GUI improvement. Ctrol and Alt toggleable option.
MithranArkanere
Currently, to have item, ally and enemy names shown at all times, you have to keep the Ctrl and Alt buttons pressed.
I'd like one of these two options be added to the game:
1.- A new option under the 'General options' tab, so, after you check it, the "Show enemy target names" and the "Show allied and other names" command buttons become toggleable.
2.- Two new key bindindg are added, that work just like default (toggle running) R works for W(hold to run), but with "show enemies" and "show allies and items" instead. That way people could either replace the Ctrl and Alt bindings for toggleable versions of them, or bind them to something else if they want to have both options at the same time.
That way, instead of having the Alt key presed all the time while looking for Red iris flowers, chests, NPCs, singposts, etc... you would just hit it once, then another time to hide them again. The same for enemies and character names inside outposts.
Why to? To extend some more the usable life of your keyboard and your metacarpus.
It's annoying and tiring for the hand muscles and articulations having to keep pressed Ctrl and Alt with the thumb and the little finger while you use the other three fingers in the WADS, the TAB key and the 1..8 numbers.
Edit: Added poll.
Edit: Added alternate idea.
I'd like one of these two options be added to the game:
1.- A new option under the 'General options' tab, so, after you check it, the "Show enemy target names" and the "Show allied and other names" command buttons become toggleable.
2.- Two new key bindindg are added, that work just like default (toggle running) R works for W(hold to run), but with "show enemies" and "show allies and items" instead. That way people could either replace the Ctrl and Alt bindings for toggleable versions of them, or bind them to something else if they want to have both options at the same time.
That way, instead of having the Alt key presed all the time while looking for Red iris flowers, chests, NPCs, singposts, etc... you would just hit it once, then another time to hide them again. The same for enemies and character names inside outposts.
Why to? To extend some more the usable life of your keyboard and your metacarpus.
It's annoying and tiring for the hand muscles and articulations having to keep pressed Ctrl and Alt with the thumb and the little finger while you use the other three fingers in the WADS, the TAB key and the 1..8 numbers.
Edit: Added poll.
Edit: Added alternate idea.
geekling
/signedx10
Not only more ergonomic for your hands. But to prevent that annoying holding down alt by habit and hitting tab to tab through the targets to select the one to target/lock heroes on.
And we all know what happens when you hit alt+tab in windoze...
Not only more ergonomic for your hands. But to prevent that annoying holding down alt by habit and hitting tab to tab through the targets to select the one to target/lock heroes on.
And we all know what happens when you hit alt+tab in windoze...
Faer
Quote:
Originally Posted by MithranArkanere
It's annoying and tiring for the hand muscles and articulations having to keep pressed Ctrl and Alt with the thumb and the little finger while you use the other three fingers in the WADS, the TAB key and the 1..8 numbers.
|
/cough
Seriously though, it'd be nice to have this feature around. Would definitely save the effort of dragging my fingers that extra half-inch every few moments (hey, some of you may laugh, but every half-inch counts! They add up to a few hundred miles, after a long while of playing), which is not only packed with short-term convenience, but also has long-term benefits.
Gamers need their fingers, hands, and wrists to last as long as possible!
MithranArkanere
I must insist in this.
Probably I will have to quit Guild Wars for a while if this is not added. Well. it's not that I want to. It's what I'll have to do due to articulation ache.
TT__TT my hand hurts...
Probably I will have to quit Guild Wars for a while if this is not added. Well. it's not that I want to. It's what I'll have to do due to articulation ache.
TT__TT my hand hurts...
Aethon
Yes, I like this idea! I find myself holding down ctrl and alt a lot, so this would make targeting things far less frustrating.
R!ghteous Ind!gnation
/Signed or at least an option to enable it... i hate when i hold ctrl for too long and my compy starts beeping at me :-D
Diddy bow
/signed
Saves me leaving somthing heavy on alt while chest running .
Saves me leaving somthing heavy on alt while chest running .
cmdratz
/signed In the mean time, do some hand stretches and exercises.
miyau
This would be great, I've seriously considered taping those buttons down.
Sir_Ace_Manslayer
hey guys i got an idea till this gets inplimented.... TAPE! tape fixes everything jus tape alt and ctrl down for a little while =D
gl with that one guys i hope it gets implimented soon my pinkey hurts
gl with that one guys i hope it gets implimented soon my pinkey hurts
Ultima pyromancer
Quote:
Originally Posted by Sir_Ace_Manslayer
hey guys i got an idea till this gets inplimented.... TAPE! tape fixes everything jus tape alt and ctrl down for a little while =D
gl with that one guys i hope it gets implimented soon my pinkey hurts |
/singed
x1000
dilan155
holy fing shit.
/signed x14353465474326474585 million. Its annoying to my hand
/signed x14353465474326474585 million. Its annoying to my hand
Shayne Hawke
/signed. At the same time, it might be cool if holding Alt or Ctrl under that affect would temporarily turn it off, in case a flood of names is giving you trouble.
Kanyatta
Quote:
Originally Posted by geekling
But to prevent that annoying holding down alt by habit and hitting tab to tab through the targets to select the one to target/lock heroes on.
And we all know what happens when you hit alt+tab in windoze... |
Anyway, /signed. Because it's a small update that should have been done 3 years ago.
pamelf
/signed. I already have RSI in my right wrist from the mouse movements I do while playing this game... If I can save my other hand so much the better!
MithranArkanere
Nice, just after I resurrected one of my other 'save our hands' suggestions.
I don't like much having to keep the thumb in the Alt key and the little finger in the Ctrl key. It's tiresome for hands!
Here you are: a poll.
Vote yes if you want some relax for your hands! We need them for more important things! (Well, not just 'that' but 'that' too)
SAVE OUR HANDS! (Save the world)
I don't like much having to keep the thumb in the Alt key and the little finger in the Ctrl key. It's tiresome for hands!
Here you are: a poll.
Vote yes if you want some relax for your hands! We need them for more important things! (Well, not just 'that' but 'that' too)
SAVE OUR HANDS! (Save the world)
pamelf
Oh wow,I didn't actually realize this was an old thread. Point still stands though. Hopefully the thread will get more publicity than it did in 2007.
Lady Raenef
/signed,
however, I'm so used to holding them down, I doubt that I'll even use the toggle. I'll just keep holding them down thinking that I'm affecting the game because I'm always holding them down in PvP.
however, I'm so used to holding them down, I doubt that I'll even use the toggle. I'll just keep holding them down thinking that I'm affecting the game because I'm always holding them down in PvP.
arbiter
yeah it would be good, excpecially cause if u hit alt and tab, it pulls up like a bar where u can choose what program to go to, which is very annoying.
doudou_steve
ZOMG SUGGESTION OF THE YEAR!!!!11!11
/signed
this would be very useful indeed, my fingers need some deserved rest
/signed
this would be very useful indeed, my fingers need some deserved rest
Lady Lozza
/signed, would be useful when chest running, though tbh I don't hold ctrl down much.
jazilla
I am all about it. Make this biz go down. Right now!
tracco
Quote:
Originally Posted by MithranArkanere
I must insist in this.
Probably I will have to quit Guild Wars for a while if this is not added. Well. it's not that I want to. It's what I'll have to do due to articulation ache. TT__TT my hand hurts... |
ANet can't handle single players leaving the game sometimes. They can't stand it. It's far too much of an emotional strain on them.
/ultraunsigned 'cause I'm nice like that.
JupiterStarWarrior
It's actually not a bad idea, although I don't think I'll use it myself personally. But that won't mean I won't agree to it. Besides, I don't think it'd be too difficult to implement it in a "new" build of Guild Wars. Just some moderate programming work, I would assume. Very interesting indeed.
Freke
/zigned
while were at it, add it so it auto-selects (or shows) that theres an enemy in range when, well, it's in range. So I dont have to run around hitting tab for the last guy in vanquishing.
while were at it, add it so it auto-selects (or shows) that theres an enemy in range when, well, it's in range. So I dont have to run around hitting tab for the last guy in vanquishing.
Hellweed
/signed
Good idea. I like this one.
Good idea. I like this one.
MithranArkanere
Quote:
Originally Posted by JupiterStarWarrior
It's actually not a bad idea, although I don't think I'll use it myself personally. But that won't mean I won't agree to it. Besides, I don't think it'd be too difficult to implement it in a "new" build of Guild Wars. Just some moderate programming work, I would assume. Very interesting indeed.
|
JupiterStarWarrior
As I said, I probably won't implement it (the names would just get in my way, unless... More on this later...), but I agreed to it because it's something that would be changeable in the options menu.
Speaking of which (My "more on this" part), it'd be very cool indeed to have one key toggleable... For instance...
[ ] Have the <whatever key you have to display enemies> toggleable.
[ ] Have the <whatever key you have to display other NPCs> toggleable.
Something like that. That way, we each can set our preferences and whatnot. Again, that shouldn't require TOO much programming...
...
...Right? o_O;
Speaking of which (My "more on this" part), it'd be very cool indeed to have one key toggleable... For instance...
[ ] Have the <whatever key you have to display enemies> toggleable.
[ ] Have the <whatever key you have to display other NPCs> toggleable.
Something like that. That way, we each can set our preferences and whatnot. Again, that shouldn't require TOO much programming...
...
...Right? o_O;
MithranArkanere
When they added the 'cancel target' option, I replaced the 'target self' bind to the F key with it, since all skills that can target you will target you when you have no target selected.
So I now think that instead an option in the general tab, two new binding commands coulb be added:
- Toggle foe names.
- Toggle ally names.
And those that want toggle instead hold would just need to link Ctrl and Alt to them instead the others, like I did with the F key.
So I now think that instead an option in the general tab, two new binding commands coulb be added:
- Toggle foe names.
- Toggle ally names.
And those that want toggle instead hold would just need to link Ctrl and Alt to them instead the others, like I did with the F key.
Arduin
Allow me to sign in this thread too. I would very much like a toggable ctrl-key. I'm always walking around with that key pressed, mostly alt too, and it gets indeed straining after some time. Please Anet, releave the strain on our innocent little fingers.
/signed
/signed
blackamethyst
Not too long ago I had to take a break from the game for a few weeks because of strain in my left hand. This isn't going to be a quick-fix to relieve us all of strained hands, but every little bit counts.
I'd love to see this, along with many other suggestions, implemented in-game.
/signed
I'd love to see this, along with many other suggestions, implemented in-game.
/signed
Sifow Chan
I really like the idea so I support it.
However if it were come to be I can see myself still pressing ctrl and alt out of habit >.<
However if it were come to be I can see myself still pressing ctrl and alt out of habit >.<
MithranArkanere
It happened to me with Diablo when they added an option to toggle the labels.
You get used after a while.
You get used after a while.
Aljasha
/signed
gw still needs some minor stuff like this.
gw still needs some minor stuff like this.
magao
I implemented this externally using EventGhost and it makes a big difference. I've run it by GW support, and they've said it's OK to do:
Having played with it for a day I've got a few suggestions:
1. "Calling" should only happen if you are holding down Ctrl (i.e. ignore the toggled state). I've got around this by turning off the names when I hit Space, but an in-game implementation could just not call unless Ctrl is held.
2. Have a key to toggle both (make it the "Windows" key by default). It's an otherwise useless key (if you hit it accidentally it takes you out of the game), and it's directly between Ctrl and Alt on most keyboards, so the positioning works. I would suggest that if one is toggled and the other isn't, the Windows key will turn both on, rather than both off or toggling both.
3. Have it persist between zones. I haven't managed to do this yet - I suppose I could have a periodic task that sent keydown events if it was toggled on, but that might be a bit too much automation ...
For anyone who wants to try it, I've attached the necessary EventGhost configuration (you will need some knowledge of EG to use it).
Quote:
So long as you are still at the keyboard and actively playing, there shouldn't be an issue with being able to see whether or not an NPC is friendly or an enemy. |
1. "Calling" should only happen if you are holding down Ctrl (i.e. ignore the toggled state). I've got around this by turning off the names when I hit Space, but an in-game implementation could just not call unless Ctrl is held.
2. Have a key to toggle both (make it the "Windows" key by default). It's an otherwise useless key (if you hit it accidentally it takes you out of the game), and it's directly between Ctrl and Alt on most keyboards, so the positioning works. I would suggest that if one is toggled and the other isn't, the Windows key will turn both on, rather than both off or toggling both.
3. Have it persist between zones. I haven't managed to do this yet - I suppose I could have a periodic task that sent keydown events if it was toggled on, but that might be a bit too much automation ...
For anyone who wants to try it, I've attached the necessary EventGhost configuration (you will need some knowledge of EG to use it).
headlesshobbs
I found this very annoying when I would hold down the alt button for monsters and ended up targeting them or hearing "I am using **** " all the time. If I could keep one for targeting and having them highlight all, but having shift work as toggle for that, I'd be pretty happy without confusing others.
Ariena Najea
Simply for coming up with this idea, you have my eternal love and undying gratitude. ALT-F4 no more!
For calling, keep it the same. Require the player to hold CTRL while doing the attack for the call.
For calling, keep it the same. Require the player to hold CTRL while doing the attack for the call.
Shasgaliel
great idea. When I was doing caravan vanq i Tyria I tought I would glue those two buttons somehow...
/signed
/signed
Boneyard Spleeneater
Since my thread got closed (for being a copy of this one, apparently), and since I am worried about my hands becoming claws...
/signed
This is a great idea, and would solve many problems. shouldn't be so hard to implement. May have to make different keys bindable to this, since currently the keys used to look at targets are the same ones used to call them. Shouldn't be too difficult though.
I still like the idea of making tab select though whatever you have selected (items, allies, targets), rather than just targets. That would save me a few bind keys. I could have a key to select nearest ally/enemy/item, then use tab to move through them, rather than what I do now (tab through enemies, bind 'f' to select next item, and ignore allies).
/signed
This is a great idea, and would solve many problems. shouldn't be so hard to implement. May have to make different keys bindable to this, since currently the keys used to look at targets are the same ones used to call them. Shouldn't be too difficult though.
I still like the idea of making tab select though whatever you have selected (items, allies, targets), rather than just targets. That would save me a few bind keys. I could have a key to select nearest ally/enemy/item, then use tab to move through them, rather than what I do now (tab through enemies, bind 'f' to select next item, and ignore allies).
refer
I don't use those features just because they are kind of annoying lol. The whole run thing would be PERFECT too. I hate how I have to click up up up up up up up to take a couple steps... it should be click once = 1 step, hold = run, finger off = stop. so /signed
I hate keyboards anyways. The letter configuration was designed to not slow down typing typewriters so they wouldn't break and it was never updated, plus fingers sit pretty unnaturally on them IMO. This is why I like console gaming more, it's comfortable even it might not have the precision of a mouse. I still hope a custom controller is made for GW2 (hire Madcatz to make it Anet. I love their controllers and the Microcon series).
I hate keyboards anyways. The letter configuration was designed to not slow down typing typewriters so they wouldn't break and it was never updated, plus fingers sit pretty unnaturally on them IMO. This is why I like console gaming more, it's comfortable even it might not have the precision of a mouse. I still hope a custom controller is made for GW2 (hire Madcatz to make it Anet. I love their controllers and the Microcon series).