W/D UW Solo: Faster Than W/Rt
max_rulez
I find that my W/Rt runs take 22-27 mins whereas my W/D runs take 15-20
Koning
Cool, rending aura is a perfect skill for this smite run, especially for us warriors! Haven't clocked my run, but it was alot faster than my warrior ever farmed those smitties
I used some different skills. Don't know if they are better, because I haven't tried it with the 2 original set ups. Anyway, it doesn't use any earth prayers so no attribute loss there:
Flail -- pretty obvious
Victorious sweep -- the healer; heal and attack at the same time!
Counter attack -- for the energy
Power attack -- an extra attack skill
Rending aura -- also pretty obvious
Dolyak signet -- '' '' ''
Enraging charge -- '' '' ''
Defy pain -- Yes, you guys might think 'an elite only for defense??' Yes that's right. But with this elite (which can be held up constantly, i tried endure pain + magehunter strike b4, but a group of 5 smites gave me problems) you have constantly more hp than your attackers, thus making sure you get 3*63=189 hp back per victorious sweep! It also provides additional armor, but that isn't really needed. The more hp+victorious sweep combo is just very nice.
I run 13 strenght/10 scythe mastery/11 windprayers now, but these attributes can be changed I think.
cheers
I used some different skills. Don't know if they are better, because I haven't tried it with the 2 original set ups. Anyway, it doesn't use any earth prayers so no attribute loss there:
Flail -- pretty obvious
Victorious sweep -- the healer; heal and attack at the same time!
Counter attack -- for the energy
Power attack -- an extra attack skill
Rending aura -- also pretty obvious
Dolyak signet -- '' '' ''
Enraging charge -- '' '' ''
Defy pain -- Yes, you guys might think 'an elite only for defense??' Yes that's right. But with this elite (which can be held up constantly, i tried endure pain + magehunter strike b4, but a group of 5 smites gave me problems) you have constantly more hp than your attackers, thus making sure you get 3*63=189 hp back per victorious sweep! It also provides additional armor, but that isn't really needed. The more hp+victorious sweep combo is just very nice.
I run 13 strenght/10 scythe mastery/11 windprayers now, but these attributes can be changed I think.
cheers
JC68
looks interesting will try it
edit: i just finished run, i didnt watch time, but this one is faster & easier, really pretty nice to play, even when you are drunked :P
good work Koning
edit: i just finished run, i didnt watch time, but this one is faster & easier, really pretty nice to play, even when you are drunked :P
good work Koning
Memento Mori
I haven't tested this build yet but it looks interesting, one of the questions I had was regarding survivability.
Against a group of say 5 smites, is this able to hold out ok with just mystic regen, vital boon, dolyak, and victorious sweep?
Any problems vs the darkness?
Is there even any threat of dying vs 3 smites?
I ask these questions cause one of the benefits of the w/rt run was while it was rather slow, it was very easy and you had a very low chance of dieing.
Against a group of say 5 smites, is this able to hold out ok with just mystic regen, vital boon, dolyak, and victorious sweep?
Any problems vs the darkness?
Is there even any threat of dying vs 3 smites?
I ask these questions cause one of the benefits of the w/rt run was while it was rather slow, it was very easy and you had a very low chance of dieing.
sgtclarity
Note that W/Rt is meant to be SAFE, not necessarily fast.
kwillance
cool build Koning, that build seemed pretty easy and fast
JC68
i had some problems against 5-smites groups with this build sometimes, but it was my fault, you always need to be concentrated about what are you doing and watch for you enchantments...
with koning´s build i had no problems, defy pain + vs makes this build really safe
with koning´s build i had no problems, defy pain + vs makes this build really safe
mwpeck
I havnt had chance to try this build yet(getting my ranger through NF), but would Mystic Attack be better then Eremite's Attack?
Reason being, you are always doing +24 dmg since you have 3 enchantments on, as opposed to possibly doing only +8 damage if theres one smite left or something. Or do you kill them at roughly the same time, only thing is mystic wouldnt be as good as eremite's for the graspings since you dont use rending aura.
Reason being, you are always doing +24 dmg since you have 3 enchantments on, as opposed to possibly doing only +8 damage if theres one smite left or something. Or do you kill them at roughly the same time, only thing is mystic wouldnt be as good as eremite's for the graspings since you dont use rending aura.
ahbuh
Koning's build is awesome, don't have to worry about running out of energy and a lot of health so victorious sweep works wonders.
Xx Devour Xx
konings build makes this a piece of cake. i can now do this run about 5-10 min faster than w/rt gj OP and koning keep up teh good work.
Evilsod
How about 1 of the Reapers Sweep or Wounding Strike (whichever always adds deep wound) or is the Mend Condition spam from the Smites way too much to deal with?
May i say... zomg my Strength Helm is actually the best choice for once?!
Just 1 question concerning Rending Aura... does it actually need 11 in Wind Prayers? I mean i really don't see why it needs to be kept up constantly with absolutely 0 downtime. It just siphons away attributes you can use much more effectively in Scythe.
I'm gonna try it using a Sup Strength. I would say in the long run it works out better, gives me +40 AL from Dolyak and with the increased rank for Defy Pain it increases the health from 272 to 300, aswell as buffing your 2 Strength based attack skills to ridiculously high levels, which would probably also work out better since they'd lose health much faster.
Using attributes of 15 (11 + 3 + 1) Strength, 12 Scythe and 6 Wind Prayers... problem is i'm lacking a Scythe to test it ^^
May i say... zomg my Strength Helm is actually the best choice for once?!
Just 1 question concerning Rending Aura... does it actually need 11 in Wind Prayers? I mean i really don't see why it needs to be kept up constantly with absolutely 0 downtime. It just siphons away attributes you can use much more effectively in Scythe.
I'm gonna try it using a Sup Strength. I would say in the long run it works out better, gives me +40 AL from Dolyak and with the increased rank for Defy Pain it increases the health from 272 to 300, aswell as buffing your 2 Strength based attack skills to ridiculously high levels, which would probably also work out better since they'd lose health much faster.
Using attributes of 15 (11 + 3 + 1) Strength, 12 Scythe and 6 Wind Prayers... problem is i'm lacking a Scythe to test it ^^
max_rulez
Lol evilsod.. my guide says at the start to use a str helm with sup str on it.
Evilsod
Does it... meh, would've been clearer if you'd of showed it stat-wise.
But that still doesn't answer my question... is keeping Rending Aura up 100% actually that vital?
But that still doesn't answer my question... is keeping Rending Aura up 100% actually that vital?
Koning
I think it is, otherwise smites heal themselves like crazy with RoF. The occasional SoJ is not a big deal, but RoF is annoying. The run speeds up alot if they don't heal themselves .
Btw, I've bought another helm (with +1 strenght) so 14 strenght 10 scythe and 11 wind is what I use now. Maybe next time I put some more points in scythe instead of strenght, but first to school and than favor .
Btw, I've bought another helm (with +1 strenght) so 14 strenght 10 scythe and 11 wind is what I use now. Maybe next time I put some more points in scythe instead of strenght, but first to school and than favor .
Evilsod
Well with an enchantments mod even at 6 Wind Prayers you get a 2 second downtime. +1s while recasting, but i can't see Smites hitting you every single time RoF is cast before you hit them back. I guess if you really wanted you could drop Scythe or Strength to 14 or 11, but i don't see why anymore than 8 in Wind Prayers if you have an Enchantments mod.
alphawarrlord
Just asking but is +nrg armor really necessary? Will a +5 en scythe ( zealous ofc) make up for it?
Koning
Quote:
Originally Posted by Evilsod
Well with an enchantments mod even at 6 Wind Prayers you get a 2 second downtime. +1s while recasting, but i can't see Smites hitting you every single time RoF is cast before you hit them back. I guess if you really wanted you could drop Scythe or Strength to 14 or 11, but i don't see why anymore than 8 in Wind Prayers if you have an Enchantments mod.
Hmm, I should buy an enchant mod for my scythe than (don't use 1 atm) guess it makes a big difference. 8 windprayers should be enough than. And pump the rest in scythe for more dmg.
Gonna try it when im @ home.
And + energy armor isn't really needed, I survived easily with and without glad armor (if you use defy pain).
Gonna try it when im @ home.
And + energy armor isn't really needed, I survived easily with and without glad armor (if you use defy pain).
Koning
Lag pc's here
My-way Ftw
If anyone wanted to know the 'perfect' scythe for this build, here it is.
Not neccessarily needed though.
Not neccessarily needed though.
Evilsod
Energy is only a problem if you don't use a Zealous scythe. As my maths was sucking when i bought this mod... i use a 19% Enchantments mod. Thing is i'm using 8 Wind Prayers (13second Rending Aura). 13 + 19% = 15.47. Which the game rounds down to 15s. With a 20% mod yo uget 15.60 seconds, rounded up to 16 seconds. So if you don't want to fork out for a 20% mod... anything between a 12% and 19% mod has the exact same effect (based on 8 Wind Prayers) of giving you a constant Rending Aura minus time you spend recasting it, during which your not attacking, so can't activate RoF or hit SoJ.
Atm i have Knights armour with Gladiators Hauberk/Leggings. Its the set i've been using for probably around 18 months now... as such is a bit useless The ideal choice would be While attacking/In Stance armour or +Health armour. Energy is almost completely irrelevant. Sentinels may be worthwhile, but really the damage taken from Zealots Fire is minimal, unless you feel like attacking Coldfires of course (the same mob has killed me twice now ).
Vs the Grasping you have 0 most of the time (till Counterattack hits and you gain 21). Vs Smites if you don't agro more than 1 group at a time (i tried it, i killed em but it took ages), they shouldn't run off too often before you kill them, which leads to them spreading out too much so you don't hit 3 all the time.
Coldfires can be killed quite easily. If you mess up... they almost always kill you. What i've been doing is hiding behind a wall of some sort (or just charging in) till they all group on the same spot. Then rushing in and killing em as you'd expect. Problem is if they Shard Storm you before you can get close enough to attack they get a major advantage, if they're not close enough together and you were hit by Shard Storm, you'll probably kill the first 1 or 2, but the last 1 wins... its the reason i lost both fights with that mob.
But yeah... i haven't tried it with 10 Scythe Mastery but i can guarantee that 12 Scythe w/ 14 Strength is alot faster. Gain 210 health in 1 attack, 21 energy in 1 attack or just critical for about 130.
Ps. Its extremely fun slashing Smites to death ^^
That Scythe isn't the 'perfect' scythe. You lose out on alot of damage vs Coldfires and Grasping. Personally i'd say 15^50 or 15/-5 are perfect. If your actually below 50% health your either gonna be dead whatever you do or are about to gain alot. -5e isn't really a problem if you do have part Gladiators.
Atm i have Knights armour with Gladiators Hauberk/Leggings. Its the set i've been using for probably around 18 months now... as such is a bit useless The ideal choice would be While attacking/In Stance armour or +Health armour. Energy is almost completely irrelevant. Sentinels may be worthwhile, but really the damage taken from Zealots Fire is minimal, unless you feel like attacking Coldfires of course (the same mob has killed me twice now ).
Vs the Grasping you have 0 most of the time (till Counterattack hits and you gain 21). Vs Smites if you don't agro more than 1 group at a time (i tried it, i killed em but it took ages), they shouldn't run off too often before you kill them, which leads to them spreading out too much so you don't hit 3 all the time.
Coldfires can be killed quite easily. If you mess up... they almost always kill you. What i've been doing is hiding behind a wall of some sort (or just charging in) till they all group on the same spot. Then rushing in and killing em as you'd expect. Problem is if they Shard Storm you before you can get close enough to attack they get a major advantage, if they're not close enough together and you were hit by Shard Storm, you'll probably kill the first 1 or 2, but the last 1 wins... its the reason i lost both fights with that mob.
But yeah... i haven't tried it with 10 Scythe Mastery but i can guarantee that 12 Scythe w/ 14 Strength is alot faster. Gain 210 health in 1 attack, 21 energy in 1 attack or just critical for about 130.
Ps. Its extremely fun slashing Smites to death ^^
That Scythe isn't the 'perfect' scythe. You lose out on alot of damage vs Coldfires and Grasping. Personally i'd say 15^50 or 15/-5 are perfect. If your actually below 50% health your either gonna be dead whatever you do or are about to gain alot. -5e isn't really a problem if you do have part Gladiators.
lauratos landof
Hmm with the charging strike build, i just dont have energy to keep up all the enchants, at the same time deal damage and survive @ smites ... of course i have zealous, but it isnt nearly enough. Any suggestions?
€ with Warriors Endurance, i mostly die cuz the graspings have too much life, gg victorous sweep.
I HATE THIS CREATURES
€ with Warriors Endurance, i mostly die cuz the graspings have too much life, gg victorous sweep.
I HATE THIS CREATURES
mwpeck
Maybe I need more practice, but I got killed by a group of 5 smites....I was running 14 str/10 Scythe and 11 Wind, because I dont have a scyth with 20% enchanting(yet). I took the first 2 groups fine, but with low health towards the end.
It seemed like they were doing damage faster then I could heal, anyone else have this problem? I'm keeping Rending Aura up constantly, as well as dolyak and defy pain, and I am using Victorious sweep as soon as it gets recharged.
It seemed like they were doing damage faster then I could heal, anyone else have this problem? I'm keeping Rending Aura up constantly, as well as dolyak and defy pain, and I am using Victorious sweep as soon as it gets recharged.
Evilsod
Quote:
Originally Posted by lauratos landof
Hmm with the charging strike build, i just dont have energy to keep up all the enchants, at the same time deal damage and survive @ smites ... of course i have zealous, but it isnt nearly enough. Any suggestions?
€ with Warriors Endurance, i mostly die cuz the graspings have too much life, gg victorous sweep.
I HATE THIS CREATURES The best suggestion i can think of... use Konings build on page 3, just with 14 Strength, 12 Scythe and 8 Wind Prayers. I've been interrupted constantly by the grasps for over a minute and still didn't die from lack of healing.... its quicker to kill the groups alone instead of 2 at a time.
€ with Warriors Endurance, i mostly die cuz the graspings have too much life, gg victorous sweep.
I HATE THIS CREATURES The best suggestion i can think of... use Konings build on page 3, just with 14 Strength, 12 Scythe and 8 Wind Prayers. I've been interrupted constantly by the grasps for over a minute and still didn't die from lack of healing.... its quicker to kill the groups alone instead of 2 at a time.
lauratos landof
Ok ill try it out, but main problem is energy.. anyway, thank you
My-way Ftw
Counterattack + Zealous Scythe, you shouldnt have a problem.
And evil, i use original build, so Mystic Regen is up vs grasps so always ^enchanted
Yet to try Konings build, busy running keys atm :P
And evil, i use original build, so Mystic Regen is up vs grasps so always ^enchanted
Yet to try Konings build, busy running keys atm :P
Evilsod
Pff, who needs Mystic Regen
This build is just amusing... slashing a mob of smites down in about 15-20 seconds at best.
Port Sledge rules btw
This build is just amusing... slashing a mob of smites down in about 15-20 seconds at best.
Port Sledge rules btw
mwpeck
are you talking about a mob of 3? because it takes me at least 30-40 seconds to take out a mob of 5. And I tend to have problems with staying alive vs 5 smites, I keep everything up and what not, but I dont have an enchanting so I have to use 11 wind instead of boosting my scythe up 2 more.
ShadowsRequiem
if your having problems with energy the best thing to do is keep your energy pool below the max number gained from warriors endurance
where as instead of having 25e and having warriors end when it reachs the cap guessing around 21-23e u drop your energy below that and it will never end from reaching the energy limit.
thats how it used to work ^_^
where as instead of having 25e and having warriors end when it reachs the cap guessing around 21-23e u drop your energy below that and it will never end from reaching the energy limit.
thats how it used to work ^_^
King's Spectre
With Koning's build I use and elemental scythe of enchanting, knight's armor, and a sup absorb rune. No energy problems (well, no energy needed!) and the elemental weapon does nice damage to the graspings.
Koning
The elemental scythe is indeed best versus graspings (figured out when i ran smites on my derv )
And now i play with 14 strenght (helm+sup) 12 scythe and 8 wind. Its sooo nice now, just did a run of 18 min, and can even do it faster I think .
Btw, I've recorded a run and placed it on Youtube, but it hasn't shown up yet think I have to wait a bit longer so youtuby can process it. Ill come back here was it's online, if any1 is interested
so here it is:
http://www.youtube.com/watch?v=PYX4ZhN51Uc (don't know if it's already working, cause it seems that youtube has to process it)
Oh, btw I've been thinking of switching out powerattack with wild blow. Hitting those criticals is nice indeed, but have to test it if it's better than powerattack.
And now i play with 14 strenght (helm+sup) 12 scythe and 8 wind. Its sooo nice now, just did a run of 18 min, and can even do it faster I think .
Btw, I've recorded a run and placed it on Youtube, but it hasn't shown up yet think I have to wait a bit longer so youtuby can process it. Ill come back here was it's online, if any1 is interested
so here it is:
http://www.youtube.com/watch?v=PYX4ZhN51Uc (don't know if it's already working, cause it seems that youtube has to process it)
Oh, btw I've been thinking of switching out powerattack with wild blow. Hitting those criticals is nice indeed, but have to test it if it's better than powerattack.
Evilsod
Quote:
Originally Posted by Koning
Oh, btw I've been thinking of switching out powerattack with wild blow. Hitting those criticals is nice indeed, but have to test it if it's better than powerattack.
Wild Blow = 8s recharge
Power Attack = 3s recharge
Overall you probably benefit alot more from spamming Power Attack thanks to the +38 armour ignoring damage than you would with Wild Blow.
Power Attack = 3s recharge
Overall you probably benefit alot more from spamming Power Attack thanks to the +38 armour ignoring damage than you would with Wild Blow.
ahbuh
how bout drunken blow for the add effects instead of power attack
-.-
I doubt you'll have enough points to place into Tactics to get high enough damage. The conditions will easily be removed by the Smite's Mend condition.
Evilsod
Tbh i don't think you can improve Koning's build much more than fiddling with the stats.
As far as the skills go there are no better choices. Lyssa's Assault can't replace Counterattack. The only debatable 1 is Wild Blow for Power Attack.
As far as the skills go there are no better choices. Lyssa's Assault can't replace Counterattack. The only debatable 1 is Wild Blow for Power Attack.
mwpeck
I use a fiery scythe of enchanting, and I must say, it worked quite well.....had a little bit of trouble with energy, main waiting for counterattack to get some more back, but I only have 20 base. With a zealous, there should be no energy problems, not sure how much the fiery mod helps with smites, but it drops the graspings quicker.
Koning
http://www.youtube.com/watch?v=kVyMYm8Mobg (other movies didn't work )
Wild blow has indeed a longer recharge, 8 sec. in 24 sec, u do 3*130 (if thats the critical dmg rate) = 390 damage with it. with power attack, you do in 24 sec 8*36= 288 armor ignoring damage, + 8 swipes of 9-41. lets say an average of 25, so 8*25=another 200 damage, makes it 488 total.
Guess power attack is better than (given that you spam it when it's recharged, but you do almost 100 more damage with it so its still better even if you attack only 6 instead of 8 times, and it doesn't cause you to lose adrenaline)
Wild blow has indeed a longer recharge, 8 sec. in 24 sec, u do 3*130 (if thats the critical dmg rate) = 390 damage with it. with power attack, you do in 24 sec 8*36= 288 armor ignoring damage, + 8 swipes of 9-41. lets say an average of 25, so 8*25=another 200 damage, makes it 488 total.
Guess power attack is better than (given that you spam it when it's recharged, but you do almost 100 more damage with it so its still better even if you attack only 6 instead of 8 times, and it doesn't cause you to lose adrenaline)
Evilsod
My critical for hitting with Power Attack is 136, meaning the critical without skills is 98 damage. With Power Attack, the very minimum you could hit for is about 60 (i have no idea what the minimum scythe hit is on the Smites, buti guess its around 20), so even if both of your Power Attacks all hit on the lowest possible number in the 8 seconds (including the time it took to actually use teh skill) you'll have done it twice, so still hit for more than Wild Blow.
Not to mention the Grasps whose critical is about 35 without skills i think. Never really looked, always been watching the energy bar in the vain hope i can actually use an attack skill
Not to mention the Grasps whose critical is about 35 without skills i think. Never really looked, always been watching the energy bar in the vain hope i can actually use an attack skill
King's Spectre
Quote:
Originally Posted by Evilsod
Grasps whose critical is about 35 without skills i think. Never really looked, always been watching the energy bar in the vain hope i can actually use an attack skill
Lol I do the same thing. If you time counterattack *just* right, you fill your bar just as the fear me! goes off. Then you can get in a power attack and a sweep.
The only thing I've changed is swapping out power attack for sprint. I just hate loosing 1k due to Aatxe shenanigans.
The only thing I've changed is swapping out power attack for sprint. I just hate loosing 1k due to Aatxe shenanigans.
mwpeck
Quote:
Originally Posted by King's Spectre
Lol I do the same thing. If you time counterattack *just* right, you fill your bar just as the fear me! goes off. Then you can get in a power attack and a sweep.
The only thing I've changed is swapping out power attack for sprint. I just hate loosing 1k due to Aatxe shenanigans. I was thinking of doing something similar, you have to kinda get lucky with the spawns, and be a decent runner to get past the aatxes right now.....I can get past them but I would much rather have a constant run speed.
The only thing I've changed is swapping out power attack for sprint. I just hate loosing 1k due to Aatxe shenanigans. I was thinking of doing something similar, you have to kinda get lucky with the spawns, and be a decent runner to get past the aatxes right now.....I can get past them but I would much rather have a constant run speed.
giammy 4 ever
video please