
Comments and Suggestions always welcome

Class: Assassin / Warrior
Attribute Rank:
Dagger Mastery - 11 + 1 + 1
Critical Strikes - 12 + 1
Deadly Arts - 6 + 1
Skills:
[skill]Shadow Prison[/skill][skill]Flurry[/skill][skill]Black Lotus Strike[/skill][skill]Horns of the Ox[/skill][skill]Falling Spider[/skill][skill]Twisting Fangs[/skill][skill]Expose Defenses[/skill] OR [skill]Mark of Instability[/skill][skill]Resurrection Signet[/skill]
Equipment:
- A full set of Radiant Armour
- Zealous, Vampiric and Ebon Daggers of Fortitude - 15^50
- Energy staff of any sort to use when placing "Expose Defenses" or "Mark of Instability" on your target
Usage:
Select your target and use "Expose Defenses" on them, then begin your spike by quickly using your skills in the following order:
Shadow Prison -> Black Lotus Strike -> Flurry (During the attack animation of BLS) -> Horns of the Ox -> Falling Spider -> Twisting Fangs
If you are using "Mark of Instability", then this order should be used:
Mark of Instability -> Shadow Prison -> Black Lotus Strike -> Flurry (During the attack animation of BLS) -> Horns of the Ox -> Falling Spider -> Twisting Fangs
Make sure you attack using the Vampiric daggers to do additional damage during any of the above spikes.
The end result is your target will take a massive amount of damage, is knocked down, Poisoned, bleeding and suffer from Deep Wound.
While waiting for Shadow Prison to recharge you can use Flurry to continue attacking your target to finish them off or just general attacking.
Notes
- The reason for moving Deep Wound to the end of the chain, is that I've found that by having Deep wound at the end, many RA monks were not ready to deal with it. Where as if it's added sooner, there is time for it to be healed. As a added bonus, the Deep Wound acts as a cover for Posion and Bleeding, which is important for finishing off any targets who aren't killed by your spike.
- As for "Horns of the Ox" is vital for Falling Spider to work. Often in RA, people tend to spread out, so the knockdown tends to always happen. Unless the team is balling up. Remember spirits, minions and pets are also considered allies, so take them into consideration when selecting your target
- Using "Mark of Instability" is also a good idea. As it will ensure that ""Horns of the Ox" always knocked down the target, so the chain isn't broken.
Template Code: Needs updating - Will add later.