Paragon: Worst class?? or the Most misunderstood?
clawofcrimson
Nobody seems to play their paragon as much as myself, but as much as I play my para... I cannot escape the paragon hate that dominates the pve mindset out there.
Players have completely dropped the paragon due to feelings of "ZOMG they Nerfed PARAS again!" I myself had similar feelings before I inspected/played this class further to find the gold nuggets.
The Paragon seems to be the most unliked profession of the 10, (apparent from threads like this: http://www.guildwarsguru.com/forum/s...php?t=10124212 ) and when I explore why, it seems people just underestimate the strong points of the paragon, and even worse ...the playstyles of the Spear, and Motivation lines are completely misuderstood.
~~~~~~~~~~~~~~~~~~~Spear mastery~~~~~~~~~~
Paragons are not just for buffing the spear line is something to be reckoned with. Why do people hate the spear mastery line so much when it's damage output is on par with a sword warrior?
Lets look at DPS:
These numbers were determined (auto attacking) with:
~16 mastery
~20% criticals
~+35% perfect damage mods
~33% IAS (since the time of attack speeds are .17 percent difference the spear is calculated at 30.17 ias in the guru calculator under sword...)
spear === DPS = 40.24
swords === DPS = 36.58
axe === DPS = 37.44
what about the skills? Most people would still rather have a warrior on their team...perhapse because of the skills.
lets compare the ever popular dragon slash build:
http://gw.gamewikis.org/wiki/Build:W/any_Dragon_Sword
[card]sever artery[/card][card]gash[/card][card]sun and moon slash[/card][card]dragon slash[/card][card]rush[/card][card]flail[/card][card]healing signet[/card][card]resurrection signet[/card]
with a focused anger paragon:
[card]focused anger[/card][card]wild throw[/card][card]blazing spear[/card][card]merciless spear[/card][card]"go for the eyes!"[/card][card]aggressive refrain[/card][card]leader's comfort[/card][card]signet of return[/card]
what are the differences? While the warrior has the obvious advantage of higher AL (vs phys) the paragon actually has some redeeming factors:
~ the paragon can switch targets quicker than the warrior being a ranged attacker.
~ The paragon can keep Ias up constantly without a downside (not even a stance)
~ The paragon augments the 'entire' teams damage with GFTE. This hidden damage is greatly underestimated.
~ The paragon has utility skills available such as the hard rez without the use of a secondary.
I am not trying to convince everyone that a paragon is 'better than a warrior' ...of course the situation determines that. I am just trying to show how underestimated the paragon is.
~~~~~~~~~~~~~~~~~~~~~~~Motivation~~~~~~~~~~~~~~~~~
It seems people look at the motivation line all wrong. Players are expecting the motivation line to have potent protection/healing skills on par with the Monk's skills... (while that would be fun on a 80 AL high DPS class..) That would make the class greatly overpowered. The motivation line, however, DOES have its uses when you know how to play the paragon...
...as a 'support' character.
Paragons have the skills availabe to assist the team's healer in condition removal with skills such as:
[card]cautery signet[/card]
(easy 'use and forget' skill...hardly takes your focus away from other duties)
and:
[card]"it's just a flesh wound."[/card]
(you can spam this to keep conditions off the team at a more focused rate/level)
and provide useful healing support with 'echo' skills such as
[card]finale of restoration[/card] and [card]mending refrain[/card]
...when you look at these skills (and others in the motivation line, they dont seem too impressive when you have just one paragon support character on your team...
~~~but!~~~
..when the paragon's numbers are increased... that's where the fun begins, and the skills that seemed so pitiful, can allow you to dominate the battlefeild in both pvp (observe mode) and pve (such as the all warrior Deep runs : http://www.guildwarsguru.com/forum/s...php?t=10139802 notice the skills... this can easily be done with all paragons)
so a team that brings one paragon may have a good high dps..some support character...
2 paragons... can accomplish + 40 armour all the time, while effectively keeping hexes and conditions off the team, and adding a good deal of damage as well.( http://www.guildwarsguru.com/forum/s...php?t=10144180 )
3 or more paragons... can carry the team with heals/protection/condition/damage removal...if they need to..
a team of all paragons... in pvp... you can see how effective it is in observe mode...
in pve...(sigh) I am still waiting for more paragons to try it out in FOW
http://www.guildwarsguru.com/forum/s...php?t=10142949
so what is it... worst class... or most misunderstood?
Players have completely dropped the paragon due to feelings of "ZOMG they Nerfed PARAS again!" I myself had similar feelings before I inspected/played this class further to find the gold nuggets.
The Paragon seems to be the most unliked profession of the 10, (apparent from threads like this: http://www.guildwarsguru.com/forum/s...php?t=10124212 ) and when I explore why, it seems people just underestimate the strong points of the paragon, and even worse ...the playstyles of the Spear, and Motivation lines are completely misuderstood.
~~~~~~~~~~~~~~~~~~~Spear mastery~~~~~~~~~~
Paragons are not just for buffing the spear line is something to be reckoned with. Why do people hate the spear mastery line so much when it's damage output is on par with a sword warrior?
Lets look at DPS:
These numbers were determined (auto attacking) with:
~16 mastery
~20% criticals
~+35% perfect damage mods
~33% IAS (since the time of attack speeds are .17 percent difference the spear is calculated at 30.17 ias in the guru calculator under sword...)
spear === DPS = 40.24
swords === DPS = 36.58
axe === DPS = 37.44
what about the skills? Most people would still rather have a warrior on their team...perhapse because of the skills.
lets compare the ever popular dragon slash build:
http://gw.gamewikis.org/wiki/Build:W/any_Dragon_Sword
[card]sever artery[/card][card]gash[/card][card]sun and moon slash[/card][card]dragon slash[/card][card]rush[/card][card]flail[/card][card]healing signet[/card][card]resurrection signet[/card]
with a focused anger paragon:
[card]focused anger[/card][card]wild throw[/card][card]blazing spear[/card][card]merciless spear[/card][card]"go for the eyes!"[/card][card]aggressive refrain[/card][card]leader's comfort[/card][card]signet of return[/card]
what are the differences? While the warrior has the obvious advantage of higher AL (vs phys) the paragon actually has some redeeming factors:
~ the paragon can switch targets quicker than the warrior being a ranged attacker.
~ The paragon can keep Ias up constantly without a downside (not even a stance)
~ The paragon augments the 'entire' teams damage with GFTE. This hidden damage is greatly underestimated.
~ The paragon has utility skills available such as the hard rez without the use of a secondary.
I am not trying to convince everyone that a paragon is 'better than a warrior' ...of course the situation determines that. I am just trying to show how underestimated the paragon is.
~~~~~~~~~~~~~~~~~~~~~~~Motivation~~~~~~~~~~~~~~~~~
It seems people look at the motivation line all wrong. Players are expecting the motivation line to have potent protection/healing skills on par with the Monk's skills... (while that would be fun on a 80 AL high DPS class..) That would make the class greatly overpowered. The motivation line, however, DOES have its uses when you know how to play the paragon...
...as a 'support' character.
Paragons have the skills availabe to assist the team's healer in condition removal with skills such as:
[card]cautery signet[/card]
(easy 'use and forget' skill...hardly takes your focus away from other duties)
and:
[card]"it's just a flesh wound."[/card]
(you can spam this to keep conditions off the team at a more focused rate/level)
and provide useful healing support with 'echo' skills such as
[card]finale of restoration[/card] and [card]mending refrain[/card]
...when you look at these skills (and others in the motivation line, they dont seem too impressive when you have just one paragon support character on your team...
~~~but!~~~
..when the paragon's numbers are increased... that's where the fun begins, and the skills that seemed so pitiful, can allow you to dominate the battlefeild in both pvp (observe mode) and pve (such as the all warrior Deep runs : http://www.guildwarsguru.com/forum/s...php?t=10139802 notice the skills... this can easily be done with all paragons)
so a team that brings one paragon may have a good high dps..some support character...
2 paragons... can accomplish + 40 armour all the time, while effectively keeping hexes and conditions off the team, and adding a good deal of damage as well.( http://www.guildwarsguru.com/forum/s...php?t=10144180 )
3 or more paragons... can carry the team with heals/protection/condition/damage removal...if they need to..
a team of all paragons... in pvp... you can see how effective it is in observe mode...
in pve...(sigh) I am still waiting for more paragons to try it out in FOW
http://www.guildwarsguru.com/forum/s...php?t=10142949
so what is it... worst class... or most misunderstood?
Master Ketsu
Most misunderstood. Ive been laughing at all the pve'ers who say paragon nerfs made them useless for a long time.
Marcus The Avatar
I love the paragon class find them to be very usefull. And don't understand why people dont use them.
Bargamer
Pre-Soul Reaping nerf, Rits were the most misunderstood. NOBODY, and I mean NOBODY would pick them up in a PUG, and even then, only as a healer. Now, more and more former-Necros are moving to other classes, and discovering Rits for themselves.
Pick Me
Bargamer - Pre-NF, Rits were definitely the most misunderstood profession. Post-SR nerf, Necros still will not just look into Rits. Many Necros looked at rits and thus a MM bomber was created. Are more necros leaving the necro clan? I don't think so, but I do believe they are more vocal about their displeasure. Possibly even more so than the Verata's Sac nerf and the limit to minion controls.
I don't think Paragons are the worst, but they are under powered. Before, I don't think of them as super powered by themselves, but I guess if you get enough of them...
Anyway, I say they could be made better than they currently are.
I don't think Paragons are the worst, but they are under powered. Before, I don't think of them as super powered by themselves, but I guess if you get enough of them...
Anyway, I say they could be made better than they currently are.
clawofcrimson
^ I agree, but rits dont get the hate that paragons seem so have maintained for a while now.
havok019
Misunderstood (I'm still pretty clueless), but always add the P hench to party when I'm on my own. 1 W (me), 2 Eles (searing hero and hench), MM (olias), Jin (Barrage R), 2 healing monks and the Para hench and PvE is pretty easy (at least through much of Vabbi). Looking forward to adding P Hero in a few missions for this team build:
http://www.guildwarsguru.com/forum/s...php?t=10081126
Nerf sux, but not a complete shut-down. Also wondering what a P set to all the fire skills would do to a party with 2 searing flames eles, and a warrior with beloved Fiery Dragon sword. . .
http://www.guildwarsguru.com/forum/s...php?t=10081126
Nerf sux, but not a complete shut-down. Also wondering what a P set to all the fire skills would do to a party with 2 searing flames eles, and a warrior with beloved Fiery Dragon sword. . .
Dr Strangelove
80 AL and high ranged DPS do not a useless class make.
As for rits, no, they don't get a lot of hate, but everyone is still stuck on "rits spam spirits, amirite?"
As for rits, no, they don't get a lot of hate, but everyone is still stuck on "rits spam spirits, amirite?"
Yanman.be
Worst implemented.
XvArchonvX
Personally, I think Paragons are strongest in a group of all paragons. Unfortunately, outside of very organized GvG, this never happens. With one single paragon, the effectiveness is strongly diminished for many builds. However, they still have a very strong direct damage dps. The way I see it, bow rangers excel at laying degen conditions and interupting, while paragons excel at laying down straight raw damage.
Thomas.knbk
I think we're seeing teams with 8 P/Mo's in Heroes Ascent all the time because they suck yeah.
Not. But I don't really think they're misunderstood either. In fact, I've never encountered any of that supposed paragon hate.
Not. But I don't really think they're misunderstood either. In fact, I've never encountered any of that supposed paragon hate.
GloryFox
One of the problems with Paragons is the appearance of bad elites selections. There is little that sticks out, as must haves unlike other class options.
Lets show the paragon bad elites for discussion purposes….
"Incoming!"
Elite Shout. For 1...3 seconds, all party members within earshot take 50% less damage.
Angelic Bond
Elite Skill. For 10...30 seconds, all damage suffered by target other ally is divided equally with you.
I list Angelic Bond because of its comparison to Life Bond a non-Elite skill that reduces damage divided equally but can reduce the amount of damage taken by the caster by 32 at rank 16.
Defensive Anthem
Elite Chant. For 4...9 seconds, each party member within earshot has a 50% chance to block incoming attacks. This Chant ends if that party member hits with an attack skill.
Compared with Ageis a non-Elite Defensive Anthem is also inferior. Ageis can block attacks for 10 seconds and you can continue to hit with an attack skill. Furthermore as an enchantment Ageis can have its duration increased by 20% and 37% with Blessed Aura.
"It's just a flesh wound."
Elite Shout. You suffer from a Deep Wound for 10...6 seconds, and target other ally loses all Conditions.
Hmm…. Compared to Restore Condition another elite condition removing skill IJAFW is ridiculous. Lets say as a paragon I have 600 hit points. At 20% DW I have lowered my maximum health to 480 hit points that’s 120 damage for using a skill where I could be removing all conditions with Restore conditions and suffer no DW at 0 points in protection. Why would anyone ever use it?
"The Power Is Yours!"
Elite Shout. All party members within earshot gain 1...7 Energy. For 10 seconds, you have -10 Energy degeneration.
Lets not bother comparing this skill to other class energy regeneration skills such as BIP or Well of Power. Lets just compare it to other paragon energy skill options. The following paragon conditional skills, Aria of Zeal, Energizing Chorus, Never Give up, Song of Power, and Zealous Power also provide energy but without the –10 energy dissipation. So why bother using it? Plus 1 to 7 energy usually comes back in just a few seconds. For an elite spot TPIY can wait.
Stunning Strike
Elite Spear Attack. If this attack hits, you deal +5...25 damage. If it hits a foe suffering from a Condition, that foe is also Dazed for 4...9 seconds.
For an adrenal conditional daze Id rather go with something from another class altogether and save this slot for something more useful. Broad Tip Arrow is a better daze skill in the game and by the time I get up to 10 adrenalin that spell caster will be dead anyways.
All other Elites from the Paragon list are ok in my mind. This means 6 out of 15 Elites are fairly useless. All other Elites used by the Paragon are ok at best but there are few that stick out as must haves. This includes Cruel Spear one of the few decent spear skills. However even the “Cruel Spear” skill can be replaced by “Go For the Eyes” + “Find their Weakness” skill combo and the combo will affect the entire party.
Lets show the paragon bad elites for discussion purposes….
"Incoming!"
Elite Shout. For 1...3 seconds, all party members within earshot take 50% less damage.
Angelic Bond
Elite Skill. For 10...30 seconds, all damage suffered by target other ally is divided equally with you.
I list Angelic Bond because of its comparison to Life Bond a non-Elite skill that reduces damage divided equally but can reduce the amount of damage taken by the caster by 32 at rank 16.
Defensive Anthem
Elite Chant. For 4...9 seconds, each party member within earshot has a 50% chance to block incoming attacks. This Chant ends if that party member hits with an attack skill.
Compared with Ageis a non-Elite Defensive Anthem is also inferior. Ageis can block attacks for 10 seconds and you can continue to hit with an attack skill. Furthermore as an enchantment Ageis can have its duration increased by 20% and 37% with Blessed Aura.
"It's just a flesh wound."
Elite Shout. You suffer from a Deep Wound for 10...6 seconds, and target other ally loses all Conditions.
Hmm…. Compared to Restore Condition another elite condition removing skill IJAFW is ridiculous. Lets say as a paragon I have 600 hit points. At 20% DW I have lowered my maximum health to 480 hit points that’s 120 damage for using a skill where I could be removing all conditions with Restore conditions and suffer no DW at 0 points in protection. Why would anyone ever use it?
"The Power Is Yours!"
Elite Shout. All party members within earshot gain 1...7 Energy. For 10 seconds, you have -10 Energy degeneration.
Lets not bother comparing this skill to other class energy regeneration skills such as BIP or Well of Power. Lets just compare it to other paragon energy skill options. The following paragon conditional skills, Aria of Zeal, Energizing Chorus, Never Give up, Song of Power, and Zealous Power also provide energy but without the –10 energy dissipation. So why bother using it? Plus 1 to 7 energy usually comes back in just a few seconds. For an elite spot TPIY can wait.
Stunning Strike
Elite Spear Attack. If this attack hits, you deal +5...25 damage. If it hits a foe suffering from a Condition, that foe is also Dazed for 4...9 seconds.
For an adrenal conditional daze Id rather go with something from another class altogether and save this slot for something more useful. Broad Tip Arrow is a better daze skill in the game and by the time I get up to 10 adrenalin that spell caster will be dead anyways.
All other Elites from the Paragon list are ok in my mind. This means 6 out of 15 Elites are fairly useless. All other Elites used by the Paragon are ok at best but there are few that stick out as must haves. This includes Cruel Spear one of the few decent spear skills. However even the “Cruel Spear” skill can be replaced by “Go For the Eyes” + “Find their Weakness” skill combo and the combo will affect the entire party.
clawofcrimson
Quote:
Originally Posted by Thomas.knbk
I think we're seeing teams with 8 P/Mo's in Heroes Ascent all the time because they suck yeah.
Not. But I don't really think they're misunderstood either. In fact, I've never encountered any of that supposed paragon hate. Well you wont in GVG/HA... but are we talking about the higher end pvp or the majority of players??.... I have pve in mind... and the paragon hate is out there... go read the '3 worst classes' thread... and try finding a group in pve....especially the more difficult pve (UW,TOPK, FOW, DOA,) areas as a paragon and you will encounter plenty.
Not. But I don't really think they're misunderstood either. In fact, I've never encountered any of that supposed paragon hate. Well you wont in GVG/HA... but are we talking about the higher end pvp or the majority of players??.... I have pve in mind... and the paragon hate is out there... go read the '3 worst classes' thread... and try finding a group in pve....especially the more difficult pve (UW,TOPK, FOW, DOA,) areas as a paragon and you will encounter plenty.
Racthoh
Quote:
Originally Posted by GloryFox
Lets show the paragon bad elites for discussion purposes….
"Incoming!"
Elite Shout. For 1...3 seconds, all party members within earshot take 50% less damage.
Angelic Bond
Elite Skill. For 10...30 seconds, all damage suffered by target other ally is divided equally with you.
Quote:
Elite Shout. You suffer from a Deep Wound for 10...6 seconds, and target other ally loses all Conditions.
Hmm…. Compared to Restore Condition another elite condition removing skill IJAFW is ridiculous. Lets say as a paragon I have 600 hit points. At 20% DW I have lowered my maximum health to 480 hit points that’s 120 damage for using a skill where I could be removing all conditions with Restore conditions and suffer no DW at 0 points in protection. Why would anyone ever use it? Instant use so you never break stride, recharges in a second, and deep wound is hardly something to worry about if you're not under fire. Also deep wound is capped at reducing your health by 100 (unless that was changed recently).
Quote:
However even the “Cruel Spear” skill can be replaced by “Go For the Eyes” + “Find their Weakness” skill combo and the combo will affect the entire party.
Find Their Weakness targets a single ally, not the entire party. Cruel Spear is basically a ranged Eviscerate, and I would hardly consider Eviscerate an 'okay' elite.
Evilsod
I'd say they're useless. The Spear line has great DPS... sure... but its nothing more than a C-space char, even the Warrior needs more skill to use than that. It gets a bit boring after a while.
As you said in your OP, the motivation line is misunderstood. Its also almost totally useless to a single Paragon. Nobody gives a damn if 3+ para's can keep an entire team alive through an intricate mass of shouts, chants and echos... this is PvE for christ sake, your average pug won't take 1 Paragon, let alone 3, not to mention the rest of the team would be hard to work. The para has been nerfed just too many times... At least other professions have some variation. There are only about 3 elites in the entire profession worth using. Cruel Spear, which can be replaced with Focused Anger + Merciless Spear. They just need too much micromanagement... i've had them with me in guild FoW trips. As useful as Stand your Ground and Burning Refrain + They're of Fire were... the management of the refrains, the constant spamming of Anthem of Flame needed to keep them up, general things like that, gets extremely boring in the end. Go for the Eyes is about as Mesmer as you can get. Nobody ever knows what it does, hell, chances are you don't even see it on your conditions bar. Theres no doubt it helps if you have maybe 2 or 3 other attack based characters with you, but until you see an enemy screaming "Ow my eye!" everytime GftEs causes a critical for someone in PvE it won't be noticable. Quote:
Stunning Strike |
uga uga orly wtf?Elite Spear Attack. If this attack hits, you deal +5...25 damage. If it hits a foe suffering from a Condition, that foe is also Dazed for 4...9 seconds Better than Broadhead Arrow? Sure it has half the duration of BHA... and atually needs a condition first..... and 10 adrenaline of course... What use is it? You could just Concussion Shot something as a Ranger, if your target was still needing to be dazed after 10 adren, either BHA missed or dazing it was never really that vital to begin with. But yeah... i think this elite is a bit dodgy tbh. All in all... Archon said it really. Paragons work best with other Paragons and Warriors. An organised PvE team can utilize it however they like, unless we're talking DoA (and maybe Deep/Urgoz) there's not really any reason to shun out a Para, even if they're use is severely compromised. They've just been made too weak alone. Ranged DPS is better than a ranger... people bring Rangers for Barrage and interrupts more than anything else. Barrage can easily out DPS the Para, the Interrupts are ALOT better. Without hastle, condition application is alot more noticable too. Energy gain... BiP/Br are here for a reason. Healing/Protection. Its not bad, but weres a pug team without 3 monks, 1 a Bonder? You'd struggle to persuade a pug that your para would be more beneficial to the team than a Bonder. Lafayette
Quote:
Originally Posted by XvArchonvX
Personally, I think Paragons are strongest in a group of all paragons. Unfortunately, outside of very organized GvG, this never happens. With one single paragon, the effectiveness is strongly diminished for many builds.
That's similar to my issue with the profession. Unless they're going for pure DPS as a spear-para, their usefulness depends to a (in my opinion) too large extent on the composition of the rest of the party. Running Command, for example, with many skills that boost Attack Skills isn't much use in a party with five or six casters. Likewise with Motivation and requiring more casters to be effective.
It is a strength if the party is organised: the paragon's shouts have increasing returns according to the skill sets of the party's other members, but that also generally requires a coordination that PvE teams do not have. What I find in PvE are paragons running any old build, generally what they've been running in the past, without thought as to how their build could best suit their team. I think the prof is a reasonably good idea, but it's not a general purpose profession. They fill niche roles well but (two of the attribute lines) seem to have more trouble than some other professions (and attributes) in a simple PvE PUG. I don't think its a weak class, but like a mesmer I see paragons excelling in certain situations and either less suited or more neglected in other situations. LightningHell
IMO second worst implemented after the Assassin.
Whoever thinks they suck needs a reality check imo. bungusmaximus
Paragons own, hands down. They are pretty versatile, from what ive seen people do with them. Pretty nice, aggressive support class. In PvP they rock imo. Ive seen them being used as blindbots, dazers and interrupters and their shouts/chants are also pretty neat. Anthem of guidance->attacks cannot be blocked, I mean, how can that possibly suck? Hex breaker aria is just haxx against hex stacks and so on. Gotta love the paragon. I'm gonna roll one myself for sure.
For PvE theyre not bad either. Minion master+gfte is pretty good. Anthem of flame for extra damage, hexbreaker aria to keep all people clean. Of course there are beter alternatives, but theyre mostly on characters that don't do damage, such as monks for aegis, or necros for BiP. Imagine a paragon as puller in Tomb of Primeval Kings, I would take one along anytime. Shuuda
Quote:
Originally Posted by LightningHell
IMO second worst implemented after the Assassin.
Whoever thinks they suck needs a reality check imo. So wrong on so many levels. The Paragons look interesting to me, dispite the nerfing, I'd be more than willing to accept one into my party (assuming they know what they are doing) The only thing that bothers me about them is the armor and the fact them seem to have 1000s of spears hidden on them somewhere. Other than that, they are a good proffession. Anyone who thinks a proffession is worse than the rest, need a reality check themselves. Evilsod
Quote:
Originally Posted by Shuuda
So wrong on so many levels.
The Paragons look interesting to me, dispite the nerfing, I'd be more than willing to accept one into my party (assuming they know what they are doing) The only thing that bothers me about them is the armor and the fact them seem to have 1000s of spears hidden on them somewhere. Other than that, they are a good proffession. Anyone who thinks a proffession is worse than the rest, need a reality check themselves. I would say a reality check would be quite hard in a game concerning magic... Nobody is saying Paragons aren't interesting in terms of there skills. But really there is no way in hell a Paragon can just slide into a pug, to be useful a Paragon needs a skillset to synergize with his teammates, since if you were just after pure Spear/Leadership your pretty much a waste. Dervish, Assassin and Warriors have much more potential for damage in PvE with multi-target skills. Rangers have multi-target and massive interruption potential aswell as hindering people with conditions. To make a Paragon an above average choice in an unorganised you need alot more than 8 skill slots. The only role i've found a Paragon to be useful for solo is pure Motivation/Command with 0 Spear Mastery, an extremely boring job for a human... an ideal job for Morgahn. And even then literally every single skill on his bar apart from Signet of Return was nerfed! GoodEnoughForMe
I think one of the problems is that Paragons start is so slow... everyone knows what they get with a warrior, an elementalist etc., etc (at least as a whole we know what to expect) . It takes the Paragon much longer then most classes to attain skills that give it a specific purpose and/or niche.
Ensign
If you're playing with any reasonable number of physicals (2 plus the Paragon, at least) he becomes pretty awesome. I think a lot of the bad rep comes from people refusing to do damage with their physicals, and expecting the 'nukers' to kill everything.
Personally I am hard pressed to leave an outpost without my General Morgahn: Wild Throw, Spear of Lightning, "Go for the Eyes!", Song of Restoration, Aggressive Refrain, Anthem of Flame, "Stand Your Ground!", Ressig, 12 Spear Mastery, 12 Leadership, 8 Command, 10 Motivation (1 major). You get a strong combination of single target DPS (target stragglers that break aggro) and a bunch of party buffs, offensive and defensive. I'll slam the class for having so much crap in its lines, but if you just take the good skills it's still a very, very strong character. Peace, -CxE LightningHell
Quote:
Originally Posted by Shuuda
So wrong on so many levels.
The Paragons look interesting to me, dispite the nerfing, I'd be more than willing to accept one into my party (assuming they know what they are doing) The only thing that bothers me about them is the armor and the fact them seem to have 1000s of spears hidden on them somewhere. Other than that, they are a good proffession. Anyone who thinks a proffession is worse than the rest, need a reality check themselves. Hey, being worst implemented != worst class. Kk? matt_longbow
I personally love the paragon. It was my first character for NF and ran it through quite quickly. I did almost all missions with henches and heroes, there are a few a got some guildies to help with but other than that the paragon is a prof to reckon with if the player knows what they are doing. Saying they are underpowered or useless is ridiculous.
blue.rellik
Quote:
Originally Posted by XvArchonvX
Personally, I think Paragons are strongest in a group of all paragons. Unfortunately, outside of very organized GvG, this never happens. With one single paragon, the effectiveness is strongly diminished for many builds. However, they still have a very strong direct damage dps. The way I see it, bow rangers excel at laying degen conditions and interupting, while paragons excel at laying down straight raw damage.
I agree here. It's probably just my nooby experiences but them and Rangers I find to be best together, while a single Paragon or Ranger can still be of great use, having an extra one is much better than them separately
Basically I'm saying the combined Rs and Ps are greater than the sum of its parts Isil`Zha
Most misunderstood. They're rather awkward to play, but doable. I think the biggest problem, and why people don't take them, was already mentioned - a lot of Paragon players don't look at their team, they just take whatever build suits them.
I only just recently created a Paragon (just got to level 20) and it didn't take me long to figure out how to play them. I do look at my team and decide what build/skills to use. A lot of times I go to use something like Aria of Restoration and say "oh, not really any spell casters, so something else will be better" (actually, this can be useful in any group for your monk(s) to help them out when they come under attack, but most of the time if your monks are your only spell casters, you can take something better.) Likewise, if I have a lot of spell casters and little to know physical classes, Zealous Anthem isn't going to be doing any good. There are more "neutral" builds that you can make with a Paragon as well though that will benefit virtually any class out there. There are a few reasons why Paragon's support skills aren't supposed to replace a monk's - First of all, there's no way to remove chants, shouts, echos, ect. - that alone is reason enough as to why the effects aren't as powerful as other similar skills. Secondly, most of them will affect your entire party. And finally, a Paragon also can also deal quite a bit of damage, giving them a duel role as team support, and damage dealer. That said, there are some pointless skills in there, my biggest problem is Defensive Anthem though... As was said... Aegis does the same thing without the downside of being removed upon attacking. I think it should lose the attacking removal condition, and increase the duration. As it is now, it not only does not deserve Elite status, with Aegis out there it would even be a lousy regular skill to take. Zilm
I got NF a month ago. Made a Para and beat the game with heroes and henchies!
They could be better, could be worse. clawofcrimson
I for one think they are quite versatile using skills from their secondary to complement their utility builds such as:
[card]expel hexes[/card] [card]blood is power[/card] ...and other such eilites that require little investment to be effective...The paragon can handle not having a paragon elite... Series
The Paragons need a retooling so that they can be more powerful but not overpowered. I love the Paragon but I'd say a good 50 of the skills are almost completely useless. That's ok for a profession with 130 skills, but Paragon has only 75.
Falconer
My own thought is they've been just a tad overnerfed.
But at the same time, as others have indicated. Rangers and Paragons have a small problem in that they're self-reinforcing. I tend to play my ranger more, and I run into a lot of 'we don't want rangers'... so my reaction is typically to call out to all the other rangers and form a PUG akin to a B/P group. Right now, paragons really don't have the equivalent of a simple B/P group build for PvE... or I haven't seen them forming them. I kind of wonder if certain skills will need to be identified for single paragon use, while others kept usable for mass paragon builds. Benandorf
Quote:
Originally Posted by Pick Me
Bargamer - Pre-NF, Rits were definitely the most misunderstood profession. Post-SR nerf, Necros still will not just look into Rits. Many Necros looked at rits and thus a MM bomber was created.
Heh, I guess I was way ahead of the game, with my Rt/N minion-master starting from day 1 of factions ^_~
In response to the paragon... I'm not so sure yet. I've been playing my paragon, and while the buffs and such are nice, many of them seem unessisary, and I don't seem to contribute a whole lot to the entire effort of winning. On the other hand, I haven't tried it without myself, so maybe I'm doing more than I think, or it may just be where in the game I currently am, but a lot of my buffs seem to just push the party from "winning" to "overkill". Instead of a few people getting to ~60% HP once or twice for a second or two, everyone stays >75% HP the entire time. One thing I CAN say is that I never run out of energy. I can spam shout skills all day long, and don't get close to dropping to 0. PenguinMercenary
Another reason y a paragon is better than a warrior is, what others dont realize, in the start warriors were ment to have the best armor, and were stronger against dam. b/c of the armor, paragon max armor is the same as warriors max; 80
moko
Quote:
Originally Posted by PenguinMercenary
seriously..what in gods name are you talking about? btt PARAGUNS OBVIOZLY SAK BECUZ DEY AINT GUD IN PVE HMKAY? BECUZ LYK RYTS ND MONKS R BETTA FO HEALZ ND PROTECT N STUFF YE? Quote:
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