Quote:
Originally Posted by warrior
And thats the table from the link as you can se you NEED 12 to get whats writen on the text of the weapon
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I'll point out that this isn't strictly correct - the attribute level at which you start to suffer from diminishing returns scales up with your level, hitting 12 at level 20. If you're a level 4 character, for example, you start getting diminishing returns on your weapon attribute after level 3, even though you can pump your natural attribute level up to 5 at that point. I don't know exactly how it scales, but at level 20 the diminishing returns point is at 12 and since your character is going to spend most of his life at 20 that's what really matters in the end.
Quote:
Originally Posted by Fyre Brand
What most people mean when they talk about meeting the requirement is that you will be allowed to roll the maximum potential of the weapon.
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Right. The easiest way to put this is that weapon damage is equal to:
A*B
A depends *only* on the weapon's stats. If you meet the req it will be the listed damage - if you don't meet the req, it'll be the damage a newbie weapon deals.
B depends *only* on your attributes. The higher they are, the more damage you'll deal.
A low-req weapon is good if you want to get some use out of a weapon at that low attribute, but if you want to deal actual damage you're going to need high attributes no matter what the weapon says.
Quote:
Originally Posted by Fyre Brand
Mechanics are really complicated and I'm sure if Ensign could go outside the bounds of his NDA he would explain even more and it would get even more complex.
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I'm not under any sort of NDA. The things I haven't explained in depth, like critical hit percentages and how that diminishing returns point scales are simply things I still don't know right now. If there's anything you'd like me to explain better I can do my best to fill you in on it though.
Peace,
-CxE