GW2 and Item Decay -- Yay or Nay?

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

yah useless, its a game afterall, we know thinks decay in real life why does it have to be incorporated into a fantasy game world? the answer is: it shouldn't. decay just takes away from the gaming experience.

Splatter Mcnasty

Wilds Pathfinder

Join Date: Jul 2005

Utah

W/Mo

Quote:
Originally Posted by jkyarr
One of my biggest frustrations about GW1 is that everyone around me seems to be so flippin uber-rich that they can toss plats around without remorse like I toss skales. You've got to take a closer look at the flow of the money before you start using words like "economy". Fact is there's very little that serves the purpose of removing wealth from the economy because players ability to amass wealth has far surpassed the cost of NPC services. The increased usage of Runes of Superior Vigor and rise in the number Guild Hall NPCs are clear indications of that.

GW2 could be an entirely different economic paradigm, so that's a big wait and see, but for the purposes of excluding Item Decay based on an incomplete glance at the GW1 economy, I just don't see that argument having any substance to it.
Correct me if I'm wrong, but it almost looks like you brought this whole concept up because you dont like other people having more money than you...How is item decay going to solve that problem? Its not. Your items would be subject to the same decay as the weapons of the rich people.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

no 10x. I'd rather have to pay double than have to keep repairing stuff. And if you forget to repair it and then, all of a sudden, your uber-rare goes *snap*? Not to mention that if there will be heroes in GW2 you'll have to keep an eye out for THEIRS too.

Kali Magdalene

Lion's Arch Merchant

Join Date: May 2006

Washington

N/

Quote:
Originally Posted by jkyarr
The purpose of this thread is to

1. State (and explain) your opinion about item decay in MMOs. For it? Against it?
2. If interested, brainstorm a possible implementation methodology for a meaningful item decay system that works in a sensible way that players can accept.
3. Tell us, do you think Anet should put it in GW2?

Obviously if you're absolutely against item decay in any form, there's no point in answering #2.

I have no idea if Anet will put item decay in GW2 or not, and this isn't meant to start any rumors. Just playing advocate.
No. The only point of item decay is to serve as a gold sink, and GW's basic design has quite enough of those.

Silent Coyote

Silent Coyote

Frost Gate Guardian

Join Date: Nov 2005

UK

E/N

Strongly against item decay. I haven't liked it in any of the games I've played with it in (like WoW) all it does is add forced grinding/money sink. It's also incredibly annoying and I can't see how anyone could find it fun.

jkyarr

jkyarr

Frost Gate Guardian

Join Date: Jan 2007

Earth, mostly

Hotties Of Ascolonian Rule

Mo/Me

Quote:
Originally Posted by Splatter Mcnasty
Correct me if I'm wrong, but it almost looks like you brought this whole concept up because you dont like other people having more money than you...How is item decay going to solve that problem? Its not. Your items would be subject to the same decay as the weapons of the rich people.
That would be wrong and stand in need of correction. The other postee brought up the economy in a rather 1/2 baked comment and so I proceeded to discuss the economy in further detail. The original topic is obviously item decay.

Other people's money has never been my concern. I'm a casual player on the relative scale and feel very well satisfied with my level of success in the game. When I get outbid for a rare weapon every now and then I accept it as a consequence of my inability to play the game more often. I merely included an observation that was relevant to my point on the economy.

But thanks for the meaningless off-topic tactic attempting to undermine the credibility of the original topic provider. You should thoroughly waste other's time more often...

[KotL]Mjolnir

Academy Page

Join Date: Jan 2006

UK

W/Mo

One of the things that drove me crazy in Oblivion was after every fight I had to repair weapons and armour, it was far to tedious and really hampered my enjoyment.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

2. I think they should have Item Decay, but have jobs to support such a mechanic. Like being able to become a Blacksmith, in which you could repair weapons/items for free and do so for other players if you wish.

Domino

Domino

Lion's Arch Merchant

Join Date: May 2005

Houston

A/Rt

Item durability takes gold out of the economy and prevents inflation.

I'm all for it.


There's also something gratifying about slaying all these creatures, then heading back to the Armorer and repairing your gear.... Makes the game more realistic if you ask me.

Delutia

Delutia

Pre-Searing Cadet

Join Date: Apr 2007

There will always be players with millions of gold. Item decay will barely touch them at all - especially since players with that much money aren't earning it through grinding. As for rarity, if they wanted really rare items, they could make them only drop once a month or something.

Gold sinks should remain as positive things for players, i.e. better-looking armor, guild stuff, etc. If they really want more gold sinks they can add tons of things like these, with high price tags. This will allow uber-rich players to spend their gold on stuff, while not hurting the rest of the players.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by jkyarr
That would be wrong and stand in need of correction. The other postee brought up the economy in a rather 1/2 baked comment and so I proceeded to discuss the economy in further detail. The original topic is obviously item decay.

Other people's money has never been my concern. I'm a casual player on the relative scale and feel very well satisfied with my level of success in the game. When I get outbid for a rare weapon every now and then I accept it as a consequence of my inability to play the game more often. I merely included an observation that was relevant to my point on the economy.

But thanks for the meaningless off-topic tactic attempting to undermine the credibility of the original topic provider. You should thoroughly waste other's time more often...
His point was well founded, as you have failed to give us a reason for your "poll" either than that you felt like it. The whole topic is incredibly far from what is the Guild Wars model.

If I make a thread requesting that all skills be changed to Frenzy and Mending (largely exaggerated), the most probable reason would be that I either think they are the only good skills, or dislike people using other skills. However, I did not state either, only implied.

jkyarr

jkyarr

Frost Gate Guardian

Join Date: Jan 2007

Earth, mostly

Hotties Of Ascolonian Rule

Mo/Me

Quote:
Originally Posted by Mordakai
QFT. That should end the discussion right there.

I find it odd you're arguing for this, when you are against other forms of grind (and, yes, decay would lead to grind because I would have to repeat steps in order to keep my weapon at peak condition, whatever those steps may be).

Why not add old age to our characters, so more we play them, the weaker and weaker they get until they die. That sounds like fun...
Hey I just wanted to demonstrate that I can look at things from multiple perspectives... As for me arguing it... what are the forums for? I already knew how ID was perceived when I started. Does that mean I shouldn't have brought the topic up? I'm interested in people's thoughts... If all I get is "Yuck! Hate it! Oh puke! no don't do it!" then thats just peachy.... I was hoping, however for someone to provide a little more depth. I intended to do so by providing a proposal for implementation, but didn't have time to write it while at work (yes I'm an adult with career and I play guild wars, unlike many of the 10 year olds that own my sorry ass in the game frequently). Considering the disdain for deeper discussion I think I will forgo the effort of proposing anything further on this topic.

But don't go alledging inconsistencies in my opinions... I can only be held to what I'm thinking today... what I wrote before... who knows... who was that guy?

Enix

Enix

Krytan Explorer

Join Date: Mar 2005

I am in a transitional period.

GRE

It would be interesting if you had to get your items recustomized after a certain amount of play - Like if your +20% Damage would lose 1% per hour or something. Would make weaponsmiths worth something, at least for weapon-centric chars. Increaes the price too - 10g is meh. I fart at 10g. 10g for Low non-req items, 500g for max items/greens. :S

wingzro

wingzro

Academy Page

Join Date: Sep 2005

Canada

I could care less either way. What would I better spend the extra money with anyway? Yet another set of 15k armor?

jkyarr

jkyarr

Frost Gate Guardian

Join Date: Jan 2007

Earth, mostly

Hotties Of Ascolonian Rule

Mo/Me

Quote:
Originally Posted by Delutia
There will always be players with millions of gold. Item decay will barely touch them at all - especially since players with that much money aren't earning it through grinding. As for rarity, if they wanted really rare items, they could make them only drop once a month or something.

Gold sinks should remain as positive things for players, i.e. better-looking armor, guild stuff, etc. If they really want more gold sinks they can add tons of things like these, with high price tags. This will allow uber-rich players to spend their gold on stuff, while not hurting the rest of the players.
Good points... Thanks for some solid discussion. I agree with what you've said.

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Why put item decay in the game? Just to make the people mad? It's a domb idea and its retarded and a waste of gold might have to play PvP if that happens...

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

I'd rather see more gold sinks than... automated depreciation :S

jkyarr

jkyarr

Frost Gate Guardian

Join Date: Jan 2007

Earth, mostly

Hotties Of Ascolonian Rule

Mo/Me

Quote:
Originally Posted by Curse You
His point was well founded, as you have failed to give us a reason for your "poll" either than that you felt like it. The whole topic is incredibly far from what is the Guild Wars model.

If I make a thread requesting that all skills be changed to Frenzy and Mending (largely exaggerated), the most probable reason would be that I either think they are the only good skills, or dislike people using other skills. However, I did not state either, only implied.
His point was irrelevant, unless these boards require me to divulge my soul so that others can understand my motivations for discussing anything. If that's in the rules let me know... As for the reason... you hit it. Nothing more than I felt like it. Yes I agree that this topic is far from the CURRENT Guild Wars model. All things are possible with GW2, (not that I'd necessarily want ID to be), so why all the personal character attacks just for choosing to discuss it?

As for me implying something.... I say what I want and mean just what I say. If that implies "your mama is fat" to some folks, I can't help it. They can be offenders for a word whenever they choose. I've got life with which on to get.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Generally: Nay, because its a useless goldsink that encourages grinding. The one exception for me: 'Uber' items (yes I want them in GW2!) with a restricted lifetime: If someone really wants that one kill every monster sword than be prepared to spend *lots* of gold for maintenance!

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Quote:
Originally Posted by jkyarr
1. I think the concept of item decay makes sense and adds an element of realism to gaming. I think that every implementation of item decay I've ever seen in any game absolutely sucked! Item decay adds a level of complexity to a game that one could debate is/isn't conducive to enjoying the experience of the game and may/not distract from the main focus/purpose for playing. All-in-All, I am for "the right" implementation of Item Decay
2. So what is "the right" implementation of item decay? I'll get back to my opinion in a subsequent post because I intend to make a proposal, give specific formulas, & point out the strengths and weaknesses of the system I think up.
3. Yes I do think it should be in GW2 for one reason only.... How else does Anet intend to control item rarity?

In GW1 green weapons used to be the bomb. As time has gone on the actual rarity of such weapons amongst the population has decreased. Yes... item customization decreases availability to an extent, but there are never repeat customers for the same item. As time goes on the game will inevitably become saturated with green weapons (I already have a around a dozen from me and my heroes). Was this the original design intent when green weapons were thought of? So what can be done to keep item rarity at a level that is in line with the original design intent? What does it do for game replayability? I don't count grinding as replayable content, so what would I do if my item wore out and I needed a new one? I'll undertake to account for these questions in my proposal.

The thing that really bugged me was you used the term "Realism" and by that fact it makes you completely hippocritical.... How can you ask for realism when you play a game pitting you against Demons, Dragons, Trolls, and god knows what else?
Not sure if you havent noticed, but I cant shoot a fireball out of my hand.

as for weapon decay /not signed

Pkest

Wilds Pathfinder

Join Date: May 2006

Hooded Reavers of Eternal Life(Ankh)

R/

weapon decay was one of the dreariest aspects of Diablo 2. I'd just as soon not see it return.

Hysteria

Frost Gate Guardian

Join Date: Apr 2005

For a few minutes before I read most of the responces I was thinking that perhaps a minor decay ie, no breakage, just durability and dmg ability that would have to be repaired infrequently and at a minor cost would be interesting. But after a bit more thought and viewing most of the reasoning here I would have to decline to have it added to GW2. There's probably already enough ideas for gold sinks for the new game and it just add's a feature that will start to become very cumbersome and down right annoying after a while.

jkyarr

jkyarr

Frost Gate Guardian

Join Date: Jan 2007

Earth, mostly

Hotties Of Ascolonian Rule

Mo/Me

Quote:
Originally Posted by ShadowsRequiem
The thing that really bugged me was you used the term "Realism" and by that fact it makes you completely hippocritical.... How can you ask for realism when you play a game pitting you against Demons, Dragons, Trolls, and god knows what else?
Not sure if you havent noticed, but I cant shoot a fireball out of my hand.

That's ok with me... I think realism has its place... I guarantee you that the physics (aka spell effects and who knows what else... maybe rag doll effects) will be much more realistic in GW2 than in GW1. I won't shy away from using a buzzword like "realism" just cuz it seems to push some buttons... Heck it seems that its what got you to participate... so GOOD!

I don't pretend to have any delusions about wanting a game that is so obviously deeply steeped in pretend-land to be full of realism in every way of which I can think. My point is that there are good aspects to realism and less favorable/enjoyable ones. Should I not call them what they are?

Chris616263

Chris616263

Frost Gate Guardian

Join Date: Jul 2006

Me/

Quote:
Originally Posted by Pkest
weapon decay was one of the dreariest aspects of Diablo 2. I'd just as soon not see it return.
Yep. I still play diablo 2 whenever to keep my characters alive on the realms; and the higher-end your items have, the more expensive it becomes to repair small amounts of durability lost on them. Rares with multiple +skill mods as well as others = tens of thousands PER point of durability lost. Let's not even go over the gold penalty from dying at a high level

Of course, gold in Diablo 2 drops by the thousands in Hell mode; and having a cookie-cutter build which can cause obscene amounts of AOE damage in seconds makes gold worthless in that game. The TRUE currency in Diablo 2 is Runes and Perfect Gems. I don't like that economy very much... Let's not revert to something that primitive.

BTW, another aspect of D2 everyone failed to discuss was Ethereal items. Ethereal items have much better mods; but they could not be repaired once they broke! Anybody like that idea?

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Hell no. That would be utterly retarded. Imagine the "You have been playing for an hour, please take a break" turn into "You have been playing for an hour, please repair your weapons, they have half durability"

Darkest Dawn

Darkest Dawn

Krytan Explorer

Join Date: May 2005

Ohio, USA

W/Mo

Quote:
Originally Posted by SigurdTheBalmung
If by item decay you mean durability of the item, in a sense that it will break and have to be repaired before it is useful again such as in many other MMOs(WoW, EQ2, D&D Online...) I'm not sure if I would be for it or not.

Repair bills in MMOs are a form of money sink. It is an essential way of removing currency and in effect keeping the value of currency up as all players have to repair and the economy loses money.

With the current Guild Wars system, the economy is tightly controlled by Arena.net in the form of material, rare material, dye and armor vendors as well as the occasional salvage or ID kit. Arena.net's money sinks come in the form of non-required things such as prestige armor, guild halls and upgrades, skills buying. All of which are non-essentials.

Money sinks, such as repair bills, work only in an economy in which the majority of players control and craft materials. With the acquisition of most materials coming from a player grinding for themselves or from vendors and then being returned to the system, repair bills in the system would be more of a burden than just a simple annoyance as they are in say World of Warcraft.

Of course, in any MMO all money eventually returns to the system. But let's look at WoW for instance.(I know ppl don't always like it, but the economies in WoW are very good examples.) All materials(or almost all) in WoW come from the players themselves, with the exception of the most basic of materials(thread for example). The items created in WoW can be resold to any player(as long as they are not bind on pickup). So players are able to charge higher prices than cost for materials in WoW and make profit. In the current GW, you can't craft items to sell and make profit. This means the only income you get comes in the form of drops period. Unless buying a weapon or material from another player, all money returns to the system. There is no room for a large scale player run economy where money changes hand between user and user forcing the system to have a way to get rid of currency from the player base. The system in Guild Wars is predisposed to getting rid of money.

Unless GW2 has a large scale, fully functional economy where the player based is allowed to create and sell items, and the freedom to do so without having to be logged in(IE an auction house of sorts) I see no reason to have item decay, durability, or repairs because the system in its current form needs no more money sinks to keep the economy in check.
QFT - Hit the nail on the head.

juggalol

juggalol

Ascalonian Squire

Join Date: Mar 2007

Canada,Alberta(from nova scotia)

RoharsRoughNecks{RRN}

D/Mo

durability on weapons and stuff would be cool, like diablo.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Weapon durability was 1 of the worst ideas ever. While realistic, its way too fustrating. It also would be impossible to work into GW been as you can't just cast a 'TP' and go repair it.

Zaganher Deathbane

Zaganher Deathbane

Frost Gate Guardian

Join Date: Jul 2006

Las Vegas

N/

A definite NO!

It's a time sink, requires gold, and therefore requires grind. Anets policy on GW is no grind to less grind as possible. This would be very bad to players who enjoyed a less grind game like GW as it is

Elnai

Elnai

Wilds Pathfinder

Join Date: Jul 2006

Top Rating Loss Guild 5/25

Maybe.. I don't really know.

R/

Simple Answer: No weapon decay.

Its a useless and annoying mechanic. Its not gonna help the rarity of items. Green items were just a cheap and simple way for people to get perfect items.

kumarshah

Krytan Explorer

Join Date: Jan 2007

W/Mo

No...please no. Weapons are fine they way they are.

How are we supposed to deal with areas that take hours to clear?

Moral55

Moral55

Frost Gate Guardian

Join Date: Mar 2007

SNOW

E/Me

I know.

Item decay as a deterrent from playing to long, say after a good healthy 2 hour dose of playing, your armour starts losing 5% of it's base protection, and 5% every 30min there after, and the same for weapon damage too!

then when your off, after ( 5? 10? ) hours your stuff is back as good as new.

It would mean farmers would have to buy more then one account and keep people from playing to long!

Disclaimer: I do not mean what I say.
and to answer no I hate item decay.

wingzro

wingzro

Academy Page

Join Date: Sep 2005

Canada

Quote:
Originally Posted by Moral55
I know.

Item decay as a deterrent from playing to long, say after a good healthy 2 hour dose of playing, your armour starts losing 5% of it's base protection, and 5% every 30min there after, and the same for weapon damage too!

then when your off, after ( 5? 10? ) hours your stuff is back as good as new.

It would mean farmers would have to buy more then one account and keep people from playing to long!

Disclaimer: I do not mean what I say.
and to answer no I hate item decay.
Not too many games I've played had item decay working like that. More along the lines of durability through use, not amount of time held idle in your hand.

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

no youre pun as making it more real ? hmm yeah cause in real life i can invoke earthqaukes with waving my hands in the air a little a bit in real life i yust map travel to school everyday

only thing this will do is annoy people
imagine:

youre in the end of game you yust got youre self a decent group who will listen and the warrior is offcourse tanking

now imagine if half during the mission/quest the warrior in the middle of tanking monsters screams: omg! my armour is about to break! sorry guys gtg! *leave*

you: damn you armor decay!!! damn you!!!
*you gets eaten alive*

erkun

erkun

Ascalonian Squire

Join Date: Mar 2007

D/A

So many people wants realism in fantasy games... If you really want to simulate the real world, maybe games like Sims/Flight Simulator are the ones you're looking for.

I say NO to Item Decay. Senseless and annoying. Next thing we know, people will be asking for a crafter/merchant class too.

DutchGun

Frost Gate Guardian

Join Date: Mar 2006

Washington, USA

Item decay would only make sense if it was integrated as part of a strategy to prevent hyper-inflation of player-crafted items. Think about the way the economy works for a bit:

Players go out into the world and harvest gold and raw materials. If GW2 has a crafting system, then for it to be of any use, it would need to be useful to players. However, if items never decay, then there would eventually be a glut of crafted items on the market, eventually destroying any sense of balanced economy.

In general, I think I haven't seen a decay system that wasn't horribly annoying. If I were to design one, here's a few basic requirements:
  • The item should never be completely destroyed or unusable. It would cap at a minimum percentage of effectiveness.
  • Item decay should be very slow - as in, "you can play for weeks before needing to repair your items" slow. And, a drop in effectiveness (damage output, armor rating, etc) would only start occurring at the end of the decay cycle (like the last 10%).
  • Only player-crafted items should need repairing. The upside is that they tend to be better than equivalent non-crafted items (maybe a 5 to 10% bonus).

Here's an alternate idea... Instead of items degrading, how about giving crafters the ability to provide degradable weapon, armor, or item enhancements? Blacksmiths could sharpen weapons, enchanters could provide temporary buffing spells, woodworkers could sell "arrows" that give any bow skills damage (it the same decay mechanic). This provides a bit of extra bonus to those willing to pay a crafter for it.

My guess is that Anet will probably stay far away from this concept regardless. It's really not something I could see them doing, given the tone of GW (insta-map travel, infinite arrows, etc).

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

Well I'm gonna be the rare exception and not support it but answer #2 >.>

The problem is if I supported it, it might help to get it implemented. But while game devs (for all games) seem very adept at listening to the players they always put their own quirks on it, so supporting it with a given idea for implementation.. not doing it lol, they'd just make it whatever they want.

How I think it could be implemented in a non-frustrating way... eh just balance really. Someone here said make it too strong and it'd reduce customers, make it too weak and its just an annoyance. Realism ftw Swords etc. last a long time, much longer than the decays given in most video games. I think a very slow decay rate with no option for repair is a nice way to implement it. Enough so you'd use a white, or purple, whatever for common battles. Would you really waste an uber sword fighting moa birds?

silvershock

silvershock

Frost Gate Guardian

Join Date: Aug 2005

The Netherlands

Red Lightning Brigade

E/Mo

Quote:
Originally Posted by jkyarr

Obviously if you're absolutely against item decay in any form, there's no point in answering #2.
Well isn't the point to show a good estimate of what people think of this? If only people who are agreeing with it post on the subject people might think every1 likes it.

So hereby: No item decay is annoying. I played 3 MMO's who had the item decay feature and it sucks when ur out fighting monsters and your bow stops working and needs repair. The border to obtaining realistic features in a game and f*cking up the gameplay has been reached there.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

I personally think this is a good idea... If an item is new it performs better if its old it should be a little less effective. Especially if used a lot. I would however cap the decay to -10% dmg reduction. That way a Customization to account (any character or companion can use on the account) will recover its quality Plus some... If you want to KEEP it!!

I encourage equipment for you to use and keep and Always, always, discourage anything that would buff a resell value on an inflation scale. As such a decaying weapon is weaker compared to a new weapon freshly crafted.

Greens and Reds would not be decayed because they are magically enhanced.

I should note that I also believe that every green and red should be forced customized so it can not be sold to others. But that's my opinion... It should stand as a reward for achievement, not as an item to be over farmed. Otherwise anet will fall into the same old exploited inflation market spam meta game again in GW2.

Dj Tano

Dj Tano

Lion's Arch Merchant

Join Date: Mar 2006

I think that such things totaly depend on how the actual gameplay is going to be, and since we have no clue yet, lock this shit...