105 HP Dervish Builds in PVP
Dawns Tide
I'm pretty curious about these builds. Earlier today in TA I came across a team that had two 105 HP D/Mo's, with builds that seemed incredible to me because they were unkillable, my team resigned after about 20 minutes of hammering away on them. I was wondering if anyone would know what skill set would be used with these particular builds.
Teh [prefession]-zorz
you mean 130 hp i think...i dont think theyd be hard to beat, never faced them tho
ss1986v2
[skill]Protective Spirit[/skill][skill]Mystic Regeneration[/skill]
plus some other enchants and attack skills of choice. the problem with this is, notice that your team went 20 minutes before giving up? the build didnt do good, they just grief'd until you gave up of boredom. see E/D Geo Tanks. but if you want a counter, spammable enchant removal (corrupt enchantment) or mass removal (rend enchantment) stomp these kind of tanking builds. especially something as fragile as 130 derv.
plus some other enchants and attack skills of choice. the problem with this is, notice that your team went 20 minutes before giving up? the build didnt do good, they just grief'd until you gave up of boredom. see E/D Geo Tanks. but if you want a counter, spammable enchant removal (corrupt enchantment) or mass removal (rend enchantment) stomp these kind of tanking builds. especially something as fragile as 130 derv.
Dawns Tide
i believe they were 105, my hits would only do 10 to'em.
-.-
The wonders of enchantment removal.
Coloneh
to defeat a build like this you have to play smarter than a PvE mob. bring enchantment removal, KDs and interrupts.
Logan...
rending touch works, just wait for them to use prot spirit.
WarKaster
Avatar of Grenth eats up enchantment tanks, then sops up the tank leavin's with a dinner roll.
$hade.
FIghting those builds are basicaly just a waiting game.
I fought those kind of builds and while they stayed alive they couldn't kill anythig either.
I fought those kind of builds and while they stayed alive they couldn't kill anythig either.
Starfire Crystalite
minimum for derv is 130
fighting nearly any oponnent enchant strippers are your freinds
fighting nearly any oponnent enchant strippers are your freinds
saj
Anet should just nerf Mystic Regeneration, increase recharge time or something. It’s ridicules how every dervish, eles and nerocs abuse this skill.
placebo overdose
i agree with the nerf of mystic regen at least make it more easily interuptable
Amy Awien
How about [wiki]Symbiosis[/wiki]?
Marverick
Met one of these idiots in RA. Hammer Bash -> Bestial Mauling owned him pretty quick. NEVER run these things in PvP... EVER
ArKaiN
lol so retarded.
Rend enchantments= dead
Rend enchantments= dead
ZenRgy
Corrupt Enchant = <3
Marverick
Quote:
Originally Posted by ArKaiN
lol so retarded.
Rend enchantments= dead Actually not necessarily. Rend will instantly fill his energy and health, and you won't be able to take 130hp off before he can throw up Protective Spirit again.
Rend enchantments= dead Actually not necessarily. Rend will instantly fill his energy and health, and you won't be able to take 130hp off before he can throw up Protective Spirit again.
ArKaiN
Actually forget I said that. ANY KIND of enchantment removal=dead. Just wait till he casts PS, remove it, and tadaa, he's a dude with 130 life that gets hit normally.
red orc
Using corrupt enhance yields by far the most funny results.
The only problem the fun lasts only 2-3 seconds on of those clowns.
The only problem the fun lasts only 2-3 seconds on of those clowns.
sakura75
What n00bs run 130HP Dervish in PvP nowadays? I can think of 1000 ways to kill them within 5 sec with my mesmer.
GeniusLoci
What if they don't face mesmer > ?
ArKaiN
Quick list of things that kill a 130 dervish instantly:
Interrupting Protective Spirit
Interrupting Mystical Regeneration
Heavy Degen
ANY kind of enchantment removal: http://gw.gamewikis.org/wiki/Enchantment_removal
Daze
Blindness
Weakness
Cripple
Interrupting Protective Spirit
Interrupting Mystical Regeneration
Heavy Degen
ANY kind of enchantment removal: http://gw.gamewikis.org/wiki/Enchantment_removal
Daze
Blindness
Weakness
Cripple
The Defiled Knight
These are kinda useless except in PvE for farming, whilst usable in PvP not reccomended unless you have alot of experiance using one although i'm not sure what build the ones you faced could have been i've taken on alot of them and none have really been able to last a long time in PvP.
ArKaiN
Quote:
Originally Posted by The Defiled Knight
...unless you have alot of experiance using one ...
No. You could be a rank 15 pvp genius, and you'd still suck ballz using this build.
Just don't do it.
Just don't do it.
The Defiled Knight
I was gunna say something along those lines but thought i'd be a little nicer towards people who do use them.
snode_snodaard
why cripple as a counter against enchantements?
Stormlord Alex
No, cripple is a counter vs. 130 dervs. Cripple 'em and they'll limp around slowly, completely harmless.
I love these 130 guys in AB...
Easy faction!
I love these 130 guys in AB...
Easy faction!
runeseeker1
Quote:
Originally Posted by ArKaiN
Quick list of things that kill a 130 dervish instantly:
Interrupting Protective Spirit
Interrupting Mystical Regeneration
Heavy Degen
ANY kind of enchantment removal: http://gw.gamewikis.org/wiki/Enchantment_removal
Daze
Blindness
Weakness
Cripple You can't interrupt 1/4 casting spells, even with daze! that's only 1/2 casting time! To interrupt a 1/4 casting spell, you'd have to plop arcane conundrum and daze to increase the spell to 1 second. Then you have a chance.
Those 130 Dervishes were idiotic. If you want to try and run a 130 Dervish build, what is Vow of Silence there for? No spells will touch you! With Mystic Regeneration and Prot Spirit, you would really be invincible. Adding Fleeting Stability and Signet of Pious Light (to end it before it lasts its full duration) will protect against knockdowns. That's a true invincible Dervish.
Interrupting Protective Spirit
Interrupting Mystical Regeneration
Heavy Degen
ANY kind of enchantment removal: http://gw.gamewikis.org/wiki/Enchantment_removal
Daze
Blindness
Weakness
Cripple You can't interrupt 1/4 casting spells, even with daze! that's only 1/2 casting time! To interrupt a 1/4 casting spell, you'd have to plop arcane conundrum and daze to increase the spell to 1 second. Then you have a chance.
Those 130 Dervishes were idiotic. If you want to try and run a 130 Dervish build, what is Vow of Silence there for? No spells will touch you! With Mystic Regeneration and Prot Spirit, you would really be invincible. Adding Fleeting Stability and Signet of Pious Light (to end it before it lasts its full duration) will protect against knockdowns. That's a true invincible Dervish.
Twinsoul
Quote:
Originally Posted by Marverick
Actually not necessarily. Rend will instantly fill his energy and health, and you won't be able to take 130hp off before he can throw up Protective Spirit again.
If you cast Rend right after he casts Protective Spirit, you'll have nearly 5 seconds to do 130 damage. Considering a simple Lighting Orb + Lightning Strike does more than 130 damage, I don't think you'll have any trouble.
ArKaiN
Quote:
Originally Posted by runeseeker1
You can't interrupt 1/4 casting spells, even with daze! that's only 1/2 casting time! To interrupt a 1/4 casting spell, you'd have to plop arcane conundrum and daze to increase the spell to 1 second. Then you have a chance.
Those 130 Dervishes were idiotic. If you want to try and run a 130 Dervish build, what is Vow of Silence there for? No spells will touch you! With Mystic Regeneration and Prot Spirit, you would really be invincible. Adding Fleeting Stability and Signet of Pious Light (to end it before it lasts its full duration) will protect against knockdowns. That's a true invincible Dervish. You've evidently never played a ranger with broadhead arrow.
If pathetically easy to interrupt mystic regeneration if the target's dazed and being attacked. Have a pet or an Assassin attack him and you're guaranteed to interrupt every single spell.
Hell, with that combo I've seen glyph of sacrifice'd spells being interrupted.
Those 130 Dervishes were idiotic. If you want to try and run a 130 Dervish build, what is Vow of Silence there for? No spells will touch you! With Mystic Regeneration and Prot Spirit, you would really be invincible. Adding Fleeting Stability and Signet of Pious Light (to end it before it lasts its full duration) will protect against knockdowns. That's a true invincible Dervish. You've evidently never played a ranger with broadhead arrow.
If pathetically easy to interrupt mystic regeneration if the target's dazed and being attacked. Have a pet or an Assassin attack him and you're guaranteed to interrupt every single spell.
Hell, with that combo I've seen glyph of sacrifice'd spells being interrupted.