Hard Mode. Please, no "Super Monster Skills"
Puebert
As evidenced in this thread, it seems that Hard Mode, may include monster skills. While I have nothing against monster skills, I do have a thing against overpowered monster skills. I'd rather a mob have a higher level cap and unlimited amount of elite skills than skills like, Banish Enchantment, or Consume Torment. Hard mode is supposed to add a harder version of PvE, but I'd rather see mobs with balanced builds that could be changed if it becomes solo-farmable.
An example would be, if they forgot to add enchantment removal and 55 monks can solo it, they add [skill=text]Barbed Signet[/skill] or [skill=text]Shatter Enchantment[/skill] in a later update, instead of giving them a skill that instantly kills a player.
Also, I'd prefer to not have rediculous enviornment conditions, like [wiki]Veiled Nightmare[/wiki].
So, my suggestion is to add mobs with a decent, full skillbar, and not some overpowerful Monster Skill/Enviornment Condition.
An example would be, if they forgot to add enchantment removal and 55 monks can solo it, they add [skill=text]Barbed Signet[/skill] or [skill=text]Shatter Enchantment[/skill] in a later update, instead of giving them a skill that instantly kills a player.
Also, I'd prefer to not have rediculous enviornment conditions, like [wiki]Veiled Nightmare[/wiki].
So, my suggestion is to add mobs with a decent, full skillbar, and not some overpowerful Monster Skill/Enviornment Condition.
ca_aok
/signed x100000000
When I first heard about hard mode I thought two things:
A) Monsters might now have decent 8 skill bars and res skills.
B) Mesmers would see more use in PvE (along with other "niche" classes) due to this update.
Instead, if the monster skills we saw were indeed hard mode skills, we are seeing a complete redo of DoA: Make all monsters level 28-30 with overpowered monster skills and rediculous amounts of armor, health, and damage, but the same gimped skill bars and dumb AI. This will do the exact opposite to niche classes... it's hard for a mesmer or an assassin to get into a PvE group now, whereas in hard mode it will be IMPOSSIBLE. There will be a heavily bonded obflesh tank, some nukers/monks, and maybe a N/R spirit spammer just like DoA.
ANET: If mobs had decent composition (i.e. they were balanced groups of 8), had full skill bars, and were level 20 with the same stats as regular players, it would already be 100x more challenging than PvE is now. Interupts and shutdown would become important, spike damage would have a place instead of rediculous SF spam, and players couldn't just run whatever skills they wanted to slap on their bar; however this would lead to a much greater diversity in party and skill choice than a DoA clone will ever do.
And it's not that I hate DoA either, I just find it rather tedious. It's one of the few ways left to make decent money, so at least it's good for that. I don't want hard mode to be reduced to 2-3 hour grindfests for each mission.
When I first heard about hard mode I thought two things:
A) Monsters might now have decent 8 skill bars and res skills.
B) Mesmers would see more use in PvE (along with other "niche" classes) due to this update.
Instead, if the monster skills we saw were indeed hard mode skills, we are seeing a complete redo of DoA: Make all monsters level 28-30 with overpowered monster skills and rediculous amounts of armor, health, and damage, but the same gimped skill bars and dumb AI. This will do the exact opposite to niche classes... it's hard for a mesmer or an assassin to get into a PvE group now, whereas in hard mode it will be IMPOSSIBLE. There will be a heavily bonded obflesh tank, some nukers/monks, and maybe a N/R spirit spammer just like DoA.
ANET: If mobs had decent composition (i.e. they were balanced groups of 8), had full skill bars, and were level 20 with the same stats as regular players, it would already be 100x more challenging than PvE is now. Interupts and shutdown would become important, spike damage would have a place instead of rediculous SF spam, and players couldn't just run whatever skills they wanted to slap on their bar; however this would lead to a much greater diversity in party and skill choice than a DoA clone will ever do.
And it's not that I hate DoA either, I just find it rather tedious. It's one of the few ways left to make decent money, so at least it's good for that. I don't want hard mode to be reduced to 2-3 hour grindfests for each mission.
Fender
Too late for this request now, although they are probably familiar with the general consensus that overpowered monster-only skills and environmental effects are not what people want from hard-mode.
Darth Kukulkan
Wait & see guys, wait & see
Deleet
Why would one want smart AI?
If one wanted smart AI, why didn't one just play PvP?
PvE have always been about out-smarting an over-powered and retarded brute.
If one wanted smart AI, why didn't one just play PvP?
PvE have always been about out-smarting an over-powered and retarded brute.
legion_rat
Quote:
Originally Posted by Deleet
Why would one want smart AI?
If one wanted smart AI, why didn't one just play PvP? PvE have always been about out-smarting an over-powered and retarded brute. |
anyway to the OP
/signed
I think the game would not only be more challenging but far mor fun if the monsters had a full skill bar. Think about how troublesome an enemy party would be if the monk had a real rez.
~the rat~
MithranArkanere
Well. tey can't give new skills to old monsters, can they?
I can't imagina a maguuma spider with a 'Deadly poison' skill that kills you 10 seconds no matter what you do.
I can't imagina a maguuma spider with a 'Deadly poison' skill that kills you 10 seconds no matter what you do.
Thomas.knbk
Quote:
Originally Posted by legion_rat
I've seen some of the people that play PvP......
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/sort of signed on the OP. I think you'll be surprised how easily bypassed these 'overpowered' skills are.
Darksun
/signed
The uber-monster skills are pretty gay. Shiro's were getting ridiculous enough. The ones for Mallyx just throw strategy out the window.
The uber-monster skills are pretty gay. Shiro's were getting ridiculous enough. The ones for Mallyx just throw strategy out the window.
gameshoes3003
I don't want to even try fighting a mob of enemies with those skills. Mallayx Was enough.
/signed
/signed
EternalTempest
/signed
I rather have higher level, more/greater number monster groups, and better use of certain skill combos.. then single use multi-purpose affects each profession differently devastating skilled slammed over and over again.
I rather have higher level, more/greater number monster groups, and better use of certain skill combos.. then single use multi-purpose affects each profession differently devastating skilled slammed over and over again.
Puebert
Quote:
Originally Posted by MithranArkanere
Well. tey can't give new skills to old monsters, can they?
I can't imagina a maguuma spider with a 'Deadly poison' skill that kills you 10 seconds no matter what you do. |
I mean, they edited Herta's skills, and thats an AI, they also affected the "Afflicted Soul Explosion" which I think Gaile called a skill.
Evilsod
Quote:
Originally Posted by Thomas.knbk
Yes, and?
/sort of signed on the OP. I think you'll be surprised how easily bypassed these 'overpowered' skills are. |
They've completed lost track of what makes something hard and fun. The Realm of Torment environment effects were just about bearable (with the exception of Veiled Nightmare). The Domain of Anguish environment effects were designed and implemented by a complete frigging idiot. The 'The Deep' environment effects were both stupid and begging for pure cookie cutter, along with having the worst implementation i have ever seen, have they actually fixed Scorpion Aspect yet? Urgoz was just as stupid.
They don't make it hard, they make it fustrating.
They make it so cookie-cutter is the only way.
Meditation of the Reaper was the dumbest skill i've ever seen. It basically forces you to bring an all-out damage build. Impossible Odds was stupid and turned Shiro into a 'its you or me' situation, either he wiped you out and regained half his health back or killed himself through anti-melee hexes.
I would *much* rather they give monsters overpowered skill combos due to mixing elites. That would make it challenging. Things like Rangers w/ Practiced Stance and Incendiary Arrows or Mesmers w/ Migraine and Psychic Distraction (how annoying would that be?).
Hard is giving them stronger combos than you have access to. Not giving them the most overpowered Monster Only skills you can think up or putting them in areas with ridiculous Enviro effects.
Guardian of the Light
/signed
I remember someone suggesting to bring a mesmer to stop Mallayx from using some of his skills. Then someone pointed out that he has a skill that instantly heals hexs and conditions.
I remember someone suggesting to bring a mesmer to stop Mallayx from using some of his skills. Then someone pointed out that he has a skill that instantly heals hexs and conditions.
ca_aok
Quote:
Well. tey can't give new skills to old monsters, can they? I can't imagina a maguuma spider with a 'Deadly poison' skill that kills you 10 seconds no matter what you do. |
Deadly Poision [Monster Skill]: 5e, 1/4c, 2r
Deadly Poision kills its target over 10...2 seconds.
This would make hard mode SO much fun!
milkflopance
Quote:
Originally Posted by Puebert
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If they do work their way into hard mode, i doubt any single monster would have all of them on their skill bar. More likely that the individual skills are reserved for certain monsters or areas.
gameshoes3003
Quote:
Originally Posted by milkflopance
Those are just some individual monster skills that have been thrown together, and likely just put in game for testing.
If they do work their way into hard mode, i doubt any single monster would have all of them on their skill bar. More likely that the individual skills are reserved for certain monsters or areas. |
Puebert
Quote:
Originally Posted by milkflopance
Those are just some individual monster skills that have been thrown together, and likely just put in game for testing.
If they do work their way into hard mode, i doubt any single monster would have all of them on their skill bar. More likely that the individual skills are reserved for certain monsters or areas. |
I hope you are right about certain monsters in certain areas, because that would make it okay.
milkflopance
It looks unlikely that they're intended for hard mode, mainly because of the new "cracked armor" condition and "9,9" second recharge on Flame Call (you cant see that in the screenshot, i saw the template in game).
If we do see the skills at any point (Eye of the North maybe?), hopefully they'll be watered down a bit.
If we do see the skills at any point (Eye of the North maybe?), hopefully they'll be watered down a bit.
juggalol
Im very excited for hard mode update but not hard mode itself, hard mode update will supposly easyer normal mode so maybe that means i can finnaly farm and get some money with my dervish!!
milkflopance
Quote:
Originally Posted by juggalol
Im very excited for hard mode update but not hard mode itself, hard mode update will supposly easyer normal mode so maybe that means i can finnaly farm and get some money with my dervish!!
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Darksun
Quote:
Originally Posted by milkflopance
Hard mode is not going to make anything else easier. Compared to hard mode, yes normal mode will seem easier, but it's going to be the same as before.
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Thomas.knbk
Quote:
Originally Posted by Evilsod
Ok. Go defeat Mallyx then if his skills can be so easily bypassed. Oh, and that includes the defending the Priest part.
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Angelica
What? Hard mode is not here yet and there are already complaint?
I hope Anet will make hard mode really, really hard for you people who are so good at playing the game and finally leave us who like an easier RoT go on with it in peace.
Wishing you all the fun and enjoyment possible!
I hope Anet will make hard mode really, really hard for you people who are so good at playing the game and finally leave us who like an easier RoT go on with it in peace.
Wishing you all the fun and enjoyment possible!
Evilsod
Quote:
Originally Posted by Thomas.knbk
The fact that people can kill him proves my point.
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ca_aok
Quote:
The fact that people can kill him proves my point. |
Quote:
Im very excited for hard mode update but not hard mode itself, hard mode update will supposly easyer normal mode so maybe that means i can finnaly farm and get some money with my dervish!! |
Puebert
Quote:
Originally Posted by Angelica
What? Hard mode is not here yet and there are already complaint?
I hope Anet will make hard mode really, really hard for you people who are so good at playing the game and finally leave us who like an easier RoT go on with it in peace. Wishing you all the fun and enjoyment possible! |
Level 41 River Skale
Skills: "Die"
Die: "Targe foe dies, and the caster gains +1800 armor, and +300000 health." 1/4 second cast time, 0 Energy (Signet) 2 second recharge.
Now, that is an exageration, but my point is, I want a balanced group of enemies without "1337" monster skills or extreme enviornment effects, I am fine with Monster skills and Enviornment effects, just not when they are so dumb you need TS to get through a mob.
My suggestion was not to make Hard Mode easy, it was to make it with mobs with good skills, not mobs with "Die".
Sparda
Why are you people complaining now.
You wanted hard mode don't start crying that it is 2 hard.
But i respect the fact that some of your people have the balls 2 play it.
You wanted hard mode don't start crying that it is 2 hard.
But i respect the fact that some of your people have the balls 2 play it.
reetkever
Quote:
Originally Posted by Sparda
Why are you people complaining now.
You wanted hard mode don't start crying that it is 2 hard. But i respect the fact that some of your people have the balls 2 play it. |
There is a difference between hard and annoying, though.
If the area's are going to be hard (THK-like), I'm willing to play in hard mode.
If the area's are going to be annoying (DoA/RoT-like), I'm not going to waste my time finding the only cookie cutter build that can beat the area's.
milkflopance
Quote:
Originally Posted by Darksun
No it won't. There are several changes that Gaile pointed out. The Aflicted explosion nerf has been implemented, but there are other things she said players found frustrating, that they were going to tone down. the aoe scatter being one.
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sneaky andy
K, If the Monters had Better Ai, a proper Skill Bar with 8 skills, and More Armor, health and attributes, then we would all be screwed, a Single Enchanted bowman can screw up a monk with concusion shot, and thats in normal mode, why on earth would we wont to face and unbetable group in pve?
savage vapor 33
People would like to face an unbeatable group in PVE, because if they beat it, they can come on Guru and say omg soo easy, you are all a bunch of whiners, and so on.