Please... or make a new arena that dosent involve shrine capping..
I REALY hate the system now!! before you could atleast fight for the central shrine, now all you do is run run run.. and assasins jump you and shadowstep all over the place.. no fun att all...
i lost last 3 matches.. and in all those maytches i killed a lot more than the other guy, he just running and cappping all those stupid shrines... no fighting att all..
make em like normal ra or somt. kill the other team!! simple and good...
Remove Shrine Capping From Hero Battles Now!!
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If you reduce the morale pip rate from 1 point in 80 seconds to 1 point per 120 seconds, and force at least two people on the same team to be on a shrine to cap, then you'll see a drastic drop in the amount of people who just run.
I agree that morale and shrines have too much clout to decide the victor, but removing it alltogether will introduce a pile of other problems. Having no shrines will simply be a race of who can exploit the flaws in the AI faster using nukes and snares.
I agree that morale and shrines have too much clout to decide the victor, but removing it alltogether will introduce a pile of other problems. Having no shrines will simply be a race of who can exploit the flaws in the AI faster using nukes and snares.
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Originally Posted by Gargle Blaster
/signed hero battles have nothing to do with the one on one fighting people were asking for.
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Why try and make an apple taste like an orange?
Hero Battles are like Random Arenas, Guild vs Guild battles, etc. You either like it with its specific format, or you don't.
If Arena Net decides one day to impliment a 1vs1 fighting arena, or a 1+heroes vs 1+heroes deathmatch, then so be it. Hero Battles is not this, don't try to make it.
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If you remove the other shrines, you're promoting holding builds. That's specifically why they were added in the first place.
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Originally Posted by Arkantos
I agree that shrines are annoying, but removing them isn't going to solve anything. Without shrines the meta will be 2 healers vs. 2 damagers, and the battle will be whose AI screws up first.
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Originally Posted by Swift Thief
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HB is innovative and if you don't like it, do something else geez. |
I sign this and agree 100%. It's just not fun at all to do nothing but run around and cap shrines for 9 minutes, and the format clearly favors boring ass rit holding builds with an assassin runner. Changing it so that there is less of a dependancy on mindlessly running around capping and moreso on actually fighting would be more enjoyable. One way is to greatly tone down the rate that capped altars fill up the point bar, because the strategic granted effects are still a nice touch.
A bit less of running should be good.
My last Hero Battle figts where mainly me running to recover the shrines and sending my heroes to kill theirs all the time, once I kill them, they just avoid me and run all over the place. I hate that.
Shrine number should be more varaible, from 0 to 8 or so.
When you appear at a 0 map. Plain Debauchery!
My last Hero Battle figts where mainly me running to recover the shrines and sending my heroes to kill theirs all the time, once I kill them, they just avoid me and run all over the place. I hate that.
Shrine number should be more varaible, from 0 to 8 or so.
When you appear at a 0 map. Plain Debauchery!
