Assassin's Secondary profession?

Realm of Fiery Doom

Realm of Fiery Doom

Lion's Arch Merchant

Join Date: Mar 2007

Realm of Fiery Doom

I'm thinking of making an Assassin for PvP. Which secondary profession should I choose?

nekopowa

nekopowa

Lion's Arch Merchant

Join Date: Dec 2006

Croatia

A/P

Up to you, if you're gonna do random arenas get a class that allows you to keep yourself alive.
If you're doing high-end pvp focus on dazing, ench removal or high dps. You don't need a secondary profession then because assassin skills have all you need, even though the popular boa sins take warrior secondary for burst of agression.

Realm of Fiery Doom

Realm of Fiery Doom

Lion's Arch Merchant

Join Date: Mar 2007

Realm of Fiery Doom

Why aren't assassins reguarly used in PvP? From what I can see, Aura of Displacement can place you right next to an enemy monk, you can then kill them in only a few seconds with a good skill chain and then you can retreat by cutting the Aura?

[skill]Aura of Displacement[/skill]

Anyways. Any more suggestions for a secondary profession?

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

this has to be the most frequently asked question in guild wars and im sure you have heard this answer before...

choose your secondary profession based on what your build needs! there is no "best" second profession.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Warrior for Burst of Agression.
Every sin is a SP/BoA sin, but that's just because it's the most effective build.

Realm of Fiery Doom

Realm of Fiery Doom

Lion's Arch Merchant

Join Date: Mar 2007

Realm of Fiery Doom

Hmmm .... is this build good? I made it myself

[skill]Unsuspecting Strike[/skill][skill]Desperate Strike[/skill][skill]Leaping Mantis Sting[/skill][skill]Jungle Strike[/skill][skill]Repeating Strike[/skill][skill]Nine Tail Strike[/skill][skill]Feigned Neutrality[/skill][skill]Aura of Displacement[/skill]

Attributes:

All in Critical Strikes and Dagger Mastery except for a few in Shadow Arts. Probably 11-11-8, with a Dagger Mastery headgear and a Superior Vigor rune, plus 4 attunment runes.

1. Aura to enemy Monk
2 Unsuspecting
3. Leaping
4.Jungle
5. Repeating, until they are down to low health
6. Nine Tails as a finisher
7. Cut aura
8. Feigned neutrality to heal as necessary
9 Repeat again.

Toutatis

Toutatis

Walking Wiki

Join Date: Nov 2006

Isle of Medication

Visitors from Aranna [VFA]

Me/E

That isn't a bad starter build. You may wish to consider swapping out Desperate Strike for Golden Lotus Strike though - it'll help give you an energy recharge,

Realm of Fiery Doom

Realm of Fiery Doom

Lion's Arch Merchant

Join Date: Mar 2007

Realm of Fiery Doom

OK then

Tralala...(Message too short thingy)

arobmic

Ascalonian Squire

Join Date: May 2006

West Coast US

A/

No need to have 3 lead attacks and two offhands. For sins, the real power comes from duals. Focus a build around getting off your dual quickly. Try to not have more than 4 attack skills, at most 5. Use the rest for movement, defense, and heal.

Chilly Ress

Chilly Ress

Jungle Guide

Join Date: Oct 2005

Kinetic Fusion [kF]

Me/

I really like this build:

[skill]Conjure Frost[/skill][skill]Leaping Mantis Sting[/skill][skill]Exhausting Assault[/skill][skill]Moebius Strike[/skill][skill]Death Blossom[/skill][skill]Feigned Neutrality[/skill][skill]Dash[/skill][skill]Resurrection Signet[/skill]

It has the most pressure from any assassin build I have seen and cape totally face wipe monks and casters.