gazelle like and Tyrian centaurs which are more horse like.

CDittric77

CDittric77

Frost Gate Guardian

Join Date: Jan 2007

A Famous Small Town in PA

Saints of Avalon

R/Mo

I can live with the tengu if they stop that hellish squawking. I can't stand Talon for that very reason and would rather have that defunct assassin henchie than that oversized parrot any day of the week

All this speculation on races makes racial abilites and resulting skill impact very interesting to me (lack of skin, incapable of bleeding/poison, natural resistance, etc.).

Desree

Pre-Searing Cadet

Join Date: Apr 2006

Legion of the Golden Aguila

W/Mo

maybe the Charr are the shapeshifters
(the Charr actually developed shapeshifting abilities in 200 years or so)

it would be somewhat redundant if there are two canine-type races in the game.

a little far-fetched but hey as long as we're guessing, might as well

seriously though, i would want to see a "flying" race and an "elemental" race.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Desree
maybe the Charr are the shapeshifters
(the Charr actually developed shapeshifting abilities in 200 years or so)

it would be somewhat redundant if there are two canine-type races in the game.

a little far-fetched but hey as long as we're guessing, might as well

seriously though, i would want to see a "flying" race and an "elemental" race.
No, the Norn are the confirmed shapeshifting race.

Charr will probably have unique fire skills.

Anyway, what other canine race are you referring to?

Sylvari are "beings of light", so they could be considered an elemental race...

I'd rather be able to summon and control elementals, than play one.

And no to a flying race... it would give too many advantages the other races don't have.

Personette

Lion's Arch Merchant

Join Date: Feb 2007

If you can accept that different professions in GW currently have health bars, energy bars, and armor that maxes at different points...haven't you already accepted the idea that the differences between professions confers certain intrinsic abilities not available to others? How is that different from accepting that different races are also intrinsically strong and weak in certain areas?

Plus, if every profession across the board has some form of "speed" skill, why not free up that slot on the bar and create a race that's a little faster all the time? Or if you buy particular armor in order to get resistence to physical or elemental damage...why not link that to a race instead of a profession? That would add more flexibility rather than less to the way that you play a given profession.

If you ask me, what you have is a situation where right now there's "Column A" and "Column B" where one column is the profession, and the other are the attributes/bonuses/etc. available to it. But if you make "Column A" "Column B" and "Column C" - well, obviously, the possibilities to mix and match are much greater.

The hardest part would be, as some people have brought up, not creating races that more or less compel a certain playstyle. But I don't doubt that it's *possible* to avoid this pitfall, and it's clear that there is a potentially exponential increase in customization.

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

Quote:
Originally Posted by TedTheShred
First of all, it is a typo. Here's the wording of the sentence: "...whether they want to be a Norn, a Surrow, or Human warrior..." Ever played mad gab?

A Surrow
As ur row
As ur raw
Asura.
Wow. No, I never played mad gab, and I never expected a mispelling that bad. Anyhow, I'm glad, yet sad. I'm glad because Satyr's just suck. I'm sad, because we still have the pokemen.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Charr aren't canine related. They're supposed to be big cats. Like lions. With horns.

murtagh deadmoon

murtagh deadmoon

Frost Gate Guardian

Join Date: Nov 2006

Call to the Torment {CttT}

A/

Well i'm inclined to agree with most of you and agree that as a previous poster mentioned, A-net are more likely to dredge up old mythic kinds of beings to make as races than use the generic ones that are beaten to death. What i'm wondering about is how you will use these new races, will they be backwards compatible because
"The Eye of the North expansion contains only max-level content. There's no time to train raw recruits; no time to study with great masters. Only heroes need apply." so obviously you'll apparently need to train up prior to doing the expansion. and on another note, hey phal long time no see, how are things? (Net connection prevents play for one more month then i can return)

aaje vhanli

aaje vhanli

Krytan Explorer

Join Date: Dec 2006

Quote:
Originally Posted by Erik Flannum @ eurogamer.net
So a Norn warrior is going to have this were-bear ability, while a Human warrior will have a completely different ability just as significant [...].

So people who like playing as warriors are going to get a lot of variety out of choosing whether they want to be a Norn, [Asura], or Human warrior - as those are all going to feel very different.
Seems to me that the main difference between races will be additional skill-abilities.

Quote:
Originally Posted by Erik Flannum
Our current plan is to include the primary and secondary professions that we had in the first game.
This is coming closer to confirming my previous speculative theory that GW2 will include a skill system as follows: Primary Profession skills -> Secondary Profession skills -> Race Specific skills


I personally like the idea... As long as those race specific skills are well-balanced. But I trust aNet has time to work on that.

Now I just wish they'd announce what professions will be available. I'm hoping for all 10 current professions, myself... Just reworked and balanced out.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

Priorities must be set. If Anet tried to make every race that appeared in GW1 (all campaigns + GW:EN, then GW2 won't be ready for at least 5 years.

I'm thinking mostly about humans, charr, dwarves, centaurs, norn, sylvari, and asuras. That would already be 7 spieces, with armor sets needed for all professions.

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Quote:
Originally Posted by prism2525
Priorities must be set. If Anet tried to make every race that appeared in GW1 (all campaigns + GW:EN, then GW2 won't be ready for at least 5 years.

I'm thinking mostly about humans, charr, dwarves, centaurs, norn, sylvari, and asuras. That would already be 7 spieces, with armor sets needed for all professions.
I think it's been said some where, perhaps the magazine, that all armor is going to be the same for each race? Or that any profession can wear any-said armor?

Dark-NighT

Dark-NighT

Krytan Explorer

Join Date: Dec 2006

Stygian Veil

Shoop Da Woop [Lolz]

N/Mo

I wanna be an Ice Imp, small and annoying.

mortis corpus

mortis corpus

Frost Gate Guardian

Join Date: Mar 2007

Private room in the Catacombs with Eve

Deaths Doormen (DOA)

N/E

how about a playable dwarf personally i think would be interesting