new update?
Chuckman Jones
what'd you think they did?
Desolation
add more lag :P
Chop it Off
Quote:
Originally Posted by Desolation
add more lag :P
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maybe an extended rubberbanding feature?
Tazaki
joking aside, as i do agree with the two above me, more then likely has to do with the Hero weekend thing
Puebert
/prays for Hard Mode, but knows its not. :/
Grasping Darkness
im thinking it has to do with hero battles because after like 10 or so flawless i checked my hero battles score card it listed the same amount of wins as when i had started
Kali Magdalene
Conjure Flame (and probably the other Conjure skills) was hit. On live, Conjure Flame with fire magic 15 provides +22 damage. Guild Wiki lists it as +25.
Actually, the range until today was: 10...22...26
What I see in-game is 7...19...23
I didn't see what else had changed, if anything. Probably other Conjure spells.
Actually, the range until today was: 10...22...26
What I see in-game is 7...19...23
I didn't see what else had changed, if anything. Probably other Conjure spells.
Chuckman Jones
lol no one needs conjures..
Kali Magdalene
Hey, you asked what they did. I told you all I knew.
Also, conjures have a somewhat visible place in the metagame these days. If you have an elemental mod on your weapon, it can give a fairly nice boost to your dps.
Also, conjures have a somewhat visible place in the metagame these days. If you have an elemental mod on your weapon, it can give a fairly nice boost to your dps.
Rampager
yup conjures have been reduced
Puebert
Quote:
Originally Posted by Guild Wars Update Page
Fixed a bug that cause some players to not experience any lag.
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<.<
>.>
<.<
Kali Magdalene
Quote:
Originally Posted by Puebert
>.>
<.< >.> <.< |
Evilsod
Maybe they fixed Keen Arrow?
Who am i kidding...
Who am i kidding...
Puebert
@Kali
Nu-uh!
Nu-uh!
XvArchonvX
Quote:
Originally Posted by Evilsod
Maybe they fixed Keen Arrow?
Who am i kidding... |
Batou of Nine
The BIG April 5th update::
And today::
So they effectivily nerfed the Conjure spell dmg... but decreased the recharge time... uh... Yippy?!?
Uh, i REALLY don't get how this "nerf" came to light. Was it seeing some major PvP abuse that somehow NO ONE realized? Or, uh... err... uhh... err.... i'm still confused... LOL!!
cheers.
Quote:
Originally Posted by Thursday, April 5th, 2007
Conjure Lightning/Frost/Flame: increased damage to 10..25.
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Quote:
Originally Posted by Friday, April 13, 2007
Conjure Flame: decreased damage to 7..22, increased recharge time to 45 seconds.
Conjure Frost: decreased damage to 7..22, increased recharge time to 45 seconds. Conjure Lightning: decreased damage to 7..22, increased recharge time to 45 seconds. |
Uh, i REALLY don't get how this "nerf" came to light. Was it seeing some major PvP abuse that somehow NO ONE realized? Or, uh... err... uhh... err.... i'm still confused... LOL!!
cheers.
Mysterial
I can understand toning the damage back again - I don't understand why they got buffed in the first place. But why nerf the recharge?
crimsonfilms
Quote:
Originally Posted by Batou of Nine
The BIG April 5th update::
And today:: So they effectivily nerfed the Conjure spell dmg... but decreased the recharge time... uh... Yippy?!? Uh, i REALLY don't get how this "nerf" came to light. Was it seeing some major PvP abuse that somehow NO ONE realized? Or, uh... err... uhh... err.... i'm still confused... LOL!! cheers. |
Warrior - Crip slash, Sun/Moon, shock and conjure lightning - a lot of DPS that goes under Prot Spirit and Spirit bond.
Ranger - Dual, Kindle, Conjure and Savage.
Because of SoA nerf (1 sec cast time) - ranger owns Guardian and SoA. And all of the ranger damage is under SB and PS.
Aegis is useless because of MoD meta. Stripping is the best
The nerf is not big. It is still a viable buff on melee.
Shyft the Pyro
I think you're missing the bigger part here:
Thanks for the removal of this very annoying bug!
Quote:
Originally Posted by ANet
Fixed a bug that caused some players to see a row of colored pixels along the bottom of their screen.
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gasmaskman
Quote:
Originally Posted by Batou of Nine
Uh, i REALLY don't get how this "nerf" came to light. Was it seeing some major PvP abuse that somehow NO ONE realized? Or, uh... err... uhh... err.... i'm still confused... LOL!!
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HawkofStorms
What the people above me had said. One guild in the GvG ladder jumped from the mid 70s to the top teens in the ratings in like 2 days. Their build was a bunch of W/Es with crippling slash and sun and moon slash with conjures. So yeah Batou, this nerf came from a PvP abuse you didn't realize (not that EVERYBODY didn't realize it, I heard about it about a few hours after somebody in my alliance saw it in Observer mode).
Former Ruling
Conjure's effectively almost doubled the DPS from just swinging your weapon...Not to mention that double attacking skills and spammed skills was alot of damage in small packages (The Sword build has been mentioned in this thread).
Laharl the Angel
Does anyone else feel this update was a little big for what it did? Early hard mode preparations?
Former Ruling
Quote:
Originally Posted by Laharl the Angel
Does anyone else feel this update was a little big for what it did? Early hard mode preparations?
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Remember the 2 campaigns coming out...You basically cant play the game without lag a whole month before game release unless you -image the files and take care of a week or more worth at one time.
Not to "Early" either...Mid April is the timeline for hard mode, and today is the 14th...
-Loki-
Quote:
Originally Posted by Batou of Nine
So they effectivily nerfed the Conjure spell dmg... but decreased the recharge time... uh... Yippy?!?
Uh, i REALLY don't get how this "nerf" came to light. Was it seeing some major PvP abuse that somehow NO ONE realized? Or, uh... err... uhh... err.... i'm still confused... LOL!! cheers. |
tomcruisejr
Instead of reverting to their original state, conjure skills were nerfed more.
My PvE Wander Warrior build (frenzy, conjure flame and a fire wand) sucks now.
My PvE Wander Warrior build (frenzy, conjure flame and a fire wand) sucks now.
Kali Magdalene
Quote:
Originally Posted by tomcruisejr
Instead of reverting to their original state, conjure skills were nerfed more.
My PvE Wander Warrior build (frenzy, conjure flame and a fire wand) sucks now. |
prism2525
Conjures still have fixed duration @ 60 seconds so unless it gets stripped it's no big deal. However they indeed were a tad too good. 20 extra dmg @ rank 10 ain't a joke. (although they still don't compare to my 178 dmg with keen arrow on a 60 armor target)
Darth Kukulkan
WHAT THE HELL HAVE ANET AGAINST ELES ? Mind blast got boost then nerf, the same for conjures, stop boosting if it is to nerf it tomorrow ><
And ALWAYS due to the PvP high end full of no-life nerds experts in exploits I hate them all
And ALWAYS due to the PvP high end full of no-life nerds experts in exploits I hate them all
savage vapor 33
Quote:
Originally Posted by Darth Kukulkan
WHAT THE HELL HAVE ANET AGAINST ELES ? Mind blast got boost then nerf, the same for conjures, stop boosting if it is to nerf it tomorrow ><
And ALWAYS due to the PvP high end full of no-life nerds experts in exploits I hate them all |