Is Realm of Torment easier now?

funguito

Ascalonian Squire

Join Date: Sep 2006

I have Nightfall for sometime now, but I'm at the moment taking my first char through the realm of torment.

I remember reading posts shortly after NF came our where angry people complained about the last maps being completely filled with mobs, to the point of every battle being always a near wipe and progress through the quests being very very slow due to the insane amount of mobs they had to fight.

I just want to know from people who have been playing in the realm of torment for some time if there was ever a decrease in the difficulty in this area.

Also, I recently re-did the ring of fire mission going through the back door for the 1st time. I was capping a couple of skills. I did it solo, just with hench and heroes and I had no trouble at all. The part about killing a monk mursaat boss was in fact much less problematic then when I did this mission the first time, with a full player team. I was just wondering if the degree of difficulty was reduced here, or my (hopefully increased) skill and having customized hero builds does help that much.

You just got tomahawked

You just got tomahawked

Krytan Explorer

Join Date: Nov 2006

H-Town

The Battle Bakery [vPie]

N/

I think they were talking about DoA which is harder than the normal Realm of Torment.

funguito

Ascalonian Squire

Join Date: Sep 2006

I think these posts were made before DoA came out. I didn't get NF right after if came out and I tried to keep track of opinions through the forum while I was waiting to get it.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Whatever.... Domain of Fear is still retarded.

Raaaaa

Academy Page

Join Date: Feb 2007

AP

D/

Its easier in that people can deal with it and as people grind LB points it does get considerably easier with that. But you still need to be careful, aggroing 2 groups of torment creatures can easily wipe you out, especially with them duplicating.
But I like the realm of torment, been capping there and its quite a cool area, just a shame theres not much/many reason(s) to spend any time there

MirageMaster

MirageMaster

Banned

Join Date: Mar 2007

EU

true,it just way not fun.

Hockster

Hockster

Banned

Join Date: Jul 2005

The Torment Realm is not hard.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Two groups of Torment creatures at the same time can be a problem, but I'd say taking on even two groups of margonites has a very high success rate. Margonites just kind of fail at life for no apparent reason. Shields Up is nice against Barrage down there. Also, this thread is now moved to Elonian Explorers League.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

Don't think its changed. Most of the complaints I think stemmed from people taking every quest they could find, which then spawned extra mobs on top of the normal patrols. Think there was one called "breaking the broken" that spawned a couple of waves right outside the night fallen jahai that ambushed plenty of people. After you did the quest, or abandoned it, you'd wonder why you ever though it was hard at all. Goes for most of the RoT. Do the quest, or get rid of it, and its easy.

Margos are easy with anything, but the torment and titans need some thought. Either go mass AoE (like 3 SFs) or go single target spikes. Otherwise you'll just end up making them all replicate at once.

And yes, having heroes makes things a lot easier. Its almost like having half a guild team with a team build, not just a character build.

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

On some of the RoT maps, if you load up with quests, you will find more mobs than you can deal with! Had that happen only a couple weeks ago, got the offending party member to clear their quest log, went back out and smooth sailing.

At most one quest on your book for the map, get some LB levels, and most important some experience in putting together a build for the area, a feel for how the mobs move around, suddenly it is not so hard. Mostly, but Domain of Fear, crossing a certain bridge in the Domain of Pain, etc., still on the tough side.

TeZ-VeHHeRz

Pre-Searing Cadet

Join Date: Mar 2007

Kiss of Norfetu [KISS]

E/

Quote:
Originally Posted by Evilsod
Whatever.... Domain of Fear is still retarded. Word.

how retarded is that?

funguito

Ascalonian Squire

Join Date: Sep 2006

4 monks and 3 damage dealers.... hum?
Having an interrupter is always a good choice imo, but aren't you lacking firepower?

So the general idea is that the game dificulty wasn't toned down. And I'm even under the impression that Spectral Agony is doing less damage....

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by funguito
4 monks and 3 damage dealers.... hum?
Having an interrupter is always a good choice imo, but aren't you lacking firepower? That was my first reaction.

You really aught to try ditching 2 of the monks for two eles. I usually take Sousuke as an Earth ele, and I generally run Earth in the RoT also. Due to the Rains of Terror loving to bunch up Sandstorm > Eruption > Dragon's Stomp > Churning Earth can hurt them a LOT...and with me and Sousuke running similar builds (except he uses Unsteady Ground) the Torment Creatures don't live too long. Oh, another thing, the Domain of Fear if I remember right is just a LOAD of Paragon & Ele mobs, outside the Gate of Fear in any case...so...[wiki]Ward Against Elements[/wiki] ftw. The extra armor can help out Dunkoro so save him spamming Light of Deliverance so frquently and tone down the Rain of Terror's Deep Freeze spikes quite nicely.

Personally I take Razah with me and have him cast Earthbind so my Dragon's Stomp and Sousuke's Unsteady Ground keeps the dirty mobs sniffing the ground for 3 seconds each time they're knocked down.

The only other vaguely challenging thing about the place is the fact that all the mobs move. Over-aggroing is dealt with simply by standing and watching for a moment...picking the right time to lure a group and disposing of them quickly.

Generally, my team build for a lot of the Realm of Torment is:
Sousuke (Earth with Knockdowns, Ward against Elements)
Dunkoro (Healer, Light of Deliverance)
Razah (Ritual Lord, Earthbind, Shelter & others)
Cynn
Mhenlo
Herta (or Odurra if I play Earth Ele)
Sogolon

Yes, that's right, no warrior. Eles do far more damage to nice bunched up mobs than warriors do, and yes they're supposed to run out of AoEs...but they can't if they're "lying down on the job"....I love Razah.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by TeZ-VeHHeRz
Your only problem is that you aren't killing the patrols and you have no dps. 3 monks is enough (no paragons, rits, etc.), and the rest dps. Maybe it's just you and your heroes builds. Koss is W/Mo. 9 times out of 10, that means he is running a completely f---ed up build that does nothing useful. I'm not saying your running that, its just common enough to make Warriors look like idiots in PvE (and RA, TA, HA...). Only 2 melee - I'd say 3 is a good balance, because you can body-block enemies - passively helping squishies. If you want a good balance, hench-wise, heres what got me 3 grandmaster cartographer and 3 protector titles;

Melee (this was my Warrior) - D-Slasher
Koss/Goren - D-Slasher
WoH/Healer of choice
Prot monk of choice (I run Blessed Light on Tahlkora, because it's kickass at clearing up annoying crap)
Dervish Henchmen
Protection Henchmen (make sure you prot hero isn't running ZB, 2 hero/hench Monks running the same build is horrid)
Fire Henchmen
Necro Henchmen that has Blood Ritual

That should get you through RoT without too many deaths. Of course there are exceptions, but I won't go into those here.

Btw, those looking for a general purpose hero/hench setup, i'll post one here aswell

Warrior
Warrior
Campaign-Specific Melee (Warrior for Prophecies, Assassin for Factions, Dervish for Nightfall)
Monk OR Ritualist (healer)
Monk OR Ritualist (protector, the Ritualist, in this case, would probably be a spirit spammer, but go with what you like)
Ranger (just because they're fun :P)
Fire Elementalist
Necromancer

fb2000

Desert Nomad

Join Date: Apr 2006

i know this probably isnt the case, but monks CAN be a dmg dealer, something ppl obviously forgot when nf came out..

i still laugh my ass off when 6-7 water tormentors nuke my henchies in about 3 secs

TeZ-VeHHeRz

Pre-Searing Cadet

Join Date: Mar 2007

Kiss of Norfetu [KISS]

E/

yup good old nublet days NF was my first campaign so had no idea about the party distribution.

DoA though is a far more interesting place

Marty thanks ALOT for your advices this will seriously help me. This was old days anyways and I added as much monks as possible so I can get into the middle of the place to take this pic, as you can see I survived thanks to the dying monks healing me. I succeded took this pic, and then died like a dog. This isn't at all my normal party

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Marty Silverblade
Warrior
Warrior
Campaign-Specific Melee (Warrior for Prophecies, Assassin for Factions, Dervish for Nightfall)
Monk OR Ritualist (healer)
Monk OR Ritualist (protector, the Ritualist, in this case, would probably be a spirit spammer, but go with what you like)
Ranger (just because they're fun :P)
Fire Elementalist
Necromancer for an 8-man party in Prophecies you would take THREE warriors?

I have to ask why...

MirageMaster

MirageMaster

Banned

Join Date: Mar 2007

EU

Hmm... no MM ither i see,well that would help also... heck even 2 MM's.

Hockster

Hockster

Banned

Join Date: Jul 2005

Quote:
Originally Posted by Celestial Beaver
for an 8-man party in Prophecies you would take THREE warriors?

I have to ask why... If you have to ask, you won't understand the answer anyway.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Personally i rarely have any Melee henchies/heros with the exception of the Tengu one but that just cause he's special. Warriors can be handy to have but they arnt needed on mass and theres alot more viable classes that are more use in general

but back to topic no i dont think RoT has gotten any easier, its the same as its always been, if anything the only reason it should seem easier is if uve become more experienced and so play through the game much more efficiently than before.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Hockster
If you have to ask, you won't understand the answer anyway. It's great when people don't answer questions with anything even remotely useful...the fact that you didn't makes me wonder if you even know why yourself. I'll go right on ahead and quote the answer any warrior will give when asked the question I asked: "Go look at Why Nuking Sucks". Well...it's laughable now. I am more than confident in my abilities as Ele...the reason I usually don't take Devona (or any hench warrior) is because they are generally no use. By the time the hench warrior gets to the mob Sousuke and myself have usually just about ground them down to Monster flavoured paste with little grains of sand and big-ass rocks...

I have to agree with Soph though, that Talon is truly a legend among Tengu. I usually take him...when I don't I notice I miss the "hrmppph, hrmppph" noises he makes when he's running.

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by Celestial Beaver
It's great when people don't answer questions with anything even remotely useful... http://www.guildwarsguru.com/forum/s...d.php?t=113319
http://www.guildwarsguru.com/forum/s...d.php?t=141050

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

I think u just proved Celests point, everyone just points to a Highly theoretic thread that doesnt include everything and is clearly biased against the Elementalist even from the title.

Just to prove my point ive Yet to see a Lvl 28 Warrior boss that can deal the amount of damage a lvl 28 Ele boss can, Even offensive Rit Bosses outdamage Warrior Boss's. This just prooves how Eles can out damage Warriors. When Anet makes Warriors that an kill an entire party in 1 hit then maybe ill consider Warriors as the best dps until then IMO they arnt.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I don't think i've ever used 3 Warriors in my life while henching... Hell i only used 2 because Devona or Little Thorn is better than Dunham.

Quote:
Just to prove my point ive Yet to see a Lvl 28 Warrior boss that can deal the amount of damage a lvl 28 Ele boss can, Even offensive Rit Bosses outdamage Warrior Boss's. This just prooves how Eles can out damage Warriors. When Anet makes Warriors that an kill an entire party in 1 hit then maybe ill consider Warriors as the best dps until then IMO they arnt. When a Warrior boss gets a skill that can deal 400 damage to all adjacent foes after suddenly appearing next to them... let me know. Until then, stop... you can't prove a point using overpowered PvE bosses and think its actually valid. Besides, i'm sure if Wing was a lvl28 Shiro'ken Warrior he could probably drop the party just as fast as Kunvie and her Ride the Lightning, Inferno, Lightning Touch combo if you didn't move to combat it. Besides, everyone knows Elementalists are far more overpowered by the PvE level-damage boost than Warriors are.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Meh... I'm not at all fond of the Domain of Pain nor the Domain of Fear. The background effect in the former destroys almost any Assassin build... and the elementalist mobs in the latter are like Ice Imps on crack.

I have no idea how I got through the Gate of Pain mission alive with the PuG group I had with me... not least since I was so busy operating the only monks in the party (my Dunkoro and Tahlkora) that I couldn't spare the time to do anything myself besides Lightbringer's Gaze. I'm just glad that I'm fairly good at operating my monk heroes if need be...

But Domain of Fear.... that is just ridiculous. For as tough as my hero party are, I had the most ridiculous situation the other day where I Dark Prisoned right into the group of torment elementalists and wailed one to death within moments.... only to find that my entire AI party (who are typically a lot tougher than I am) had been wiped behind me.
I've been grinding up my Lightbringer points in Nightfallen Jahai ever since... ¬_¬ ...

Admittedly though, Assassin's Promise and Lightbringer's Gaze were practically made to be together.


Meh... maybe once I'm done I'll be able to get Razah and set him up as a Jagged Bones Minion Bomber to accompany MM Olias... (which will require ditching SF Zhed and keeping GC/MoR Sousuke... but I'm sure it'll work out).

Razorwood

Frost Gate Guardian

Join Date: May 2005

Newcastle (Ish)

Xcoh

N/

Quote:
It's great when people don't answer questions with anything even remotely useful...
Quote:
Originally Posted by KamikazeChicken
http://www.guildwarsguru.com/forum/s...d.php?t=113319
http://www.guildwarsguru.com/forum/s...d.php?t=141050 If you were trying to prove Beaver's point congrats you pass, if you not fail since you just did the very thing he was mentioning.

Unless of course people are suppost to check every thread in these forums before they make a reply.

Also congrats on linking to two threads that are over a year old, how many skills changes has there been since? I'm well aware the first one is still going but is anyone actually going to read through it?

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by Razorwood
If you were trying to prove Beaver's point congrats you pass Beaver wanted to know where people get their ideas about DPS, and those are the main threads, unless people on Guru actually go to QQ, iQ, etc. forums for information. Nobody bothers caring that the threads are a year old and thereby neglect ALL balance changes and additional skills.

I'm also not a person who bothers taking warriors when they're not needed, so you should know where I stand.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

Party composition should depend on your class. Everyone rolls their eyes at the holy trinity (tank, nuker, healer) but you will be alot more successful if you go that route. You just have to be more creative in what you assign to each role. Build your team for what you are and can do. This is what I generally run when I go heroes+hench. When with my guild, we usually change builds to suit whatever classes we have online at the time.

For my ranger, I run B/P theme. Myself and jin+margrid (both R/P) B/P. Olias as MM (N/Rt splinter), bring two hench monks and devona and one optional slot. Monks heal, minions 'tank' and the rangers nuke. Devona is good, cause she has charge to make travelling quicker, does decent damage with a hammer, and the knockdowns are useful, especially against all those annoying evade/block stances.

For my ele, I run SF/degen. Myself, zhed and Master of whispers SF and olias MM. Again, two hench monks, devona and a spare slot. Monks heal, minions tank and we nuke.

For my warrior, I run orders. Myself, koss+goren+devona+extra melee hench run pure melee. Master of whispers runs mark of pain+order of pain. Two hench monks. Monks heal, and the melee tanks and nukes. I'd even drop the heal monk and just run with one prot monk if I could get another warrior hench.

My necro, well, runs degen/hex/MM. Myself, olias, master of whispers and eve run a mix of MM and hexes and mass degen. I bring melonni as a D/N to use wearying strike to epidemic around deep wound. She's a melandru avatar to make full use of chilling victory. Combined with mark of pain, icy veins, death nova and 30 minions for max fun I bring devona and two hench monks. Sometimes I drop a monk for an extra slot. Monks heal, minions tank and the rest of the party is nuke. Am considering bringing splinter weapon, but it really isn't needed, and takes some of the fun away from the minions. Not that I need 30 minions, it just looks cool. Ah, the good old days...

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Pff, its all about the self-buffing!

My Warrior, Dervish and Assassin all run the same heros. Olias as MM. Zhed as Water Hexer w/ Glyph of Energy and Dunkoro as a SoH/JI Bonder w/ a few utility skills. Nothing beats a nicely placed Deep Freeze/Maelstrom onto a group while you run in and turn things into putty with Triple Chop, Avatar of Lyssa or Death Blossom.

My Ranger runs either an MM or a Corrupt Enchantments/WoP Necro, Jin on Prep Shot w/ 3 interrupts, Marge with Barbed Arrows n Prep Shot, i usually do Burning Arrow or Prep Shot with Apply. Makes for some nice condition spreading for mass degen. That or 2x Punishing Shot spikers w/ an MM or Order if i need it.

Ele uses 2x Searing Flames heros with Morgahn running Motivation/Command/Leadership for pure defence. So far thats been the only build to stand a chance in the Domain of Fear thanks to Deep Freeze spikes doing naff all damage thanks to Stand your Ground and They're on Fire.

Necro runs 2x Discord/Shambling heros while i run an MM/Discord build, been tempted to switch to Order of Undeath instead though.

Paragon/Monk/Mesmer don't really have anything specific...