Minion Army Hero Build
Belzan
Ok, so this is a work in progress since my Necro hasn't finished Nightfall yet. Also, no guarantee the GW Freaks skill listings (and links) are up to date. This is a Player +3 hero build (add henchies if you'd like, I recommend 1-2 healers, a warrior or dervish tank, Paragon or Ritualist support or Nuker for quick death). I've been running a similar build to this with my Dervish providing corpses. In areas lean on corpses, this build is about as effective as using a single MM. It can be altered easily (change Razah to Spirit Spammer, keep Golems and keep Olias a minion bomber) to work sufficiently though. Energy isn't a problem with Necros or Rit. I'm assuming no runes on heroes (though, clearly they would benefit from them). Presently I'm using the Factions CE Rit staff on all heroes. PLEASE PLEASE PLEASE give me feedback on this.
Primary Necro Player (You)
Necromancer/Monk
Level: 20
Soul Reaping: 10 (9+1)
Curses: 9
Death Magic: 16 (12+4)
Animate Flesh Golem [Elite] (Death Magic)
Expolit nearest corpse to animate a level 26 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time.
Energy:15 Cast:3 Recharge:30
Animate Vampiric Horror (Death Magic)
Exploit nearest corpse to animate a level 18 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health.
Energy:25 Cast:3 Recharge:15
Mark of Pain (Curses)
For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 28 shadow damage to adjacent foes.
Energy:10 Cast:1 Recharge:20
Signet of Lost Souls (Soul Reaping)
If target foe is below 50% Health, you gain 70 Health and 7 Energy.
Energy:0 Cast:0.25 Recharge:8
Dark Bond (Blood Magic)
For 30..54 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.
Energy:5 Cast:2 Recharge:20
Blood of the Master (Death Magic)
Sacrifice 5% max Health. All adjacent undead allies are healed for 122. You sacrifice an additional 2% maximum Health per minion healed in this way.
Energy:5 Cast:1 Recharge:2
Verata's Aura (Death Magic)
Sacrifice 33% max Health. All hostile animated undead in the area become bound to you. Verata's Aura ends after 312 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic attribute of 4 or less)
Energy:15 Cast:0.75 Recharge:30
Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
The primary necro makes sure everything runs smoothly. You will likely be calling targets, so Dark Bond is provided to boost your defense. You'll control a Flesh Golem and Vampiric horrors (for self healing). Signet of Lost Souls will supplement your healing and boost Soul Reaping to help you cast your spells and Animate your Vamps. Mark of pain should be cast on called targets for extra shadow AoE. Alternatively, Rotting Flesh will spread disease, but this is less useful when fighting humans. Be careful with Blood of the Master, you will drain your health quickly given the number of minions on the field. Wait until you have 2-3 Vamps up before using that often and try to use SoLS after you use BotM to regain lost health and energy. Verata's Aura is here to save the rest of the party from a slain necromancer's minions. If a MM goes down, cast it to regain his minions. You may want to slay your minions after the battle by targeting them with your heroes and using Taste of Death. This way they won't turn on you when the spell ends.
Supplemental Necro Hero (Master of Whispers)
Necromancer/Ranger
Level: 20
Soul Reaping: 10
Death Magic: 12
Beast Mastery: 8
Animate Flesh Golem [Elite] (Death Magic)
Expolit nearest corpse to animate a level 21 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time.
Energy:15 Cast:3 Recharge:30
Animate Bone Fiend (Death Magic)
Exploit nearest corpse to animate a level 14 bone fiend. Bone Fiends can attack at range.
Energy:25 Cast:3 Recharge:5
Verata's Sacrifice (Death Magic)
Sacrifice 15% max Health. For 9 seconds, all of your undead allies gain +10 Health regeneration. All Conditions are removed from those allies and transferred to you. If this Spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges.
Energy:10 Cast:2 Recharge:60
Feast for the Dead (Death Magic)
Destroy target animated undead ally. All of your other animated undead allies are healed for 82 Health.
Energy:5 Cast:0.25 Recharge:10
Taste of Death (Death Magic)
Steal 340 Health from target animated undead ally.
Energy:5 Cast:0.25 Recharge:0
Comfort Animal (Beast Mastery)
You heal your animal companion for 65 points. If your companion is dead, it is resurrected with 36% Health.
Energy:10 Cast:1 Recharge:1
Charm Animal (Beast Mastery)
Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
Energy:10 Cast:10 Recharge:0
Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
This Hero controls a Golem, Pet and as many bone fiends as he can muster. Fiends work well for ranged attacks and will often target the same enemy as the pet at the beginning of the battle. Verata's Sacrifice should keep your Golem and fiends alive. Use Feast of the Dead as an alternate to BotM during battle. This will sacrifice a minion (rather than your health) and heal all other minions. Taste of Death is your self heal.
Minion Bomber Necro Hero (Olias)
Necromancer/Monk
Level: 20
Soul Reaping: 10
Death Magic: 12
Healing Prayers: 10
Jagged Bones [Elite] (Death Magic)
For 30 seconds, whenever target undead servant dies, it is replaced by a level 12 jagged horror that causes Bleeding with each of its attacks.
Energy:5 Cast:1 Recharge:5
Death Nova (Death Magic)
For 30 seconds, if target ally dies, all nearby foes take 85 damage and are Poisoned for 15 seconds.
Energy:5 Cast:2 Recharge:0
Animate Bone Minions (Death Magic)
Exploit nearest corpse to animate two level 10 bone minions.
Energy:15 Cast:3 Recharge:5
Animate Bone Horror (Death Magic)
Exploit nearest corpse to animate a level 14 bone horror.
Energy:15 Cast:3 Recharge:5
Blood of the Master (Death Magic)
Sacrifice 5% max Health. All adjacent undead allies are healed for 99. You sacrifice an additional 2% maximum Health per minion healed in this way.
Energy:5 Cast:1 Recharge:2
Taste of Death (Death Magic)
Steal 340 Health from target animated undead ally.
Energy:5 Cast:0.25 Recharge:0
Heal Area (Healing Prayers)
Heal yourself and all adjacent creatures for 130 points.
Energy:10 Cast:1 Recharge:5
Resurrect (Monk other)
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
Energy:10 Cast:6 Recharge:5
I simply love this build. Thanks to the Hero AI, you will get the best use of Death Nova and Jagged Bones this way (heroes are better at targeting minions and are better at keeping track of minion health). Animate Minions and Bone Horror will provide you with plenty of minions relatively quickly (5 sec recharge on both skills). Death Nova will cause them to explode when they die and Jagged Bones turns them into another free minion immediately (plus gives bleeding to foe). BotM heals all minions, ToD is a self heal and Heal Area is to keep those minions alive between battles (also self heal when away from foes). You'll probably want to disable Heal Area and use it manually.
Explosives Artist Ritualist Hero (Razah)
Ritualist/Necromancer
Level: 20
Spawning Power: 12
Restoration Magic: 3
Death Magic: 12
Boon of Creation (Spawning Power)
For 51 seconds, whenever you create a creature, you gain 41 Health and 5 Energy.
Energy:10 Cast:2 Recharge:45
Explosive Growth (Spawning Power)
For 51 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 56 lightning damage.
Energy:15 Cast:2 Recharge:45
Spirit's Gift (Spawning Power)
For 60 seconds, whenever you create a creature, all allies near that creature gain 41 Health and lose 1 Condition.
Energy:10 Cast:1 Recharge:45
Animate Bone Minions (Death Magic)
Exploit nearest corpse to animate two level 10 bone minions.
Energy:15 Cast:3 Recharge:5
Jagged Bones [Elite] (Death Magic)
For 30 seconds, whenever target undead servant dies, it is replaced by a level 12 jagged horror that causes Bleeding with each of its attacks.
Energy:5 Cast:1 Recharge:5
Death Nova (Death Magic)
For 30 seconds, if target ally dies, all nearby foes take 85 damage and are Poisoned for 15 seconds.
Energy:5 Cast:2 Recharge:0
Taste of Death (Death Magic)
Steal 340 Health from target animated undead ally.
Energy:5 Cast:0.25 Recharge:0
Flesh of my Flesh (Restoration Magic)
Lose half of your Health. Resurrect target ally with your current Health and 8% Energy.
Energy:5 Cast:5 Recharge:0
This build is all about creation. Keep Boon of Creation, Explosive Growth and Spirit's Gift up at all times to gain health and energy, heal allies and deal damage to foes. The rest works like the Minion Bomber. This build deals damage upon creation as well as destruction.
Discussion
Ok, at first glance this may seem to be a bit much. You will have 2 golems and 1 pet going generally at all times. In addition, minions created by Razah and Olias will last longer thanks to Jagged Bones. The biggest benefit is the portability of this army. Once a single group of enemies is defeated, you will have 2 golems, 1 pet and at least 2 minions per hero. Minions who die with Jagged Bones will raise as a Jagged Horror. I've provided each character with self heal and rez, which can be altered to your liking.
The beauty of this build is that the heroes work together. Jagged Bones and Death Nova are spread around on all dieing minions. With this build you will constantly have minions and, if you run into trouble, you can spam (I hate that word) taste of death to blow up your bombs and heal your characters. Total minion coverage with max runes: 10 primary, 10 supplemental, 10 bomber and 8 EArtist = 38 minions + 1 pet.
Enjoy and please give me some feedback on how to improve on this!
Belzan
Primary Necro Player (You)
Necromancer/Monk
Level: 20
Soul Reaping: 10 (9+1)
Curses: 9
Death Magic: 16 (12+4)
Animate Flesh Golem [Elite] (Death Magic)
Expolit nearest corpse to animate a level 26 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time.
Energy:15 Cast:3 Recharge:30
Animate Vampiric Horror (Death Magic)
Exploit nearest corpse to animate a level 18 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health.
Energy:25 Cast:3 Recharge:15
Mark of Pain (Curses)
For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 28 shadow damage to adjacent foes.
Energy:10 Cast:1 Recharge:20
Signet of Lost Souls (Soul Reaping)
If target foe is below 50% Health, you gain 70 Health and 7 Energy.
Energy:0 Cast:0.25 Recharge:8
Dark Bond (Blood Magic)
For 30..54 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.
Energy:5 Cast:2 Recharge:20
Blood of the Master (Death Magic)
Sacrifice 5% max Health. All adjacent undead allies are healed for 122. You sacrifice an additional 2% maximum Health per minion healed in this way.
Energy:5 Cast:1 Recharge:2
Verata's Aura (Death Magic)
Sacrifice 33% max Health. All hostile animated undead in the area become bound to you. Verata's Aura ends after 312 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic attribute of 4 or less)
Energy:15 Cast:0.75 Recharge:30
Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
The primary necro makes sure everything runs smoothly. You will likely be calling targets, so Dark Bond is provided to boost your defense. You'll control a Flesh Golem and Vampiric horrors (for self healing). Signet of Lost Souls will supplement your healing and boost Soul Reaping to help you cast your spells and Animate your Vamps. Mark of pain should be cast on called targets for extra shadow AoE. Alternatively, Rotting Flesh will spread disease, but this is less useful when fighting humans. Be careful with Blood of the Master, you will drain your health quickly given the number of minions on the field. Wait until you have 2-3 Vamps up before using that often and try to use SoLS after you use BotM to regain lost health and energy. Verata's Aura is here to save the rest of the party from a slain necromancer's minions. If a MM goes down, cast it to regain his minions. You may want to slay your minions after the battle by targeting them with your heroes and using Taste of Death. This way they won't turn on you when the spell ends.
Supplemental Necro Hero (Master of Whispers)
Necromancer/Ranger
Level: 20
Soul Reaping: 10
Death Magic: 12
Beast Mastery: 8
Animate Flesh Golem [Elite] (Death Magic)
Expolit nearest corpse to animate a level 21 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time.
Energy:15 Cast:3 Recharge:30
Animate Bone Fiend (Death Magic)
Exploit nearest corpse to animate a level 14 bone fiend. Bone Fiends can attack at range.
Energy:25 Cast:3 Recharge:5
Verata's Sacrifice (Death Magic)
Sacrifice 15% max Health. For 9 seconds, all of your undead allies gain +10 Health regeneration. All Conditions are removed from those allies and transferred to you. If this Spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges.
Energy:10 Cast:2 Recharge:60
Feast for the Dead (Death Magic)
Destroy target animated undead ally. All of your other animated undead allies are healed for 82 Health.
Energy:5 Cast:0.25 Recharge:10
Taste of Death (Death Magic)
Steal 340 Health from target animated undead ally.
Energy:5 Cast:0.25 Recharge:0
Comfort Animal (Beast Mastery)
You heal your animal companion for 65 points. If your companion is dead, it is resurrected with 36% Health.
Energy:10 Cast:1 Recharge:1
Charm Animal (Beast Mastery)
Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
Energy:10 Cast:10 Recharge:0
Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
This Hero controls a Golem, Pet and as many bone fiends as he can muster. Fiends work well for ranged attacks and will often target the same enemy as the pet at the beginning of the battle. Verata's Sacrifice should keep your Golem and fiends alive. Use Feast of the Dead as an alternate to BotM during battle. This will sacrifice a minion (rather than your health) and heal all other minions. Taste of Death is your self heal.
Minion Bomber Necro Hero (Olias)
Necromancer/Monk
Level: 20
Soul Reaping: 10
Death Magic: 12
Healing Prayers: 10
Jagged Bones [Elite] (Death Magic)
For 30 seconds, whenever target undead servant dies, it is replaced by a level 12 jagged horror that causes Bleeding with each of its attacks.
Energy:5 Cast:1 Recharge:5
Death Nova (Death Magic)
For 30 seconds, if target ally dies, all nearby foes take 85 damage and are Poisoned for 15 seconds.
Energy:5 Cast:2 Recharge:0
Animate Bone Minions (Death Magic)
Exploit nearest corpse to animate two level 10 bone minions.
Energy:15 Cast:3 Recharge:5
Animate Bone Horror (Death Magic)
Exploit nearest corpse to animate a level 14 bone horror.
Energy:15 Cast:3 Recharge:5
Blood of the Master (Death Magic)
Sacrifice 5% max Health. All adjacent undead allies are healed for 99. You sacrifice an additional 2% maximum Health per minion healed in this way.
Energy:5 Cast:1 Recharge:2
Taste of Death (Death Magic)
Steal 340 Health from target animated undead ally.
Energy:5 Cast:0.25 Recharge:0
Heal Area (Healing Prayers)
Heal yourself and all adjacent creatures for 130 points.
Energy:10 Cast:1 Recharge:5
Resurrect (Monk other)
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
Energy:10 Cast:6 Recharge:5
I simply love this build. Thanks to the Hero AI, you will get the best use of Death Nova and Jagged Bones this way (heroes are better at targeting minions and are better at keeping track of minion health). Animate Minions and Bone Horror will provide you with plenty of minions relatively quickly (5 sec recharge on both skills). Death Nova will cause them to explode when they die and Jagged Bones turns them into another free minion immediately (plus gives bleeding to foe). BotM heals all minions, ToD is a self heal and Heal Area is to keep those minions alive between battles (also self heal when away from foes). You'll probably want to disable Heal Area and use it manually.
Explosives Artist Ritualist Hero (Razah)
Ritualist/Necromancer
Level: 20
Spawning Power: 12
Restoration Magic: 3
Death Magic: 12
Boon of Creation (Spawning Power)
For 51 seconds, whenever you create a creature, you gain 41 Health and 5 Energy.
Energy:10 Cast:2 Recharge:45
Explosive Growth (Spawning Power)
For 51 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 56 lightning damage.
Energy:15 Cast:2 Recharge:45
Spirit's Gift (Spawning Power)
For 60 seconds, whenever you create a creature, all allies near that creature gain 41 Health and lose 1 Condition.
Energy:10 Cast:1 Recharge:45
Animate Bone Minions (Death Magic)
Exploit nearest corpse to animate two level 10 bone minions.
Energy:15 Cast:3 Recharge:5
Jagged Bones [Elite] (Death Magic)
For 30 seconds, whenever target undead servant dies, it is replaced by a level 12 jagged horror that causes Bleeding with each of its attacks.
Energy:5 Cast:1 Recharge:5
Death Nova (Death Magic)
For 30 seconds, if target ally dies, all nearby foes take 85 damage and are Poisoned for 15 seconds.
Energy:5 Cast:2 Recharge:0
Taste of Death (Death Magic)
Steal 340 Health from target animated undead ally.
Energy:5 Cast:0.25 Recharge:0
Flesh of my Flesh (Restoration Magic)
Lose half of your Health. Resurrect target ally with your current Health and 8% Energy.
Energy:5 Cast:5 Recharge:0
This build is all about creation. Keep Boon of Creation, Explosive Growth and Spirit's Gift up at all times to gain health and energy, heal allies and deal damage to foes. The rest works like the Minion Bomber. This build deals damage upon creation as well as destruction.
Discussion
Ok, at first glance this may seem to be a bit much. You will have 2 golems and 1 pet going generally at all times. In addition, minions created by Razah and Olias will last longer thanks to Jagged Bones. The biggest benefit is the portability of this army. Once a single group of enemies is defeated, you will have 2 golems, 1 pet and at least 2 minions per hero. Minions who die with Jagged Bones will raise as a Jagged Horror. I've provided each character with self heal and rez, which can be altered to your liking.
The beauty of this build is that the heroes work together. Jagged Bones and Death Nova are spread around on all dieing minions. With this build you will constantly have minions and, if you run into trouble, you can spam (I hate that word) taste of death to blow up your bombs and heal your characters. Total minion coverage with max runes: 10 primary, 10 supplemental, 10 bomber and 8 EArtist = 38 minions + 1 pet.
Enjoy and please give me some feedback on how to improve on this!
Belzan
ArKaiN
Wont ever have enough corpses for more than 2 MM's. Ever.
Bewn
and even if you did, sacrificing 85% health every BotM hurts... a lot
Belzan
So far I haven't had too much trouble with corpses. In the tests I'm running at the moment (hero builds are same, but I'm playing a Dervish) I often have Olias with 6-8 minions, MoW with 2-3 and Razah with 2-4. These are minions that I can carry from one battle to the next.
During battle I get pretty close to max on Olias and Razah. That is the beauty of Jagged Bones, you essentially have a minion that lasts twice as long. Now granted, in most areas, I'll have only 1-3 minions per hero that travel between battles, but in areas where there are plenty of corpses (almost anywhere in Kourna given the high number of soldiers and beasts) I can often carry the army with me easily between one patrol to the next.
And yes, BotM is kicking my butt. I'm thinking Feast for the Dead may be a better alternative given the high sacrifice. I might keep BotM for my player character and follow it up quickly with a self heal.
During battle I get pretty close to max on Olias and Razah. That is the beauty of Jagged Bones, you essentially have a minion that lasts twice as long. Now granted, in most areas, I'll have only 1-3 minions per hero that travel between battles, but in areas where there are plenty of corpses (almost anywhere in Kourna given the high number of soldiers and beasts) I can often carry the army with me easily between one patrol to the next.
And yes, BotM is kicking my butt. I'm thinking Feast for the Dead may be a better alternative given the high sacrifice. I might keep BotM for my player character and follow it up quickly with a self heal.
Amy Awien
Just a thought, since you have a /R with bestmastery [wiki]Fertile Season[/wiki] and [wiki]Symbiosis[/wiki] could help your numerically larger minion army more then the opposition.
kazjun
You can also use Aura of the Lich to cut costs from BoTM. Saves a lot of health if you're running 30+ minions.
Zinger314
You aren't going to have enough corpses for three Minion Masters. (Except in Vizunah Square. But that doesn't count). Using two MMS already creates enough corpse competition.
Div
Anyone that uses BoTM with 3 mm's is going to come really close to killing himself with one cast. Plus, what are you fighting to get so many minions? Not really practical.
Belzan
Corpses aren't too hard to come by when you consider that most of the minions are coming from Animate Bone Minions at 2 per corpse. Jagged bones turns them into jagged horrors later which doubles their life expectancy (if they're not detonated by nova that is). Golems work the same way--long life expectancy and they provide another corpse. Other minions are merely supplemental during battle. (And I always forget about Ranger spirits!)
Anywhere you find a group of 4-8 fleshy foes will be enough to keep this build going. Eight corpses easily make 12 bone minions/jagged horrors and 2 golems. This group is pretty portable.
And yes, BotM is becoming a problem quickly... I'm thinking Feast for the Dead may be a more viable option unless I want to sacrifice one of my elites (Golems or Jagged Bones).
Thanks everyone. And yes, this build works VERY well in Vizunah
Anywhere you find a group of 4-8 fleshy foes will be enough to keep this build going. Eight corpses easily make 12 bone minions/jagged horrors and 2 golems. This group is pretty portable.
And yes, BotM is becoming a problem quickly... I'm thinking Feast for the Dead may be a more viable option unless I want to sacrifice one of my elites (Golems or Jagged Bones).
Thanks everyone. And yes, this build works VERY well in Vizunah
Samurai-JM
And also, how are you going to kill the enemies to GET 30 minions? Other than razah you have NO offensive capabilities without minions, and even he won't do it alone. And also, BoTM. Never make a team with multiple MM's without Aura of the Lich(halves sacrifice damage)
MrGuildBoi
Razah doesn't use BoC and Spirit's Gift.. on his own that is.
RobinNiubbo
i tried your build for razah as the only mm, in places where he does not have to compete much for corpses since he cannot be equipped with a blood stained inisgnia.
I added runes taking spawning to 16 and restoration to 4 (actually not so important might use this slot for something else) and razah works quite well.
He does use BOC and everything else and the effect is just nice, when you have tanks or dmg dealers in the mass of mobs, they get nicely healed and you see nice spikes of dmg too from minions creations
good work!
I added runes taking spawning to 16 and restoration to 4 (actually not so important might use this slot for something else) and razah works quite well.
He does use BOC and everything else and the effect is just nice, when you have tanks or dmg dealers in the mass of mobs, they get nicely healed and you see nice spikes of dmg too from minions creations
good work!
Turbobusa
My minion army build, works very well, even if you dont have minions:
me:
[skill]Toxic chill[/skill][skill]enfeeble[/skill][skill]malign intervention[/skill][skill]verata's gaze[/skill][skill]Blood of the master[/skill][skill]barbs[/skill][skill]resurrection signet[/skill][skill]animate shambling horror[/skill]
Death Magic: 16 (12 + 3 + 1)
Soul Reaping: 11 (10 + 1)
Curses:9 (8 + 1)
heroes:
[skill]discord[/skill][skill]verata's sacrifice[/skill][skill]malign intervention[/skill][skill]parasitic bond[/skill][skill]enfeeble[/skill][skill]meekness[/skill][skill]resurrection signet[/skill][skill]death nova[/skill]
Death Magic: 15 (12 + 2 + 1)
Soul Reaping: 11/12 (10 + 1/2)
Curses:9 (8 + 1)
the idea is to get the instant recharge of verata's sacrifice, but since its bugged atm, change it to whatever you want. you can put blood of the master, since the heroe will not control any minion he will never use it, therefor not sacrificing to death, its very practical to have a second minion healer.
[skill]discord[/skill][skill]animate shambling horror[/skill][skill]verata's gaze[/skill][skill]blood of the master[/skill][skill]signet of lost souls[/skill][skill]vile miasma[/skill][skill]resurrection signet[/skill][skill]deathly chill[/skill]
Death Magic: 15 (12 + 2 + 1)
Soul Reaping: 13/14 (12 + 1/2)
signet of lost souls optionnal, just a personnal preference.
A fun build to play
me:
[skill]Toxic chill[/skill][skill]enfeeble[/skill][skill]malign intervention[/skill][skill]verata's gaze[/skill][skill]Blood of the master[/skill][skill]barbs[/skill][skill]resurrection signet[/skill][skill]animate shambling horror[/skill]
Death Magic: 16 (12 + 3 + 1)
Soul Reaping: 11 (10 + 1)
Curses:9 (8 + 1)
heroes:
[skill]discord[/skill][skill]verata's sacrifice[/skill][skill]malign intervention[/skill][skill]parasitic bond[/skill][skill]enfeeble[/skill][skill]meekness[/skill][skill]resurrection signet[/skill][skill]death nova[/skill]
Death Magic: 15 (12 + 2 + 1)
Soul Reaping: 11/12 (10 + 1/2)
Curses:9 (8 + 1)
the idea is to get the instant recharge of verata's sacrifice, but since its bugged atm, change it to whatever you want. you can put blood of the master, since the heroe will not control any minion he will never use it, therefor not sacrificing to death, its very practical to have a second minion healer.
[skill]discord[/skill][skill]animate shambling horror[/skill][skill]verata's gaze[/skill][skill]blood of the master[/skill][skill]signet of lost souls[/skill][skill]vile miasma[/skill][skill]resurrection signet[/skill][skill]deathly chill[/skill]
Death Magic: 15 (12 + 2 + 1)
Soul Reaping: 13/14 (12 + 1/2)
signet of lost souls optionnal, just a personnal preference.
A fun build to play
Belzan
I need to do some capping, but I think I'll give that one a try. Do you get most of your minions from Shambling Horror or Malign Intervention? It looks to be more effective for a start up and can be used in areas where there are fewer corpses.
BTW, how do you input skills on posts so that they can be read that way? I used GWFreaks, but they're not updated at the moment.
Thanks
Bel
BTW, how do you input skills on posts so that they can be read that way? I used GWFreaks, but they're not updated at the moment.
Thanks
Bel
Evilsod
On my necro i run somet like this. I have Discord, Rotting Flesh, Fiends, Shambling, etc. Both heros run Discord, Rising Bile, Parasitic Bond, Vile Miasma and Enfeeble w/ Shambling Horror.
Best i've had was 21 minions in the Nightfallen Garden (28 in the Wilds if you want somet with no difficulty...). The 3rd hero slot could i guess be taken by a fire ele with Mark of Rodgort, Dual Attunements with some large AoE fire attacks.
Best i've had was 21 minions in the Nightfallen Garden (28 in the Wilds if you want somet with no difficulty...). The 3rd hero slot could i guess be taken by a fire ele with Mark of Rodgort, Dual Attunements with some large AoE fire attacks.
Turbobusa
You get your minions off malign intervention, plus it has a nice effect.
Rising bile works too, meekness can be dropped for that one.
In fact once you have your army up, only aoe can stop it, that's why I like to bring the illusion hench + norgu or jin.
Rising bile works too, meekness can be dropped for that one.
In fact once you have your army up, only aoe can stop it, that's why I like to bring the illusion hench + norgu or jin.