As the guides do not cover every single percentage, any help would be extremely appreciated.
Rune of Vitae
Rune of Vitae
Rune of Vitae
Mesmer Rune of Minor Inspiration Magic
Elementalist Rune of Minor Earth Magic
Elementalist Rune of Major Fire Magic
Monk Rune of Major Divine Favor
Hale Staff Head (+26)
Staff Wrappings of Smiting Prayers (16%)
Icy Bowstring
Sundering Bowstring (20/19)
Sundering Bowstring (20/17)
Shocking Bowstring
Bow Grip of Fortitude (+20)
Bow Grip of Enchanting (15%)
Bow Grip of Enchanting (18%)
Shocking Sword Hilt
Furious Sword Hilt (9%)
Sundering Sword Hilt (10/10)
Sword Pommel of Skeletonslaying (+16%)
Sword Pommel of Swordsmanship (14%)
Hammer Grip of Enchanting (11%)
Hammer Grip of Charrslaying (+17%)
Shocking Hammer Haft
Axe Grip of Shelter (+5 Armor)
Axe Grip of Charrslaying (+15%)
Axe Grip of Fortitude (+22)
Axe Grip of Defense (+5 Armor)
Icy Axe Haft
Fiery Axe Haft
Swift Scrying Glass Staff (Gold):
HSR (20%)
Energy +10
Chaos 11-22 (Req. 11 Insp.)
HCS (10%)
Inscription: "Strength and Honor"
Damage +14% (while health above 50%)
PC Horde
Soporific Poison
crazypolishman
not sure on runes... from what i understand it's like 1k or so below trader
more or less, there all merch food
hang on to the 10/10 armor pent. though, old school!
fyi: it seems to me non max mods, like 20/19, go for about 1/4th of the perfect
more or less, there all merch food
hang on to the 10/10 armor pent. though, old school!
fyi: it seems to me non max mods, like 20/19, go for about 1/4th of the perfect