Energy Management
Milennin
Allright, I've been trying to work on my Hero builds for a while, but can't find any good Energy Management for my two Monk Heroes, which I use for PvE.
I'm using these builds at the moment:
Tahlkora - Healer - 42 Energy - 540 Health
Attributes:
6 Inspiration Magic
14 Healing Prayers
12 Divine Favour
Word of Healing
Orison of Healing
Dwayna's Kiss
Smite Hex
Power Drain
Leech Signet
Channeling
Rebirth
Dunkoro - Protector - 47 Energy - 540 Health
Attributes:
10 Inspiration Magic
8 Smiting Prayers
14 Protection Prayers
Reversal of Fortune
Reversal of Damage
Shielding Hands
Restore Condition
Aegis
Energy Tap
Channeling
Rebirth
Dunkoro's usually running out of Energy pretty fast, Tahlkora only starts running out of Energy when Dunkoro can't protect anymore. They don't seem to make much use of their Mesmer skills, or they just don't help enough.
Is there away to balance Healing/Protecting more or to have some better Energy management.=\
I'm using these builds at the moment:
Tahlkora - Healer - 42 Energy - 540 Health
Attributes:
6 Inspiration Magic
14 Healing Prayers
12 Divine Favour
Word of Healing
Orison of Healing
Dwayna's Kiss
Smite Hex
Power Drain
Leech Signet
Channeling
Rebirth
Dunkoro - Protector - 47 Energy - 540 Health
Attributes:
10 Inspiration Magic
8 Smiting Prayers
14 Protection Prayers
Reversal of Fortune
Reversal of Damage
Shielding Hands
Restore Condition
Aegis
Energy Tap
Channeling
Rebirth
Dunkoro's usually running out of Energy pretty fast, Tahlkora only starts running out of Energy when Dunkoro can't protect anymore. They don't seem to make much use of their Mesmer skills, or they just don't help enough.
Is there away to balance Healing/Protecting more or to have some better Energy management.=\
Skuld
LoD = Energy management
Glyph of Lesser Energy + Aegis = energy management
----
12+1+1 heals
10+1 divine
8+1 prot
LoD
RoF
Dwayna's Kiss
Signet of Rejuvination
Holy Veil
Dismiss Condition
Glyph of Lesser Energy
Aegis
----
12+1+1 prot
8+1 divine
10+1 heals
RC
RoF
Prot Spirit
Holy Veil
Gift of Health
Shielding Hands
Glyph of Lesser Energy
Aegis
Glyph of Lesser Energy + Aegis = energy management
----
12+1+1 heals
10+1 divine
8+1 prot
LoD
RoF
Dwayna's Kiss
Signet of Rejuvination
Holy Veil
Dismiss Condition
Glyph of Lesser Energy
Aegis
----
12+1+1 prot
8+1 divine
10+1 heals
RC
RoF
Prot Spirit
Holy Veil
Gift of Health
Shielding Hands
Glyph of Lesser Energy
Aegis
Thom Bangalter
actually, you've given them p drain and leech sig, so that should give them a nice battery.
the problem with monk heroes is they use prot skills to make red bars go up, so that's why dunkoro runs out so fast.
the problem with monk heroes is they use prot skills to make red bars go up, so that's why dunkoro runs out so fast.
Wilhelm
I usually just stick a Blood Ritual on my Minion Master.
Annd, put Insignias on your heros......your low health, and energy.
Annd, put Insignias on your heros......your low health, and energy.
olly123
Quote:
Originally Posted by Milennin
Allright, I've been trying to work on my Hero builds for a while, but can't find any good Energy Management for my two Monk Heroes, which I use for PvE.
I'm using these builds at the moment:
Tahlkora - Healer - 42 Energy - 540 Health
Attributes:
6 Inspiration Magic
14 Healing Prayers
12 Divine Favour
Word of Healing
Orison of Healing
Dwayna's Kiss
Smite Hex
Power Drain
Leech Signet
Channeling
Rebirth ok Tahlkora u run to many e maintainment spells to make it worth a monk, uve got what 3 moved to heal?. ok my HB monk i run
[skill]Healer's Boon[/skill][skill]Signet of Devotion[/skill][skill]Dwayna's Kiss[/skill][skill]Ethereal Light[/skill][skill]Healing Touch[/skill][skill]Heal Party[/skill][skill]Glyph of Lesser Energy[/skill][skill]Rebirth[/skill]
i find he then never rusn in to energy problems, proberbly cos im the other monk but there u go :P.
i also run the old boon protect on my other monk if i need to have her with me and i find she runs it very well,
I'm using these builds at the moment:
Tahlkora - Healer - 42 Energy - 540 Health
Attributes:
6 Inspiration Magic
14 Healing Prayers
12 Divine Favour
Word of Healing
Orison of Healing
Dwayna's Kiss
Smite Hex
Power Drain
Leech Signet
Channeling
Rebirth ok Tahlkora u run to many e maintainment spells to make it worth a monk, uve got what 3 moved to heal?. ok my HB monk i run
[skill]Healer's Boon[/skill][skill]Signet of Devotion[/skill][skill]Dwayna's Kiss[/skill][skill]Ethereal Light[/skill][skill]Healing Touch[/skill][skill]Heal Party[/skill][skill]Glyph of Lesser Energy[/skill][skill]Rebirth[/skill]
i find he then never rusn in to energy problems, proberbly cos im the other monk but there u go :P.
i also run the old boon protect on my other monk if i need to have her with me and i find she runs it very well,
Milennin
Will they use Glyph of Lesser Energy -> Aegis combo automatically, or do you have to activate it manually? And if they do auto, won't they do it at exact the same time (like they also do when I equip both with Power Drain).
Rest of the suggested builds looks pretty cool.8)
And what kind of Insignias are good to use?
EDIT - merging double post
Wow, that's a cool build, Olly.=P Healer's Boon looks good, too bad I'm not that far in Nightfall yet.<__<
Rest of the suggested builds looks pretty cool.8)
And what kind of Insignias are good to use?
EDIT - merging double post
Wow, that's a cool build, Olly.=P Healer's Boon looks good, too bad I'm not that far in Nightfall yet.<__<
Skuld
they automatically use glyph+aegis and they are smart and chain the thing ;D
Div
I never liked the idea of running prot on hero monks, mainly since they're so bad at it and waste a lot of energy. Plus, I like my heroes to be customized to maximize damage and minimize time wasted on missions/quests, as most of the game doesn't require perfect monk builds to survive.
Milennin
Well yeah, that's true, but I just want useful builds to do high level PvE like Titan quests or Sorrow's Furnace with.=P
I really should do some quests in Nightfall and buy Factions some time.>__>
Oh yeah, and I'll try out the Aegis combo.8)
I really should do some quests in Nightfall and buy Factions some time.>__>
Oh yeah, and I'll try out the Aegis combo.8)
Giga Strike
my dunkoro has:
1: healing touch
2: orison of healing
3: word of healing
4: signet of devotion
5: dismiss condition
6: remove hex
7: ether signet
8: ressurection spell
he never runs out of energy but that might be because im healing at the same time.
1: healing touch
2: orison of healing
3: word of healing
4: signet of devotion
5: dismiss condition
6: remove hex
7: ether signet
8: ressurection spell
he never runs out of energy but that might be because im healing at the same time.
Milennin
Is it just me or don't they seem to use their Signet of Devotion?
Skuld
put it in slot 1 or 2
olly123
Quote:
Originally Posted by Skuld
put it in slot 1 or 2
does it matter? i always run mine there cos thats where i run it in my bar, otherwise i froget to use it :P
its not that far it, once uve done the quest qhere u defend the fat prince form the ppl who deress up as char to kill him u can cap ot there
its not that far it, once uve done the quest qhere u defend the fat prince form the ppl who deress up as char to kill him u can cap ot there
taichou
gylph and channeling is good since they seem to run INTO mobs instead of away`
Poison Ivy
Here's what I have on my heroes, Dunkoro runs the same Heal build as my Monk, so I can normally keep the party alive with just me and Tahlkora (except in Realm of Torment, then I need Mhenlo or that other ZB hench).
Me/Dunkoro
Light of Deliverance
Dwayna's Kiss
Words of Comfort
Signet of Rejuvenation
Healing Seed
Glyph of Lesser Energy
Aegis
16 Healing
11 Divine
9 Prot
Talhkora
Reversal of Fortune
Gift of Health (Works very good)
Dismiss Conditions
Divert Hexes
Spirit Bond/Protective Spirit
Shielding Hands
Glyph of Lesser Energy
Aegis
14 Prot
12 Heal
11 Divine
Radient or Survivors Insignia are fair choices, if you can afford them.
Me/Dunkoro
Light of Deliverance
Dwayna's Kiss
Words of Comfort
Signet of Rejuvenation
Healing Seed
Glyph of Lesser Energy
Aegis
16 Healing
11 Divine
9 Prot
Talhkora
Reversal of Fortune
Gift of Health (Works very good)
Dismiss Conditions
Divert Hexes
Spirit Bond/Protective Spirit
Shielding Hands
Glyph of Lesser Energy
Aegis
14 Prot
12 Heal
11 Divine
Radient or Survivors Insignia are fair choices, if you can afford them.
Skuld
Quote:
Originally Posted by olly123
does it matter? i always run mine there cos thats where i run it in my bar, otherwise i froget to use it :P
its not that far it, once uve done the quest qhere u defend the fat prince form the ppl who deress up as char to kill him u can cap ot there they give priority to things the further left on the bar
its not that far it, once uve done the quest qhere u defend the fat prince form the ppl who deress up as char to kill him u can cap ot there they give priority to things the further left on the bar
Patrick Smit
I use a healersboon build on dunkie:
-Healers boon
-Holy haste
-dwayna's kiss
-signet of rejuvenation
-ethereal light
-words of comfort
-glyph of lesser energy
-heal party
He is good with the enchants, keeping em up at times when necessary, the glyph is used, but not always very smart. heal party he uses , but not to too smart, i have to force it sometimes, when its becoming efficient (5 persons that would benefit from it). He uses the signet on recharge, it works much better then sig of devotion, which doesnt work at all. You could probalby swap out thinks like holy haste, heal party and glyph, and try channeling and some other 5 e spells for example for hex removal.
He does not run out of energy as I am usually protting. Prot builds for monks dont seem to work too well when u have expensive spells like spirit bond and prot spirit that have a fast recharge. They also dont combine well with a minionmaster as they wanna heal the minions. I never run a minionmaster anymore as i find them too slow.
-Healers boon
-Holy haste
-dwayna's kiss
-signet of rejuvenation
-ethereal light
-words of comfort
-glyph of lesser energy
-heal party
He is good with the enchants, keeping em up at times when necessary, the glyph is used, but not always very smart. heal party he uses , but not to too smart, i have to force it sometimes, when its becoming efficient (5 persons that would benefit from it). He uses the signet on recharge, it works much better then sig of devotion, which doesnt work at all. You could probalby swap out thinks like holy haste, heal party and glyph, and try channeling and some other 5 e spells for example for hex removal.
He does not run out of energy as I am usually protting. Prot builds for monks dont seem to work too well when u have expensive spells like spirit bond and prot spirit that have a fast recharge. They also dont combine well with a minionmaster as they wanna heal the minions. I never run a minionmaster anymore as i find them too slow.
RoadKill97
Quote:
Originally Posted by Skuld
they give priority to things the further left on the bar
That's not true.
The AI first checks the situation and then chooses the next action (heal, attack, remove hex and so on), and finally, what skill to use for the action. Skills have different priority, so when healing an ally, the AI will probably use Orison more likely than WoH, for example. But like I said, the order of the skills on the bar doesn't matter at all.
The AI first checks the situation and then chooses the next action (heal, attack, remove hex and so on), and finally, what skill to use for the action. Skills have different priority, so when healing an ally, the AI will probably use Orison more likely than WoH, for example. But like I said, the order of the skills on the bar doesn't matter at all.
Giga Strike
how do use glyph of lesser energy? just cast it any time its available?
olly123
noramaly when i know im about to use a high energy spell or when its avalabule
Div
RoF
SoA
Mantra of Recall
Signet of devotion
Dismiss condition
Inspired Hex
Revealed Hex
Divine Boon
14 divine, 11 prot, 8 inspiration. Works wonders, brings the best of two worlds of healing and prot
Then again, I've just been too lazy to look for another nice bar heroes can run without problems.
SoA
Mantra of Recall
Signet of devotion
Dismiss condition
Inspired Hex
Revealed Hex
Divine Boon
14 divine, 11 prot, 8 inspiration. Works wonders, brings the best of two worlds of healing and prot
Then again, I've just been too lazy to look for another nice bar heroes can run without problems.
Skuld
Quote:
Originally Posted by RoadKill97
That's not true.
The AI first checks the situation and then chooses the next action (heal, attack, remove hex and so on), and finally, what skill to use for the action. Skills have different priority, so when healing an ally, the AI will probably use Orison more likely than WoH, for example. But like I said, the order of the skills on the bar doesn't matter at all. Not in my experience.
The AI first checks the situation and then chooses the next action (heal, attack, remove hex and so on), and finally, what skill to use for the action. Skills have different priority, so when healing an ally, the AI will probably use Orison more likely than WoH, for example. But like I said, the order of the skills on the bar doesn't matter at all. Not in my experience.
RoadKill97
Quote:
Originally Posted by Skuld
Not in my experience.
Do some tests then.
olly123
Quote:
Originally Posted by holymasamune
RoF
SoA
Mantra of Recall
Signet of devotion
Dismiss condition
Inspired Hex
Revealed Hex
Divine Boon
14 divine, 11 prot, 8 inspiration. Works wonders, brings the best of two worlds of healing and prot
Then again, I've just been too lazy to look for another nice bar heroes can run without problems. same as mine, but im gardun over SoA, reason being i descovered SoA after i made that buidl and i havent changed it,imo heros play boon 100x better than most humans
SoA
Mantra of Recall
Signet of devotion
Dismiss condition
Inspired Hex
Revealed Hex
Divine Boon
14 divine, 11 prot, 8 inspiration. Works wonders, brings the best of two worlds of healing and prot
Then again, I've just been too lazy to look for another nice bar heroes can run without problems. same as mine, but im gardun over SoA, reason being i descovered SoA after i made that buidl and i havent changed it,imo heros play boon 100x better than most humans
Iron Monkey
I haven't seen them being very clever using GolE. THey'd happily run their energy down to nothing, and THEN use it, chaining it with worthless 5 energy skills usually. Heroes and hench basically suck. They are just spammers. I found it's better to equip them with long recharge skills, or very energy efficient skills (WoH and LoD). They just have no understanding how two monks work together, and they'll attempt to heal everything.
I sometimes equip Dunk with Peace And Harmony. Others, signets and RC (devotion, and rejuv). I can force him to use signets so he waits for them to recharge and restore his energy, and let me do the real work.
- P&H on dunk works great with my Healer's boon build, even if I don't usually need it. Nice insurance against any ups PUGs might do, then I can sustain massive healing for a while (Jennur's hordes).
I sometimes equip Dunk with Peace And Harmony. Others, signets and RC (devotion, and rejuv). I can force him to use signets so he waits for them to recharge and restore his energy, and let me do the real work.
- P&H on dunk works great with my Healer's boon build, even if I don't usually need it. Nice insurance against any ups PUGs might do, then I can sustain massive healing for a while (Jennur's hordes).
Syntonic
Consider equipping your heroes with power drain and perhaps leech signet along with some of the other skills mentioned here. There is an issue the heroes will use them right away but at least they interrupt the monsters in the meanwhile. By the time their energy drops, hope that PD is close to recharge if your fight takes that long (course, that should be the only real time your heroes need it in normal mode) - regardless, they are pretty great at interrupting and aren't under that human error umbrella. Granted, it's better if you open up their control panels and directed when to use skills yourself but that's somewhat of a hassle.
Div
Quote:
Originally Posted by olly123
same as mine, but im gardun over SoA, reason being i descovered SoA after i made that buidl and i havent changed it,imo heros play boon 100x better than most humans
Sometimes I use guardian and sometimes i use SoA. I found that Tahlkora's pretty good at psychically predicting which target will get hit and casting SoA on it though...
First Healer Monk
Well, my Tahlkora uses an outdated skill forher Eman, but still she use it wisely. The skill I'm talking about is Offering of Blood (don't kill me now, but it does really work). She use it better then when using Mantra of Recall.
Skuld
OoB is fine in PvE - it fell out of favour for inspiration elites because the sacrifice is about 100 health - if you need your energy while under fire, 100 health loss is a greatly increased chance of death.
Age
I would rather go with MoR or E Drain over OoB any day in PvE.
Skuld
Why? 1234567
ender6
-I prefer putting Leech Signet and Power Drain on my Hero monks as a form as energy management. It acts two fold, they maintain energy and secondly they becomet support interrupters. I also try to limit their skills to 5e skills, because they don't excercise discretion when casting spells IMO.
-Also I have yet to see one of my Hero Monks use Signet of Devotion, I therefore never place it on their skill bar.
-OoB, ever since the nerf I thought it had gone the way of the dinosaur, but every now and then someone attempts to bring it back. Simply a worthless form of e-management IMO.
-Lastly (as others have mentioned) I have noticed that Heros appear to use GoLE wisely with Ageis or Heal Party, etc. Therefore definately a viable option.
-Also I have yet to see one of my Hero Monks use Signet of Devotion, I therefore never place it on their skill bar.
-OoB, ever since the nerf I thought it had gone the way of the dinosaur, but every now and then someone attempts to bring it back. Simply a worthless form of e-management IMO.
-Lastly (as others have mentioned) I have noticed that Heros appear to use GoLE wisely with Ageis or Heal Party, etc. Therefore definately a viable option.
First Healer Monk
Hm, using interupts on hero monks for there Eman seems interesting, need to test it out really soon. Of course, they must put themselves in range of danger to use it, but in my experience, they do that anyway except when they're flagged (and even then).
Well, I knew this kind of reaction would come, but who doesn't beleive has to see first. It's only little energy gain, that's true, but théy manage to do it.
Well, I knew this kind of reaction would come, but who doesn't beleive has to see first. It's only little energy gain, that's true, but théy manage to do it.
Age
Quote:
Originally Posted by Skuld
Why? 1234567
Why because of the lose of 20% of health for measly over a little 5 energy isn't really worth it.
pingu666
and its a elite... so i take a monk elite, thats good...
http://gw.gamewikis.org/wiki/Leader%27s_Zeal isnt too bad, with light investment
http://gw.gamewikis.org/wiki/Leader%27s_Zeal isnt too bad, with light investment
I Smite Joo
For energy management I usually take divine spirit and glyph when protting, glyph for aegis and SoR, divine spirit to spam guardian/rof when things get tricky.
jon0592
I don't know about you but I find that heroes don't really use LoD well.
Jedi Battousai
Power Drain and Leech Signet work wonders for me. For one, dunkoro never runs out of energy and my SF ele never drop below 20 with those two in the bar (obviously there are other spells for the SF ele, but dunk does fine with the two).
farmpig
LOD is a form of energy management imo
Lurid
Imo the best forms of energy management are:
1) Not over healing.
2) Utility skills, for instance things that work two (or more) fold. Ex: Blessed Light, Divert Hexes, etc...
3) Free heals. For example: Signet of Devotion
On hero Monks they tend to work well with Healer's Boon in my experience, from what i've been seeing from mine they don't use Protection Prayers well. They like to spam RoF on targets to heal them via a DF bonus, as oppose to the actual effect of the spell. Thus running out of energy much more quickly, even with active energy management. However this could just be my moronic heroes, I don't know.
1) Not over healing.
2) Utility skills, for instance things that work two (or more) fold. Ex: Blessed Light, Divert Hexes, etc...
3) Free heals. For example: Signet of Devotion
On hero Monks they tend to work well with Healer's Boon in my experience, from what i've been seeing from mine they don't use Protection Prayers well. They like to spam RoF on targets to heal them via a DF bonus, as oppose to the actual effect of the spell. Thus running out of energy much more quickly, even with active energy management. However this could just be my moronic heroes, I don't know.