Players have completely dropped the paragon due to feelings of "ZOMG they Nerfed PARAS again!" I myself had similar feelings before I inspected/played this class further to find the gold nuggets.
The Paragon seems to be the most unliked profession of the 10, (apparent from threads like this: http://www.guildwarsguru.com/forum/s...php?t=10124212 ) and when I explore why, it seems people just underestimate the strong points of the paragon, and even worse ...the playstyles of the Spear, and Motivation lines are completely misuderstood.
~~~~~~~~~~~~~~~~~~~Spear mastery~~~~~~~~~~
Paragons are not just for buffing the spear line is something to be reckoned with. Why do people hate the spear mastery line so much when it's damage output is on par with a sword warrior?
Lets look at DPS:
These numbers were determined (auto attacking) with:
~16 mastery
~20% criticals
~+35% perfect damage mods
~33% IAS (since the time of attack speeds are .17 percent difference the spear is calculated at 30.17 ias in the guru calculator under sword...)
spear === DPS = 40.24
swords === DPS = 36.58
axe === DPS = 37.44
what about the skills? Most people would still rather have a warrior on their team...perhapse because of the skills.
lets compare the ever popular dragon slash build:
http://gw.gamewikis.org/wiki/Build:W/any_Dragon_Sword
[card]sever artery[/card][card]gash[/card][card]sun and moon slash[/card][card]dragon slash[/card][card]rush[/card][card]flail[/card][card]healing signet[/card][card]resurrection signet[/card]
with a focused anger paragon:
[card]focused anger[/card][card]wild throw[/card][card]blazing spear[/card][card]merciless spear[/card][card]"go for the eyes!"[/card][card]aggressive refrain[/card][card]leader's comfort[/card][card]signet of return[/card]
what are the differences? While the warrior has the obvious advantage of higher AL (vs phys) the paragon actually has some redeeming factors:
~ the paragon can switch targets quicker than the warrior being a ranged attacker.
~ The paragon can keep Ias up constantly without a downside (not even a stance)
~ The paragon augments the 'entire' teams damage with GFTE. This hidden damage is greatly underestimated.
~ The paragon has utility skills available such as the hard rez without the use of a secondary.
I am not trying to convince everyone that a paragon is 'better than a warrior' ...of course the situation determines that. I am just trying to show how underestimated the paragon is.
~~~~~~~~~~~~~~~~~~~~~~~Motivation~~~~~~~~~~~~~~~~~
It seems people look at the motivation line all wrong. Players are expecting the motivation line to have potent protection/healing skills on par with the Monk's skills... (while that would be fun on a 80 AL high DPS class..) That would make the class greatly overpowered. The motivation line, however, DOES have its uses when you know how to play the paragon...
...as a 'support' character.
Paragons have the skills availabe to assist the team's healer in condition removal with skills such as:
[card]cautery signet[/card]
(easy 'use and forget' skill...hardly takes your focus away from other duties)
and:
[card]"it's just a flesh wound."[/card]
(you can spam this to keep conditions off the team at a more focused rate/level)
and provide useful healing support with 'echo' skills such as
[card]finale of restoration[/card] and [card]mending refrain[/card]
...when you look at these skills (and others in the motivation line, they dont seem too impressive when you have just one paragon support character on your team...
~~~but!~~~
..when the paragon's numbers are increased... that's where the fun begins, and the skills that seemed so pitiful, can allow you to dominate the battlefeild in both pvp (observe mode) and pve (such as the all warrior Deep runs : http://www.guildwarsguru.com/forum/s...php?t=10139802 notice the skills... this can easily be done with all paragons)
so a team that brings one paragon may have a good high dps..some support character...
2 paragons... can accomplish + 40 armour all the time, while effectively keeping hexes and conditions off the team, and adding a good deal of damage as well.( http://www.guildwarsguru.com/forum/s...php?t=10144180 )
3 or more paragons... can carry the team with heals/protection/condition/damage removal...if they need to..
a team of all paragons... in pvp... you can see how effective it is in observe mode...
in pve...(sigh) I am still waiting for more paragons to try it out in FOW
http://www.guildwarsguru.com/forum/s...php?t=10142949
so what is it... worst class... or most misunderstood?
