Boss Aura Mystery

Blackest Rose

Lion's Arch Merchant

Join Date: Feb 2006

Well I'm happy I ran across thiis thread.... I was about to reinstall guild wars because "the bosses don't look right"

I honestly thought that this was an issue only I had from the last update and was willing to do a clean install.

I don't understand why they changed the bosses - they were cool before, now they're dull.

Scutilla

Scutilla

Wilds Pathfinder

Join Date: Sep 2005

Tyrian Explorers League

R/P

Judging by the fact that the game seems to be randomly reverting to the old boss auras, as well as occasionally coming up with some crazy different auras, I'm convinced that it's a bug. Even if it wasn't, I prefer the old auras, though I do admit that's a great shot of Bazzr.

Another messed-up boss aura posted over on GWO:



Quote:
Originally Posted by Kuldebar Valiturus
After all, all Bosses have names, so it's kind of hard to miss them.
Not all bosses- the warrior minotaur boss outside Ice Tooth Cave, for example. And the visible auras really do help with quick profession identification without clicking on them and watching for skills- so your monk can get the duct tape out if you see an ele boss coming

Dark-NighT

Dark-NighT

Krytan Explorer

Join Date: Dec 2006

Stygian Veil

Shoop Da Woop [Lolz]

N/Mo

I went from the grand court of sebelkeh heading north where you have those few beetles and another group with an boss in there, the new aura however didn't work vey well because the boss skin is close to the color of the paragon aura boss, so the boss appeared like the rest of his mob, or like without aura. A tat annoying imo, also there was a Heket boss in forum highlights that i coudn't see very well, until halve my party was wiped and i decided to check for boss names.

The new aura is not good, also when it does work correctly i find that most of the bosses look ugly, it makes Mursaat bosses look worse than MR BEAN.

Mammoth

Mammoth

Lion's Arch Merchant

Join Date: Dec 2005

The Yakslappers

Mo/Me

The cube maps for bosses really didnt need much of a change, the 'outline' style they had before i thought looked nice, giving them something of a surrounding glow effect no matter which angle you were looking at them from

Some of the newer ones are not that bad, but hard to distinguish, especially necromancer/ranger

In pve the change probably wasnt necessary at all, but i could see why it might be for pvp stuff... o.O

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

I like the new one in that is doesn't obscure the model & looks less bizarre. But it's a bit harder to tell what they are now.

wongba

Ascalonian Squire

Join Date: Apr 2005

Alliance of Xen [XoO]

i like the new aura b/c it plainly fits into the game better. maybe to further differentiate bosses from each other, they could add something like player divine aura to all boss movement.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

I must say I like the new aura in terms of being more subtle, but I don't like how it doesn't look like an aura, just a retint.

Why not borrow something from WarCraft III heroes (hey, they probably "borrowed" a lot of concepts from Blizzard when they left them) - add like a glowing circle (color based on profession) at their feet?

A "certain undead friend" from Hell's looks like he's been partially digested.

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

I can understand why some people may think the old aura is sorta cartoony, but personally I am already fond of it.

Anyway, the new "aura" isnt even an aura, idk what people smoke at night but this is called Tinting overall model color, and its pretty much garbage. It's probably bugged and wasn't applied correctly, because if we are getting a new aura then it has to bleed off of the body model in a glow - thats what it should have been.

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

Quote:
Originally Posted by Eldin
I must say I like the new aura in terms of being more subtle, but I don't like how it doesn't look like an aura, just a retint.

Why not borrow something from WarCraft III heroes (hey, they probably "borrowed" a lot of concepts from Blizzard when they left them) - add like a glowing circle (color based on profession) at their feet?

A "certain undead friend" from Hell's looks like he's been partially digested.
They wouldn't really be borrowing (how do you borrow from your own works?), they most likely directed the ideas themselves and can use it where ever they see fit.

TedTheShred

TedTheShred

Ascalonian Squire

Join Date: Jul 2006

I had an aura glitch recently that reminded me of the one higher up. It was literally impossible to tell the profession because it was a violently bright rainbow that swirled around the boss.

In my opinion the older aura needed a serious change. It was useful at first, though ranger and necromancer auras always bugged me, however I found them to become a bit garish and hard to look at.

I'm still on the fence if the change they made was the right one, though I agree that it was needed.

How would you have changed the way that we identify bosses?

Fire that swirls around them with different colors?
A little capitol letter that dances around them?
A dark cloud that hovers over them shooting lighting in the appropriate color?
Parrots perched on their shoulder with different color plumage?

Naliah Alexis

Naliah Alexis

Frost Gate Guardian

Join Date: May 2005

England

[Kweh]

R/Mo

Seeing some of the pictures I lol'd...but in one of the very early Ascalon missions I got kinda scared :x I dont even know what it is nevermind what type of boss it is!



Hmm =\ must be my graphic card...


Mmm typos!

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

its a bug

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Kuldebar Valiturus
I wonder if Boss "glow paint" is even really necessary in the game?

How about ANet does away with the effect completely? Would this be so terrible.

After all, all Bosses have names, so it's kind of hard to miss them.

If any effect is needed just slap a colored halo over their heads.
NO.
Many Bosses, specially in Prophecies, have no special names.
There are 6 Mursaat bosses with no special names, for example.

But whatever they made to the Boss Aura, they have glitched it.

The glow is hard to see in some monsters, and some are hard to say if they are Ranger or Necromancer, or Paragon or Dervihs.

The new aura is plainly horrible, making bosses look like ghost or like plasticsoldiers.

The two effects combined would make bosses look pretty and easy to recognize.

The aura should be a mixing of the current two systems.
A bit of colorizing, not so hard like now, and then the glow, affected by the ara lighting.

I also think that the 'Level X' naming system for monsters should be completely changed to the 'ClassX' system playing characters and some NPCs have.
Monsters with no class would keep the 'Level X', though.

phil_carter

phil_carter

Ascalonian Squire

Join Date: Nov 2006

[GODS]

R/E

it looks like some kind of grawl, maybe a monk...

Deathly_Overlord

Deathly_Overlord

Frost Gate Guardian

Join Date: Oct 2006

A house :)

LaZy!

Mo/

i just killed Markis... Or at least i think it was Markis... hard to tell with the auras. He looked like a green stripey thing, and i couldnt even see his face, or any other details on him, just a green stripey mass.

disarm76

disarm76

Wilds Pathfinder

Join Date: Jul 2005

Portugal

It looked like when you have a tv without signal:

KiyaKoreena

KiyaKoreena

Desert Nomad

Join Date: Jun 2005

USA

Kirins of Holy Light

N/

My husband and I decided we hate the new "aura". It is so faint you can't even tell it is there most of the time. Often we don't even know there is a boss until someone gets whacked for 200+. When a mob is upon your group you usually don't have time to check through every name (if they are named, and if the name doesn't look a heck of a lot like the monsters around it ) so we go by plain visual recognition. I really wish they would change them back...

Absinth187

Absinth187

Lion's Arch Merchant

Join Date: Sep 2005

32??45′26.49″N, 97??19′59.45″W

Some Like It Hot [sake]

I've gotten in the habit of always using ctrl to see what to attack first so I've never had much trouble with distinguishing if there is a boss in a group. Like most others, necro and ranger bosses have been the most difficult so I resort to looking at their cast bars.

The old auras are familiar, but I think with tweaking and time the new aura will be very helpful.

Zeph

Zeph

Lion's Arch Merchant

Join Date: Jan 2006

Wales, UK

Expect Extreme Violence [EEV]

The new aura is naff, wroth yakslapper looks like he has been in a washing machine with a pair of new blue jeans who's colours run.

Tozen

Tozen

Lion's Arch Merchant

Join Date: Apr 2005

All Senses Failed [aSF]

A/N

I don't like the new aura in PvE but I like it a lot in PvP (which I think is why it was made.) You can now easily see what npcs look like while still telling what team they are on.

Just try a hero battle and see what I mean. I can actually tell what kind of armor my heroes are using now instead of seeing a bright glowing blob lol.

Of course, I don't know for certain that it was made for PvP reasons... so don't use that as fuel to claim that ANet wants to ruin PvE for the sake of PvP

Correct Jeans

Correct Jeans

Frost Gate Guardian

Join Date: Apr 2007

^MY CAT DID THAT ONCE!

Free Willzyx [MASA]

E/Me

I cant even tell if im fighting a boss anymore besides the name! However, I never payed attention to the aura anyway .

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Remember the afternoon like a year ago when an update took all the boss auras away (bosses had no auras for a night). That was sexy, we finally got clear pictures of larger versions of normal monsters

Thats about what I feel like now with certain bosses, in the wrong lighting it can be hard to tell.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Agreed, the old were much better. The new ones look lame and are clearly just a retinting of the old model. Makes the game look cheap in my opinion. Change it back please.

Correct Jeans

Correct Jeans

Frost Gate Guardian

Join Date: Apr 2007

^MY CAT DID THAT ONCE!

Free Willzyx [MASA]

E/Me

I think that the bosses shud just be glowing really bright with their color. That wud solve everything. If you disagree pls name someone who really cares about the bosses shape .

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

I am seriously thinking they are working in bosses one by one right now! The aura thing is just a "collateral damage". They KNOW about the "problem", I am sure. They fixed sound and graphics "glitches" introduced in the last big patch, and not the auras; My idea is they are using the auras for mark what boss is "updated" or not, whatever they are doing, because some bosses have the normal aura, and some doesn't. Maybe I am totally wrong, but forums are for express ideas.

Tazaki

Frost Gate Guardian

Join Date: Sep 2005

USA

Ryu Ryu [Life]

Mo/

Had my run in with the new aura. Not a fan of it, looks like the have a bad rash or something

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

I like the old boss aura better since it looked better than the new one.

exiled mat

exiled mat

Krytan Explorer

Join Date: Dec 2005

The netherlands > friesland > balk

[JAMM] Justified Ancients of Moo Moo

E/Me

Those new boss aura's are quite ugly
Just look at this green mess


(this is a devourer XD)

Maybe i'm just a winer, but i really don't see a point in why they changed our cool aura bosses

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Idea: new title about bosses, when you kill one, the aura change to normal, that way you know you killed it once and already count for the title.

The Real Avalon

The Real Avalon

Desert Nomad

Join Date: Jun 2006

Belgium, Ostend.

Mo/A

Ugh - Just make their circle the colour of their class and let them have their normal skins ~gg

Damus

Damus

Krytan Explorer

Join Date: Mar 2006

Seattle

new aura isn't even an aura, it's just pastel-ish color. lame.

artay

artay

Wilds Pathfinder

Join Date: Feb 2006

Australia

The Agony Scene

E/

don't fix something thats not broken.