
The changes from the original post are in ()
they will be in this format:
Skill Icon
Pros
Change
X energy, Y casting time, Z recharge.
Example:
[skill]Lightning Hammer[/skill]
This skill is perfect. i love it.
Change: ...
[skill]Gust[/skill]
with a 3 second KD it is definately nice, but the fact it has a 10 sec recharge just doesnt work.
Change: 10e, 2sec, (7)sec
[skill]Glimmering Mark[/skill]
Blinding all adjacent foes is nice, but the recharge doesnt permit enough time to put on various targets.
Change: 10e, 2sec, 5 sec
duration changed to 4...16...21, which would allow you to keep 3 targets hexed. (3...more...seconds... cmon if you think that buffing it by 3 seconds would ruin the world it would have been nerfed by now)
[skill]Lightning Touch[/skill]
Change: Water AND Earth magic hexes. just a little more room to be creative.
[skill]Glowstone[/skill]
nice energy regain... if only it would hit every once in a while...
Change: not a projectile plz?
[skill]Breath of Fire[/skill]
some good aoe damage for low energy
Change: recharge down from 30 to at least 20, maybe 15. or just make in 25energy and set aoe to in the area... thatd be fun (sarcasm)... but i kinda want an in the area aoe >_<
[skill]Double Dragon[/skill]
Change: (forget the recharge down...) aoe set to nearby. (compared to other fire elites i think that this change would make it work)
[skill]Armor of Frost[/skill]
Change: recharge down to at least 30 sec... must be able to compete with [skill]Frigid Armor[/skill] so after you saw that skill do you see why armor of frost is worthless?
[skill]Icy Prism[/skill]
like you can interupt with a 1 sec casting spell...
Change: Skill reworked. Target foe takes 10...54 cold damage. If target foe has any signets equipped they take an additional 6...30 cold damage per signet. 10e, 1sec, 10sec <--- people MIGHT ACTUALLY use it... a nice ~90 damage spell in PvP as most people bring res sig.
(many people like icy prism the way it is apparently...)
[skill]Mirror of Ice[/skill]
nice damage, nice coverup enchant, nice blocker...except hexes and interupts and all sorts of fun spells like that go straight through the mirror... make it worth it plz?
Change: For the next 0...3...4 spells