Personal I like a leveling system,and even in the old days of D&D you had to gain levels to be able to fight main foes in the game.One thing that I have noticed in Guild Wars is the even though there is a lvl cap of 20 it doesn't do anything for your charter.Yes at lvl 20 you have attributes 170,but you still had to do other quest to get the other 30.Ok once you have all 200 atributes it still didn't help yoour charter.
Why do I say that,well your half way through the game and unless you know where to put the right number of attributes it did not matter if you was lvl 20 or lvl 10 because the mob could kill you either way.
Ok say you do know where to put the attributes,the mob still can kill you because it's not your lvl that mattered,or where your attributes are or what skill you have.it's what kind of team build you have.
So where am I going with this?I like the way it was in the old days when you leveled the skills refleck your level.Like it should,yes a lvl 20 is stronger than a lvl 10 as it should be,and lvl 30 is stronger than a lvl 20.Now no matter what your lvl,your charter is a stong as you have made him/her or how ever much time it took to get him/her that far in the game.
Now don't get me wrong,I believe you should not be able to power lvl your way to these high numbers.Or even farm your way to them,but that maybe to much to ask for.So I think,like in some of the games I have played once you have hit lvl 20 for every 5 lvl in exp you only gain one lvl.With that lvl you gain certin skills or attributes and so on,that way the lvl system means something as you gain lvls.
Now on how to gain the experice for the lvl is a totaly diffrent ball game.I like how in Guild wars you gain exp for killing stuff,but maybe the amount experince you gain was to much.Instead of giving you 168exp for killing a troll,if you are lvl 20 or higher you should get 15xp or maybe none at all.That way people who farm to pay for there charters don't get rewarded with power.Like in the old D&D didn't the number of exp double with each lvl. Lvl 1 was 15,000 xp and lvl 2 was 30,000xp and so on,instead of ever 15,000xp you gain a lvl.
Ok that said,what I mean about skills refleckting your lvl is:instead of useing attributes for how strong a skill is,I think the lvl of the charter should determin how storng a attack should be,not where I have a certin number in my profile.If my charter is maxed out I want to do max dammage -armour alignment of course or any saving throws or whatever.
I hope I am not the only one that feels this way.Not all of us that play GW understands game machanics or how if you use skill X with skill Y you can do uber dam on monster A.I guess some people use lvl as a way to measure acomplishment,but It doesn't mean anything if the charter is weak because the person that plays him/her isn't that good to begin with.
So if GW is going to make the lvl cap 100+ or with no cap at all.The best posible way to do it is by ingame exp from missions and quest.instead of your charter lvling to 20 right away to be able to fight the monster content ingame,make it takes the whole game to get to lvl 20.That means by the time you are lvl 20 you have did something,even if it means you road other players coat tail to get there.
I hope I didn't get off topic.
