It seems to me that online games have a viable shelf life, after which they become boring and pedantic. This is usually marked by sweeping changes and attempts at revitalizing the genre. I have seen it in other games I've played and the switch finally clicked in my head.
For those that will jump in and say no, think about this. If GW was fine as is, why make a sequel? Answer, because it's time. Either as a result of falling sales, or the code is too clunky from endless patching or the original formula is no longer working, there seems to be a natural progression that is unescapeable. To that end, it seems when we see these warning signs is it time to jump ship, and find something else?
Your thoughts?
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). in spite of that, successful business planners don't play heavily into brand loyalty when planning future products and services.