
Rt/R The Spirit Spiker = Damage Dealer
Spawning 12 (11+1)
Communing 6
Mark 12
I didn't have any runes for Rit at the moment but you can add runes if you want.
Skills:
Spirits Strength *E*
Favorable Winds
Dual Shot
Keen Arrow
Distract Shot
Vital Weapon
REad the Wid
Res Sig
Weapon doesn't really matter as long as it's maxed. I have a longbow with a +5 energy inscription on it and it's shocking (JUst for fun and to get a little around the wars physical armor bonus). I also have a maxed fort mod on it.
Armor wise just make sure it's maxed. I can't remember all the runes/insignias I put on my armor and I'm too lazy to check but I know I ended up with 46 energy and 550 hp.
Ok anyways executing this build is pretty simple. Before battle put up Fav Winds, Spirits Strength, Vital Weapon and Read the Wind. Look for a target that you know is pretty weak like a spellcaster or something (Deosn't really matter just that wars are like the tinest bit hader cus of armor). Start off with Dual shot then keen shot. Keep firing keen shot and DS Once in awhile. Distracting shot when needed. That's basically it.
I can do a good amount of damage with this build. On Spellcastes without attack skills I usually always hit aroun 60-70. Dualshot I've hit 120-130. Keen Arrow I've hit around 140 when I get Critical. It's funny cus even disract shot does 30 dmg always. I usually kill the target in 4-7 hits if they don't run/heal.
I also have not had any E-management probs yet even with 44 energy.
The ONLY Problem I have with this build is no self heal.
Inspiration came from the Rt/A Spirit of the Assasin build thingy.
Credit: Me! (For once)