Frame freeze and not lag
Grasping Darkness
Ever since right after the major update like a week ago I've been having a horrible graphics issue. I have tried uninstalling the game and reinstalling it along with my graphics drivers and it didn't help. Every 20 steps or so my screen freezes for 1-2 seconds. It's possibly the most irritating glitch ever and it's making want to quit playing.
JPG
I too am having this same issue. I originally put it down to the latest patch but I after searching various forums and finding no posts with the same issue as I was having I started to suspect that it might be a over heating issue but I've kept my motherboard monitor running and everything is within normal temperature, then I thought it may be a trojan/virus/spyware causing the problem and have tried all sorts virus scanners/spyware scanners/hijackthis/rootkit finders, etc.... and found nothing, I was even contemplating formatting but if other people are having the same issue's I might not be so hasty after all
Anyway, to provide a little more light on the situation my setup is:
AMD Athlon XP 2500+
Asus A7N8X-E motherboard
nForce2 MCP-T (I'm using onboard sound)
1GB Ram, Dual Channeled (1 stick of Twinmos 512MB PC3200 DDR 184 Pin Dimm & 2 sticks of 256MB)
AGP Saphire Radeon 9800 Pro
I'm using Windows 2000 (old skool), the latest version of DirectX 9.0c and my graphics drivers are ATI Catalyst version 06.2.
I don't usually update drivers very often, I am one of these "if it's not broken, don't fix it" people , but I will probably update my sound/graphics drivers tomorrow and let you know if it fixes the problem.
My PC is by no means state of the art but it's always ran GW fine for me. The odd thing is with this freezing is that it dosn't seem to do it 100% of the time (either that or I've just got used to it happening). I've tried doing all sorts, messing around with graphics settings in game (refresh rate, resolution, vsync, anti-aliasing, post-filter effects, etc..) and sound settings (setting quality to lowest, highest, using 3d sound, etc..) and still the problem persists.
Anyway, to provide a little more light on the situation my setup is:
AMD Athlon XP 2500+
Asus A7N8X-E motherboard
nForce2 MCP-T (I'm using onboard sound)
1GB Ram, Dual Channeled (1 stick of Twinmos 512MB PC3200 DDR 184 Pin Dimm & 2 sticks of 256MB)
AGP Saphire Radeon 9800 Pro
I'm using Windows 2000 (old skool), the latest version of DirectX 9.0c and my graphics drivers are ATI Catalyst version 06.2.
I don't usually update drivers very often, I am one of these "if it's not broken, don't fix it" people , but I will probably update my sound/graphics drivers tomorrow and let you know if it fixes the problem.
My PC is by no means state of the art but it's always ran GW fine for me. The odd thing is with this freezing is that it dosn't seem to do it 100% of the time (either that or I've just got used to it happening). I've tried doing all sorts, messing around with graphics settings in game (refresh rate, resolution, vsync, anti-aliasing, post-filter effects, etc..) and sound settings (setting quality to lowest, highest, using 3d sound, etc..) and still the problem persists.
onerabbit
i had exactly the same thing as you.. and still have, done everything you did and no change..
and as a chest runner is gets extrmely annoying -_-
and as a chest runner is gets extrmely annoying -_-
JPG
I forgot to mentiont that in the Tuesday April 10, 2007 update that this was listed in the bug fixes:
Bug fixes
* Fixed a bug that caused incorrect audio panning.
* Increased the default mixing buffer size to correct audio distortion on some systems.
I was wondering if this is possibly the cause, I know in the past when they have fixed bugs that it has introduced other bugs (like when the sounds went all out of sync with skills and when people emoted the sound would play a few seconds later, etc...)
Edit: Just noticed this post [URL="http://www.guildwarsguru.com/forum/showthread.php?t=10139254"] not sure if the problems are related as I haven't had chance to browse the thread but I shall do so now.
Bug fixes
* Fixed a bug that caused incorrect audio panning.
* Increased the default mixing buffer size to correct audio distortion on some systems.
I was wondering if this is possibly the cause, I know in the past when they have fixed bugs that it has introduced other bugs (like when the sounds went all out of sync with skills and when people emoted the sound would play a few seconds later, etc...)
Edit: Just noticed this post [URL="http://www.guildwarsguru.com/forum/showthread.php?t=10139254"] not sure if the problems are related as I haven't had chance to browse the thread but I shall do so now.
Kuldebar Valiturus
April 5th update 'Lag' Issues: Memory management & -heapsize switch
http://www.guildwarsguru.com/forum/s...php?t=10143863
Audio Engine Update & Game Freezes
http://www.guildwarsguru.com/forum/s...php?t=10139254
We have two thread topics with different approaches to tackling/discussing/figuring out the cause of game freeze issue. Please feel free to contribute your thoughts in one of those thread topics.
http://www.guildwarsguru.com/forum/s...php?t=10143863
Audio Engine Update & Game Freezes
http://www.guildwarsguru.com/forum/s...php?t=10139254
We have two thread topics with different approaches to tackling/discussing/figuring out the cause of game freeze issue. Please feel free to contribute your thoughts in one of those thread topics.