new update?

Chuckman Jones

Chuckman Jones

Banned

Join Date: Feb 2007

Heroes and Nemesis III [HaN]

R/Rt

what'd you think they did?

Desolation

Academy Page

Join Date: Jan 2007

gA

add more lag :P

Chop it Off

Frost Gate Guardian

Join Date: May 2006

Saviors of [EviL]

A/

Quote:
Originally Posted by Desolation
add more lag :P
damn u, u beat me to it.

maybe an extended rubberbanding feature?

Tazaki

Frost Gate Guardian

Join Date: Sep 2005

USA

Ryu Ryu [Life]

Mo/

joking aside, as i do agree with the two above me, more then likely has to do with the Hero weekend thing

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

/prays for Hard Mode, but knows its not. :/

Grasping Darkness

Grasping Darkness

Banned

Join Date: Nov 2005

im thinking it has to do with hero battles because after like 10 or so flawless i checked my hero battles score card it listed the same amount of wins as when i had started

Kali Magdalene

Lion's Arch Merchant

Join Date: May 2006

Washington

N/

Conjure Flame (and probably the other Conjure skills) was hit. On live, Conjure Flame with fire magic 15 provides +22 damage. Guild Wiki lists it as +25.

Actually, the range until today was: 10...22...26

What I see in-game is 7...19...23

I didn't see what else had changed, if anything. Probably other Conjure spells.

Chuckman Jones

Chuckman Jones

Banned

Join Date: Feb 2007

Heroes and Nemesis III [HaN]

R/Rt

lol no one needs conjures..

Kali Magdalene

Lion's Arch Merchant

Join Date: May 2006

Washington

N/

Hey, you asked what they did. I told you all I knew.

Also, conjures have a somewhat visible place in the metagame these days. If you have an elemental mod on your weapon, it can give a fairly nice boost to your dps.

Rampager

Rampager

Krytan Explorer

Join Date: May 2006

Australia

Mo/

yup conjures have been reduced

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Quote:
Originally Posted by Guild Wars Update Page
Fixed a bug that cause some players to not experience any lag.
>.>
<.<
>.>
<.<

Kali Magdalene

Lion's Arch Merchant

Join Date: May 2006

Washington

N/

Quote:
Originally Posted by Puebert
>.>
<.<
>.>
<.<
I see what you did there.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Maybe they fixed Keen Arrow?







Who am i kidding...

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

@Kali

Nu-uh!

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Evilsod
Maybe they fixed Keen Arrow?







Who am i kidding...
We can still dream, can't we? *tear*

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

The BIG April 5th update::
Quote:
Originally Posted by Thursday, April 5th, 2007
Conjure Lightning/Frost/Flame: increased damage to 10..25.
And today::
Quote:
Originally Posted by Friday, April 13, 2007
Conjure Flame: decreased damage to 7..22, increased recharge time to 45 seconds.
Conjure Frost: decreased damage to 7..22, increased recharge time to 45 seconds.
Conjure Lightning: decreased damage to 7..22, increased recharge time to 45 seconds.
So they effectivily nerfed the Conjure spell dmg... but decreased the recharge time... uh... Yippy?!?

Uh, i REALLY don't get how this "nerf" came to light. Was it seeing some major PvP abuse that somehow NO ONE realized? Or, uh... err... uhh... err.... i'm still confused... LOL!!

cheers.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

I can understand toning the damage back again - I don't understand why they got buffed in the first place. But why nerf the recharge?

crimsonfilms

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by Batou of Nine
The BIG April 5th update::


And today::


So they effectivily nerfed the Conjure spell dmg... but decreased the recharge time... uh... Yippy?!?

Uh, i REALLY don't get how this "nerf" came to light. Was it seeing some major PvP abuse that somehow NO ONE realized? Or, uh... err... uhh... err.... i'm still confused... LOL!!

cheers.
Yea it was being used heavily by W/E and Ranger/El

Warrior - Crip slash, Sun/Moon, shock and conjure lightning - a lot of DPS that goes under Prot Spirit and Spirit bond.

Ranger - Dual, Kindle, Conjure and Savage.
Because of SoA nerf (1 sec cast time) - ranger owns Guardian and SoA. And all of the ranger damage is under SB and PS.

Aegis is useless because of MoD meta. Stripping is the best

The nerf is not big. It is still a viable buff on melee.

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

I think you're missing the bigger part here:

Quote:
Originally Posted by ANet
Fixed a bug that caused some players to see a row of colored pixels along the bottom of their screen.
Thanks for the removal of this very annoying bug!

gasmaskman

gasmaskman

Krytan Explorer

Join Date: Jun 2006

None, I don't play anymore.

Mo/W

Quote:
Originally Posted by Batou of Nine
Uh, i REALLY don't get how this "nerf" came to light. Was it seeing some major PvP abuse that somehow NO ONE realized? Or, uh... err... uhh... err.... i'm still confused... LOL!!
No, that wasn't a spike, it was just sun and moon slash hitting for 150 damage.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

What the people above me had said. One guild in the GvG ladder jumped from the mid 70s to the top teens in the ratings in like 2 days. Their build was a bunch of W/Es with crippling slash and sun and moon slash with conjures. So yeah Batou, this nerf came from a PvP abuse you didn't realize (not that EVERYBODY didn't realize it, I heard about it about a few hours after somebody in my alliance saw it in Observer mode).

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Conjure's effectively almost doubled the DPS from just swinging your weapon...Not to mention that double attacking skills and spammed skills was alot of damage in small packages (The Sword build has been mentioned in this thread).

Laharl the Angel

Ascalonian Squire

Join Date: Feb 2007

Ancient Warlords of Tyria

A/Me

Does anyone else feel this update was a little big for what it did? Early hard mode preparations?

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by Laharl the Angel
Does anyone else feel this update was a little big for what it did? Early hard mode preparations?
They always sneak data into updates for big stuff like that.

Remember the 2 campaigns coming out...You basically cant play the game without lag a whole month before game release unless you -image the files and take care of a week or more worth at one time.

Not to "Early" either...Mid April is the timeline for hard mode, and today is the 14th...

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Batou of Nine
So they effectivily nerfed the Conjure spell dmg... but decreased the recharge time... uh... Yippy?!?

Uh, i REALLY don't get how this "nerf" came to light. Was it seeing some major PvP abuse that somehow NO ONE realized? Or, uh... err... uhh... err.... i'm still confused... LOL!!

cheers.
Nerfed the damage and INCREASED the recharge, not decreased. And if you missed the fact that assloads of guilds were running conjure warriors simply because of how nasty they made just average attacks let alone attack skills like sun and moon slash, you are blind.

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

Instead of reverting to their original state, conjure skills were nerfed more.

My PvE Wander Warrior build (frenzy, conjure flame and a fire wand) sucks now.

Kali Magdalene

Lion's Arch Merchant

Join Date: May 2006

Washington

N/

Quote:
Originally Posted by tomcruisejr
Instead of reverting to their original state, conjure skills were nerfed more.

My PvE Wander Warrior build (frenzy, conjure flame and a fire wand) sucks now.
Um, you lost three damage per attack? That sucks?

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

Conjures still have fixed duration @ 60 seconds so unless it gets stripped it's no big deal. However they indeed were a tad too good. 20 extra dmg @ rank 10 ain't a joke. (although they still don't compare to my 178 dmg with keen arrow on a 60 armor target)

Darth Kukulkan

Frost Gate Guardian

Join Date: Jan 2007

E/

WHAT THE HELL HAVE ANET AGAINST ELES ? Mind blast got boost then nerf, the same for conjures, stop boosting if it is to nerf it tomorrow ><
And ALWAYS due to the PvP high end full of no-life nerds experts in exploits I hate them all

savage vapor 33

savage vapor 33

Wilds Pathfinder

Join Date: Nov 2006

Regems Basement

The Malevolent Wolfpack [tMw]

Quote:
Originally Posted by Darth Kukulkan
WHAT THE HELL HAVE ANET AGAINST ELES ? Mind blast got boost then nerf, the same for conjures, stop boosting if it is to nerf it tomorrow ><
And ALWAYS due to the PvP high end full of no-life nerds experts in exploits I hate them all
Do you hate them all because they though of it before you did, and I quote, "They are PVP experts" and ur not? Anet is testing skills, deal with it, its not like they are out to get eles, if anything, they are looking for ways to make them stronger. If you could see that, maybe you would appreciate what they are doing for your lovely Ele class.