The PvP and the PvE Barrier
runeseeker1
I've noticed that PvE characters have a horribly hard time making their way in PvP simply because they:
1)Have to pay money for skills.
2)Have to level up to get to level 20 befroe they can succeed in PvP.
3)Have to buy armor, and it is impossible to remake armor for another build
unless you're filthy rich
4)Have to buy weapons, see above point
So I came up with this idea for PvE characters who came to the Battle Isles.
1)PvE chars gain access to all skills that their account has unlocked.
2)They gain the ability to make PvP armor in those areas, with unlocked runes
and insignias and everything, but can't use it outside of PvP.
3)The same goes for weapons.
4)Whether you are level 14 or level 9, you are level 20 when you enter the
Battle Isles. When you leave, you lose all those attribute points, etc.
1)Have to pay money for skills.
2)Have to level up to get to level 20 befroe they can succeed in PvP.
3)Have to buy armor, and it is impossible to remake armor for another build
unless you're filthy rich
4)Have to buy weapons, see above point
So I came up with this idea for PvE characters who came to the Battle Isles.
1)PvE chars gain access to all skills that their account has unlocked.
2)They gain the ability to make PvP armor in those areas, with unlocked runes
and insignias and everything, but can't use it outside of PvP.
3)The same goes for weapons.
4)Whether you are level 14 or level 9, you are level 20 when you enter the
Battle Isles. When you leave, you lose all those attribute points, etc.
MithranArkanere
Some of your ideas are separated in other threads...
But... would not that being just like making a PvP character?
Access to the skills and the habilitty to make armor and weapons is fine, but the level stuff not so good.
If you need a character qickly, you make a PvP characters (to do so I recomend leaving at least a slot free).
In Tyria you reach level 20 in around two weeks, less than one week for Elona, and less than one day for Cantha...
Alas, if you are already at level 11 or 15, there won't be much time left until you get to level 20.
Not a great deal...
But... would not that being just like making a PvP character?
Access to the skills and the habilitty to make armor and weapons is fine, but the level stuff not so good.
If you need a character qickly, you make a PvP characters (to do so I recomend leaving at least a slot free).
In Tyria you reach level 20 in around two weeks, less than one week for Elona, and less than one day for Cantha...
Alas, if you are already at level 11 or 15, there won't be much time left until you get to level 20.
Not a great deal...
lyra_song
been brought up many times before, (my incarnation of this idea http://www.guildwarsguru.com/forum/s...php?t=10000385)
and GW2 will use this option.
I really do agree to this.
and GW2 will use this option.
I really do agree to this.
Div
Old idea. Not signed. If you want to look cool with your PvE character, you have to pay the price for it.
Hell Raiser
/notsigned. Make a PvP character. No PvP slot? Your fault, fork over $9.99 for one or delete a character. Don't have $10? Refuse to delete a character? Collector Weapons, Collector armor; runes and upgrades are fairly cheap.
PvP chars don't (and shouldn't) have unique armor/weapon skins. PvE chars don't (and shouldn't) have equal footing in PvP without working more for their skills/armor/weapons.
PvP chars don't (and shouldn't) have unique armor/weapon skins. PvE chars don't (and shouldn't) have equal footing in PvP without working more for their skills/armor/weapons.
isamu kurosawa
Quote:
Originally Posted by Hell Raiser
/notsigned. Make a PvP character. No PvP slot? Your fault, fork over $9.99 for one or delete a character. Don't have $10? Refuse to delete a character? Collector Weapons, Collector armor; runes and upgrades are fairly cheap.
PvP chars don't (and shouldn't) have unique armor/weapon skins. PvE chars don't (and shouldn't) have equal footing in PvP without working more for their skills/armor/weapons. |
Darko_UK
Hahah you think it's hard at the moment?!?! Go back 23 months kid
Operations
We're more likely to see second professions banned in PvP...
Puliver
This is not needed, because you can always create PvP character for this.
BlackSephir
Yeah, that would be great...
Give pve characters everythin that pvp characters have but don't even think about givin pvp characters more armour!
Ah, mentality of some players...
Give pve characters everythin that pvp characters have but don't even think about givin pvp characters more armour!
Ah, mentality of some players...
Myrkwid
Quote:
Originally Posted by BlackSephir
Yeah, that would be great...
Give pve characters everythin that pvp characters have but don't even think about givin pvp characters more armour! Ah, mentality of some players... |
A pvpcharacter doesn't get weaker due to this.
A roleplayingcharacter still needs the same amount of time invested to look cool.
Just the casual gamer might get a chance to dabble a bit in pvp with his rpgchars. Equipped with pvpequipment an rpgchar becomes the same (even lookwise) as a pvpchar, but with added restrictions regarding skills (so it's even still subpaar to a pvpchars regarding functionality). This might even have positive synergies on the transition from pve to pvp.
OhCrapLions
/Signed
I dont see what the problem is. This isnt destructive to the PvP community in any way nor does it promote the use of PvE characters over PvP as they have to invest a large amount of time to look great.
I think the main idea can be done through "smart armor". Mush like how I cant use my pvp weapons on my pve characters. Once they leave the pvp island their stats are put back the way they were. Or they make it so that in pvp islands pve armor has no stats and you have to customize them like a pvp character. And when you leave, it goes back to normal.
I dont see what the problem is. This isnt destructive to the PvP community in any way nor does it promote the use of PvE characters over PvP as they have to invest a large amount of time to look great.
I think the main idea can be done through "smart armor". Mush like how I cant use my pvp weapons on my pve characters. Once they leave the pvp island their stats are put back the way they were. Or they make it so that in pvp islands pve armor has no stats and you have to customize them like a pvp character. And when you leave, it goes back to normal.
BlackSephir
Quote:
Originally Posted by Myrkwid
Where's the problem?
A pvpcharacter doesn't get weaker due to this. A roleplayingcharacter still needs the same amount of time invested to look cool. Just the casual gamer might get a chance to dabble a bit in pvp with his rpgchars. Equipped with pvpequipment an rpgchar becomes the same (even lookwise) as a pvpchar, but with added restrictions regarding skills (so it's even still subpaar to a pvpchars regarding functionality). This might even have positive synergies on the transition from pve to pvp. |
Dougal Kronik
Just use a PvP character. And if you still want to show off how great you are with your PvE character, get them through the missions to max out their levels/attributes and then go and show off your bling.
Yichi
Quote:
Originally Posted by holymasamune
Is this like the 3rd thread in 5 minutes about someone whining their pve char sucks in pvp? Stop making pve chars every day and having all underdeveloped characters. Focus on some and make them pvp ready, or save a slot for pvp.
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Gimme Money Plzkthx
Keep one slot open for PvP, or spend the money to make your characters PvP ready. Doesn't matter which, just stop whining. A change like this would waste anet's time.
I just posted this in another thread with practically the exact same issue.
I just posted this in another thread with practically the exact same issue.
Myrkwid
Quote:
Originally Posted by BlackSephir
So why make pvp and pve characters? Get rid of the pvp characters because pve chars will be able to do everything that pvp chars can not and more
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And there would still be enough differences. Still pvpcharacters have a much superior flexibility, the idea behind this is just to even things a bit out.
At least last time I checked my pvpcharacter (yes, I HAVE bought additional slots and a pvpslot), I did not have to level the character and its heroes. Nor did I have to cross all chapters to collect elites!
And making the transition to pvp easier is nothing that hurts the game, in fact it might even help reinforcing the shrinking pvpside of the game. If you want to tell me now, that's not true, the pvpcommunity is even bigger than before, than you either have bad perception skills or are not playing since the beginning.
Orinn
Quote:
Originally Posted by Hell Raiser
/notsigned. Make a PvP character. No PvP slot? Your fault, fork over $9.99 for one or delete a character. Don't have $10? Refuse to delete a character? Collector Weapons, Collector armor; runes and upgrades are fairly cheap.
PvP chars don't (and shouldn't) have unique armor/weapon skins. PvE chars don't (and shouldn't) have equal footing in PvP without working more for their skills/armor/weapons. |
Specifically:
Quote:
Originally Posted by Hell Raiser
PvE chars don't (and shouldn't) have equal footing in PvP without working more for their skills/armor/weapons.
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BlackSephir
Have you read the whole topic? Or maybe at least 1st post? I don't think so.
It clearly means you won't have to lvl up a pve character if you're going to play pvp with this char- maybe you're the one that doesn't get it?
So what was that 'pvp chars will still have more flexibility' you were talking about?
Elite hunting? He said that all skills will be available
So stop this pathetic 'obviously you either haven't read the complete thread or you haven't understood it.' bull because it goes for you
Quote:
4)Whether you are level 14 or level 9, you are level 20 when you enter the Battle Isles. When you leave, you lose all those attribute points, etc. |
So what was that 'pvp chars will still have more flexibility' you were talking about?
Elite hunting? He said that all skills will be available
So stop this pathetic 'obviously you either haven't read the complete thread or you haven't understood it.' bull because it goes for you
Myrkwid
Bull what? And what you are now writing has nothing to do with what you quoted out of my post.
But maybe I have misunderstood you, or you don't know how discussions work. Both ways possible. But I tend to the latter as I was reading "pathetic" and "bull". But let's stop derailing this thread.
And if pvponlycharacter wouldn't be needed, what would be the problem of it? Pvecharacters wouldn't be needed either, as there would be no restrictions between those two types anymore and it is exactly what ANet wants to do with gw2. At least somehow.
But maybe I have misunderstood you, or you don't know how discussions work. Both ways possible. But I tend to the latter as I was reading "pathetic" and "bull". But let's stop derailing this thread.
And if pvponlycharacter wouldn't be needed, what would be the problem of it? Pvecharacters wouldn't be needed either, as there would be no restrictions between those two types anymore and it is exactly what ANet wants to do with gw2. At least somehow.
kazjun
Why waste time making and implementing a system that has to TAKE away weaps/armour/skills/level/attribs everytime you move between the battle isles to the pve areas? Especially when you can have all that already just by making a pvp character.
And the only thing it effects is armour skins anyway. All your skills on that pve char? Your pvp would have it. You want your pve chars face? Recreate it on pvp. All your attribs? Pvp gets 200 right off. You want a chaos axe on your warrior? Shove it in the storage.
Let Anet work on hardmode and GWEN rather than waste time on crap like this. Or at least say to put unlocked pve armour skins available for pvp selection, that'd be one single change that'd let you make your pvp exactly like your pve char, rather than making up a whole new system.
And the only thing it effects is armour skins anyway. All your skills on that pve char? Your pvp would have it. You want your pve chars face? Recreate it on pvp. All your attribs? Pvp gets 200 right off. You want a chaos axe on your warrior? Shove it in the storage.
Let Anet work on hardmode and GWEN rather than waste time on crap like this. Or at least say to put unlocked pve armour skins available for pvp selection, that'd be one single change that'd let you make your pvp exactly like your pve char, rather than making up a whole new system.
Yichi
Quote:
Originally Posted by Orinn
So you're voting for imbalanced PvP, where one side has distinct advantages that another side doesn't?
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Pve characters can and do PVP. they recieve access to all the content that guildwars has to offer. But they have to use the weapons, runes, armors, etc... that they find or buy while in pvp as well as either buy, earn, or cap the skills they need.
PVP chars can make instant max weapons, armor, runes, and have access to all unlocked skills, but they can only access the PVP only areas. They cannot wander around lions arch and participate in events in pve areas....
If you want to PVP with a PVE toon, pay the price and put in the time and effort to max your character and get them the things they need to be PVP ready. If you dont, then everyone has access to use a PVP only character. Its your own fault if you choose not to leave a slot open to be able to use one.
Myrkwid
Quote:
Originally Posted by MistressYichi
Everyone in this game has the option to make a pvp only character. Its the persons own fault for filling their account with nothing but pve toons. So if everyone has access to pvp chars, how is pvp imbalanced per characters?
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These changes were made with the reason of balancing things out (although ANet always, until the release of pvppacks, claimed that rpgcharacters were supposed to have a minor advantage). With your logic these were all totally useless changes, as everybody was able to create a rpgcharacter and get the stuff and everything was already balanced.
Rpgcharacters are supposed to be able to do both, not just pve.
Craywulf
The entire point of PvE is to roleplay, Wherein PvP is about competing against others on equal footing. However PvE allows you to roleplay and compete against others.....provided that you roleplay your character through all the right avenues so that eventually you can be on equal footing.
I see no reason to change.
I see no reason to change.
countesscorpula
Quote:
Originally Posted by BlackSephir
Yeah, that would be great...
Give pve characters everythin that pvp characters have but don't even think about givin pvp characters more armour! Ah, mentality of some players... |
MithranArkanere
If some ascended armor where unlocked like that, it should be unlocked PIECE BY PIECE.
And being unlocked also by PvE acquisition, like ANYTHING else.
THere is nothing you can unlock in PvP but not in PvE.
And being unlocked also by PvE acquisition, like ANYTHING else.
THere is nothing you can unlock in PvP but not in PvE.
Orinn
Quote:
Originally Posted by MistressYichi
Everyone in this game has the option to make a pvp only character. Its the persons own fault for filling their account with nothing but pve toons. So if everyone has access to pvp chars, how is pvp imbalanced per characters?
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Quote:
Originally Posted by MistressYichi
Pve characters can and do PVP. they recieve access to all the content that guildwars has to offer. But they have to use the weapons, runes, armors, etc... that they find or buy while in pvp as well as either buy, earn, or cap the skills they need.
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Suppose I bought the Prophecies PvP unlocks. Why can i NOT use those unlocks for their purpose: playing in PvP? Does it really make sense to you that some characters benefit from this, but others don't, when it's supposed to be tied to my account.
Quote:
Originally Posted by Guildwars.com
Even if you already own Prophecies or Factions, you can add the PvP Edition to unlock that campaign's skills onto your account for PvP play.
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Quote:
Originally Posted by MistressYichi
PVP chars can make instant max weapons, armor, runes, and have access to all unlocked skills, but they can only access the PVP only areas. They cannot wander around lions arch and participate in events in pve areas....
If you want to PVP with a PVE toon, pay the price and put in the time and effort to max your character and get them the things they need to be PVP ready. If you dont, then everyone has access to use a PVP only character. Its your own fault if you choose not to leave a slot open to be able to use one. |
I see all kinds of excuses, but not a single reason that this would create any problems. As many have said, it's the same as rolling up a PvP-only character, without the need to create one. Unless Pvp characters are somehow unbalanced themselves, then allowing a PvE character to emulate them won't cause any balance issues either.
I DO see the problem with auto-levelling people once they go to the battle isles. That's one difference that should remain between PvP and PvE characters: Pvp characters start at level 20. Allowing a level 9 into the battle isles, giving them level 20 stats and such, and letting them fight is just giving them free XP. So no, no auto-levelling to 20 to support powerlevelling.
However, that is about the only difference that should exist between PvE and Pvp characters. A year ago, the mechanics of PvP were such that PvE characters who were set up had a distinct advantage from the mechanics of the arenas. ArenaNet saw that this was a Bad Thing, because the arenas were supposed to be about skill, not who had the advantages before the match even started. Now, PvP characters retain all their advantages, and PvE characters have to catch up. It's still a Bad Thing, and would hurt NOBODY to make it a fair competition, where skill matters more than what type of character someone plays.
There should be no difference in mechanics from a level 20 PvP-only character and a level 20 PvE character in the arenas. None. Any difference that exists only serves to put people at a disadvantage in what is supposed to be a fair contest.
linh
Quote:
Originally Posted by Orinn
The diffference between a PvP player and a PvP character, actually. Let me ask you, is Pvp supposed to be based on skill? I can bring a Pvp necro into an arena and do so much. But a PvE necro that i bring in is far more limited. The PvP content is SUPPOSED to be a level playing field which tests a PLAYER, not their character.
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PvP content is supposed to test a player, not their character - Yes, create a pvp char to play in it, not pve character.
Quote:
Originally Posted by Orinn
I never said that they a PvE character could not be taken into PvP. I said that it's unfair to penalize a player for bringing a non-PvP character into PvP, where, again, SKILL, not money spent, is supposed to be the critical factor.
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Quote:
Originally Posted by Orinn
Suppose I bought the Prophecies PvP unlocks. Why can i NOT use those unlocks for their purpose: playing in PvP? Does it really make sense to you that some characters benefit from this, but others don't, when it's supposed to be tied to my account.
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Quote:
Originally Posted by Orinn
Why would I create a Pvp-only dervish when I HAVE a dervish to play? Or a necro, or a mesmer, or whatever? Allow PvE characters to play in the PvP areas on the same terms as the PvP characters. It won't HURT anything, and yet people are so dead-set against it. I really don't understand why players are so insistent that PvE characters shouldn't be able to break into PvP without spending hundreds of platinum on cap signets, not to mention whatever tehy spent on weapons.
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make PvE char PvP ready easily now, that will be unfair for them.
In conclusion, people want to have PvE char easily ready for PvP without spending time and effort. No way I think this will happen because it will be unfair for others who made that achievement. It is also business model of ANet, so if you want more slots for role playing, you have to buy it.
Strange Guy
/Notsign. So the whole portion of making PvP char only will be useless. Anet even make the account for PvP char ONLY! There is the reason for that! Plus there are a lot of stuffs that PvE char have more advantage than PvP. There weapons that is so unique that even PvP char can not create such as -35 HP offhand, HoH Axe + 75 HP and/or -1 Health or -1 Energy regen weapons! As a long time monking player, I also have the feeling that FoW amour give more advantage than normal amour which I can not prove!
Myrkwid
Quote:
Originally Posted by linh
Nothing is penalized here. You can bring your PvE character to PvP with equal gears and items but you must spend time and effort in it if you want to look pimp in shiny armor and weapons. You can't and shouldn't get that achivement easily. |
Quote:
Originally Posted by linh
It is your own fault that you used all your slot on PvE chars. And it is also business model of ANet. You have 8 slots by default ( assume that 7 for PvE and 1 for PvP). If you want more slot to create RPG char, like you did with your 8th slot ( supposed to be pvp char), then you have to buy more slot.
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Quote:
Originally Posted by linh
Yes, it hurts. A lot of people spend time and effort to make their PvE char ready ( to look cool while they still have PvP char when necessary). If ANet
make PvE char PvP ready easily now, that will be unfair for them. |
Quote:
Originally Posted by linh
In conclusion, people want to have PvE char easily ready for PvP without spending time and effort.
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Quote:
Originally Posted by linh
No way I think this will happen because it will be unfair for others who made that achievement.
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Quote:
Originally Posted by linh
It is also business model of ANet, so if you want more slots for role playing, you have to buy it.
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hey, I have an idea: every account just gets rpgslots and a pvpslot has to be bought seperately for every account. So much more bucks!
Quote:
Originally Posted by Strange Guy
There weapons that is so unique that even PvP char can not create such as -35 HP offhand, HoH Axe + 75 HP and/or -1 Health or -1 Energy regen weapons! As a long time monking player, I also have the feeling that FoW amour give more advantage than normal amour which I can not prove!
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Uh, can't remember one, just -50HP and it hasn't seen any use I know of outside of farming in pve.
HoH axe +75 HP?
HoH? Do you talk about the HoD axe? It was +25 HP, not maxdam and without damage mod. Also it had been been changed to +15% damage while enchanted.
-1 health regen?
vampiric? or do you just want some degen on your character?
-1 energy regen?
Available, it's an inscription.
FoW armor giving more advantage?
If you like the look more than than that of another armor, then yes, but that's about it. Same goes to low req weapons, etc, all common misbeliefs and legends.
But now seriously. Has nobody read the articles on gw2? What has been proposed isn't something new. It is EXACTLY what Arena.net wants to do with GW2. So obviously they don't see a problem with it. It has no disadvantage at all. All disadvantages posted until yet are just because people have either misunderstood some things or didn't take their time to think about it.
The only disadvantage would be the time it needs to code that thing, but as they want to implement such a system to gw2 anyways, why not already implement and tweak it in gw1 adn reuse the code for part 2 that will be founded on the same and just tweaked engine? GW1 has been the obvious betatest for gw2 anyways!