So, from what I can gather about GW2 it will abandon the Story-Missions design and change over to a WoW style persistant world with quests, but no overall story. Here are some paraphrased quotes from the PC Gamer article.
"As opposed to the linear story of Nightfall , GW2 will have a setting that isn't so much a story as it is a premise, where different storys will unfold and emerge."
and this one...
"With GW2 rather than an epic story, there will be bubbles of stories. Expect a premise that transcends any one overreaching (Save the world) epic quest."
So this sounds to me like they are going to (big suprise) abandon the story and mission based gameplay that GW has always had and copy WoW. Persistant world with quests but no real story. Great now all the people who can't afford a monthly fee can play a cheap WoW knockoff! Can't wait.
You know, I have read through the article several times now, and every single change they are making (Or contemplating) will make the game more like WoW. If you read the article it's pretty clear that the designers were just plain bored with making new campaigns, and wanted to work on a totally new game. Unfortunatly they seem to be making a game that's already available! It's called WoW!
S


(he was very cool in person and really happy to chat with fans) They really do have a fabulous team, a lot of people with some real gaming history.