I don't do a lot of selling and i want to know if this stuff would be worth keeping and trying to sell and a asking price.
all of these are gold or green
Stygian Defender(green) - (req 9 command) arm: 16, arm +10 vs demons HP +30
Hale Soul Spire of Mastery - (req 10 Soul) Dark dmg 11-22, 1/2 rechard 20%, eng +10, HP +29, soul reap +1 20%, Inscrip: eng +7 (hp below 50%)
Dead Scepter of Memory - (Req 11 soul) Dark Dmg 11-22, 1/2 recharge of soul skills 19%, Inscrip: energy +5 (while Enchanted)
Rago's Flame wand (green)(just need a price check)
Furious Igneous Maul of Fortitude - (req 10 Hammer) Blunt dmg 19-35 Double adren 10%, HP +29, Inscrip: dmg +19% (while hexed)
Reinforced Defender of Fortitude - (req 20 Commmand) arm: 16, hp +29, Inscrip: reduce Crippled 20%
Schocking Bronze Daggers Of Enchanting - (req 11 Dagger) Light dmg 7-17, Enchant +20%, Inscrip: dmg +15% (vs hexed foes)
Celestial Daggers of Enchanting - (req 12 Dagger) Pierc dmg 7-17, dmg +14% (while Enchanted), Enchant +20%
Cruel Elonian Daggers of Shelter (reg 11 Dagger) DMG 7-16 ,Deep wound +33%, Armor +7 (vs Physical), Inscrip: dmg +19% (hp below 50%)
Poisonous Ancient Scyth of Fortitude - (reg 10 scythe) dmg 9-41, poison + 33%, hp +26, Inscrip: 1/2 casting 10%
Zealous Feathered Flatbow - (req 10 Mark) pierc dmg 15-28, Energy gain on hit 1, Eng regen -1, Inscrip: dmg +14% (while in stance)
Golden Boar Scepter(green) - (req 9 prot) 1/2 recharge Protect 20% , eng +5 (hp ^50%)
Swift Smiting Staff of Defense - (req 13 smiting) light dmg 11-22 , 1/2 recharge 20%, 1/2 cast 10%, armor +5 , Inscrip: dmg +15 (vs Hexed foes)
Sundering Nightmare Spear of Shelter - (req 9 spear) armor pen +20% ^ 19%, armor +7 (vs Physical), Inscrip: dmg +20% (hp below 50%)
Gazing Scyth of Mastery - (req 13 scythe) slash dmg 9-41, scythe +1 19%, Inscrip: dmg +19% (while hexed)
Stygian Daggers(green) - (reg 9 dagger) piercing dmg 7-17, dmg +15% (while hp^50%), life steal 3, hp regen -1, hp +30
This is purple, should i just salavge it for upgrades:
Crippling Ornate Scythe of Shelter - (req 10 scythe) slah dmg 9-41, crippling +33%, armor +6 (vs Physical dmg), inscribable
Upgrades:
Dagger Handle of Fortitude - +29 hp
Poisonous Dagger tang - +33% poison
Fiery Dagger tang - fire dmg
Inscip:
Pure of heart - Reduces poison 20%
Cast out the Unclean - Reduces Disease 20%
Strength of body - Reduces Deep Wound 20%
Fear Cuts Deeper - Reduces bleeding 20%
Thanks for the help
Need Price Check / Help
WintersDeath
WintersDeath
Well seeing as how i never got a answer ...
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