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Originally Posted by cthulhu reborn
PUG's are alive usually around the weekend times.
Last weekend I gave it a shot just to see and it cured me from it real quick.
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I know what you mean. I had two bonuses to finish for the Protector title. Both fire islands. I go to Ring of Fire, meaning to go it alone, but got involved in a PUG somehow. We failed twice, first time due to two leavers, and second time due to this concept of "lure" that is little understood. I only carry one rez signet...
At this point I ran out of time and had to leave. After we had returned to the outpost, and not during the battle, note. The second group was just a bit incompetent not rude, and we could have sorted out the luring in a retry. I would probably have gone again if I had the time. Anyway...
Next day I went along with two guildies who needed mission and bonus, plus heroes, and we succeeded first try. And then did Abaddon's Mouth equally promptly.
PUGs are dead for me, killed not by heroes but by rude players. The new way to play is with at least one other person and favourite, well-equipped heroes. This gives you a fabulous opportunity to balance your team according to what profession the people have and the environment you're going into. If you can get four people and four heroes, coordinating nicely, that is super fun.
I don't like playing all heroes and henchies. It gets a bit lonely. Although it does mean you have to figure out where to go and what to do by yourself, rather than just clicking follow. And I like someone to chat to while I play - I'm always on teamspeak - so we can discuss where to go and what to do.