Top Quality Nuker - Comments Please!

Ghael

Ghael

Ascalonian Squire

Join Date: Aug 2006

England

[Rose] Lost Knights Of The Rose

E/

Hi guys,

I've recently been experimenting with my elementalist to come up with the nastiest fire build. I have finally come up with one that allows me to hit four meteor showers in a row.
After the four meteor showers have been used, this build allows the spamming of fireball for a short period of approximatly 15 seconds until the meteor shower proccess can be performed again.
This build also has good energy management and small but effective health management which is otherwise unimportant due to the healing monk in a party.
This build has been used by myself in the Fissure of Woe in the traditional 5-man farming party.

The Build:

E/Me 12+3+1 Fire Magic, 12+1 Energy Storage

Glyph of Renewal {Elite}
Meteor Shower
Glyph of Lesser Energy
Arcane Echo
Glyph of Sacrifice
Fireball
Fire Attunement
Aura of Restoration

How the build works:

Have Aura of Restoration and Fire Attunement up at all times.
Start of with Glyph of Renewal and then hit Meteor Shower.
Use Glyph of Lesser Energy, followed by Arcane Echo and then Meteor Shower for a second time.
Then use Glyph of Renewal on the Echoed Meteor Shower.
And then Glyph of Sacrifice followed by Meteor Shower to hit the fourth.

The Sacrifice Glyph allows an Instantanious Meteor Shower, and because it is used on the Echoed Meteor Shower, the basic one does not take an additional 30 seconds to recharge.

After your four meteor showers have been used, apply the same skill order to fireball, which will continue dealing out high damage.
When the original meteor shower has recharged, continue with the original proccess.

*Some of you may be wondering that all of these meteor showers will have a large impact through exhaustion. This is partly true, but I have found that the constant breaks with enemy parties and the use of fireball, usually restores all energy inbetween meteor shower periods.

Credit: The credit goes to me on this build.

Thank you for reading and I would appreciate some feedback on what you think, and I would be happy for some of you to try this build out yourself and then give me some first-hand experience feedback.

Thank You

Darth Kukulkan

Frost Gate Guardian

Join Date: Jan 2007

E/

Thumbs up, congrats, you've just REinvented the echoed nuker !
This build exists For 1 year and a half now, but if you found it all alone you are quite inventive though ! ^^

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

wow ouch, hey post up the template for us i would love to use that.... BOOM heh

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

reinvented with 3 glyphs and no rez! GRATS >_>

~Polynikes

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

ya, this has been around forever. its super easy to interrupt, energy deny or kill because you cant kite.

and you dont even have a rez.

failure

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

You know when you see "nuker lfg", anywhere? This is the build they're using. They have resurrection chant instead of aura of restauration because AoR blows chunks.

Crazyvietguy

Crazyvietguy

Krytan Explorer

Join Date: Aug 2005

[Njk]

Rt/

Yeah.. IMO 4 Meteor Showers.. isnt useful.. anywhere because if a group cant dispatch a group before 2 Meteor Showers are up.. /resign.

A better build is the Standard SF + Meteor Shower.

4 Meteor Showers just.. isnt practical at all.

Hyprodimus Prime

Hyprodimus Prime

Krytan Explorer

Join Date: Jul 2006

Vancouver BC

Sorrow Masters

E/

Yes, Ive been nuking for a year now and 4 showers is just overkill. SF does the same damage (actually more with burning) no exhaustion and you dont need to devote your entire bar into the nuke.

Im not saying MS is bad, just 4 is too much.

A common SF nuke build:

E/Any Firebat
Energy Storage=12+1
Fire Magic=12+4

-Searing Flames
-Glowing Gaze
-Mark of Rodgort
-Liquid Flame
-Meteor Shower
-Glyph of Lesser Energy
-Fire Attunement
-Resurrection Signet

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

I occasionally run something very similar with auspicious incantation instead. If used before glyph of renewal (with 8 in inspiration) you can negate the spells disable and gain back around 40 energy + 8 from the attunement.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Coloneh
ya, this has been around forever. its super easy to interrupt, energy deny or kill because you cant kite.

and you dont even have a rez.

failure
1. Could replace Aura of Restoration with Mantra of Resolve.

2. You don't need a res. If you're confident enough in your team and healers/protectors then you never need one.

3. Though I'm not the greatest fan of fire magic, it's not *too* bad...certainly not worthy of "failure".

Quote:
Originally Posted by ArKaiN
You know when you see "nuker lfg", anywhere? This is the build they're using. They have resurrection chant instead of aura of restauration because AoR blows chunks. It doesn't blow quite so many chunks when it stops Fire Attunement being stripped and causing you to lose almost all your energy management. Cover Enchantment ftw.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Renewel nukers are old hat now and not that useful (you're a couple years late in the creation of this build) People typically run SF + glyph sac + meteor shower if they want a heavy nuker now. It's important to note in your build that it takes somewhere around 30 seconds to get those 4 meteor showers off, which is so stupidly long you would have been better off doing almost anything else.

Typical Elite mission nuker:

[skill]searing flames[/skill][skill]meteor shower[/skill][skill]glyph of sacrifice[/skill][skill]mark of rodgort[/skill][skill]fire attunement[/skill][skill]glyph of lesser energy[/skill][skill]convert hexes[/skill][skill]resurrection chant[/skill]

Convert hexes is your utility slot, different areas need different skills there. Glowing gaze is a good idea if you have nothing to put there, although there's usually a BiP around in most elite missions. Only one ele needs mark, the others can bring stuff like liquid flame. Rez chant is absolutely mandatory in all elite areas like FoW and DoA, as there aren't frequent morale boosts to recharge rez sigs.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Yea, this reminds me of the day when people would use Echo + Archane Echo + MS and shout ZOMGWTFBBQ while enemies would dance a merry jig and huddle up until they died from a billion rocks falling from the sky killed them.




...then the team would wait an hour for the ele to regen and recharge.

moko

moko

??uo??o??

Join Date: May 2006

^close imo. :>

Correct Jeans

Correct Jeans

Frost Gate Guardian

Join Date: Apr 2007

^MY CAT DID THAT ONCE!

Free Willzyx [MASA]

E/Me

Quote:
Originally Posted by Dr Strangelove
Renewel nukers are old hat now and not that useful (you're a couple years late in the creation of this build) People typically run SF + glyph sac + meteor shower if they want a heavy nuker now. It's important to note in your build that it takes somewhere around 30 seconds to get those 4 meteor showers off, which is so stupidly long you would have been better off doing almost anything else.

Typical Elite mission nuker:

[skill]searing flames[/skill][skill]meteor shower[/skill][skill]glyph of sacrifice[/skill][skill]mark of rodgort[/skill][skill]fire attunement[/skill][skill]glyph of lesser energy[/skill][skill]convert hexes[/skill][skill]resurrection chant[/skill]

Convert hexes is your utility slot, different areas need different skills there. Glowing gaze is a good idea if you have nothing to put there, although there's usually a BiP around in most elite missions. Only one ele needs mark, the others can bring stuff like liquid flame. Rez chant is absolutely mandatory in all elite areas like FoW and DoA, as there aren't frequent morale boosts to recharge rez sigs. Lol! thats exactly wat I use!

Whisper Evenstar

Whisper Evenstar

Lion's Arch Merchant

Join Date: Sep 2006

NYC

Governors Of Destruction [GOD]

E/

Quote:
Originally Posted by XvArchonvX
...dance a merry jig and huddle up until they died from a billion rocks falling from the sky killed them. LOL - back in the good ol days. Unfortunately, the only things that behave like this now are your heros....

zling

zling

Desert Nomad

Join Date: Apr 2006

you people are forgetting that the mob AI scatter has gonne down the drain in normal mode, so MS nuker becomes useful again... however now you have other alternatives for nuking, SF and SH being 2 very good examples for that, however the original renewal/echo nuker still works...
by the way, to make your build more practical I'd drop the arcane echo and use MS once every 15 seconds(when Glyph of Sacrifice recharges) and bring Liquid Flame along with Fireball...

Paragon Of Myrodin

Paragon Of Myrodin

Ascalonian Squire

Join Date: Apr 2007

P/W

try switching meteor shower with Rodgort's Invocation may not have the multiple hits and knockdown, but its faster, doesnt cause exhaustion and causes burning. Which burning is always fun.

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

^^Since the AI reacts more slowly to AoE, the Savannah Heat build that I've been posting for a while beats this build out and sometimes SF nukers. It goes something like this:

[skill]Fire Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Mark of Rodgort[/skill][skill]Deep Freeze[/skill][skill]Savannah Heat[/skill][skill]Searing Heat[/skill]***WHATEVER***[skill]Resurrection Chant[/skill]

the optional slot: Glowing Gaze synergies well with Mark of Rodgort. Liquid Flame is always fun to have in there. Rodgort's Invocation for some major damage and burning. Fireball or Smoldering Embers to pick off single targets. Heal Party can be used here, but requires a 12,10,8 attribute spread.

Fire Magic - 12+1+3
Energy Storage - 12+1
Healing Prayers - 3

Due to the AI in Normal Mode reacting slower to AoE, I think this build is a good one. I haven't tried it in Hard Mode, though. They stay in the AoE for 3.5 - 4 seconds, and Deep Freeze keeps them pinned for at least another second or two.

Also, I really hate Meteor Shower. 5 second cast??? Use Glyph of Sacrifice and it becomes a 90 second recharge. While lasting 9 seconds, I really don't want a skill on my bar to be used 10% of the battle >_<

~Polynikes