We have the two stackable runes; Rune of Vitae (+10 Health) and Rune of Attunement (+2 Energy).
We have Rune of Minor/Major/Superior Vigor (+30,41,50 Health), but why no Rune of Minor/Major/Superior Energy (+6,8,10 Energy)?
Runes of Minor / Major / Superior Energy?!?
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/notsigned
If you need that much energy either a) re-examine your build b) get radiant armor c) use +5 energy martial weapons
I mean, a warrior could have 20 base energy, + 8 from radiant armor, +5 from a weapon, +10 if he used nothing but attunement runes, for a warrior with a total of 43 energy.
Now, nobody in their right mind would do such a thing (you should have a vigor rune and one in your attack attribute), but the possibility is there. Do we really need even MORE energy?
If you need that much energy either a) re-examine your build b) get radiant armor c) use +5 energy martial weapons
I mean, a warrior could have 20 base energy, + 8 from radiant armor, +5 from a weapon, +10 if he used nothing but attunement runes, for a warrior with a total of 43 energy.
Now, nobody in their right mind would do such a thing (you should have a vigor rune and one in your attack attribute), but the possibility is there. Do we really need even MORE energy?
s
/notsigned
The problem with this is that energy runes are supposed to be for Eles, hence the skill line "Energy Storage". While it's nice to have more energy on other professions, the ability have runes that adds more energy than the current ele runes do kind of destroys the purpose of the primary attribute
The problem with this is that energy runes are supposed to be for Eles, hence the skill line "Energy Storage". While it's nice to have more energy on other professions, the ability have runes that adds more energy than the current ele runes do kind of destroys the purpose of the primary attribute
R
The real point is that if you start bumping a character's energy by a noticable amount, you will introduce other issues around the pond. That was part of the reason behind the SR change (we'll leave the rest of that issue aside). So, the most you can get in additional energy is +2 from attunement per piece. Bumping it to, as you mention, +10 per piece, and you could have a mesmer with potentially around 100 energy with 4 pips of regen (admittedly he'll have 12 for his attributes), meaning he can spam spells out pretty much at will. Thus leading to nerfs, probably including the removal of the rune.
Note that currently in game, to get an extra +15 energy, you need to sacrifice a pip of regen, and take up an inscription slot. Energy is pretty valuable, so they can't throw around large values without taking something in return.
EDIT: as an addendum, the Elementalist is the only one to get bonus max energy with their attribute, and their skills are increased in cost as a result (likely this arrangement is to limit secondary profession elementalists). The Necromancer had a similar arrangement, so when they changed SR, they're decreasing costs. I'm just putting that in to underscore that changing max energy will change the game in noticable ways.
Note that currently in game, to get an extra +15 energy, you need to sacrifice a pip of regen, and take up an inscription slot. Energy is pretty valuable, so they can't throw around large values without taking something in return.
EDIT: as an addendum, the Elementalist is the only one to get bonus max energy with their attribute, and their skills are increased in cost as a result (likely this arrangement is to limit secondary profession elementalists). The Necromancer had a similar arrangement, so when they changed SR, they're decreasing costs. I'm just putting that in to underscore that changing max energy will change the game in noticable ways.
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Originally Posted by Realm of Fiery Doom
Ummm...Energy Storage?
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Non-elementalist casters have absolutely no need for increased maximum energy. At the risk of sounding harsh, if you do you need to learn how to play the game.
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Originally Posted by shadowblade520
/notsigned
The problem with this is that energy runes are supposed to be for Eles, hence the skill line "Energy Storage". While it's nice to have more energy on other professions, the ability have runes that adds more energy than the current ele runes do kind of destroys the purpose of the primary attribute |
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Originally Posted by Thomas.knbk
Max energy is pretty worthless. It's the energy over time that wins you battles.
/notsigned. |
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Originally Posted by RodyPA
and you could have a mesmer with potentially around 100 energy with 4 pips of regen (admittedly he'll have 12 for his attributes)
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thats all im saying
/signed as long as its one rune and not stackable (like vigor)
Rework the build. Ok a degen mesmer wants to take conjure nightmare, so much for his energy. This is just one skill that kills a skill bar. My energy as a sin with armor and nihils daggers is just under 40. I seldom run out but there are builds i would love to try but due to high casting cost theres no way. Certain skills are just to high to use. Warrior are another class that would greatly benifit from this. You arguement that we should "rethink your build" isnt valid. If we did then we would end up with a bunch of cookie cutter, everyones doing it builds......oh wait thats what we already have.
Plus if it was as rare as a superior vigor the cost would be insane at the merchant. I have played for 20 monthes now and have NEVER gotten a superior vigor dropped. The Sup Energy would be the same. Most people would be using the major anyway.
~the rat~
Rework the build. Ok a degen mesmer wants to take conjure nightmare, so much for his energy. This is just one skill that kills a skill bar. My energy as a sin with armor and nihils daggers is just under 40. I seldom run out but there are builds i would love to try but due to high casting cost theres no way. Certain skills are just to high to use. Warrior are another class that would greatly benifit from this. You arguement that we should "rethink your build" isnt valid. If we did then we would end up with a bunch of cookie cutter, everyones doing it builds......oh wait thats what we already have.
Plus if it was as rare as a superior vigor the cost would be insane at the merchant. I have played for 20 monthes now and have NEVER gotten a superior vigor dropped. The Sup Energy would be the same. Most people would be using the major anyway.
~the rat~
A
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Originally Posted by tenshi_strife
the same could be said for health, you dont NEED a sup vigor, you can use vitea runes and health armor and thealth weps..... so yea bad agrument
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What does that extra little +1 really provide?