Item decay? Does it add anything meaningful to the game? Does it add fun to the game? Is it even necessary?
You have your answer there.
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Originally Posted by jkyarr
Did you just describe Skill Trainers?? Why do I have to farm for 1 platinum for each and every Factions and Nightfall skill I want my level 20 Prophecies character to be able to use?
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Originally Posted by Deleet
It isn't?
We previously tried X idea and it sucked. There does't seem to be anything new about my copy of idea X, Then logically idea X will suck in my game Y. |
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Originally Posted by jkyarr
Did you just describe Skill Trainers?? Why do I have to farm for 1 platinum for each and every Factions and Nightfall skill I want my level 20 Prophecies character to be able to use?
My point is... a lot of things can be viewed the way you just described Item Decay. Bad implementations in other games is not an acceptable justification for being down on the concept. |
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Originally Posted by jkyarr
It doesn't seem that item decay attracts people to buy the game... so why do it?
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Originally Posted by jkyarr
1. State (and explain) your opinion about item decay in MMOs. For it? Against it?
2. If interested, brainstorm a possible implementation methodology for a meaningful item decay system that works in a sensible way that players can accept. 3. Tell us, do you think Anet should put it in GW2? |