I. The Kinetic Leech - For the skimmer: a quick explanation of the basic concept, attributes, insignias, strengths, weaknesses and originality.
II. Tactics - For those with some time on their hands, a brief illustration of a few battle strategies.
III. Skills - For the ambitious reader, a tentative list of skills.
I. THE KINETIC LEECH (K):
-spawn of Abbadon, Door to Death.
"Foolish Mortals, I will scourge your souls!"
Skill and Boss Color:
-Green
Emblem -

Followed God/ess/s:
-Abbadon
Racial Availability:
-Human/Undead
Health and Energy:
-Maximum Health 480.
-Maximum Energy 30.
-2 pips of energy.
Armour:
Headgear
-Hood
-Starter Armor: AL 10
-Low: Al 20-30
-Medium: AL 40-60
-Maximum: AL 70
Bladed Glove.
Slashing Damage 4-12 (no req)
One handed
Energy +10
one attack every 1.22 seconds.
Offhand.
(skill) +2
Energy +12
Background:
A kinetic Leech is a form of Wraith with a mortal appearance. Usualy seen behind enemy lines, the kinetic leech wields a Magicly powerful Bladed Glove and usualy an offhand. The Leech uses kinetic powers to drain life and mana from opponents, manipulating it into powerful energy offputs and usualy to fuel it's own attacks.
Function:
The Kinetic Leech acts in the position of a Necromancer, stealing from enemies and using it to deal heavy attacks. However the Kinetic Leech can also summon Torment Creatures to it's will at the price of health and mana.
Attributes:
1) Leech Mastery - Determines the amount of health/mana stolen.
2) Conjuration - Effects the amount of mana/health needed to summon demons.
3) Demonic Arts - Determines the amount of damage given off.
4) Kinetic Arts - Determines how powerful Self buff spells are.
Strengths:
1) The Kinetic Leech can keep a strong health bar by leeching.
2) The Leech can directly damage enemies using demonic arts
3) The Leech can keep a strong mana bar with kinetic skills
Weaknesses:
1) The Kinetic Leech is Vulnerable to melee damage.
2) The Leech suffers 30% extra damage from holy damage.
3) The Kinetic Leech has no defence against AoE damage.
Insignias:
Abbadon's Insignia
Armour +5 (When effected by a curse)
+5 (When effected by two curses)
+5 (While effected by three curses)
Demon's Insignia
Energy +10 (while effected by an enchantment)
Health -10 ( while effected by an enchantment)
II. TACTICS:
In general:
The Kinetic Leech should in general should play as a nuker/SS build. It deals damage to enemies through demonic arts, while keeping health up with leech mastery. It also has good self buff skills in kinetic arts and can summon Demons when confronted with a melee opponent.
Leech, Blast, summon, repeat:
A kinetic Leech would enter battle and immediatly choose several targets to leech from, it's leech bonds are hard to throw off and on multiple targets supply a decent fuel of health/mana, these skills should be recast whenever they are thrown off. The Leech should then get straight to work throwing up kinetic barriers and stealing health when needed. If faced with a tank that has broken through the lines, the Leech will summon a demon to aid it while Rezzing.
III. SKILLS:
Leech Mastery
Wraith's Hunger - Leech Bond, 5e. While this hex remains on an enemy, they suffer -1...3 health and mana degeneration, and you have +1...3 Health and mana Regeneration. Cannot be removed, chance: (10%)
Feast of Souls - Elite Leech Bond, 15e. While this hex remains on target foe. Target foe and two adjascent foes suffer -2...4 Degeneration and you have +2...4 Regeneration for each foe it is effective on. When this bond breaks, you are nocked down. Cannot be removed, chance: (20%)
Demonic Arts.
Black Lightning - Demonic spell, 10e. Target foe is struck for 14...32 Chaos damage. You are 'Dazed' for 3 seconds.
Birds of Death - Demonic spell, 10e. A swarm of crows strike target foe for
12...21 cold damage.
Signet of Torment - Demonic Spell, 5e. Target foe is struck for 4...18 cold damage and they are nocked down for 2 seconds.
Avatar of Abbadon - Demonic spell, 15e. For 45 seconds you take the form of Abbadon. Your attacks deal chaos damage, you gain +10 energy and you deal +10 damage to Mortals. This skill is disabled for 120 seconds.
Conjuration.
Call of the Titans - Conjuration spell, 15e. A level 10...21 Pain Titan is spawned at your location. As long as it lives you suffer -5 health and mana degeneration.
You are nocked down.
Call to arms, Reaper. - Conjuration spell, 10e. A level 8-18 Margonite Reaper is spawned at your location. As long as it lives you have -3 health and mana degeneration.
Kinetic Arts.
Scourge of the Wraith - Kinetic skill, 5e. For 10 seconds whenever you are damage, 50% of the damage is converted into energy.
I realise this may be overpowered atm but i just felt like making one x].