R/Rit Solo Smite Run

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

Hey y'all! This is my first farming build, so pardon the mistakes.

This is my build:

Vengeful Was Khanhei
Blind Was Mingson
Vengeful Weapon
Whirling Defense
Dryder's Defenses
Natural Stride
Serpent's Quickness
Troll Unguent

Here is the walkthrough:

Enter UW. Take Quest, cast Blind Was Mingson, aggro Graspings, run back so you lose the Aatxes, drop Blind was Mingson, wait 5 secs, cast Serpents and VwK, right as VwK is about to run out, cast Throw Dirt, if they interrupt throw dirt, throw up Whirling, and wait for energy regen, or pop on Trolls, cast Blind Was Mingson, and when Whirling is about to run out, drop it, VwK, and repeat.

Running to Smites

Keep Natural Stride up, and rest in the middle of the run, Natural as a quick recharge time, 12 secs, and with 14 ws, it last 8 secs. Once you get to the smites, its extremely easy, easier than W/Rit. Serpent's, VwK, and Troll if you need it. AVOID COLDS AT ALL COSTS! I am testing how to kill them currently.

Equipment:
Heralds Insignias, Sup WS with WS Head Piece
Minor Expertise
Major/Sup Vigor

The Mindclouder (Very important because when you are holding the Ashes, and Grasping are casting Fear Me, when you drop the ashes, you get an instant 20 energy = )

Hope you like my guide, screenshots coming soon!



Attributes:

15 ws
7 expertise
12 restoration

The Method: At 7 expertise, blind is 9 secs, and for Blind was Mingson, 7 secs, all you have to do it wait until the blind is almost up, then hit Serpent's and VwK.

Problems so far: Smites are doing a lot of damage, and some times you may need to make a hasty retreat with Natural Stride, heal up, then get back in their, I haven't tried Herald's Insignias on the smites, but I threw in Dryders for their annoying Zealot's Fire. Post any comment you have or anything.

Oh yeah, an average run took me 30 mins, way faster than trapping your way through the whole thing.

Pics:



Graspings down.



Getting to da smites.



Smites down.



More dead smites.

More to come.

Good luck in there!

-Changed Radiant to Herald for extra armor
-Changed Whirling for Dryder's for extra armor
-Changed Throw Dirt to Whirling Defense because Smites use Mend Condition

Freneticweasel

Krytan Explorer

Join Date: Mar 2006

Brick.

Vanguards of Aslyum/Defenders of Amnoon

R/Mo

I am DEFINITELY going to try this build. I just hope that A-Net will put another free FoW/UW weekend!

gingersami

Ascalonian Squire

Join Date: Jul 2006

israel

Farming Crew NL [FCNL]

R/

I thought VwK only works when getting hit, how is it possible when they are blind?
Where are the stats?

bam23

Lion's Arch Merchant

Join Date: Feb 2006

You blind them to avoid getting interrupted while you cast VwK.

AscalonWarrior

AscalonWarrior

Wilds Pathfinder

Join Date: Apr 2006

Kokkola, Finland

Mo/

Nice, only need to cap VwK with my ranger, maybe on sunday ^^
What are the attributes and how long does the average run take?


Looks really cool, thanks for sharing

Yarrick

Frost Gate Guardian

Join Date: Sep 2005

Serbia

We Never Sleep [ZzzZ]

What atributes are u using?

boarderx

boarderx

Krytan Explorer

Join Date: Feb 2007

[PIG]

he said 14 in WS and most likely 12 in restoration and put the rest in expertise

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

I don't get the Smites down. Grasps are no problem at all and the run is easy as hell but I don't get the smites down, they do way to much damage on me, even with Trolls. What am I doing wrong?

ahbuh

ahbuh

Krytan Explorer

Join Date: Apr 2006

Vamp

W/

Quote:
Originally Posted by drupal
I don't get the Smites down. Grasps are no problem at all and the run is easy as hell but I don't get the smites down, they to much damage on me, even with Trolls. What am I doing wrong? i m having the same issue.

daky

daky

Lion's Arch Merchant

Join Date: Mar 2006

R/

Yet to complete a run using this build. There are more effective solo ranger builds out their for solo UW, going back to my old one.

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

Quote:
Originally Posted by drupal
I don't get the Smites down. Grasps are no problem at all and the run is easy as hell but I don't get the smites down, they to much damage on me, even with Trolls. What am I doing wrong? You got max armor? Did you blind them when VwK wasn't up?

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

Yes, I have druids 15k. Blinding them is useless, Mend Condition > Blind.

Mickey, any advice? I was looking for a nice Smite Run Build for my beloved ranger.

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

Herald's Insignia is a must. I admit that Smites deal to much damage to you even when VwK is up, that is why you have a nifty quick run skill that you can use, heal up, and get back in there and kill em. Its slower on the smites that W/Rit, but fast on the Graspings. If you having trouble with em, and you need to heal up in combat, try Dryder's then Throw Dirt, and Troll, blinds em, and renders their zealots useless. Whenever I'm in trouble, I run away with Natural. It takes some practice, but eventually you get used to it. Posting pics tonight.

daky

daky

Lion's Arch Merchant

Join Date: Mar 2006

R/

When you post your screens please use the /age command at the end of the run. So we got a time estimation as well.

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

Quote:
Originally Posted by daky
When you post your screens please use the /age command at the end of the run. So we got a time estimation as well. Ok, sure thing. I perfected the order for smites. Run in with Troll on, then use serpents, VwK, then spam Vengeful, then another VwK, then dryders, then VwK, then Natural, then VwK, and they should be mostly dead. If there are some left, just spam Vengeful. Keep troll up all the time.

The key here is that Herald's Insigna, it helps a ton! I was killing smites with ease then I accidently aggroed colds = )

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

Ok, the additional armor is the point. Don't know if I buy a new one for this ;> But thx anyway.

daky

daky

Lion's Arch Merchant

Join Date: Mar 2006

R/

This build still seems a bit iffy to me. I'm going to have to stick to the other solo ranger builds out their. Still interested in the amount of time a run takes, seeing has to how I have yet to complete an entire run. My Guess is 35+min. based on what I've done.

Feel free to PM me in game mickey so we can swap info.

no damage tank

Lion's Arch Merchant

Join Date: Apr 2006

Inside Your Head [Psy]

W/

if you had quickening zephyr instead of serpents quickness you could have permanent VwK for about 30-40 seconds

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

Quote:
Originally Posted by no damage tank
if you had quickening zephyr instead of serpents quickness you could have permanent VwK for about 30-40 seconds that is a great idea, I never thought of that, gonna have to try that tonight, thanks a ton!

osk

Frost Gate Guardian

Join Date: Nov 2005

E/Me

can this be done with Rt/R ? or the expertise is essential ?

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

Why don't you just use the Rit Smite run build? There are enough good builds in here...

daky

daky

Lion's Arch Merchant

Join Date: Mar 2006

R/

If you search enough you'll find several effective ranger ones that don't involve trapping also. But most people forget or are to lazy to search .

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

Quote:
Originally Posted by osk
can this be done with Rt/R ? or the expertise is essential ? If you want to use VwK as a ritualist, just go with the rt/me build, or use the channeling Rt/W build.

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

So far, the +10 armor while holding an item, the Herald's Insignia, is the make or break for this build. If you have it, it will work, if you don't, it won't. Without it, you won't be able to tank 3 smites, with it, you will be able to tank 5+. Keep up troll, and if things look bad, run away with Natural.

daky

daky

Lion's Arch Merchant

Join Date: Mar 2006

R/

I have found Stalwart insignias better actually. After all your taking physical dmg the entire time from smites/squidies. May as well have the +10 armor always vs. while your just holding VwK.

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

Well, I won't buy a another armor set just for this run. The needs to be improved but I don't have any ideas how.

@daky: smites deal fire damage, too and squidies do cold damage... and btw pls show me a smite run build without trapping

daky

daky

Lion's Arch Merchant

Join Date: Mar 2006

R/

Show me prof that the squidies deal cold dmg. Yes smites deal fire dmg but your a ranger...you already got additional armor for elemental dmg.

As for showing you a solo ranger build that doesn't involve traps. I can now show you two.

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

Quote:
Originally Posted by daky
Show me prof that the squidies deal cold dmg. Yes smites deal fire dmg but your a ranger...you already got additional armor for elemental dmg.
http://gw.gamewikis.org/wiki/Frozen_Burst
http://gw.gamewikis.org/wiki/Maelstrom
http://gw.gamewikis.org/wiki/Shard_Storm

Quote:
Originally Posted by daky
As for showing you a solo ranger build that doesn't involve traps. I can now show you two. A reliable one?

daky

daky

Lion's Arch Merchant

Join Date: Mar 2006

R/

ROFL first off we aren't talking about coldfires we are talking about grasping darknesses (aka: squidies)

and yes I can show you two reliable ones that can finish a run in half the time it would take to trap.

Neonate

Ascalonian Squire

Join Date: Mar 2007

Austria

Eternal Edge [noID]

Mo/

Quote:
Originally Posted by daky
ROFL first off we aren't talking about coldfires we are talking about grasping darknesses (aka: squidies)

and yes I can show you two reliable ones that can finish a run in half the time it would take to trap. care to share?

Desolation

Academy Page

Join Date: Jan 2007

gA

Quote:
Originally Posted by drupal
Why don't you just use the Rit Smite run build? There are enough good builds in here... Some people dont have rits so this guide is usefull toward them. and who cares if theres many out there? Why dont you go spam every thread in this forum and tell them there enough good builds alrdy?

daky

daky

Lion's Arch Merchant

Join Date: Mar 2006

R/

I can complete a run using the R/Rt build and also this build as a R/Me.

Famine [E]
Ancestor's Visage
Sympathetic Visage
Physical Resistance
Troll Unguent
Natural Stride
Storm Chaser
Illusion of Weakness

12 Illusion
6 Inspiration
14 Wilderness (mask+sup rune)
6+ expertise (rest of atts + what ever rune you want)

Weapons:
Spear - any works just needs +5energy mod with +20% enchant (any physical weapon with those mods will work really. Spear is my choice do to the fact its range. I'm able to "re-pull" the runners with out breaking aggro of others)
Shield - +45hp in stance -2dmg stance

Armor: Full set of druids (energy is a must)

Run is simple, enter UW and cast Weakness. Run over and grab quest that spawns the squidies. If you catch aggro use Stride to break it. From their you will need to pull ONE squid group at a time. You must cast famine on the opposite side of which you will be pulling squids from. Aggro the squid group and turn instantly (using stride). This will break aggro from the aatxe's. Once your outside aggro of your spirit/aatxe's stop and use physical resistance. The first move from the squidies will always be an interrupt so you MUST wait for each of them to hit you once. Then alternate the visages while keeping troll up. Once all squidies are dead, you can run to the smites. Rinse and repeat the process for smites.

Side notes:
1. 3 or more in group they will scatter
2. Spirit should be 1 and 1/2 aggro circle away (due to scatter)
3. avoid coldfires
4. Max number of smites you can handle is 5 (one group)
5. Practice/patience

Once you get the run down and learn "safe spots/safe spirit locations" it will only take 20-25min. max.

~Unfaithful

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

Quote:
Originally Posted by daky
I can complete a run using the R/Rt build and also this build as a R/Me.

Famine [E]
Ancestor's Visage
Sympathetic Visage
Physical Resistance
Troll Unguent
Natural Stride
Storm Chaser
Illusion of Weakness

12 Illusion
6 Inspiration
14 Wilderness (mask+sup rune)
6+ expertise (rest of atts + what ever rune you want)

Weapons:
Spear - any works just needs +5energy mod with +20% enchant (any physical weapon with those mods will work really. Spear is my choice do to the fact its range. I'm able to "re-pull" the runners with out breaking aggro of others)
Shield - +45hp in stance -2dmg stance

Armor: Full set of druids (energy is a must)

Run is simple, enter UW and cast Weakness. Run over and grab quest that spawns the squidies. If you catch aggro use Stride to break it. From their you will need to pull ONE squid group at a time. You must cast famine on the opposite side of which you will be pulling squids from. Aggro the squid group and turn instantly (using stride). This will break aggro from the aatxe's. Once your outside aggro of your spirit/aatxe's stop and use physical resistance. The first move from the squidies will always be an interrupt so you MUST wait for each of them to hit you once. Then alternate the visages while keeping troll up. Once all squidies are dead, you can run to the smites. Rinse and repeat the process for smites.

Side notes:
1. 3 or more in group they will scatter
2. Spirit should be 1 and 1/2 aggro circle away (due to scatter)
3. avoid coldfires
4. Max number of smites you can handle is 5 (one group)
5. Practice/patience

Once you get the run down and learn "safe spots/safe spirit locations" it will only take 20-25min. max.

~Unfaithful I tried a similar build, didn't use Illusion, bad idea

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

Quote:
Originally Posted by Desolation
Some people dont have rits so this guide is usefull toward them. and who cares if theres many out there? Why dont you go spam every thread in this forum and tell them there enough good builds alrdy? Dude, he is talking to this guy that was asking if this build would work Rt/R, so it isn't spam. But really, there is a better build with a ritualist, but nor a ranger. This build works quite well.

Edit: Daky, I saw that build on Youtube the other day. It worked out quite well at the start, but the guy's health got low constantly and he almost died several times. It also takes quite awhile to kill each group.

daky

daky

Lion's Arch Merchant

Join Date: Mar 2006

R/

Your fine on health as long as you got illusion. And they drop just as fast (if not faster) then a VwK build. But...after the update...seems solo farming is a thing of the past. GG

osk

Frost Gate Guardian

Join Date: Nov 2005

E/Me

Quote:
Originally Posted by Swift Thief
If you want to use VwK as a ritualist, just go with the rt/me build, or use the channeling Rt/W build. im fully aware of other Rit build (in fact I've been doing VwK since the day Dahnel posted it, since you've mention VwK you should be very familiar with the name Dahnel)

The main question I'd like to ask is does expertise really essential for this build to work? sorry i really caused some misunderstanding here.