D/Mo Hydraslayer
Corinthian
Hydra Slayer
Profession: Dervish/Monk
Name: Hydra Slayer
Type: PvE
Category: Farmer
Attributes:
Scythe Mastery: 11 + 3 + 1 = 15
Mysticism: 11 + 1 = 12
Healing Prayers: 8
Skills Set
[wiki]Vow of Silence[/wiki]
[wiki]eremite's attack[/wiki]
[wiki]mystic sweep[/wiki]
[wiki]mystic vigor[/wiki]
[wiki]faithful intervention[/wiki]
[wiki]mending[/wiki]
[wiki]live vicariously[/wiki]
[wiki]essence bond[/wiki]
Summary: This was made solely to farm the hydras outside Augury Rock. It's nothing fancy, just put up the maintainable enchantments, cast Faithful Intervention and before engaging the enemy, cast Mystic Vigor and Vow of Silence {E}. During the assault you will get spiked not by ranged fire magic but with point blank untargeted aoe called Inferno. After you get hit by Inferno, smack them back with either of the fast attacks to recover 100+ hp. Mystic Vigor can be maintained constantly, it lasts for about two Vows. +20% Enchanting Scythe is highly recommended, such as Icy Soulbreaker. Try to keep hitting maximum amount of targets for the scythe, which is three. Three is the number of enemies, and the number of enemies shalt be three. Five is right out, and does not give any gain. Besides, the extra hydras simply tend to wander off or stand back until some of their friends are dead.
Notes & Concerns: Make sure you cast Mystic Vigor before Vow of Silence. Make sure you cast Mystic Vigor before Vow of Silence. Make sure you cast Mystic Vigor before Vow of Silence. Also if you're feeling invincible, you can replace Faithful Intervention with whatever you like. The Infernos might hit hard, especially when cast in a row, so Faithful Intervention is recommended. Also try not to take on more than 5 hydras, their simultaneous Inferno assault is almost certainly deadly. High physical damage should be avoided. Mainly the griffons, that is.
Credit: This is a credit free build. I'm sure someone else has thought about it before I did.
Oh and the loot averages 8 - 10 plat per hour. Provided you ID the white items too for an average of +20 gp price gain.
Template code: OgOj0gpL7OtXmbz97We1HikRCA
Profession: Dervish/Monk
Name: Hydra Slayer
Type: PvE
Category: Farmer
Attributes:
Scythe Mastery: 11 + 3 + 1 = 15
Mysticism: 11 + 1 = 12
Healing Prayers: 8
Skills Set
[wiki]Vow of Silence[/wiki]
[wiki]eremite's attack[/wiki]
[wiki]mystic sweep[/wiki]
[wiki]mystic vigor[/wiki]
[wiki]faithful intervention[/wiki]
[wiki]mending[/wiki]
[wiki]live vicariously[/wiki]
[wiki]essence bond[/wiki]
Summary: This was made solely to farm the hydras outside Augury Rock. It's nothing fancy, just put up the maintainable enchantments, cast Faithful Intervention and before engaging the enemy, cast Mystic Vigor and Vow of Silence {E}. During the assault you will get spiked not by ranged fire magic but with point blank untargeted aoe called Inferno. After you get hit by Inferno, smack them back with either of the fast attacks to recover 100+ hp. Mystic Vigor can be maintained constantly, it lasts for about two Vows. +20% Enchanting Scythe is highly recommended, such as Icy Soulbreaker. Try to keep hitting maximum amount of targets for the scythe, which is three. Three is the number of enemies, and the number of enemies shalt be three. Five is right out, and does not give any gain. Besides, the extra hydras simply tend to wander off or stand back until some of their friends are dead.
Notes & Concerns: Make sure you cast Mystic Vigor before Vow of Silence. Make sure you cast Mystic Vigor before Vow of Silence. Make sure you cast Mystic Vigor before Vow of Silence. Also if you're feeling invincible, you can replace Faithful Intervention with whatever you like. The Infernos might hit hard, especially when cast in a row, so Faithful Intervention is recommended. Also try not to take on more than 5 hydras, their simultaneous Inferno assault is almost certainly deadly. High physical damage should be avoided. Mainly the griffons, that is.
Credit: This is a credit free build. I'm sure someone else has thought about it before I did.
Oh and the loot averages 8 - 10 plat per hour. Provided you ID the white items too for an average of +20 gp price gain.
Template code: OgOj0gpL7OtXmbz97We1HikRCA
RebelHero
Mending
Live Vicariously
are you serious?
Live Vicariously
are you serious?
joish
hmm very nice. i'll try this out
Corinthian
Quote:
Originally Posted by RebelHero
Mending
Live Vicariously
are you serious? I wanted something maintainable, since this was supposed to be a simple to play build and they are mainly there to provide bonuses for the attacks and Mystic Vigor. And they heal. So yeah. The point is to never allow the hydras to be able to cast between Vows.
Live Vicariously
are you serious? I wanted something maintainable, since this was supposed to be a simple to play build and they are mainly there to provide bonuses for the attacks and Mystic Vigor. And they heal. So yeah. The point is to never allow the hydras to be able to cast between Vows.
joish
Quote:
Originally Posted by RebelHero
Mending
Live Vicariously
are you serious? well normally mystic regeneration would be better than mending but with Vow of Silence on mending is better since you don't have to keep casting and Live Vicariously will make you get healed for more when you attack and i guess in case you don't manage to cast Mystic Vigor
Live Vicariously
are you serious? well normally mystic regeneration would be better than mending but with Vow of Silence on mending is better since you don't have to keep casting and Live Vicariously will make you get healed for more when you attack and i guess in case you don't manage to cast Mystic Vigor
RebelHero
Ah ok I understand. But, if if the meteors are a problem maybe D/Me with elemental resistance is an option? Also frees up the elite slot.
Reapers Sweep
Eremite's Attack
Mystic Sweep
Victorious Sweep
Mystic Vigor
Fleeting Stability
Mystic Regeneration
Elemental Resistance
This might work... cant try it :P
Reapers Sweep
Eremite's Attack
Mystic Sweep
Victorious Sweep
Mystic Vigor
Fleeting Stability
Mystic Regeneration
Elemental Resistance
This might work... cant try it :P
joish
Quote:
Originally Posted by RebelHero
Ah ok I understand. But, if if the meteors are a problem maybe D/Me with elemental resistance is an option? Also frees up the elite slot.
Reapers Sweep
Eremite's Attack
Mystic Sweep
Victorious Sweep
Mystic Vigor
Fleeting Stability
Mystic Regeneration
Elemental Resistance
This might work... cant try it :P i would switch fleeting stability for [wiki]Conviction[/wiki] the kds weren't really the problem it was the massive amounts of damage from there spells and the extra armor is nice
Reapers Sweep
Eremite's Attack
Mystic Sweep
Victorious Sweep
Mystic Vigor
Fleeting Stability
Mystic Regeneration
Elemental Resistance
This might work... cant try it :P i would switch fleeting stability for [wiki]Conviction[/wiki] the kds weren't really the problem it was the massive amounts of damage from there spells and the extra armor is nice
Corinthian
I tried with Fleeting Stability, Conviction and mantra of flame and such... Didn't really work too well... I mean you can stay alive but you can't take more than 3 under any circumstances and there will be situations when you'll have 6 or so chasing you. In that case, back up slowly and let their Infernos miss and squeeze in a few assaults. With Vow of Silence there won't be any meteors to worry about. :P
Fox Reeveheart
I just tried this build a few times in and out of augury and I rather like it, I only died once because of position lag, the only thing is just getting them to clump together, which is not that difficult. I took 4 on and was able to out them with little problems. I found this cool +5 energy (no condition) heavy twin hammer of enchanting O_o imma sell it!
Alastor Volac
nice build, worked well, but: "the loot averages 8 - 10 plat per hour" O.O
not for me...but maybe I just got bad luck
not for me...but maybe I just got bad luck
Marverick
You should be able to use Mystic Regeneration & Mystic Vigor in between vow casts if you alternate them. Mystic Regen/Vigor is 1/4 cast time, with 3/4 aftercast you can throw up Vow in 5/4 seconds. You may get hit from a Fireball but from my experience Hydras in the same group don't use the same spells simultaneously, and Meteors cast in 6/4 second so you won't get hit by those, so you will take at most 1 Fireball.
MrSlayer
A nice build. Again, I still prefer to do this...
And that was WITH the AI Scatter still in effect
And that was WITH the AI Scatter still in effect
gmmmm
what did u farm them with?
Abnaxus
Looks like 55hp SoJ.
Has anyone tried this in HM? If yes, what do they drop?
Has anyone tried this in HM? If yes, what do they drop?
dont feel no pain
they dont drop very well LMAO i do a 13hp (death pen) monk and gather as much as i can in hm (round 13-15) ....i sometimes manage to get more than 3 drops lol... and if i do thier usualy claws XD
btw on hm only one hydra will scatter from normal balthzars aura aoe.
btw on hm only one hydra will scatter from normal balthzars aura aoe.
hotman
Quote:
MONTY PYTHON ALL THE WAY
good build, just isnt owrth it anymore for me
A Leprechaun
I found HM hydras pretty profitable, with upwards of 4-5 golds a run, but i cant do it now on my warrior after the armour cap was introduced, I can still do NM, is this build for NM or HM?
~A Leprechaun~
~A Leprechaun~
strcpy
They are fairly easy with a normal 130hp Dervish - just use fleeting stability and you are set.
I use a modified 130hp dervish for them - just as the monk can do this so can I.
Standard 130hp dervish attributes - I'm too lazy to log int to check them. Here are the skills:
[skill]Protective Spirit[/skill][skill]Mystic Regeneration[/skill][skill]Shielding Hands[/skill][skill]Shield of Absorption[/skill][skill]Fleeting Stability[/skill][skill]Reaper's Sweep[/skill][skill]Essence Bond[/skill][skill]Balthazar's Spirit[/skill]
Well, technically I use Aura of Holy Might (sunspear skill) instead of reapers, but it doesn't really matter that much - you do more than enough damage just swinging your scythe.
You can take on as many as you want with this - two will give enough energy to pretty much keep everything up (though you may occasionally have to make a decision to cast things like mystic regen or not - if you are under SH or SoA then you really do not need too) and you really do not need much to kill the last one. Replace Fleeting Stability with [skill]Heart of Holy Flame[/skill] and the undead outside of Fahranur, the First City drop *really* fast - you see some *really* large numbers on undead with reaper's sweep doing holy damage
So far it seems to work quite well for nearly everywhere I go and has opened up a few places that 130hp means too much damage (why I tried this, tired of suiciding so much), though in interrupt heavy areas one can run into problems as one interrupt of either of the damage mitigation spells means death - but then a 130hp dervish is only better at 15% DP anyway.
Personally I average in the 6-8k range here on all my builds, however Hydras are not only a decent change of scenery but give nice experience too - that's nice if your character is looking for a skill hunter title. Also since you range over such a wide area I find quite a high number of chests for a farming run - nice for both my wisdom and treasure hunter titles to boot (assuming gold drops from the chests).
Now, if only they would drop inscribable weapons I then I would be a happy camper. Ah well.
I use a modified 130hp dervish for them - just as the monk can do this so can I.
Standard 130hp dervish attributes - I'm too lazy to log int to check them. Here are the skills:
[skill]Protective Spirit[/skill][skill]Mystic Regeneration[/skill][skill]Shielding Hands[/skill][skill]Shield of Absorption[/skill][skill]Fleeting Stability[/skill][skill]Reaper's Sweep[/skill][skill]Essence Bond[/skill][skill]Balthazar's Spirit[/skill]
Well, technically I use Aura of Holy Might (sunspear skill) instead of reapers, but it doesn't really matter that much - you do more than enough damage just swinging your scythe.
You can take on as many as you want with this - two will give enough energy to pretty much keep everything up (though you may occasionally have to make a decision to cast things like mystic regen or not - if you are under SH or SoA then you really do not need too) and you really do not need much to kill the last one. Replace Fleeting Stability with [skill]Heart of Holy Flame[/skill] and the undead outside of Fahranur, the First City drop *really* fast - you see some *really* large numbers on undead with reaper's sweep doing holy damage
So far it seems to work quite well for nearly everywhere I go and has opened up a few places that 130hp means too much damage (why I tried this, tired of suiciding so much), though in interrupt heavy areas one can run into problems as one interrupt of either of the damage mitigation spells means death - but then a 130hp dervish is only better at 15% DP anyway.
Personally I average in the 6-8k range here on all my builds, however Hydras are not only a decent change of scenery but give nice experience too - that's nice if your character is looking for a skill hunter title. Also since you range over such a wide area I find quite a high number of chests for a farming run - nice for both my wisdom and treasure hunter titles to boot (assuming gold drops from the chests).
Now, if only they would drop inscribable weapons I then I would be a happy camper. Ah well.
no damage tank
i used this same build for my dervish to farm an IDS, except i used a running skill instead of faithful intervention, awesome job mate
Fox Reeveheart
If anyone could help could they tell me of a NON 130hp build that you could use for farming HM hydras? x.x
and if not... what IS the 130hp build?
or better yet... is the drops still good since the whole loot scaling thing?
and if not... what IS the 130hp build?
or better yet... is the drops still good since the whole loot scaling thing?
Rusty Deth
I was tinkering with that for a while when i found out a generic Vow of Silence Dervish with Mystic Regen could solo the hydras in normal mode.
Good job on finding it out, I never would have thought Mystic Vigor would help against Inferno. ( duh )
I never tired a 130 Dervish on them, but for me there was something about farming solo without reducing health that seemed alluring.
Good job on finding it out, I never would have thought Mystic Vigor would help against Inferno. ( duh )
I never tired a 130 Dervish on them, but for me there was something about farming solo without reducing health that seemed alluring.