Remove Shrine Capping From Hero Battles Now!!

Petrus

Petrus

Frost Gate Guardian

Join Date: Aug 2005

norway

W/

Please... or make a new arena that dosent involve shrine capping..

I REALY hate the system now!! before you could atleast fight for the central shrine, now all you do is run run run.. and assasins jump you and shadowstep all over the place.. no fun att all...
i lost last 3 matches.. and in all those maytches i killed a lot more than the other guy, he just running and cappping all those stupid shrines... no fighting att all..

make em like normal ra or somt. kill the other team!! simple and good...

Letterkills

Ascalonian Squire

Join Date: Sep 2006

/notsigned

what is the point in playing TA/RA but 1v1+heroes?

cstrabley

cstrabley

Ascalonian Squire

Join Date: Apr 2006

Canton,Ohio,USA,Earth,Sol System,Milky Way

Knights of Shadowpeak[KOS]

W/

/signed

Hero Battle implies fighting. The only tactic being employed is running!
Make this as the OP suggested, a deathmatch.

Keep the cneter shrine for the morale bonuses but remove all the other shrines. Focus the 'battle' on a hero build, not on the ability to run around in circles.

Sven788

Frost Gate Guardian

Join Date: Feb 2006

Netherlands

Die or Leave Plz

W/

/signed 100%

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

/signed

yea hero battle shold no intrest for me now.... long tedious and boring *yawn*

Gargle Blaster

Gargle Blaster

Lion's Arch Merchant

Join Date: Dec 2005

/signed hero battles have nothing to do with the one on one fighting people were asking for.

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

If you reduce the morale pip rate from 1 point in 80 seconds to 1 point per 120 seconds, and force at least two people on the same team to be on a shrine to cap, then you'll see a drastic drop in the amount of people who just run.

I agree that morale and shrines have too much clout to decide the victor, but removing it alltogether will introduce a pile of other problems. Having no shrines will simply be a race of who can exploit the flaws in the AI faster using nukes and snares.

Lydz

Lydz

Krytan Explorer

Join Date: Jun 2006

Cape Town, South Africa

The Crazy Dragons [TCD]

E/Mo

It's extremely boring running around avoiding the other team all the time!

gangguard

Frost Gate Guardian

Join Date: Feb 2005

Vasburg Armoury

A/W

/signed
Ever since they implemented the ladder, I didn't dare touch Hero battles as it was pretty much a stupid goose chase with bad AI. I want a more RA 1v1 type thing.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/signed

Fighting = fun. Runing =/= fun.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

running = pve..... fighting = pvp

and incase you didnt know HB= pvp lol.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

I agree that shrines are annoying, but removing them isn't going to solve anything. Without shrines the meta will be 2 healers vs. 2 damagers, and the battle will be whose AI screws up first.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Where as now what is it? 2 healers 1 damager or shutdown and 1 human who just runs around capping things while his hench are flagged.

But its not the shrines that bother me, its the lack of dp.

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

/notsigned

HB is innovative and if you don't like it, do something else geez.

Does-it-Matter

Krytan Explorer

Join Date: Dec 2005

N/

Quote:
Originally Posted by Gargle Blaster
/signed hero battles have nothing to do with the one on one fighting people were asking for.
That sort of confused me. Why do you think that this format of PvP is supposed to be "the one on one fighting people were asking for." ? Isn't it possible that ANet simply implimented something that was similar, but not exactly, what some in the community were asking for?

Why try and make an apple taste like an orange?

Hero Battles are like Random Arenas, Guild vs Guild battles, etc. You either like it with its specific format, or you don't.

If Arena Net decides one day to impliment a 1vs1 fighting arena, or a 1+heroes vs 1+heroes deathmatch, then so be it. Hero Battles is not this, don't try to make it.

---

If you remove the other shrines, you're promoting holding builds. That's specifically why they were added in the first place.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

Quote:
Originally Posted by Arkantos
I agree that shrines are annoying, but removing them isn't going to solve anything. Without shrines the meta will be 2 healers vs. 2 damagers, and the battle will be whose AI screws up first.
sounds more fun than 3 holders vs 3 holders and which runner screws up first.

mafia cyborg

Frost Gate Guardian

Join Date: Dec 2006

/super signed and sealed!!!!!!!!!!!!!!

for people who like the current running shrines format .....keep it.
but pls introduce a TA kinda format for heroes.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

/BIGGEST SIGN EVER

I honestly want to play hero vs hero. But I'm not gonna play it if 4 running tanks is how I'm going to win. After a 4 streak from that crap (with NOOB tank runner builds mind you) its clear that hvh is broken.

Made In Ascalon

Krytan Explorer

Join Date: Jun 2006

None

Rt/

Quote:
Originally Posted by Swift Thief
/notsigned

HB is innovative and if you don't like it, do something else geez.
Different =/= enjoyable. Not to mention shrine-capping is in AB already.

I sign this and agree 100%. It's just not fun at all to do nothing but run around and cap shrines for 9 minutes, and the format clearly favors boring ass rit holding builds with an assassin runner. Changing it so that there is less of a dependancy on mindlessly running around capping and moreso on actually fighting would be more enjoyable. One way is to greatly tone down the rate that capped altars fill up the point bar, because the strategic granted effects are still a nice touch.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

A bit less of running should be good.
My last Hero Battle figts where mainly me running to recover the shrines and sending my heroes to kill theirs all the time, once I kill them, they just avoid me and run all over the place. I hate that.

Shrine number should be more varaible, from 0 to 8 or so.
When you appear at a 0 map. Plain Debauchery!

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

wait.. someone just said removing shrines promotes holding builds? Holding.. what? Holding builds refers to Old HoH type matches where people would cap and win without killing. A holding build can't work if points are only rewarded for killing. And a bunch of spirit spamming can't work with no shrines because anyone can just flag a retreat if the pressure reaches too high.

The only possible problem of no shrines are all out running builds for harrasment's sake, and a simple cripple or shadow prison or w/e easily defeats this.

Does-it-Matter

Krytan Explorer

Join Date: Dec 2005

N/

Quote:
Originally Posted by Not A Fifty Five
wait.. someone just said removing shrines promotes holding builds? Holding.. what? Holding builds refers to Old HoH type matches where people would cap and win without killing. A holding build can't work if points are only rewarded for killing. And a bunch of spirit spamming can't work with no shrines because anyone can just flag a retreat if the pressure reaches too high.
The reference is to removing all the shrines but the center one, in the belief that having ONE shrine will promote persons to fight over control of it, rather than manuvering around four or more different ones.

The problem though is that would promote a build that can get to the single shrine and remain in control of it (read: holding) as you mentioned in HoH.

---

A 4v4 Hereos + Player arena would be fun too, but it's not what the HvH Arena is supposed to be.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

hmm.. I could've sworn the OP said remove all shrines.

EDIT: Yup. no mention of a center shrine staying.

Hell Raiser

Hell Raiser

Forge Runner

Join Date: Dec 2005

[PHNX]

Mo/

I don't think they should remove shrines, just remove the Morale pip gain from all shrines except center. This does not promote holding builds because of Mercenaries (except on siege map). Right now it is incredibly boring, it is basically a race; Heroes sit at shrine and attack back and forth, while the humans race to cap shrines.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

Quote:
Originally Posted by Hell Raiser
I don't think they should remove shrines, just remove the Morale pip gain from all shrines except center. This does not promote holding builds because of Mercenaries (except on siege map). Right now it is incredibly boring, it is basically a race; Heroes sit at shrine and attack back and forth, while the humans race to cap shrines.
That would kinda promote the same thing tho.. except it'd be the hench shrine that humans would race to.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by tenshi_strife
running = pve..... fighting = pvp

and incase you didnt know HB= pvp lol.

yeah, flaggers are SO pve...

/not signed

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

Quote:
Originally Posted by BlackSephir
yeah, flaggers are SO pve...

/not signed
yes.. but gvg isnt 8 flag runners is it? You'd hear a massive outcry if it were. HvH is 4 runners.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Not A Fifty Five
yes.. but gvg isnt 8 flag runners is it? You'd hear a massive outcry if it were. HvH is 4 runners.
Nah, I've been the only one running (I don't trust heroes >_>) and it wasn't so bad

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

yes but hvh is going to be treated (almost) on par with gvg given the daily tournaments. I find it hard to believe that the primary task played is "flag running" given certain options like hero target locking and stuff that were added.

I'd ask Anet myself if it was intended for hero vs hero to turn into runner vs runner, but they do not respond to individual responses.

In any case it "sucks". This is coming from someone who is winning using these tactics, not by someone who is losing and complaining about how they cannot use these tactics to win.

(please respond to this thread anet!! purty please!)

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

bump! Major mechanics of tournament play. Pretty important stuff

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by Letterkills
/notsigned

what is the point in playing TA/RA but 1v1+heroes?
What the point? maybe the fun?

I would love a place for fight RA/TA maps with heroes, I was indeed expecting that with the release of Nightfall; not RA, not TA, not HB, let that places the same; I am thinking in change one of the USELESS Zaizhen arenas in a place where you play 1vs1 with your heroes in RA/TA maps. I swear I will play all day no stop in a place like that. RA with my OWN heroes, OMG! that is one of my dreams of 100% FUN!!

EDIT: Well, I am editing this thing because I want to say even being a Commander (3), today I will stop playing HB forever! I DONT LIKE IT now, I don't like run, and run, and being in a stupid competition on who run more, and reading insulting comments in chat like "please resign, you can win, I capped all, blah, blah, blah" and don't kill me not even 1 time. This is 100% stupid, this is NOT PvP at all, this is like child game! Arenanet, thank you for destroy one of my favorite part of the game. My anger is even BIGGER now because I like too much the ladder idea and I can't participate!

mafia cyborg

Frost Gate Guardian

Join Date: Dec 2006

Give Us Ta For Heroes! Pls Anet Listen ...

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by mafia cyborg
Give Us Ta For Heroes! Pls Anet Listen ...
I am sure Arenanet has that feature secretly in their office It's so fun, they can't resist. Maybe they has a version of HB with the shrines disabled, and they play all day for 100% fun, Hahahaha!

EVERYBODY know it's funner fight/kill than capture shrines and run, it's something instinctive inside the human brain! The savage part we all have! It's for that reason Shooters sell so well.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

/halfsigned.

I think hero battles should have shrines, but the shrines should be nerfed to a minor secondary roll ( much like they are in RA ) as opposed to being the win conditions.

Health shrine: +50 max health

Points are entirely based off kill count in some maps, and elimination in others.
Shrines should grant nothing towards the win condition.

Catapult shrines (??): Nerfed to only 25% of the power they are now

Remove completely the shrines that grant you an extra fighter with you and replace with obelisk stands.

Add +3 health regen shrines to replace all the other various borked shrines.

Change the "Double damage, half damage" areas to "+20%, -20%"



In other words, their should still be shrines as it gives you something to use the hero flagging for, but shrines should be a backseat secondary to the main objective: Which should be actuall fighting AKA PvP. Currently hero battles are capfests, which is really just glorified PvE.

The Ernada

Jungle Guide

Join Date: Nov 2006

Instead of removing shrines, add different map objectives that rotate. Or slow down the morale point rate. Do SOMETHING that makes it so that certain builds built strictly for ganking/shrine capping don't dominate HB. And so that boredom doesnt set in when most of the time you're just running in HB.

Give us variety in different objectives.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

Quote:
Originally Posted by Master Ketsu
/halfsigned.

I think hero battles should have shrines, but the shrines should be nerfed to a minor secondary roll ( much like they are in RA ) as opposed to being the win conditions.

Health shrine: +50 max health

Points are entirely based off kill count in some maps, and elimination in others.
Shrines should grant nothing towards the win condition.

Catapult shrines (??): Nerfed to only 25% of the power they are now

Remove completely the shrines that grant you an extra fighter with you and replace with obelisk stands.

Add +3 health regen shrines to replace all the other various borked shrines.

Change the "Double damage, half damage" areas to "+20%, -20%"



In other words, their should still be shrines as it gives you something to use the hero flagging for, but shrines should be a backseat secondary to the main objective: Which should be actuall fighting AKA PvP. Currently hero battles are capfests, which is really just glorified PvE.
While I think this is a good idea, I think a total removal is needed. Because if Anet dimmed the power of shrines they're just going to do it mildly and say they solved the problem and then it won't be >.>

Capping's always just sucked period. There's a reason most PvPers view AB even lower than RA as a mark of experience (No offense, it really is. Not that it isn't fun as hell...).

AB also has ~ 3 people for every shrine, almost 4, the maximum capping amount.

Now if AB had 12 shrines allotted so that they equidistant to the res points on each side... I'm pretty sure you'd get people saying "Freaking gay" and rightly so.

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by Not A Fifty Five
Capping's always just sucked period. There's a reason most PvPers view AB even lower than RA as a mark of experience (No offense, it really is. Not that it isn't fun as hell...).
Yeah, just imagine if you could win Luxon/Kursick faction in RA, I think AB will end and will be 100% empty forever in less than 24 hours.

Also, imagine a AB with a 12vs12 killing (smaller) arena, no shrines, just kill; it's plenty obvious the population/popularity will increase. Now, my question is: Doesn't Arenanet know this?

Note: I am NOT 100% against capturing shrines; My problem is I don't like a place when the ONLY thing you do is capturing shrines!

Snowball Fights is better than HB right now! even with the event! at least in Snowball Fights you do TWO things, give presents to the Gods, and kill enemies.

GEXTE

Ascalonian Squire

Join Date: Apr 2006

yours maybe?!?

W/Mo

I agree completely, remove the shrines!

Or how about this, just wipe Hero Battles off the map and introduce 1 vs 1 GvG with heroes.
It's about killing and you still got a cap point for those who like running (the flag stand).

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Hero "Battles" should actually be battles. Exactly like in TA/RA. Not "Hero Cap Shrineses".

Removing Shrines entirely is a great idea, and would make HVH 100 000x better and more fun.

/signed

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

I don't think they will "remove" the shrines from HB, my suggestion is for a new RA/TA with heroes. And the OP agree at least with the central shrine (I agree too)

I agree with whatever change they do to HB if that change force the team to fight, I want fights, I want Heroes' BATTLES! not Heroes' FLAG-PUTTING-RUNNER!

Anyway, I think HB was designed for capture central shrine only, no? for that reason the system started that way!