Interupt

toxy

Pre-Searing Cadet

Join Date: Apr 2007

Old Wrinkly Ninjas [OwN}

R/

Anyone have any ideas about a good bow for interupting with, obviously a recurve bow or another bow with low arc and refire rates, but any mods that would be useful

Program Ftw

Program Ftw

Lion's Arch Merchant

Join Date: Jul 2006

Carebear Club [wuv]

R/

Quote:
Originally Posted by toxy
Anyone have any ideas about a good bow for interupting with, obviously a recurve bow or another bow with low arc and refire rates, but any mods that would be useful Suffix Mod: 33% Condition, or Sundering.
Inherant Mod: +15%^50.
Prefix Mod: +30hp Fortitude.

Thanks,
Pr0gram~

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Program Ftw
Suffix Mod: 33% Condition, or Sundering.
Inherant Mod: +15%^50.
Prefix Mod: +30hp Fortitude.

Thanks,
Pr0gram~ Qft, but I'd go vamp over sundering. If you stop attacking, you can always switch to another bow. If you are attacking, you will do a lot more damage with vamp. However, if there is a legitamate build to use a sundering weapon in, it would be an interupt build since attacks can be sporadic due to the nature of the builds use.

Program Ftw

Program Ftw

Lion's Arch Merchant

Join Date: Jul 2006

Carebear Club [wuv]

R/

Quote:
Originally Posted by XvArchonvX
Qft, but I'd go vamp over sundering. If you stop attacking, you can always switch to another bow. If you are attacking, you will do a lot more damage with vamp. However, if there is a legitamate build to use a sundering weapon in, it would be an interupt build since attacks can be sporadic due to the nature of the builds use. I generally use Sundering > Vamp weapons (personal preferance), sure Vamp *will* cause more damage to your opponent, but -1 degen is sucky. It's the same argument of using Sup Runes vs. Minors, Sups will do more damage, but the cost to your char generally isn't worth it. Then again, everthing I say is pretty much from a PvP perspective.

Thanks,
Pr0gram~

LazyLink

Academy Page

Join Date: Jul 2005

Ascalon Dung Warriors

R/Mo

There have been so many threads about vamp weapons vs sundering weapons, the bottom line is: vamp weapons are better.

In combat: Vamp weapons do more damage and the -1 degen is offset by the lifestealing. The only instance in which the degen might be a problem is when you're fighting a foe who is blocking attacks.

Outside of Combat: Switch to another weapon.

Program Ftw

Program Ftw

Lion's Arch Merchant

Join Date: Jul 2006

Carebear Club [wuv]

R/

Quote:
Originally Posted by LazyLink
There have been so many threads about vamp weapons vs sundering weapons, the bottom line is: vamp weapons are better.
Yes, they are better, if your target is standing still.

Quote: Originally Posted by LazyLink In combat: Vamp weapons do more damage and the -1 degen is offset by the lifestealing. The only instance in which the degen might be a problem is when you're fighting a foe who is blocking attacks. Refire Rate of Recurve: 2.5 seconds.
Health Gained Per Hit: 5.
Health Lost per second: 2.
Health Lost in 2.5 seconds: 5.

Therefore, yes if your target is stationary, Vamp = win. But I was talking about PvP, as I stated, and you will *not* hit 100% of the time and you will not be firing 100% of the time, and I won't be wanting to think about swapping weapon sets when I see warriors converging on me. This is why I said, I always take Sundering > Vampiric as a personal preferance, it does not mean everyone has to choose that.

Quote:
Originally Posted by LazyLink
Outside of Combat: Switch to another weapon. If you're running a Vamp, that would be common sense? No?

Thanks,
Pr0gram~

roblethal

roblethal

Academy Page

Join Date: Mar 2006

USA (EST)

Ultimate Genesis [GEN]

R/

Quote:
Originally Posted by Program Ftw
Suffix Mod: 33% Condition, or Sundering.
Inherent Mod: +15%^50.
Prefix Mod: +30hp Fortitude. You have your Prefix/Suffix mixed up 8).

My opinion the best bow an interrupting ranger can have to swap to would be:

Silencing Recurve Bow of Marksmanship
Lengthens dazed duration on foes by 33%
Energy +5
Marksmanship +1 (20% Chance)
Damage +20% (Customized)

An interrupter's job isn't damage. Of course it helps to have a vamp/sundering handy while not actively engaged in interrupts.

Having the Marksmaship +1, and the Silencing String (with 16 in marksmanship), you have the potential to inflict 29 seconds of Dazed (through the use of Broad Head Arrow or Concussion Shot), making your job as an interrupter much easier. Without the 20% chance, you are still guaranteed to cause 28 seconds of dazed.

moko

moko

??uo??o??

Join Date: May 2006

Program is absolutely right, it's either a crippled/barbed/poisoned string, or a sundering one. when you actually want to interrupt properly, you most likely won't be autoattacking that much, making zealous or vampiric *useles [edit]*.

i wouldn't run a silencing one, except if you actually run concussion (bha sucks, there's much better options to use for elites) and know for sure that you are going to hit a daze, else it's pretty much a waste.

15^50 is generally what you'd want, but also an e-denial and high energy bow, just in case. i have actually encountered heavy e-denial on me as ranger, so i'm always thankful to have my low energy-zealous bow. ;D

as for the last, i guess i'd never run something else but health there.

Program Ftw

Program Ftw

Lion's Arch Merchant

Join Date: Jul 2006

Carebear Club [wuv]

R/

Quote:
Originally Posted by roblethal
You have your Prefix/Suffix mixed up 8).
Sorry, I send my deepest sympathys.

Quote:
Originally Posted by roblethal Lengthens dazed duration on foes by 33% No, if you can't kill dazed monk in the 15+ seconds you have him dazed, then theres no point in having 33% extra.

Quote: Originally Posted by roblethal Energy +5 A useless mod. In a battle, you will be on 10/15 energy, you will never be above 20 energy unless you dont use anything skills. All +5e does is gives you a extra amount of spam at the start of the match which you wont recover unless you stop fighting. +15%^50 plx.

Quote: Originally Posted by roblethal Marksmanship +1 (20% Chance) +30hp, no comment.

Quote: Originally Posted by roblethal An interrupter's job isn't damage. An interrupter's job is to cause pressure on the opposing team by disrupting key skills. The more damage you cause when doing it the greater power to you.

Quote: Originally Posted by roblethal Of course it helps to have a vamp/sundering handy while not actively engaged in interrupts. Sundering > Silencing.

Quote: Originally Posted by roblethal Having the Marksmaship +1, and the Silencing String (with 16 in marksmanship), you have the potential to inflict 29 seconds of Dazed (through the use of Broad Head Arrow or Concussion Shot) Who cares? If a monk is dazed, and your team is good, it should be dead in less than 5-10.

Quote: Originally Posted by roblethal Without the 20% chance, you are still guaranteed to cause 28 seconds of dazed. So for that unneeded extra second of dazed, which you will only get 20% of the time, you are paying 30hp for it, did you think of that?

Quote: Originally Posted by Mokone
Program is absolutely right, : D

Quote:
Originally Posted by Mokone
it's either a crippled/barbed/poisoned string, or a sundering one. Uhuh~

Quote:
Originally Posted by Mokone
when you actually want to interrupt properly, you most likely wont be autoattacking that much, making zealous or vampiric. You're implying the best way to interrupt is to sit next to the caster and not move? To any caster thats a giant sign above your head saying "HEY! I'M JUST GOING TO SIT HERE AND WAIT FOR YOU TO CAST AND INTERRUPT IT! DON'T WORRY! I HAVE MY FINGER ON THE BUTTON!". If you have a brainless caster then fine, he will cast right through it and get it interrupted, but if it's a decently skilled player than he/she could cancel the skill to waste your time?

Quote:
Originally Posted by Mokone
i wouldn't run a silencing one, except if you actually run concussion (bha sucks, there's much better options to use for elites) It depends, having a unconditional daze at a key point in a match can win it. Silencing strings are a waste, as I said, if you can't kill a dazed monk in the 17+ seconds you wont kill the monk in 25+ seconds.

Quote:
Originally Posted by Mokone
and know for sure that you are going to hit a daze, else it's pretty much a waste. Rangers that spam interrupts are bad enough, ones who spam Concussion are just horrific.

Quote:
Originally Posted by Mokone
15^50 is generally what you'd want, but also an e-denial and high energy bow, just in case. i have actually encountered heavy e-denial on me as ranger, so i'm always thankful to have my low energy-zealous bow. ;D -5/+15% for Purge signet (<3 wintergreen). +15%^50 for everything else.

Quote:
Originally Posted by Mokone
as for the last, i guess i'd never run something else but health there. Qft.

Thanks,
Pr0gram~

moko

moko

??uo??o??

Join Date: May 2006

Quote:
You're implying the best way to interrupt is to sit next to the caster and not move? To any caster thats a giant sign above your head saying "HEY! I'M JUST GOING TO SIT HERE AND WAIT FOR YOU TO CAST AND INTERRUPT IT! DON'T WORRY! I HAVE MY FINGER ON THE BUTTON!". If you have a brainless caster then fine, he will cast right through it and get it interrupted, but if it's a decently skilled player than he/she could cancel the skill to waste your time?
i forgot to add a "useless" to the end. >_> so yes, i'm obviously suggesting to not camp a caster with autoattacks.

to the silencing - i'd only run it with concussion, and i'd never really try to actually use concussion on a monk, except if they are spamming it THAT obvious that you are having a guaranted dazed. it's a nice annoyance for another caster, if you make sure to keep it covered you can leave one dazed (nobody is going to cast through dazed anyways, so it's basically a shutdown), while you happily interrupt others. =P

and i don't like bha because it's just so terrible easy to dodge, and after you get hit with it once, everyone is going to pay enough attention to call it, so it's hard to dodge it (not counting something like a bha during a kd chain or whatever >_>)

and yeah, -5/15 and 15^50 are win, but it does not actually hurt to run another +5 (especially if you have a pve char like you do =P) -- just in case really.

Quote:
Rangers that spam interrupts are bad enough, ones who spam Concussion are just horrific. obviously, i never suggested to spam interrupts anyways. ;o

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Bowstring

Vampiric adds the most damage, though the degen might become annoying when not attacking, but that would apply only to PvP.

If not Vampiric, any condition string for the condition you might be adding in, Crippling, Poisonous, Silencing or Barbed.

Sundering is further down on my list. If you can't use vamp because of the kiting, sundering isn't going to pay off (few attacks), while condition lengthening would.

A zealous bowstring is usefull with Needling, but, as with vamp, the -1 energy regen can add up if you do not attack constantly.

Bowgrip

Except for special cases (enchantments), I prefer a grip of defense (+5 AL) or one of fortitude (+30HP), in that order.

Intrinsic/Inscription

A +15% @> 50% Health or a +15%/-10 AL bow.

Program Ftw

Program Ftw

Lion's Arch Merchant

Join Date: Jul 2006

Carebear Club [wuv]

R/

Quote:
Originally Posted by Mokone
i forgot to add a "useless" to the end. >_> so yes, i'm obviously suggesting to not camp a caster with autoattacks.

to the silencing - i'd only run it with concussion, and i'd never really try to actually use concussion on a monk, except if they are spamming it THAT obvious that you are having a guaranted dazed. it's a nice annoyance for another caster, if you make sure to keep it covered you can leave one dazed (nobody is going to cast through dazed anyways, so it's basically a shutdown), while you happily interrupt others. =P

and i don't like bha because it's just so terrible easy to dodge, and after you get hit with it once, everyone is going to pay enough attention to call it, so it's hard to dodge it (not counting something like a bha during a kd chain or whatever >_>)

and yeah, -5/15 and 15^50 are win, but it does not actually hurt to run another +5 (especially if you have a pve char like you do =P) -- just in case really.



obviously, i never suggested to spam interrupts anyways. ;o If I want to run daze, it will be BHA. Unconditional Daze owns, play to win.

If you want to run a fun build, I'm sure theres still screens of me running a R/Mo Mending Bonder on this forum somewhere. (I didn't tell anyone I was running it >.>)

Thanks,
Pr0gram~

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Program Ftw
+30hp, no comment. Actually if your reflexes are as good as heroes, you can theoretically have a marks+1 20% that you switch to every time you fire the bow, similar to how a monk can switch weapon sets when casting gift or something. Though if you want consistent pressure damage, switching bows might slow you down

Then you can have an armor+5 for regular pressure defense, and a health+30 for spikes. Now that's uber weapon switching...or an uber waste of time ^_^