Request to lower Difficulty Level

Ashantara

Ashantara

Frost Gate Guardian

Join Date: Aug 2005

Europe

The Second Rising [TSR]

R/

Dear Game Developers (a.k.a. ArenaNet),

I don't know what has gotten into you to steadily raise the difficulty level from campaign to campaign, but I can say one thing for sure:

The level of difficulty in the Realm of Madness is sheer INSANE. And now you want to add a "Hard Mode"?! Are you crazy???

I definitely enjoy a good challenge, but it's safe to say that Prophecies appears like a child's game after one has mastered Factions and -- even more so -- Nightfall.

I would appreciate it (and I know I'm not alone in this) if you would restrain yourselves from making GW:EN even harder, for the Vortex areas are already almost unplayable... Yes, those areas can be mastered, but not without a lot of frustration and anger -- but computer games are supposed to be fun, not to raise the player's aggression, right?

So, please, stop this insanity!

Merci.


-------------
P.S. @ the users of this forum: Don't flame me for stating my opinion. I know that you guys are pretty harsh critizing opinions you don't share and labeling them as "rants".

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

/signed

Hard mode is going to attract the hardcore players anyways. I see no reason why these missions have to be freakishly difficult for pugs.

Its not like a total revamp requiring 100s of work hours is needed anyways, heck, taking impossible odds off shiro would be a godsend for most people.

Hell Raiser

Hell Raiser

Forge Runner

Join Date: Dec 2005

[PHNX]

Mo/

I believe ArenaNet (actually Gaile Gray) said something about making normal mode easier when they introduce hard mode. However, I do agree that GW:EN should not have things like RoT. I have never replayed a mission or explorable area in RoT for fun (usually for getting a character to the end or helping a friend).

I would like to see something like prophecies, I loved those missions/areas (and still do).

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

normal mode will get easier said Gaile. She also mentioned reducing the foes AI so they don't scatter and such like. Even that will make nuking and beating mobs much much easier.

But I can't wait to do DoA on hard mode. Mobs of lvl 35 foes sounds like fun

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

Quote:
Originally Posted by mazey vorstagg
normal mode will get easier said Gaile. She also mentioned reducing the foes AI so they don't scatter and such like. Even that will make nuking and beating mobs much much easier.

But I can't wait to do DoA on hard mode. Mobs of lvl 35 foes sounds like fun
haha. Hey that's cool. Mobs don't scatter in pre-sear either. they're making normal mode like presearing >.>

jruzzy

Pre-Searing Cadet

Join Date: Sep 2006

E/Me

also just like presearing... no dp :P

stueyman2099

stueyman2099

Krytan Explorer

Join Date: Sep 2005

Clan W A S D [WASD]

W/E

moar difficulty plx. PvE are is too ez

Kaiser59

Pre-Searing Cadet

Join Date: Apr 2007

Lille (France)

Respect Honneur et Courtoisie

Mo/Me

Hmmm.... I was just finding the explorable zones far too easy (including after the vortex), so i'm waiting for the hard mode impatiently !

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Vortex areas frustrating hard?
I find them quite easy, especially with heroes.
The two modes will balance this out for you, since the good players can play on hard and reap the rewards, while you can stay on normal.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

I completely agree that Anets trend of making newer compaigns harder and harder is stupid.

They pamper too much to the "L33tist" players who complain its too easy. They dont consider the fact that every other player is happy with the difficulty.

I'd rather have a game that I can jump into. Have a quick play, some enjoyable play and get out. I dont want it be to frustratingly hard and take 30minutes to an hour just to do a quest in a non-elite area.

If the "L33tist" players ingame had their way, the entire campaign would be one huge FOW, UW or DOA! Their never happy until it takes 30 minutes just to kill one mob of creatures.

But Realm of Torment isnt difficult because the creatures are hard, or impossible to kill.

The issue with ROT, is its like a mine-field of creatures and mobs. The mob numbers are fine, but they put about 5 or 6 mobs in a very small area and leave very little space between them.

(Mind you, this only happens in some areas. Some parts of ROT are fine. But it tends to happen directly outside outposts.)

The result is that you cant agro one group, without agro-ing about 4 others and then your over-whelmed. This is made worse by the "running away" aspect. If you end up with a creature who decides to run away, he will ultimately run right into another mob and agro them.

Mix that up with creatures that can mutliply, and res one-another and its frustrating.

The ROT isnt a bad place. Its just badly thought out and designed.

You get alot of players saying "stop winging and use the right builds and get a good team together".

I dont want to have to wait 30 minutes to an hour, forming the perfect party just to go out into the ROT to do a few quests. Quests that give very little reward.

Not to mention that its very hard to form PUGs in ROT, because hardly anyone does quests there. Everyone goes straight to DOA. You cant always find a human team to do anything.

Save the huge mob numbers for elite zones. Dont use them in casual areas.

I hope Anet does do an easy, normal AND hard mode for GWs2, because at this rate the game is being pushed too much towards the L33T players.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The only torment area I found annoying was the Domain of PAin (in the ----)

Why? There are two groups fo Menzies shadows waiting for you at the door.
When your load finishes, they have already started to attack and probably wiped your party.

Other than that, I found no other areas hard at all, but the elite ones like The Tombs of the Kings, the last quest of the Furnace, the titans on Kryta, the Deep, Urgoz and the Angish. And they are not SO hard.

As they will make normal mode even easier, I think I'll wait until I see how Hard Mode is and how Normal mode become in GW:EN.

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Quote:
I completely agree that Anets trend of making newer compaigns harder and harder is stupid.
Why?

Quote:
They pamper too much to the "L33tist" players who complain its too easy. They dont consider the fact that every other player is happy with the difficulty.
Where did you get this statistic from?

Quote:
I'd rather have a game that I can jump into. Have a quick play, some enjoyable play and get out. I dont want it be to frustratingly hard and take 30minutes to an hour just to do a quest in a non-elite area.
Examples of non-master quests that take 30-60 minutes to complete, please.
Besides, how long would you like your quests to take? Under 30 minutes would seriously hurt the ammount of time needed to complete the quest experience.
It is needed.

Quote:
If the "L33tist" players ingame had their way, the entire campaign would be one huge FOW, UW or DOA! Their never happy until it takes 30 minutes just to kill one mob of creatures.
Where did you get that from?
Seems like mindless speculation about other people's interests to me.

Quote:
But Realm of Torment isnt difficult because the creatures are hard, or impossible to kill.
The issue with ROT, is its like a mine-field of creatures and mobs. The mob numbers are fine, but they put about 5 or 6 mobs in a very small area and leave very little space between them.

(Mind you, this only happens in some areas. Some parts of ROT are fine. But it tends to happen directly outside outposts.)
Ever used a longbow? You know, it helps. I never had any problems with aggroing, when I was paying attention. Is it too much to ask of the players? That they have to pay attention? Seems fair to me.

Quote:
The result is that you cant agro one group, without agro-ing about 4 others and then your over-whelmed. This is made worse by the "running away" aspect. If you end up with a creature who decides to run away, he will ultimately run right into another mob and agro them.
One word: Snares. You can even choose your own ones of your own liking, hexes or conditions!

Quote:
Mix that up with creatures that can mutliply, and res one-another and its frustrating.
I think you're being over-dramatic?
If you focus fire on one creep at a time, you'll never have problems with them copying themselves (Except those pesky rangers, but hey! Wild blow/wild throw/wild strike them).

Quote:
You get alot of players saying "stop winging and use the right builds and get a good team together".

I dont want to have to wait 30 minutes to an hour, forming the perfect party just to go out into the ROT to do a few quests. Quests that give very little reward.
What do you think heroes are for?
Besides, blaming the game for lack of players seem rather irrational.
I agree on the quest rewards though.

Quote:
I hope Anet does do an easy, normal AND hard mode for GWs2, because at this rate the game is being pushed too much towards the L33T players.
As long as they adjust the droprates for the lack of difficulty, I'm fine with it.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

From the three campaigns only ROT is quite tough, the rest is workable. Is that one hard ROT such a big deal? When I cant make it through a mission I just go some place else and own some. Theres too much stuff to do in GW imo to complain about one hard area, can't bother me too much. OK it's rewarding to finish the game ofcourse, but not on a simple platter plz.
And it's not the case I steamrolled ROT the first time I came there, I had to think a bit and get help from other players to make it through. I liked the challenge tbh.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Although i agree Anet does have a tendency for marking more "Harder" areas i dont think RoT needs to be made any easier, i found it relatively easy and im far from an expert. Shiro died in Gate of Madness without me ever having to even target him or attack him, 6 heros (including 2 non offensive monks) killed him on there own while i was busy capping the shrines.

The only thing i have against this area is if u do happen to get dp, then it does become insanely hard to even stay alive no matter about killing the Ai's. I understood dp in Prophecies because it was easy to work off and it never really affected you too much because Ai's rarely had the power to 1 hit kill even with 60% dp. If a person isnt doing well enough to be winning why punish them even more by making it harder? If anything wouldnt it make more sence to have the reverse, help players who arnt doing very well and handy cap players who are steam-rolling everything. that makes it easier for the novice player and harder for the "leet" player.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

I think DOA should be toned down a bit. Not alot, just a bit. For one its imposible to do with a PUG. And since my main is an assassin its hard to get a group. I'm not a bad player, I may not be as 1337 as some but I do pretty good. But DOA and I dont get along at all. And from what I am reading here I am not the only one. Some of you can do it, thats cool, I wish I could.

To Deleet, I know several people in my guild who wont be playing hard mode, their skill level isnt high enough to do so. On the other hand there are a few (less then half) that are waiting for it with open claws. Just because you are 1337 doesnt mean the rest of the gamers are.

~the rat~

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Deleet
Examples of non-master quests that take 30-60 minutes to complete, please.
Besides, how long would you like your quests to take? Under 30 minutes would seriously hurt the ammount of time needed to complete the quest experience.
I said I liked ROT, I just think its badly designed and Anet aimed more for trying to make it hard, then actually concentrating on gameplay.

As for "master quests" in NF, those are a joke.

They all might take a while to do, but half of them arent even hard, and when they are hard you get absolutely no XP reward for doing them.

There are quests in factions which give out more XP and gold, for simple exploring the map.

I wouldnt complain about the difficulty of ROT, if the quest rewards were worth it. ROT contains alot of "master quests" which simply arent rewarding or satisfying to complete.

If their going to make an area tough, and frustrating, and a challenge then they have to make the quest rewards reflect that. Giving away 5k experience for spending 30-60 minutes doing a "master quest" is like a kick in the teath.

Maybe thats shallow of me to want the rewards to reflect the difficulty, but why else do quests or continue through an area, if you dont gain anything from it.

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

all i can say is:

PvE hard? L M F A O

seriously, if you think PvE is hard, don't play this game..

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Some people play this game just for PvE (me, all the refugees from WoW who don't like spawn camping and playerkills) and don't enjoy the aggravation of some of the harder areas. I don't mind doing the story missions that take me through these areas but am not going to spend a great deal of time there. Maybe after I beat the game and move to farming or chest running or whatever.

I made good prgress until I hit gate of pain, which stopped me in my tracks. Hopefully I'll get some help to get through it, but like fish said, I don't want to wait to get into a PUG (which is even harder as a Mesmer).

Some of us don't spend 50 hours a week playing GW and don't want to.

(I don't mean this as a flame. This is just my opinion.)

Dj Tano

Dj Tano

Lion's Arch Merchant

Join Date: Mar 2006

I dont want to have to wait 30 minutes to an hour, forming the perfect party just to go out into the ROT to do a few quests. Quests that give very little reward.

HES SO RIGHT!

Dj Tano

Dj Tano

Lion's Arch Merchant

Join Date: Mar 2006

I dont want to have to wait 30 minutes to an hour, forming the perfect party just to go out into the ROT to do a few quests. Quests that give very little reward.

HES SO RIGHT!

Lydz

Lydz

Krytan Explorer

Join Date: Jun 2006

Cape Town, South Africa

The Crazy Dragons [TCD]

E/Mo

/signed

Some of these quests are simply too hard. My m8 was stuck for 2 weeks at the Gate of Madness. Man...is that a FRUSTRATING mission!

terminatorofhell

Ascalonian Squire

Join Date: Mar 2007

W/Mo

tone down DoA please?

SleetDragon

SleetDragon

Academy Page

Join Date: Mar 2007

In my House duh...

Knights of The Primeval Kings [Knyt]

W/

Alright guys lets sit back and look at the majority of players who play this game. If you take for example that this game has been out for about two years you can see why a trend of increasing difficulty is needed, I would say that about 50% of the population of Guild Wars has all 3 Campigns, now I will give you the BOTD (Benefit of the doubt) that maybe some own just one and/or two. However with that being said the games themselves have seemed to up the ante, this most likely being because ANET believes in a balance (Thats why they change skills and aspects of the game all the time.). Many think that ANET has properly balanced certain missions but you must always consider where these missions are and whether "you" think they were suppose to be easy.If you think there should be an easy mode its because you are lazy they are meant to be a challenge. You may stress that its just a game to have fun, yes that is true, but please... If you look at the complaint list so far we have Gate of Madness, ROT, and DOA. Gate of Madness I admit is no walk in the park but with the correct timing and getting the bonus.(***Most impotantly) it isnt terribly hard (Me and a friend did it with 6 other heros).As far as ROT goes if you cant do it, dont do its as simple as that. And lastly DoA besides the fact that it is whether you like it or not an Elite End of game Area, it is meant to be hard because of the rewards you recieve. If you find missions in Guild Wars too hard, perhaps your not thinking about the mission. Many people have accomplished these feats already and usually offer advice on it, my suggestion is seek their advice. Guildwiki.org is a great example for help if you cant figure something out. When you sit down and think of how to do stuff it isnt really as hard as you thought. You have realize ANET is not all about seperating good players and bad players they are simply making things more balanced for more effective and fun gameplay. They are not out to get the new players so please get that notion out of your head.

Kool Kirby

Academy Page

Join Date: Jul 2006

What I would like is that all classes can be used in all places. I don't own Nightfall, but speaking for Urgoz and the Deep, lets give an example mindset:

Player "X" buys Factions. He's like "oh yeah, the deep and urgoz is gonna rockz0r!" He makes a sin. When he finally get ferried after going through the campaign, he has a nice green weapon, full shrouded armor, he gets into urgoz. Guess what? Assassins have NO PLACE in urgoz. Angry, he goes to the deep. Guess what? Assassins have no place in the deep. Angrier still, he buys nightfall because the heroes might help him. Guess what? He gets to domain of anguish. And I'm sure assassins have no place there either.

And its the same for most classes that are pvp-oriented. Mesmers another HUGE one.

Point=Make all classes contribute in all areas. The builds are so cookie-cutter in urgoz/deep these days that everyone is so damned nostalgic, and does not want to try out any stupid build, and this is on top of taking 2 hours to make a group.

ca_aok

ca_aok

Krytan Explorer

Join Date: Sep 2006

Xen of Onslaught

E/Me

Quote:
If the "L33tist" players ingame had their way, the entire campaign would be one huge FOW, UW or DOA! Their never happy until it takes 30 minutes just to kill one mob of creatures.
Since FoW is clearable with 2-3 players I'm pretty sure it's not that "difficult" of an area. UW Could be 100% soloed if it wasn't for dying nightmares, or at least duoed. DoA is about as hard as PvE gets, and except for mallyx (who is a broken boss and is only killable by glitching him), it's all doable with any class, except for perhaps assassins since they are a low AL melee class and monsters in DoA aren't built to be fought toe to toe. Every other class can and has been used successfully, my guild has various players who have run paragon tanks, domination mesmers, channeling rits, and spirit spam rangers without too much trouble. Even assassins -can- tank, it's just a much slower process and in an area that already takes hours to clear, most people aren't willing to donate their time.

As for the RoT in general... yes it's an annoying area, but only because monsters have a 200dmg deep freeze and respawn each other. Bring concentrated spike damage and a decent monk backline (LoD+Prot monk ftw) and the RoT is easy. I have never failed Gate of Madness, which seems to be heralded as the hardest mission in GW. Simply kill everything but shiro and then cap all five shrines, making it a breeze to kill him. Bring only one tank, and get him protted up, and then spike him to death.

Griffonclaw

Griffonclaw

Academy Page

Join Date: Mar 2006

W/

I think that making each campaign harder meant that it became more and more diffucult for newer people to join in. I bought a new account just before Nightfall came out becuase my brother wanted his own account, and I found that it was almost impossible to give my Heroes a decent build because I had no skills unlocked. I also had no level 20 characters and almost no money. I didn't want to go back and play through prophecies because I was used to leveling up in Cantha, and I really did not feel like farming 24k just to get my heroes a new bar of skills for this new super build that would be nerfed in a month...

Anyway, thats just my 2 cents

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

PvE is already easy, why would ANet make it easier?

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by Lydz
/signed

Some of these quests are simply too hard. My m8 was stuck for 2 weeks at the Gate of Madness. Man...is that a FRUSTRATING mission!
In my opinion, this is the ONLY difficult thing in PvE currently (besides the three elite areas.) Why? All of PvE you can go in with any random group, and with some brains you can push through. Once you get to Shiro in GoM though... good luck. Not to say that it can't be done - my ele did it with no stance breaker in the group, which meant no tank cause he was constantl dead - but that's cause we ALREADY knew what we were going up against. If you don't know just how powerful he is - BAM! You're wiped.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Organized group > GoM with ease.

Destroyer1717

Ascalonian Squire

Join Date: Apr 2006

The PvE game really isn't that hard. Except for the Gate of Madness. And even there, the only problem is fighting Shiro and the Lich. You just have to be smart about it, which basically means watch your aggro and pull. I henched my way through every mission in nightfall, save for GoM and Abbaddon's Gate, and I am no where near an uB3R-1337z player.

However, places like the Deep, Urgoz, and DoA do have to be changed. Its incredibly difficult to get groups there if you go PuGing, and the fact that you can't go with just heroes/hench doesn't help it. Most Mesmers and Assassins have no place there, or in the other elite missions. That's not to say that they should be made substantially easier. Just more accepting of multiple builds, classes, etc.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
However, places like the Deep, Urgoz, and DoA do have to be changed. Its incredibly difficult to get groups there if you go PuGing, and the fact that you can't go with just heroes/hench doesn't help it. Most Mesmers and Assassins have no place there, or in the other elite missions. That's not to say that they should be made substantially easier. Just more accepting of multiple builds, classes, etc.
These areas are not meant for pugs. They are called elite for a reason.

Now, the only reason mesmers and assassins have no place in these areas are because they aren't that great for PvE. Even if they aren't that great, if you have a good guild, they will more then likely accept you to play that class. If not, don't be sad. Just bring another character.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by Arkantos
Organized group > GoM with ease.
Organized group > everything in PvE, including elites, but when should the line be drawn between organized and casual? Even good players can be taken by surprise by GoM. And what about newcomers to NF that didn't know who Shiro was or what skills he could possess?

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Kha
Organized group > everything in PvE, including elites, but when should the line be drawn between organized and casual? Even good players can be taken by surprise by GoM. And what about newcomers to NF that didn't know who Shiro was or what skills he could possess?
Casual players can easily beat it by being careful and knowing what they're up against. Also, how would a newcomer get to the second last mission of NF? Through the game he would change from newcomer to somewhat experienced.

Thargor

Lion's Arch Merchant

Join Date: Mar 2006

Quote:
Originally Posted by Kool Kirby
What I would like is that all classes can be used in all places. I don't own Nightfall, but speaking for Urgoz and the Deep, lets give an example mindset:

Player "X" buys Factions. He's like "oh yeah, the deep and urgoz is gonna rockz0r!" He makes a sin. When he finally get ferried after going through the campaign, he has a nice green weapon, full shrouded armor, he gets into urgoz. Guess what? Assassins have NO PLACE in urgoz. Angry, he goes to the deep. Guess what? Assassins have no place in the deep. Angrier still, he buys nightfall because the heroes might help him. Guess what? He gets to domain of anguish. And I'm sure assassins have no place there either.

And its the same for most classes that are pvp-oriented. Mesmers another HUGE one.

Point=Make all classes contribute in all areas. The builds are so cookie-cutter in urgoz/deep these days that everyone is so damned nostalgic, and does not want to try out any stupid build, and this is on top of taking 2 hours to make a group.
This is not ANET's fault. This problem is the fault of the players. If people would use their brains some no class would be left out of any area but too many people think a build posted on wiki or here on the forums is the only way to do things. I have personally seen every class in the game go thru the DoA with zero problems.

As for the original topic, I hope that when they dumb down normal mode that this will make you feel better. Personally I can't wait for hard mode as it might just put some challenge back into the game for me.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by Arkantos
Casual players can easily beat it by being careful and knowing what they're up against. Also, how would a newcomer get to the second last mission of NF? Through the game he would change from newcomer to somewhat experienced.
By newcomer, I mean someone that only has NF, therefore no knowledge of Shiro from Factions. How do you know what you're up against until you actually experience it? You can't, besides asking others or searching for it, not something everyone does or others help them with. Yes, anyone can easily beat it by being careful, but more careful than you have to be for most of the game. Insane AoE damage that Shiro puts out isn't something you experience very often, if at all in the rest of the game. Making a mistake in this battle is less forgiving than all of other non-elite PvE content in the game; it's a random encounter of higher difficulty thrown in.

Possible without knowing Shiro beforehand? Of course. Matches the scale of difficulty in the game? No.

LONGA

LONGA

Krytan Explorer

Join Date: Sep 2006

Thailand

Agot

N/

Only place in RoT I want to change is Domian of Fear.Just too much patrols intersect each other.Very hard to kill one group without getting flanked from another patrol.

Apok Omen

Krytan Explorer

Join Date: Jun 2006

Commence Aggro [BaMf]

Mo/E

Seeing as how thousands upon thousands of players got through NF in less than 3 days when it came out, I would think that the game is too easy. However, ANet saw this and thus they promised to make a Hard Mode, which I am very much looking forward to.


Anyway... Request to make the Difficulty level HIGHER, please.

cyberjanet

cyberjanet

Lion's Arch Merchant

Join Date: Feb 2007

The Netherlands

Rich Mahogany

N/

Quote:
Originally Posted by Aera
all i can say is:

PvE hard? L M F A O

seriously, if you think PvE is hard, don't play this game..
Attitudes like this are the hardest...

Bob B

Ascalonian Squire

Join Date: Feb 2006

Australia

Mo/Me

Quote:
Originally Posted by Sophitia Leafblade
.... help players who arnt doing very well and handy cap players who are steam-rolling everything. that makes it easier for the novice player and harder for the "leet" player.
I agree and one way to do this is to have shrines more accessible. Kneel to summon a God and give yourself a bonus to remove some DP or a buff to heal for +3 or boost your attributes by +1 etc. These are things that are left to the player and if you are struggling you have the option, if you are a pro then ignore them. You could also have them at rebirth shrines so that those continually dying have an option to carry on instead of restarting from scratch because of a 60% DP. This way it isn't hard coded, players have the choice.

Mark Nevermiss

Krytan Explorer

Join Date: Jul 2006

Speaking of statistics, do you ever see people at the Gate of Fear forming groups to go farm the torment groups in the Domain of Fear outside?
I personally only see frustrated players begging for help do Kormir's Crusade (which I run and not fight way thru anyway)
I dont wont to cite other examples, but the only reason players venture into the RoT (I am not talking about the missions - they are not difficult once you get the hang of things) is either to cap a skill or to open a treasure chest or to run through a primary quest, very rarely do players do non-primary quests.

THE REWARD DOES NOT JUSTIFY THE DIFFICULTY. The UW and FoW are much easier than some of the "normal" RoT explorable areas.