Healing Minion Master

MAnderson

Ascalonian Squire

Join Date: Jan 2007

N/Mo

Attributes:

Death Magic: 12+3+1
Soul reaping: 9+1
Healing prayers: 9

Equipment:
You want the highest amount of health possible Infuse Health.


Woe Spreader or one with the same the stats.

Rune of superior vigor


Radiant insignias, Blood stained insignia.

[skill]Animate Bone Minions[/skill] [skill]Healer's Boon[/skill] [skill]Heal Area[/skill] [skill]Blood of the Master[/skill] [skill]Taste of Death[/skill] [skill]Infuse Health[/skill] [skill]Dwayna's Sorrow[/skill] [skill]Renew Life[/skill]

This build is designed to provide constant party healing through minion death triggering Dwayna's Sorrow. Whilst maintaining Healer's Boon to make the heal more powerful. This build also provides spike heals by using infuse health, then you can quickly regain the health lose via Taste of Death. I haven't tested this build I'll like some feedback on it (also I haven't got nightfall yet). I'm well aware this would require a battery for energy management. Also I'll like to find out weather Healer's boons doubles Infuse Health, in which case you wouldn't need the + health I mentioned Please comment and be honest!

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

I've never tested this build, because I don't have N/Mo, nor do I have healer's boon yet.

Energy is a definate problem, and not every necro carries BR let alone BiP. I suppose a Paragon could help you out, but many parties won't bother taking a Paragon (because of the nerfs).

Not sure why you have 1 minion spell, and everything else dedicated to healing (party, minions, self, others). You won't be a good MM if you only have 1 Animate skill that has a medium cost.

Having a higher than normal max health can be bad with Infuse + BotM.

Interesting idea, but I'm sure that a MM should be healing, especially with the nerf to SR.

WildmouseX

WildmouseX

Krytan Explorer

Join Date: Jun 2005

N/R

he's useing the minnions to feed dwaya's sorrow, so all he needs from them is to die and trigger the party heal -- however, with that being the case, i'd lower death magic to 9, bump healing to 12, and put the superior and headset on SR.

and replace BoTM with signet of lost souls - since you're bringing minnions to use as triggers, you don't need to be worrying about keeing an army going and wasteing all that energy that you're going to need for the heals.

personaly i'd replace heal area with heal party - because area wil also heal the guys you are fighting ; and replace infuse health with orson so you're not loseing health when you use it.

rick1027

rick1027

Jungle Guide

Join Date: Apr 2006

W/R

not even gonna say anything about the energy management. you stat this is a build to help with healing party based on minion death why bring blood of the master that only heals the minion you want to die. why not bring blood ritual or well of blood instead. i do grasp the taste of death with in combo with the infuse health and dwaynas sorrow thing. not sure why you'd use this build to start with there are way better ways to do what you seem to be trying. what your trying to do is take a damage dealing necro into a support necro.

Bargamer

Krytan Explorer

Join Date: May 2006

Rt/N

I gotta agree with Rick. Why not just run a Rit/N Minion Bomber who takes [skill]Dwayna's Sorrow[/skill] AND [skill]Spirit's Gift[/skill], or a Monk Hero/Henchy with Dwayna's Sorrow? No E-management problems there that can't be solved with [skill]Reclaim Essence[/skill].

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Quote:
Originally Posted by Bargamer
I gotta agree with Rick. Why not just run a Rit/N Minion Bomber who takes [skill]Dwayna's Sorrow[/skill] AND [skill]Spirit's Gift[/skill], or a Monk Hero/Henchy with Dwayna's Sorrow? No E-management problems there that can't be solved with [skill]Reclaim Essence[/skill]. That'll be interesting. I'm a Rit/N using a monk skill.

Since the OP is using a group healing build, better to be a Mo/N then, wouldn't it? I mean because of the SR nerf (I hate that 5 second thing).

WildmouseX

WildmouseX

Krytan Explorer

Join Date: Jun 2005

N/R

the 5 second thing might make energy a bit scarce here, but SR would still keep more energy in the tank then Mo/N would have. with taste of death, the necro can make sure he gets some energy just by waiting and then killing one of his minnions hen he needs it-- of course, pure monk can heal better then any N/Mo ever could.

Bargamer

Krytan Explorer

Join Date: May 2006

Rt/N

Quote:
Originally Posted by Pick Me
That'll be interesting. I'm a Rit/N using a monk skill. OMG, consider myself pwned. XO *Opens mouth, inserts foot, nibbles.*

But still, a Monk Hero with Dwayna's Sorrow and a Rit/N who typically brings Spirit's Gift combo is nothing to sneeze at. Doing the Enchanting yourself, with no easy way to target minions is just... pain. Lots and lots of pain. I know this from experience, I have a hard enough time doing it with just [skill]Death Nova[/skill].